BrikWars Battle Royale Battle

Share your tales of battle and mayhem

Moderators: Zupponn, Killer Karetsu, Moronstudios

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Brikthulhu
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Re: BrikWars... Battle Royale-ish Battle... Stuff?

Post by Brikthulhu » Mon Apr 15, 2019 10:35 pm

Well the idea is awrsome the battle is cool. :D

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TheLEGObrick
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Re: BrikWars Battle Royale Battle

Post by TheLEGObrick » Tue Apr 16, 2019 4:57 am

Brikthulhu wrote:
Mon Apr 15, 2019 10:35 pm
Well the idea is awrsome the battle is cool. :D
In practice, having like 40 different teams that have one minifig each doesn't work the most exceptionally effective of ways, due to the way the turn based combat works.

Either way I should probably get my ass around actually finishing the battle beyond the first round of combat... :son: :warhead:

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TheLEGObrick
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Re: BrikWars Battle Royale Battle

Post by TheLEGObrick » Sun May 05, 2019 4:42 am

Hey guess what, after a fucking like month since I last put pictures here, I've gotten around to actually getting a few more pictures. :fu:

Anyway here are some of the pictures:

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So yeah, second turn of combat is commencing, which probably means someone is going to become less alive

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Space Criminal attacks Agent Chase, who (of course) isn't going to try parry in order to counterattack.

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The attack doesn't kill, so Agent Chase is able to counterattack.

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However, Agent Chase's attack doesn't kill either, so they continue being locked in Close Combat.

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Imperial Soldier sees an opportunity to get himself more kills.

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Imperial Soldier: May I cut in?, Space Criminal <Insert some kind of distressed alien noises here>

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Imperial Soldier is on a killing spree now, maybe, depending on if killing spree starts at two or three kills.

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He then attacks the (also) defenseless Agent Chase.

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Damage rolled isn't just good enough against the Armor, so Agent Chase survives for now.

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In a nearby location, Henchman and Fireman are recovering from having Disrupted each other.

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Henchman isn't in a very comfortable position however, being next to the pretty well armed Criminal.

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Surprisingly the attack doesn't kill however, so Henchman is able to grab a weapon for himself and counterattack.

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Criminal rolls a pathetic 3 Armor against Henchman's 8 Damage, so he gets outright decapitated.

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He then grabs a nearby gun to get something in his free hand.

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Assassin readies to shoot an enemy at some point

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Diver attacks Alien Defence Unit Officer who doesn't try to parry.

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A hefty 12 Damage against 7 Armor means Alien Defence Unit Officer gets impaled by Diver's spear.

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It may have been a "bit" overkill to have the legs detach though.

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Close by, Biker wants to get business dealt with Bootlegger for having attacked him last turn (albeit failing at it).

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Biker's attack hits, but the Damage and Armor rolls by both parties are incredibly bad. to say which means all dice rolled a one, but because Biker's weapon is heavy, the total Damage becomes 3, just barely exceeding the pathetic 2 Armor of Bootlegger.

By the way that was the last of the pictures I had taken in the recent time. Obviously that's pretty bad so I should get to taking more pictures as soon as possible.

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