Tournament of Champions

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Tournament of Champions

Postby Cpt. Zipps » Wed Jul 20, 2011 7:07 pm

A challenge was issued across time and space. These are those who met it.

This a battle for the ages so I have made up a few rules.

Champions have a few stats

Move: This is straightforward
Armour: The same as normal
Skill: This is the roll that is used for combat
Charisma: charisma is used for heroic feats, so while a Terminator is powerful, he has no personality and therefore no creativity to pull of crazy stunts and tricks.
Wounds: The number of hits a champion can take before they die.

alright then, on to the champions

Image

the battleground: A simple park

Image

Champion: ASHLEY J. WILLIAMS
Move: 3"
Armour:1d10
Skill: 1d10
Charisma: 1d6*
Wounds: 2

Borderline Retarded: Ash is completely inept at anything other than creating mechanical contraptions and killing Deadites. Treat any feats involving skills other than these as Zero Charisma

Weapons:

Boomstick: Ash's double barrel. May be fired twice before taking one full action to reload.
Damage: d10-distance
Range: 4"
Use: 3

Chainsaw: Ash's right arm has a chainsaw for a hand.
Damage: d8
Range: CC
Use. 3


Image

Champion: CAVE JOHNSON
Move: 4"
Armour: 1d8
Skill: 1d10
Charisma: 1d6
Wounds: 2

Crazy: Cave Johnson is a complete nutter. he should be treated as such.

Weapons:
Aperture Laboratories Combustible Citrus Accelerator: Cave's personal combustible lemon shooting weapon. He's the guy that's gonna burn your house down, with the lemons.

Damage: 1d12 explosion + fire.
Range: 6"
Use: 4

Image

Champion: DALEK

Move: 2"
Armour: 2d8
Skill: 1d10
Charisma: Zero
Wounds: 1

EXTERMINATE: The Dalek views all other beings as inferior. He may not form alliances or show mercy.

Weapons:

Energy Weapon: Just your standard energy weapon:

Damage: Instant wound
Range: 6"
Use: 3

Image

Champion: T-800

Move: 3"
Armour: 1d12
Skill: 1d10
Charisma: Zero
Wounds: 4

He'll be back: The Terminator is incredibly difficult to kill He is single-minded and thinks only of his mission: kill humans. He has superhuman strength and toughness

Weapons:

Minigun: May not fire and move on the same turn

Damage: 1d8
Range: 6"
Use: 4+ Autofire

Image

Champion: GORDON FREEMAN

Move: 5"
Armour: 2d6
Skill: 1d12
Charisma: 1d4
Wounds: 3

The Free Man: Gordon Freeman is silent. He is adept at fighting all forms of aliens and with his crowbar. H also takes 1d4 less environmental damage due to his hazard suit.

Weapons:

Crowbar: A simple crowbar, but deadly in Freeman's hands
Damage: 1d8
Range: CC
Use: 2


Image

Champion: TOSHIRO MIFUNE

Move: 6"
Armour: 1d6
Skill: 1d10
Charisma: 1d8
Wounds: 2

Samurai: Toshiro Mifune is a samurai through and through. He may be loud, drunken and boisterous, but he is a skilled fighter. He can be stealthy when he needs to.

Weapons:

Stolen Katana: I really doubt that it's his.
Damage: 1d10
Range: CC
Use: 3

Image

Champion: MAD MAX

Move: 4"
Armour: 1d10
Skill: 1d10
Charisma: 1d8
Wounds: 2

I'm Just Here For The Gasoline: Max is a sturdy fighter and crafty in all respects. Treat him as such.

Weapons:

Sawed-Off Shotgun: May be fired twice before spending a full action on reloading.

Damage: 1d10-distance
Range: 3"
Use: 3




Image

Champion: THE MAN WITH NO NAME

Move: 4"
Armour: 1d8
Skill: 1d12
Charisma: 1d6
Wounds: 2

There Are Two Kinds of Men: TMWNN Is a loner, a bounty hunter who only watches out for himself. He is crafty and evades death easily. He is the best at what he does.

Weapons
Six-shooter:

Damage: 1d6
Range: 6"
Use: 3

Image

Champion: ELLEN RIPLEY

Move: 5"
Armour: 1d8
Skill: 1d8
Charisma: 1d8
Wounds: 2

Nuke It From Orbit: Ripley is adaptable, clever and very brave. She is manlier than most men and can hold her own in tricky scenarios

Weapons:

Incinerator:

Damage: 1d4 Fire
Range: 4"
Use: 3



Image

Champion: ALEX DELARGE

Move: 5"
Armour: 1d8
Skill: 1d10
Charisma: 1d8
Wounds: 2

Ultra-violence: Alex is brutal. His primary interests include snuggle, Ultra-Violence and Beethoven.

Weapons:

Nozh:
Damage: 1d6
Range: CC
Use: 2

Pipe:
Damage: 1d8
Range: CC
Use: 3


Image

Champion: JOHN MCCLANE

Move: 5"
Armour:1d6
Skill: 1d10
Charisma: 1d10
Wounds: 3

Cool Guy: John McClane is a cool guy and therefore does not look at explosions. unless he is the direct target of an explosive attack, he takes no damage from them.

Weapons:

MP5: HO HO HO NOW I HAVE A MACHINE GUN. can shoot twice, one target only though
Damage: 1d6
Range: 6"
Use: 3

Image

Champion: INDIANA JONES

Move: 4"
Armour: 1d8
Skill 1d10
Charisma: 1d12
Wounds: 2

It Belongs In A Museum!: Indy is an adventurer and can do almost anything with his whip. He is physically fit and can do all of his own stunts.

Weapons:

Whip:
Damage: 1d6
Range: 2"
Use: 3

Image

Champion: MALCOLM REYNOLDS

Move: 4"
Armour: 1d10
Skill: 1d10
Charisma: 1d10
Wounds: 2

Well, That Went Well: Mal is a ruffian, but with a strong sense of right and wrong. He is one of the best gunslingers around.

Weapons:

Revolver:
Damage: 1d8
Range: 6"
Use: 3




Image

Champion: JESUS

Move: 4"
Armour: 1d8
Skill: 1d8
Charisma: 1d12
Wounds: 4

Superstar: Jesus is the son of God, therefore, he has certain godly abilities and can preform miracles.

Weapons:

Holy Grail:
Damage: 1d6
Range: CC
Use:2



Image

Champion: SOLID SNAKE

Move: 4"
Armour: 1d6
Skill: 1d10
Charisma: 1d10
Wounds: 2

METAL GEAR!: Snake is a supersoldier, cloned from Big Boss. He is the best stealthy infiltrator around and does much better this way than in full frontal combat.

Weapons:

Knife:
Damage: 1d6 (Instant Wound on tranqed enemies)
Range: CC
Use: 3

Tranqulizer Pistol:
Damage: tranqs enemy for 1 turn
Range: 6"
Use: 4


Image

Champion: ALIEN

Move: 6"
Armour: 1d8+Acid Blood (1d8)
Skill: 1d8
Charisma: 1d4
Wounds: 2

Acid Blood: when the Alien takes damage, he also sprays acid blood in the direction of the attacker, dealing an instant 1d8 damage:

Weapons:
Claws:
Damage: 1d8
Range: CC
Use: 3


There are two others not pictured: Agent J and Gandalf.

Champion: AGENT J

Move: 4"
Armour: 1d8
Skill: 1d8
Charisma" 1d6
Wounds: 2

Agent J is hip, cool and clever, with a knack for fighting aliens.

Weapons:

Noisy Cricket
Damage: 2d6 Explosion
Range: 8"
Use: 4


Champion: GANDALF

Move: 4"
Armour: 1d8
Skill: 1d10
Charisma: 1d10
Wounds: 2

Gandalf is a demi-god in the form of a wizard, he is incredibly powerful and knowledgeable n the ways of magic.

Weapons:

Glamdring:
Damage: 1d8
Range: CC
Use: 4

Staff:
Damage: 1d6
Range: CC
Use: 3





So, sign up everybody, for the battle of the ages!
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Postby Robot Monkey » Wed Jul 20, 2011 7:36 pm

T-800, please!
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Postby Ham » Wed Jul 20, 2011 7:46 pm

Gordan Freechmant and Cow-orker Jim.
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Postby Silent-sigfig » Wed Jul 20, 2011 7:49 pm

mad max
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Postby Zupponn » Wed Jul 20, 2011 8:38 pm

Wow.  Everything looks so amazingly awesome!  This is going to be exciting!

Also, The Man With No Name please. :D
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Postby Silverdream » Wed Jul 20, 2011 9:25 pm

Ash Please
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Postby solvess » Wed Jul 20, 2011 9:31 pm

I would like Cave Johnson.
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Postby Apollyon » Wed Jul 20, 2011 11:38 pm

I'd like to play Jebus!
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Postby Zahru II » Thu Jul 21, 2011 1:32 am

May I grab Toshiro Mifune?
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Postby RunsWithLegos » Thu Jul 21, 2011 2:30 am

Gandalf Please!
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Postby BFenix » Thu Jul 21, 2011 6:25 am

Aaaliennnn plssssss
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Postby *CRAZYHORSE* » Thu Jul 21, 2011 6:33 am

I would love to have Alex DeLarge because I loved that movie in all it's weirdness but since I am leaving on holiday next Monday I don't know if that would be such a good idea because the battle probably wouldn't be finished.
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Postby Cpt. Zipps » Thu Jul 21, 2011 12:45 pm

*CRAZYHORSE* wrote:I would love to have Alex DeLarge because I loved that movie in all it's weirdness but since I am leaving on holiday next Monday I don't know if that would be such a good idea because the battle probably wouldn't be finished.
No problem sir, I to am leaving on a holiday for a couple weeks next saturday
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Postby RunsWithLegos » Thu Jul 21, 2011 1:37 pm

Oh shit! i just rememered, i am going away for 2 weeks, i can't really play Gandalf.
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Postby mgb519 » Thu Jul 21, 2011 1:48 pm

Indy, please!
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