Now you can all stop asking about magick

Rules questions, suggestions, and discussion

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RedRover
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Re: Now you can all stop asking about magick

Post by RedRover » Tue Jul 10, 2018 4:16 pm

stubby wrote:Units who think they're super special are actually just completely normal minifigs with a big ego and a fancy hat or something
This seems so true of people in real life

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Craigallot
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Re: Now you can all stop asking about magick

Post by Craigallot » Wed Jul 11, 2018 3:04 am

I'm fine with it, it's as much of an advantage as a disadvantage when you think about it (since your own guys can pick up the talismans as well) and it adds another layer to the battle as the SN dice aren't removed from the game as soon as someone goes 'lol all of my guys shot your mage'.

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Re: Now you can all stop asking about magick

Post by Falk » Wed Jul 11, 2018 6:14 am

:roll: Oops
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Now you can all stop asking about magick

Post by Craigallot » Mon Aug 06, 2018 8:41 am

If you use a staff and a SN die for direct damage, do you get another SN die of damage if you get a 6 or more on the action roll you make for using the staff like you do with normal attacks?

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Re: Now you can all stop asking about magick

Post by Texhnophille » Mon Aug 06, 2018 10:38 am

Didn't see anything regarding overskill in the dice chapter. :mystery:
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Re: Now you can all stop asking about magick

Post by stubby » Mon Aug 06, 2018 11:57 am

Bragallot wrote:If you use a staff and a SN die for direct damage, do you get another SN die of damage if you get a 6 or more on the action roll you make for using the staff like you do with normal attacks?
This sounds fine to me. Bennies in general are pretty flexible so I usually leave stuff like this to a judgment call by the players.
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Re: Now you can all stop asking about magick

Post by Craigallot » Tue Aug 07, 2018 6:15 am

Cool. :) I need to make me some casters with supernatural d10's. :twisted:

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Re: Now you can all stop asking about magick

Post by Craigallot » Fri Aug 10, 2018 3:36 pm

If you don't have your wand / staff for whatever reason, can you use one SN die to add range to the effect of the other SN die?

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Re: Now you can all stop asking about magick

Post by Falk » Fri Aug 10, 2018 3:46 pm

yeah, you're supposed to be able to use sn dice together to create spells or whatever.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Re: Now you can all stop asking about magick

Post by stubby » Fri Aug 10, 2018 9:47 pm

Unless the SN die was actually in the wand or the staff. But SN users don't have to channel their powers through any special pieces of equipment if they don't want to. Wands and staves are just a cheap way to add CC and ranged attacks without having to buy more SN dice.
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Re: Now you can all stop asking about magick

Post by Vason » Sat Aug 11, 2018 10:45 am

stubby wrote:Wands and staves are just a cheap way to add CC and ranged attacks without having to buy more SN dice.


Real SN users rely only on what is in their Heart! And Beard! And Cape! And Pants!

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