Sorry for the delay, I have been busy lately.
Well, here we go!
The dimmy army see's a group of clones, and they don't like it. The troll threw a club and cut through the platform support, then picked up the dead troll's weapon. You can see the trolls hammer in the support hole. The hammer also did one structure point damage to the shuttle.
The dimmie preist tried to turn the droid carrier into a lollipop.
A shower of blood marks his fail and death.
The dimmies manage to kill a clone, and one dimmie falls over.
These two undead manage to hack of one of my hero mech's weapons off, and one drops a long-axe to pick up the ubergun.
A group of mutants advance, while the Res-Q on the roof fumbles with the pieces of the turret he destroyed last turn...
These guys attack the tigerthing, as he is corrupted by the dimmie staff.
Tiger thing hits back, killing a skellie. He will return to normal next turn, back on the dimmie side.
A Res-Q advances, kills a knight, and is gunned down, along with Yoda.
End Dimmie Turn:
A ninja samurai jumps out, shoots, and does nothing.
The knight hero tries to convert the Tiger once again to his side, but fails.
This causes all the Tiger did (kill a skellie) while corrupted to be reversed. Skellie is alive!
A knight goes looking for a lasersword, but finds something just as good.
he comes back with a pair guns with range: 18, use: 5 and damage 2d6 explosion weapons. While hauling both, he can't shoot.
End medeival turn.
A dimmie is shot by the guy in the speeder.
The rest of the droids keep it up, mowing down 3 more dimmies.
They then get back in the transport.
End Droid Turn
My mech attacks the troll, and does squat.
End Mech turn:
Clones: The shuttle moves to the back of the board and turns around.
The surviving clones depart and open fire,.
A single skellie falls.
Suddenly, dimmy reinforcements come in on the edge of the field!
Oh crap! 3 mutant lizards:
They are basically horses with a mind of their own, and armour.
Taking turn 4 orders.