Difference between revisions of "Celestial Host"
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The Change Agents are divided further into two groups, both serving the same goals. Change Agents and Change Enforces. Agents usually wear no armor, wielding swords, and whatever firepower deemed necessary. Agents favor stealth and subtlety. Enforcers are a blunt instrument, favoring BT chainswords, blasters, and heavy armor. Enforcers are there when Agents need muscle or a distraction. Enforcer often includes bladed wings, this model allows for non-combat reality shifting, and flight on the Brik Heaven plane. | The Change Agents are divided further into two groups, both serving the same goals. Change Agents and Change Enforces. Agents usually wear no armor, wielding swords, and whatever firepower deemed necessary. Agents favor stealth and subtlety. Enforcers are a blunt instrument, favoring BT chainswords, blasters, and heavy armor. Enforcers are there when Agents need muscle or a distraction. Enforcer often includes bladed wings, this model allows for non-combat reality shifting, and flight on the Brik Heaven plane. | ||
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+ | ===Army of the Host=== | ||
+ | The bulk of the Host is made up of Celestials or Waiting. The Host contains many divisions with each individual seeking to ascend to the rank of knight. Host soldiers are deployed were needed, ready meet whatever Koincedence brings, be it space battles, undead uprisings, or Negaverse invaders. The Host is well disciplined and values teamwork. | ||
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+ | The most often seen units being Celestial Super Troopers. Serving as the main infantry Super Troopers wield BT energy swords, blasters, and wear heavy armor. Sometimes deployed with shield bearers who block incoming attacks, while supporting with blaster fire. Super Troopers live to serve the Host, often deployed abroad were Knights aren't need. At home the serve to expand Celeste's reach. Driving off Indigenees for settlers, exploring abandoned Luxian ruins, or purging lands of Negas. |
Revision as of 23:27, 10 February 2018
Celestial Host |
---|
150px |
Planar Kingdom |
Tek Level 6 |
Red and Blue Lion Kingdoms |
Player |
Maraxous |
Allies |
Lux -- use tags to force line-breaks between factions |
Enemies |
None listed |
Notable People |
Celeste
Sargin |
Contents
History of the Host
The beings known as "Celestials" arrived as refugees during Pedonukers great mom culling. Saved and brought to the risen planes from the beige carpet by the Quantum Surfer Sargin. Once there Sargin met resistance in the form of the Seraphim Corona. A bargain was struck and the refugees were allowed to settle near the Lion Kingdoms.
Rise to Power
Being both non-angelic and living caused the newcomers to change. They developed powers and strength that allowed them to overcome the land, and the natives. By far the most advanced was Celeste who became able to manipulate "Koincedence". Soon the refugees were something new entirely, and dubbed themselves "Celestials".
Knights Orders
Under Celeste's leadership the "Order of the Host" was established. These Koincedence empowered knights were divided according to there giftings, and preferences in battle style. Each order seeks to become a paragon of there values and ascend thus ending there Rekonstruction cycle.
Starry Knights
The Starry Knights Order are the friendly face of the Host. Deployed almost exclusively in Brik Heaven, they defend the home land from incursion, and give humanitarian aid. If you ask a civilian resident who they look up to, they would point to the white knights patrolling the streets.
Most Starry Knights are paladins. They wield orihalcon swords, BT shields, and wear white heavy armor. Orihalcon is resistant to supernatural powers, thus is valued for cutting through enchantments, ghosts, and most paranormals.
Blade Angels
Less seen on the home front are the Blade Angels. These intense warriors with bladed wings can move between the realities of the beige carpet riding the winds of Koincedence. Frequently deployed abroad they serve as the Hosts face to outsiders. Blade Angels are the most likely to be deployed on space missions.
Blade Angels wear heavy armor, equipped with an OT power source. There armor grants enhanced combat speed, maneuverability in space, and MSO powers of reality shifting, and flight on the Brik Heaven plane. Wielding twin swords, and great speed, Blade Angels like melee combat.
Change Agents
Wear the Starry Knights shine bright Change Agents are the shadow they cast. The least honorable of the knight orders, they are knights never the less. Looked down upon by the populace, and feared, no one enjoys an Agents visit. Lacking in a dedicated RD and science division, the Host usually acquires Tek through other means. Deployed abroad as spies and saboteurs. At home they serve as secret police, inquisitors, and train mecha pilots. All members of the order employ some form of cybernetic enhancement.
The Change Agents are divided further into two groups, both serving the same goals. Change Agents and Change Enforces. Agents usually wear no armor, wielding swords, and whatever firepower deemed necessary. Agents favor stealth and subtlety. Enforcers are a blunt instrument, favoring BT chainswords, blasters, and heavy armor. Enforcers are there when Agents need muscle or a distraction. Enforcer often includes bladed wings, this model allows for non-combat reality shifting, and flight on the Brik Heaven plane.
Army of the Host
The bulk of the Host is made up of Celestials or Waiting. The Host contains many divisions with each individual seeking to ascend to the rank of knight. Host soldiers are deployed were needed, ready meet whatever Koincedence brings, be it space battles, undead uprisings, or Negaverse invaders. The Host is well disciplined and values teamwork.
The most often seen units being Celestial Super Troopers. Serving as the main infantry Super Troopers wield BT energy swords, blasters, and wear heavy armor. Sometimes deployed with shield bearers who block incoming attacks, while supporting with blaster fire. Super Troopers live to serve the Host, often deployed abroad were Knights aren't need. At home the serve to expand Celeste's reach. Driving off Indigenees for settlers, exploring abandoned Luxian ruins, or purging lands of Negas.