Jumping Down / Falling Down

Rules questions, suggestions, and discussion

Moderators: IVhorseman, Pwnerade

Jumping Down / Falling Down

Postby Bragallot » Sat Jul 07, 2018 8:54 am

Are there rules for this? I looked but couldn't find any. I remember reading something about it at some point though.

The way I do it right now is if you're not wearing armour, you can jump down as far as you can run without taking damage, at the cost of movement of course.

If you just fall down you take 1d6 of damage on a fig ('cos it has 1d6 MOM) if you fall at least 4" (like building up momentum for a charge). And I suppose you could add 1d6 damage / MOM per 4".

Of course, then there's surfaces. I suppose soft surfaces (like water, a hay cart...) could cancel 1d6 of damage (like Deflection).
Fantasy Battles - Scifi Battles
RedRover wrote:
motorhead fan wrote:I'd like to run up to Redrover and throw my spear at him, hopefully tearing his head clean off.

I would like to stop that from happening
User avatar
Forum Authority on Bragging Rights
Posts: 4461
Joined: Sun Aug 02, 2009 2:00 pm
Location: Dicking around

Re: Jumping Down / Falling Down

Postby stubby » Mon Jul 09, 2018 5:46 am

Basically correct. Fall damage is treated as a Collision with Crash Damage, at the very bottom of chapter 9: http://brikwars.com/rules/draft/9.htm#5
Natalya wrote:Wtf is going on in this thread?
User avatar
tl;dr: the rule of fudge is the entire rulebook
Posts: 4975
Joined: Sat Dec 29, 2007 8:31 pm

Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 5 guests