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Revision as of 14:26, 1 March 2013
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BrikVerse inhabitants are aware of several key ideas. Some of them drive minifigs. Others are antithetical to their very beings.
Awesome or Ossum
Anything that is particularly admired by a BrikWarrior. Often, Ossum things will change the very course of the BrikWars narrative.
The act of putting together construction toys in such a way that is representative of the BrikVerse. Other forms of construction toy play are commonly called brick building, though this is usually specifically refers to creating representations out of normal bricks and not specialty pieces.
The most primary state of fun. Things, such as armies, can be considered quite wonderful when ordered and structured but are considered at their BrikWarsian peak when devolved into chaos, such as during the course of a battle with minifigs in pieces, briks flying everywhere, and blood splattered throughout.
Creativity is prized among BrikWarriors. In BrikWars, it is most commonly represented in two ways: the ability to cleverly brikbuild anything (diorama, armies, terrain, characters, etc.) and the ability to tell great stories set within the narrative of the BrikVerse.
Logik is what makes the universe of Brikwars rational and understandable to it's inhabitants. Logik is only distantly related to logic, like an inbred half-cousin. When using Logik, it's quite ok to build houses with three walls and no staircases, to have vehicles roll around withou any logical powersource and to design weapons that can only be used by having the gods themselves intervene in the minifgs conflicts and flick said missiles with their mighty fingerpowers. Logik is difficult to define to the uninvited but it is essential to any activity in the Brikverse.
Nonsense or "the Nunz"
War, Battle, Combat, or Conflict