Emerian Empire and United Commonwealths
|Fascist Duchy of Emerian|
|Absolutely Fucking Huge Military, Industry, Vixen Inc.|
| Assyrian Star Empire
Space Mafia (overlords)
The Police State of Venice (overlord of overlord)
| 45th Union
|List of Emerian Characters|
The Fascist Theocratic Emerian Imperium and United Republics and Commonwealths
The Fascist Theocratic Emerian Imperium and United Republics and Commonwealths, or just Emerian Empire and United Commonwealths and Republics (EEURC), is a massive (and constantly growing), extra-galactic, Spanish (Empire) based faction that inhabits the northwestern corner of the known Brikverse. Emeria is mostly confined to the Vipiriath due to a massive mysterious barrier called The Veil. It wields one of the top 10 most powerful armies in the Brikverse, but suffers from poor trade (from being extra-galactic) and science (military and industry gains more funding, despite the wonders worked by VAMI III, Roselyn.
Emeria despises Peaches even more than the ASE does, follows Ditholicism (Dice Worship), and has mad known it's intentions to destroy all Peaches and their supporters in the West Arms. It actively supports the Scythian Empire's efforts, and has pledged itself to the destruction of the Third Alliance. Emeria dislikes the Immortal Empire, and (heavily) supports the Anti-Immortal Alliance's efforts to eradicate their presence from the Brikverse.
List of Emerian Planets
Emeria's Government is controlled by three main factors: Vixen Inc. and Friends (Controlled mostly, in turn, by the Mafia), the Papacy of the Dice, and The High Imperial Council. It is a unique blend of Fascism and Theocracy, but governed entirely by a single, undying emperor.
When the Atlantian War ended and Emeria's economy collapsed, VAMI II, Briggs, took control of Vixen Inc., and turned it into a total economic monopoly and fully integrating it as one of Emeria's biggest economic power (the bigger ones being Industry and taxes due to the population).
The Dice Papacy is the primary Emerian religion, and is among one of the most powerful forces in Emeria.
Imperial High Council
The Imperial Council is the primary ruling body of the Emerian Empire, and can, at any time, overrule the decisions and rulings of the other two governing bodies. Founded by Emperor Voynich countless years ago, it follows his template of a strong Theocratic Fascist Empire, and it has held true (mostly due to the VAMI, constantly hard at work, ruling the nation while Voynich is away). It is made up by the Imperial Family and then the Imperial Council, which controls all happenings in Emeria.
The everlasting line of Emperor Voynich, his family plays their part in Emeria, albeit in the military chain of command, the council, or in the Papacy. Since Voynich has never surrendered his throne and instead has the VAMI rule in his stead, many (including the Imperial Family itself) have questioned the purpose of the Imperial Family.
Emerian Imperial Council
Anything and everything important even in the slightest in Emerian life sits on this council. It acts as the figure head for the VAMI, and is actually not one, but 4 councils to the 4 VAMI. This means that the councils are split into the Emerian Military Command (EMC) and so forth.
Emeria's military is vast, to put it lightly. In every corner of the empire, even the most dangerous fringes of Emerian space, there is always enough military might there to make even the most hardened, experienced, and badass army weep in dismay. Emeria uses a blend of Napoleonic and Modern tactics, deploying large formations of troops at a single moment supported by vehicles, air power, and some times even naval fire. The backbone of Emeria's military is made up of the humble (but badass) Soldado and support drones. from there, Emerian armies are outfitted with the whole plethora of Emerian vehicles.
The very early history of the Emerian military is very generic and not notable, as it developed basically like all other faction's forces. It's more recent faction is the important part. During the Atlantian War, the Emerian Army, although incredulously numerous, was very lacking technologically. After their defeat and Assyrian-induced modernization, Emerian forces received the upgrade it desperately needed.
Emerian Imperial Army
The Emerian Imperial Army is the ground based side of the vast Emerian military. The Emerian Imperial Army controls all ground based units in the Emerian military, from the humble Soldado to tanks, robot drones to it's Mecha. The Law Enforcement branch and Imperial Emerian Air Force are also controlled by the Emerian Imperial Army. Anything and everything, from Emeria's drones and mecha, is controlled by Emeria's Imperial Army branch. It controls the Imperial Emerian Air Force and is split into Army and Vehicle corps.
The Emerian Imperial Navy is the official Emerian Navy. It controls all military and maritime Naval activity in Emeria Proper and it's Commonwealths and Republics. The Navy is he body that has seen the most improvement during the Emerian Re-Armament Program, going from Dragonheads to modified Vendettas and even the construction of a Space Champion. It continues to develop.
The majority of Emerians appear to worship the Almighty Dice, and the despised minority being Trianglism. The religious war between the Dice Papacy and Trianglists began after the Atlantian War, with the Atlantian Treaty which saw Assyrian forces coming over to Emeria and setting up shop. With them came their hated religion, and the main cause of riots and such action in Emeria is over religious disputes between the two groups.
Another large chunk of Emeria follows the worship of Brikthulhu, but are laughed at for not being Dice worshipers. An even bigger offense in Emerian is liking of Magical Girl animes and other such weeaboo garbage.
Emerians are born into Emerian Proper or it's (conquered) Republics and settled Commonwealths. They enter school at the age of 4, and are raised upon the Emerian standards of "Loyalty until Death, Strength in Unity, and Faith Forevermore." During their Education period, they spend nearly their whole lives in school, and begin learning the mandatory Drill that all Emerian citizens learn, while being put through mandated, rigorous physical and intellectual tests.
At the age of 13, the average Emerian citizen takes the Future Evaluation Test (which is taken very seriously, and every student, called "Cadets," is watched carefully by a trained Emerian Soldado) and subsequent tests and physicals to ensure that the test results were valid (Cheating is repaid in bullets and/or becoming a test subject for Emeria's weapon projects. Or instant deportation or enslavement). From there, they are assigned the the fields that the FET designated for them, and they receive the additional training and education for that role. This process lasts 5 years.
Once those 5 years are up, the average Emerian citizen completes their training and enters work. A massive party is thrown for all the graduates, and everyone gets hammered on Dos Equis.
Life after the Training Years is actually fairly good for Emerian citizens. Some may choose to go to college (or the Vaktovia Academy of Officers for the military on the world of Vaktovia) to further their expertise in their field, although it is necessary to acquire a Ph.D to leave Emeria's borders (unless you're in the military. This should go unsaid).
The Emerian Government makes sure that life in Emeria is good, and despite not having many (if at all) rights, they are treated well (although drafts are assigned and put forward in times of need). Maintenance, health care, and criminal justice are major concerns. But, despite this, Emeria has never strayed from the brutally oppressive combination of Fascism and Imperialism.
"Emeria Proper" is the name assigned to the main body of the Emerian Empire. It is the area of the Empire ruled directly by the Imperial government.
This region of the empire is actually the only area actually recognized as legitimate Emerian territory (this does not mean the Commonwealths and Republics are undefended. This is a common and grave mistake among foreigners), and is one of the few parts of Emerian Space that doesn't suffer constant incursions by lesser nations.
Crime and Punishment
Punishment for crimes is very harsh in Emeria. For example, stealing candy from a market stall is punishable by everything from a vicious street beatdown, enslavement, or even abduction by the government (their fates vary wildly depending on gender).
Unlike most police forces in the BrikVerse, the Emerian Policía (especially after the recent ISM takeover and thus Venetian rule) is noted for being brutal in its dealings. Its mission is keep the peace while also bringing chaos to the citizens of Emeria, and thus ultimately keep the citizens content with brutal violence. Emerian police enforce, normally, through two means: Death or Exile to other nations (giving Emeria its unfortunate reputation for "illegal immigrants." In reality, they are former Emerian citizens who have been banished from the Emerian Empire with the intention of serving Emeria by plaguing other nations with hordes of delinquents and criminals). If especially unlucky, one may be enslaved or even sent to the Imperial Palace to serve members of the Imperial Family personally. None of them are ever seen outside the emperor's grand fortress again.
Emeria, despite being a canonically new faction, has not yet made a (sizable) splash in the Brikverse. Yet, it has so far appeared a few times in Canon anyways. Most notably so in the First N00B War