Imperiya

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Monolith Imperiya
Monimp2.png
Battleplate Empire
Tek Level 7
HQ: Fort Khrabrost
Player
Kastrenzo
Allies
The First Echelon
Enemies
Bratva, Black Legion. Savages & Barbarians
Notable People
Leader: High Command
Several Commanders, Officers & Heroes


Artwork by Ninja_Bait

The Monolith Imperiya /Mo-no-lith Im-peer-iya/ (Monolyth Script: Монолитная Империя) is a faction from the Monolith Battleplates and is considered to be the largest and most powerful of the known factions of the realm. Much of their identity was drawn and created from the former Galacian Imperiya, from which it also gets it's name.


Imperiya Color Code
Primary Secondary Tertiary Transparent (Vehicle) Transparent (Weapon) Faction Identifier
White Black Orange Smoke Light Blue Orange


Background

The origins of the Imperiya as an organization as old as the realm itself, or so old that no one really remembers when, where or how it started. It was believed to be started by a powerful individual with special powers, not unlike how the Vorhut had started.

But somewhere along the line the Imperiya had taken the form of a Government of regular minifigs. In the later days, after the establishment and expansion of the power of the Anwar Council, the Imperiya had begun to act in contradiction to the general rule of the Central administration. Dozens of plate cities in the southern clusters that had benefited directly from the protection and governance of the Imperiya faction had elected to declare total independence from Anwar. And going forward would only interact with the Anwar Council on the matters of trade or foreign diplomacy.

Prior to the events of Ragnablok, The Imperiya had become embroiled in a competition with another entity in the North doing similar things as they, the Bratva, or "Brotherhood" was an organization dedicated to creating a realm that was open and free of Harsh rule. It's entire reason for existence was to spite and contradict the Imperiya. The two groups battled for ages, and their conflict created much of the world the Monolith Realm is known for today


Ethos & Objectives

The Imperiya is an age old establishment. Promoting the ideals of law and order throughout the realm and to build a prosperous and glorious civilization

Out of all the factions of the Monolith Battleplates, with the exception of the city-states themselves, Imperiya is the most concerned with establishing a permanent dominion and maintaining a government over civilians. The reasoning not out of a desire to be bureaucratic or benevolent. But out of a paranoid agenda to maintain security and order throughout the cities to keep the minifigs docile, and otherwise not joining Gangs or Cults. Imperiya goes so far as to train militias of villages and towns to police the regions it can't be bothered with.

Imperiya seeks to fight the forces of disorder and mayhem. But at the same time, opposes any group that may challenge it's position. Fighting against savages, gangs, and other armies for sport. Their engineers constantly create war machines and weapons out of raw materials scavenged from the wastes, and scientists occasionally make portals to raid other dimensions.

Imperiya is also notorious for employing locals from towns and villages, and training them into auxiliary security forces. All with the intention of spreading "Order" throughout the world with as many allies as possible.

Leadership

See:Monolith characters

The Monolith Imperiya had traditionally followed the rule of a single "Emperor", for which the Imperiya got it's name. However for reasons unknown, the Imperiya has been without a central leader for a very long time. The very symbolic throne that was sat upon by the emperor, is not only vacant, but outright dissapeared. Yet the mission of the entity remains unchanged. It is generally accepted that Two individuals sit atop of the Empire's leadership. Sergachev and Varone, who more or less hold equal power and issue orders through the help of other commanders and officers in the chain.


The inner workings of the group are largely unknown to the outside world. But many beileve the Imperiya's appearance power is a facade, and that it is a fragile tinderbox ready to start fighting with itself. Many of the troops and officers of the group have formed their own cliques, clubs and subfactions. Many are also defectors or converts from other factions, existing or absorbed. And their loyalties may lie more with their old officers than the Imperiya at large

Military

Imperiya has two main divisions.

  • Armiya - The Ground Forces, the conventional Army using heavy vehicles and massed ground assaults against the enemies of their agenda
  • Flota - The Fleet Forces, Using Medium to large sized vehicles known as fleet ships to bombard ground targets, transport Marines over long distances over the plates, and do battle with other fleets in the void above the plates, The realm's equivalent to space



Armiya

The Imperiya Armiya is experienced, sophisticated, and uptight. Deploying large units of Regular, Veteran, Elite and Special Forces soldiers. And lots of heavy Armor and transports.

Refer to the Battleplate Statistics chart for an explanation on the terms that will be referred to in the notes

Armiya Troops

Regular Units

Unit Notes
Grreg (1).jpg Troopers a decentley equipped, and trained, albeit poorly motivated conscript force that makes up the bulk of Imperiya Occupations. They are equipped with basic pulse weaponry like light rifles, squad level machineguns, RPGs and grenades. They are expected to do little more than take or defend simple objectives.


Grreg (3).jpg Weapons Specialist specialist unit that are apart of the Regulars. Bringing a big weapon like a heavy machinegun or heavy RPG to boost a squad's firepower.
Grreg (4).jpg Field Teks support units that maintain defenses, and repair vehicles


Grreg (5).jpg Officer Command units who are usually in charge of a few platoons. Usually subordinate to a Senior Officer who'd be in charge of an entire battle.
Grreg (6).jpg Senior Officer Senior command units who are usually some kind of Colonel or General, and often the first in command of all units involved in a battle


Veteran Units

Unit Notes
Grreg (7).jpg Assault Troopers Veteran assault troops sporting newer, more advanced equipment, specialized training and tactics
Grreg (8).jpg Assault Vanguard Troopers Specialist assault troops that carry heavier weapons suited for direct assaults
Grreg (9).jpg Heavy AT Team Anti-Tank team using a guided missile system capable of pulverizing armor from afar with the "Slag" Missile
Grreg (10).jpg Bulwark Troopers Situational urban assault troops carrying massive ballistic Shields normally used in urban assault

Elite Units

Unit Notes
Grreg (11).jpg Shock Troopers The Most Elite of the frontal combat units that are not considered to be part of any Special Force group.
Grshock (3).jpg Vampir Team Elite Shock unit's signature Anti Vehicular Weapon is the Vampir, a devastating matter disintegrating warp cannon, the pinnacle of Troop portable pulse weapons.
Grirreg (1).jpg Dragoons Jetpack blasting, shotun toting Bruisers who's job is to crash into enemy lines, shoot boomsticks and throw grenades, and get the hell out
Grirreg (2).jpg Desolator A Cruel and Unusual weapon of war, the Desolator employs a chemical weapon capable of melting or completely disintegrating ABS into nothing but goo. The Desolator is equally effective against Troops, Vehicles and Structures, but is deployed rarely, often due to the dangerous nature of the weapon, if blown up he'd likely waste many friendlies in the area.


Special Forces

Unit Notes
Grshock (5).jpg VDV the VDV are deployed from Gunship or VTOL , usually behind enemy lines to raise hell before a main operation
Grirreg (3).jpg Stalkers Special Forces troops made of the toughest sons of bitches available to the Armiya.
Grshock (7).jpg Stalker Specialists Stalker Weapon Specialists, Long range heavy sniper rifles that can punch holes in a tank, and Hulking heavily armored machinegun berserkers
Grshock (4).jpg Psionik Initiates
Special/Commandos


Vehicles

Husky Utility Truck
Ranger.jpg Size: ~ Armor: ~
Drive Core: ~ Crew:

~

Special Components:

~

Cost:

~

Armament
Weapon Type Skill Range Damage
Samoyed Heavy Truck
Samoyed.jpg Size: ~ Armor: ~
Drive Core: ~ Crew:

~

Special Components:

~

Cost:

~

Armament
Weapon Type Skill Range Damage
Grenzer III Armored Car
Hunter.jpg Size: 4" Armor: 2d10 The Grenzer III is an armored off-road vehicle used as a personal transport for small units.

It has a single swivel mounted machinegun on it's roof. And can carrry up to 5 minifigs

As it's name implies, it is the third iteration of the vehicle, previous versions were not off-road capable, and came in a different color scheme

Drive Core: 2x3 Redblock

(16" >>)

Crew:

1 + 4

Special Components:

None

Cost:

10CP

Armament
Weapon Type Skill Range Damage
Swivel Machinegun Automatic Bastard gun 3+1A 14" 1d6+1
Grenzer V Armored personnel Carrier
Armadillo.jpg Size: 5" Armor: 2d10 The Grenzer V is a larger variant of the Grenzer III, with heavier armor, more troop capacity and a secondary weapon system.

Grenzer V's are more common than the Yeger or Dozor, and are rarely seen alongside them.

Drive Core: 2x3 Redblock

(18" >>)

Crew:

2+8

Special Components: Cost:

18CP

Armament
Weapon Type Skill Range Damage
Swivel Machinegun Automatic Bastard gun 3+1A 14" 1d6+1
Concussive Grenade Launcher Explosive Launcher 4 14" 1d10 *No Structure dmg*
Yeger Armored personnel Carrier
Yeger.png Size: 6" Armor: 2d10 The Yeger was developed alongside the Grenzer V as a competitor for the Imperiya's wheeled APC platform.

It's the largest of their wheeled APCs, and slightly more durable than the Grenzer V, But no more or less armored. The Yeger also sports a different weapon, a longer ranged high powered pulse MG, but no secondary equipment

Drive Core: 2x4 Redblock

(18" >>)

Crew:

2+8

Special Components:

None

Cost:

20CP

Armament
Weapon Type Skill Range Damage
Shuka Pulse Machinegun Automatic Bastard gun 3+1A 16" 1d6+2
Dozor Armored personnel Carrier
Marshal.jpg Size: 5" Armor: 3d10 The Dozor is the third and toughest version of APC available to the Imperiya, It doesn't carry as many troops as the Grenzer V or Yeger, but makes up for it with tank-like armor on highly mobile platform

It's weapons are the same as the Yeger, but it also has a smoke screen launcher that can block Line of sight for one turn, providing cover to it's disembarking troops

Drive Core: 2x4 Redblock

(18" >>)

Crew:

2+6

Special Components:

Smokescreen

Cost:

24CP

Armament
Weapon Type Skill Range Damage
Shuka Pulse Machinegun Automatic Bastard gun 3+1A 16" 1d6+2
Smoke Grenades Component Blocks Line of sight 6" wide in one direction for 1 turn
Bryusa Infantry Fighting Vehicle
Condor.jpg Size: 5" Armor: 3d10 The Bryusa is more of a converted Heavy Tank than it is a carrier. Sporting powerful explosive weapons, a huge troop bay and armor tougher than many tanks. These vehicles are extremely destructive in the operations they are used in due to their weight, tracks, and how they're used.
Drive Core: 4x4 Redblock

(16" >>)

Crew:

2+8

Special Components:

None

Cost:

30CP

Armament
Weapon Type Skill Range Damage
Twin Machinegun Automatic Bastard gun 3+1A 14" 1d6+1
Twin Barreled D-1C Gun Explosive Gun 3 16" 2D10 1" Explosive
Kodiak II Medium Tank
Kodiak2.jpg Size: 4" Armor: 3d10 The Imperiya Kodiak is a medium Alliance Template battle tank that the Imperiya has perfected over time and managed to produce a lot more of than any other equivalent out there.
Drive core: 2x4 Redblock (15" >>) Crew: 3 Special Components: None Cost: 20CP
Armament
Weapon Type Skill Range Damage
D1-0T Gun Explosive Cannon 4 20" 2d10 1" explosive
Krylov Tank MG Automatic bastard gun 3 14" 1D6+1
Rakushka Heavy Tank
Cossack.jpg Size: 5" Armor: 4d10 The Rakushka is the Imperiya's heaviest battle tank. Sporting a nasty main gun, extremely heavy armor and an overall intimidating presence. They are generally only deployed by elite fighting units. Their presence on the field is indicative of a major operation critical to the Imperiya's mission.
Drive Core: 4x4 Redblock

(16" >>)

Crew:

3

Special Components:

None

Cost:

35CP

Armament
Weapon Type Skill Range Damage
D2-0T Gun Explosive Gun 4 20" 3d10 2" explosive
Shuka Heavy pulse Machinegun Automatic Bastard gun 3+1A 16" 1d6+2
Malka Siege Tank
Molotok.jpg Size: 5" Armor: 4d10 The Malka is a "Siege Tank" which is a designation for an artillery vehicle meant for destroying structures. But it is still no less capable as a direct combat unit. The Malka's "Molotok" gun is a force of nature, any minifig caught in it's blast will not escape without grevious wounds at best, and completely vaporized at worst.

Capable of flattening structures and tossing small and medium vehicles like a ragdoll. The Malka is only used when the Imperiya is looking to burn someone hard. It's rangefinder allows it to fire on an arc at targets not directley in it's line of sight, at a range up to 40" away, a truly long distance.

The Malka cannot engage anything that is less than 10 inches away, meaning it has a minimum range. However it's explosives are so powerful that even a missed shot will likely hit it's target indirectley. Each skill roll below 5 will result in the round being 5" off target in a random direction .

Drive Core: 4x4 Blackblock

(16" >>)

Crew:

3

Special Components:

Rangefinder

Cost:

40CP

Armament
Weapon Type Skill Range Damage
D4 "Molotok" Artillery gun Explosive Gun 5 30" 4d10 3" explosive
Rangefinder Component 40" Allows vehicle to fire at an arc, up to 40"