|Tek Level 6|
|Located in Artogat sector|
History of the Akkadian Empire
The Akkadian Empire began as the population of a single planet; known as Akkadia. It's been theorised this is the resting place of the now-lost spytron faction. The Akkadians were known for their technological advancement and for their sneaky and crafty nature. For many years, the Akkadians developed their planet in relative peace, not interacting with other star nations other than occasional raids against other star-nations in an atempt to steal their technology. However, as time passed, the Akkadians shady reputation got the best of them and the intergalactic tron council imposed drastic economic sanctions on the planet, bankrupting its population. Having only one planet to work with, this soon lead to wide-spread famine and disease accross the planet.
However, it was at this time that a task force sent by the secret society known as the Brickmasons infiltrated the Akkadian homeworld, and with them, came a massive influx of new funding. However, all of this funding went into a single project; the construction of the Juggernaught Captial Ship. Soon, jobs on the capital ship were the only jobs to be found on the entire planet, and the entire population along with all of its resources was devoted towards the massive construction project.
With the Juggernaught's completion, the surface of the planet was even more desolate than it had been before; as anything of value had been loaded on-board the ship. Thus, when the ship was launched into space, the Akkadians had little choice but to board it, and consider the SHIP itself as their new homeworld. Victims of the Brikmason's extreme opportunistic tendencies. Now not so much a population as they were simply the crew of the massive Juggernaught Capital Ship.
Since this time, the Juggernaught and it's accompanying Akkadian empire take orders directly from the Council of 13, what remains of the Brikmason taskforce, roaving around the galaxy on some top-secret mission or another. All the while sucking more and more planets dry, adding to the size of the Akkadian Jugernaught, and collecting even more technological wealth for the Brikmason's veiled objectives.
Despite the Akkadian StarNation's small size, they are no rag-tag bunch;and are certainly a force to be reconed with. The Akkadian "Empire" constitutes one of the most organised special operations units in the galaxy. The Akkadians don't maintain permanant residence on any planet, and have converted to be a completely space-faring civilization, this helps to avoid detection. Think of them perhaps, as the Brikverse's CIA, keeping tabs on everyone else, blackmailing anyone who causes them trouble, amassing ancient relics and new technologies and combining them in terrifying new ways. Now imagine that this intelligence agency is actually headed by a secret society governed by a set of occult principles and weird beliefs and practices, who would do -anything- to accomplish their secret objectives and to warp the universe into their own, refined image.
The Akkadian Empire's primary objective is to produce profit, not necessarily capital profit, but technological profit. Much like the Spytron faction of old, the Akkadians devote a large portion of their time to collecting things. It doesn't really matter to them what sort of things they are collecting, so long as they are powerful, rare, or technologically advanced things. The end purpose of this myriad collection of artifacts and technologies is to do research on them, and combine them into new forms that will give the Akkadian Empire, and more specifically, it's ruling council, more power and influence within the brikverse; thus allowing them to complete their own hidden objectives.
Akkadian science is a bit different than the science of most other star-nations. It's illegitimate science, "Mad-science" if you will, based on combining random things and seeing what works rather than actual experimentation or something like that. Many newer Akkadian creations are highly volatile and likely to fail, or even explode within the first couple months of use, but eventually these technologies will stabilize as Akkadian mechanix work out the fleebnorks. This science will stop at nothing, combining mechanical, biological, heroic, and even magical components in order to produce favored results. Literally. Anything. Rumor's have spread that certain Akkadian creations have utilized minifig blood as fuel, leading to the sacrifice of thousands of lives just for the chance of a small scientific advancement. Further, the Akkadians have formed strange and unusual alliances with all manner of ill-fated creatures in an effort to harness their magical powers, even stooping so low as to associate themselves with the pwnies.
The Council of Thirteen
|ID Number||Title||Given Name||Description||Thumbnail|
|002.||"Rex"||Kaiser Heinrich Mangrave||Currently, Kaiser Mangrave is the helmsman of the S.S. Akkadian Juggernaut, as well as it's minister of domestic affairs. If it has to do with economics, internal law, or internal politics, the Kaiser will be there to take care of whatever needs doing with swiftness and accuracy.||
|003.||"Magus"||Dr. Alois Weishaupt||Dr. Alois Weishaupt, and her brother Dietrich Potterriech are the masterminds behind the Akkadian Juggernaut homeship. They are its chief architects and engineers, and most likely, the only figs in possession of a complete blue-print of the ever growing juggernaut. Alois puts her primary focus on expansion of the SHIP, and making sure that all of its infrastructure remains connected.||
|004.||"Praetorian Guard of the Mysteries"||Paladin of purity; Piltogg||Piltogg; by far the most well known member of the council of 13, is the public face of the Akkadian Empire. Patriotic songs are written about him, propaganda posters featuring piltogg can be seen all around the juggernaut, and when outside space-empires think of Akkadia, Piltogg's name is often synonymous. Currently, Piltogg's main objective is to collect the seven artifacts of precreation, however in a fluke of politics, he was also elected Uber-kaiser of the third alliance.||
|005.||“Regent”||Dr. Dietrich Potterreich||Alois Weishaupt's brother. He is also one of the chief architects of the juggernaut, however he concentrates mainly in the areas of propulsion and weaponry||
|007.||“Serapis”||Malagor the black||One of the more eccentric members of the council; Malagor claims to be a lich, thousands of years old, orriginating from the kingdom of Bavaria. While his lich-hood is as of yet unconfirmed, it is certain that he possesses extremely powerful knowledge of many of the Arkane arts. He possesses a deep germanic heritage and a deep and ancient hatred for anything that might corrupt that herritage. He uses his position on the council to leverage some degree of influence over certain third aliance member-states, most notably, Bavaria, where he has been known to take possession of powerful politicians and to place his wraiths into positions of power whenever he becomes displeased with the way things are going.||
|009.||“Cygnus”||Vas Kallas||Vas Kallas is the lead singer in one of many Akkadian's favorite bands; "Hanzel und Gretyl", and is as such quite the celebrity among many Akkadian youths. She is, in many ways, like a minister of propaganda, creating many songs with which to fill the akkadian youth's minds with patriotism for their fatherland, as well as bloodlust for the many enemies of Akkadia.||
|011.||“Illuminatus Minor”||Director of Security Oto Skorzenny||description||
|013.||“Fellow of the Craft”||name||description||
1. The Juggernaught Capital Ship -- Essentially the Akkadian's HomeWorld. Where all of their collections are eventually stored, and where their most secret laboratories and mechanix workshopz are located. The Juggernaught is also the location of the Akkadian ruling council. The ship's specifications and outward appearance are not generally known, as if it has ever been seen before, there were not any survivors, but it is common speculation that it is probably some form of space-hulk with super-natural capabilities.
2. Personal Teleporters: The akkadians have managed to work up a working teleportation device, although it's still pretty unstable, it has proven to be highly effective in anti-SHIP combat.
3. Matter creation/destruction weapons: These weapons are not yet widely distributed, but have seen some action during the campaign near Krysto. It is unknown how they work or why it would be necessary to use them.
4. Boom-sticks: Somebody thought it would be cool to attach an MKII explosive to the end of a spear. It was indeed cool. Suicidal, but cool.
The Cradle of Evil - Victory
Transport Troubles - Defeat
The Conflict on JunglePlanet XXII - Victory
The Sunken City of Arrgghh - Victory
Hope's Last Stand - Victory
Krysto - Victory
Assault on Goatse Bunker - Defeat
The Battle of the Head Seperator - Victory
The Fall of Fico - Victory