Deadly Spacemen and Immotals Lrdofbricks and Warhead
I did these two in one go because the orders were similar anyway and Warhead's heroic feat kinda overruled everything else.
"Noone dares interrupt my dinner... and lives."
"Captain, sound the alarm! Get your men moving. Arm them. Take defensive positions. Fire on sight. Terrorkhan, you will follow me."
[successful tactical leadership feat allows for greater movement of Warhead and his guards]
Before leaving his room Warhead grabs the Infinity TechTM suitcase from the chest.
The OTC door is deactivated.
"Get ready, Doc. There will be bloodshed soon."
"Aye aye Captain!"
Some Deadly Spacemen grab weapons from the armory...
...others block the way from the quarters.
One Terrorkhan guards the main corridor.
These headed for the armory but did not quite make it.
Warhead rummages in the Immortal Infinity Case (tm)...
...and produces a minigun!
Everyone goes on reaction fire mode.
Pirates Silverdream
First pirate enters the Hyperion.
And scores the first kill!
Another follows but misses his shot.
The Terrokhan responds by shooting a grenade.
Blue's blaster range is not enough.
Boom!
Two pirates down.
This one tries to shoot the DSM in the back but the pistol shot could not harm him.
Rodrigo Palo also misses his shot while moar pirates enter.
Briktopians Solvess
Apollyon shoots at the energy cables.
And successfully severs one. It flops around dangerously.
One of the troopers takes adavantage of his weapon's greater range and kills another DSM.
One more dead Deadly Spaceman.
The Terrokhan also shoots his grenade.
But he had some really bad aiming and it explodes harmlessly in the corridor.
Overviews
I put in some brick build rulers for your so that you can get a better feeling the the Hyperion's dimensions.
Now awaiting orders for turn 2.
Boarding the Hyperion - Turn 1
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- Apollyon
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Boarding the Hyperion - Turn 1
Last edited by Apollyon on Wed Aug 08, 2012 7:36 pm, edited 1 time in total.
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Barricades of things in the doorways, not DSM's. Great start already, I'm into this game.
Are their any doors (and door controls) on this ship?
Are their any doors (and door controls) on this ship?
Last edited by Warhead on Fri Nov 05, 2010 2:49 pm, edited 3 times in total.
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Your orders were clear and easy to understand. I think you have a problem of insubordination here!Warhead wrote:Barricades of things in the doorways, not DSM's. Great start already, I'm into this game.
Are their any doors (and door controls) on this ship?
The only door in the game is the OTC door to the bridge which is currently open (and which can be controlled be the lever inside the bridge).
I think i won't be able to play turn two before monday, so please be patient everyone.
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Re: Boarding the Hyperion - Turn 1
LOOKIN GOOD!
Ah, these diplomats! What chatterboxes! There's only one way to shut them up - cut them down with machine guns. Bulganin, go and get me one!
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Re: Boarding the Hyperion - Turn 1
Ha! Go on and read the rest of it. It only gets better.
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Re: Boarding the Hyperion - Turn 1
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."