[JJJ18] Field Tests

Show off your armies and weaponry and stuff.

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Falk
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[JJJ18] Field Tests

Post by Falk » Tue Jul 10, 2018 10:18 pm

It's R2018 and the Luchardsko military has decided it is time to dust off their hardware and start preparing to rejoin the Brikiverse. Of course, what better way to prepare for war, than with a field testing of the arsenal!

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The lucky group of soldiers can barely contain their excitement at being able to fire their guns once again.

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Crew members hurry to prepare more ammo for the gunners.

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Flambé anyone?

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The Jaguar's gunner is particularly happy to be out again. Can't you see that smile peeking out from under his visor?

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FWOOOSH

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DAKKADAKKADAKKADAKKA

But what could they be shooting at?

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Ah, of course. A captured peach soldier bravely grits his teeth in the face of the incoming barrage. Or screams hysterically. We will never know.

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View of the whole set.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Craigallot
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Re: [JJJ18] Field Tests

Post by Craigallot » Wed Jul 11, 2018 4:02 am

I like the rocket passing right over that one guy's head. :) The flamer guy kinda looks like he has a Lego dick strapped to his back. :? Not sure if intentional.

I'm pretty sure the weapons' test will be successful, but is it really enough to know that you can kill one peach? :) I suggest killing more of them. A colony should be a good place to start.

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Kommander Ken
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Re: [JJJ18] Field Tests

Post by Kommander Ken » Wed Jul 11, 2018 1:17 pm

Those are some fun looking FX.

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Falk
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Re: [JJJ18] Field Tests

Post by Falk » Wed Jul 11, 2018 3:57 pm

The Empire of Luchardsko is in the process of acquiring more peach captives. Further weapons tests will be documented and reported on for your viewing pleasure.

Ken, the flames from the flamethrower were a pain to get positioned right, let me tell you. The part where they switch direction is basically just two flames balancing on each other, they came apart super easily.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Re: [JJJ18] Field Tests

Post by TheCraigfulOne » Wed Jul 11, 2018 9:35 pm

These are some awesome weapons (no such thing as too much dakka) and some very neat FX. Looking foward to seeing moar!

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Re: [JJJ18] Field Tests

Post by Texhnophille » Mon Jul 16, 2018 12:42 pm

Those weapon effects are truly beautiful.
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Falk
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Re: [JJJ18] Field Tests

Post by Falk » Mon Jul 16, 2018 1:25 pm

Thanks guys!
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Re: [JJJ18] Field Tests

Post by Kommander Ken » Sun Aug 05, 2018 3:52 pm

Style – 8/10
So. Much. DAKKA.

Substance – 7/10
Not too much of a build, but I like how those tan briks kind of blend in with the floor. Your arsenal of weapons however is very impressive.

Photography – 7/10
A few images are a bit grainy, but I kind of like that. Gives it more of an atmospheric look with all the dakka kicking up the dust.

Theme – 1/10

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Re: [JJJ18] Field Tests

Post by Dienekes22 » Wed Aug 08, 2018 11:15 pm

Style: 9/10

Substance: 6/10

Photography: 8/10
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Re: [JJJ18] Field Tests

Post by aoffan23 » Sat Aug 11, 2018 8:41 pm

Style: 8
The weapon effect are nice, and I like that each different weapon has a slightly different effect.

Substance: 8
While the build as a whole isn't much of a build, the weapons are ace.

Photography: 6
This definitely could have benefited from some natural daylight, especially in terms of setting the mood of a "day out". That last picture is pretty great, though (even if I personally think it would work better rotated 90° in either direction).

Theme: 2

Total: 21 (2)
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