Difference between revisions of "Dark Armies from Deadnocide"

From BrikWars
Jump to navigation Jump to search
(Created page with "{{Faction |name=Dark Armies from Deadnocide |image=Blank_fig.jpg |structure=Eldritch Empire |teklevel=TL 6 |influence=Empire |allies= |enemies= |characters= }} The Dark Armies...")
 
Line 116: Line 116:
  
 
The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities.Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.
 
The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities.Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.
 +
 +
Forum thread with more information: http://brikwars.com/forums/viewtopic.php?f=31&t=11819

Revision as of 00:39, 20 January 2015

Dark Armies from Deadnocide
Blank fig.jpg
Eldritch Empire
TL 6
Empire
Player
None listed
Allies
Enemies
Notable People

The Dark Armies from Deadnocide originate in an alien dimension/parallel universe.

The Gatekeeper.

The only vessel capable of sending ships to and from the home realm is the Gatekeeper, given the correct coordinates in space this ship can open a gateway to any location in this realm or any other.

A Deadnocide tank.

They build many massive dreadnoughts and ground vehicles. Many of the latter are drones. They deploy Six-Shooter orbital weapons platforms to keep planets submissive.

Deadnocide ground forces.

Left to right

Organic siege unit -sword or war hammer -thick hide can withstand small arms -very strong (can overturn small tanks) -not very bright -very slow

Combat Robot -Ion repeater pistol - infector spear arm --can be shot at people --can be remade if sufficient organic material available -- infected turn into Combat Robot -Armoured exoskeleton (explosives and heavy weapons required) -strong (push vehicles out of the way) -Intelligence increases with every engagement -very fast

Grunt -Ion pistol -Protective clothing (melee resistant, small arms resistant) -average strength -low intelligence -average speed

Recon -Ion rifle -Helmet -Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones) -Enhanced vest (melee proof, small arms resistant) --built in encrypted communications --built in jet pack -average strength -Medium low intelligence -average speed

Assassin -Dark Steel single edge blade -Silenced Gauss pistol -Shuriken (on back) -Enhanced vest (melee proof, small arms resistant) --Extra pockets -1.5x Grunt strength -Medium high intelligence -Fast

Spy -knife -Silenced Gauss pistol -Enhanced vest (melee proof, small arms resistant) --Extra pockets --Chameleon Cloak (blend into environment, look like someone else) -1.5x Grunt strength -Medium high intelligence -Fast

Pikeman -Pike -shield -Heavy armour (explosive/heavy weapons resistant) --Helmet -2x grunt strength -medium intelligence -slow

Swordsman -Dark steel curved sword (x2) -shield -Heavy armour (explosive/heavy weapons resistant) --Helmet -2x grunt strength -medium intelligence -slow

Elite Guard -Dark steel double edge blade -shield -Heavy armour (explosive/heavy weapons resistant) --Helmet -2.5x Grunt strength -Medium high intelligence -Average speed

Officer -Dragon's wrath sword --High intensity plasma discharge from sword (flamethrower but plasma) -Enhanced heavy armour (explosive/heavy weapons resistant) --built in personnel shield generator -2x Grunt strength -High intelligence -average speed

The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities.Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.

Forum thread with more information: http://brikwars.com/forums/viewtopic.php?f=31&t=11819