Difference between revisions of "Emerian Empire and United Commonwealths"

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| style="background-color:#ccc; font-size:14px" | '''{{{name|Fascist Duchy of Emerian}}}'''
 
| style="background-color:#ccc; font-size:14px" | '''{{{name|Fascist Duchy of Emerian}}}'''
 
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| [[file:{{{image|Emerian.Flag.Official.jpg}}}|150px]]
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| [[file:{{{image|Emerian Flag (Official).png}}}|150px]]
 
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| style="background-color:#ccc; font-size:13px" | '''{{{structure|Fascist Empire}}}'''
 
| style="background-color:#ccc; font-size:13px" | '''{{{structure|Fascist Empire}}}'''
 
|-
 
|-
| {{{teklevel|TL 6}}}
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| {{{teklevel|TL 6.5}}}
 
|-
 
|-
|{{{influence|Absolutely Fucking Huge Military, Industry, [[Vixen Inc.]]}}}
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|{{{influence|Controls [[Galaxia Vipiriath]]
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 +
Huge Military and Industry
 +
 
 +
[[Vixen Inc.]]}}}
 
|-
 
|-
| style="background-color:#ccc; font-size:12px" | ''' Allies '''
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| style="background-color:#ccc; font-size:12px" | '''Allies'''
 
|-
 
|-
| {{{allies|''[[Assyrian Star Empire]]  
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| {{{allies|[[Third Alliance]]
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[[Assyrian Star Empire]]  
  
 
[[Space Mafia]] (overlords)  
 
[[Space Mafia]] (overlords)  
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[[Empryan Colonies]]
 
[[Empryan Colonies]]
  
[[Daleks]]''}}}
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[[Phaleks]]}}}
 
|-
 
|-
 
| style="background-color:#ccc; font-size:12px" | '''Enemies'''
 
| style="background-color:#ccc; font-size:12px" | '''Enemies'''
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|-
 
|-
 
| {{{characters|[[List of Emerian Characters]]''}}}
 
| {{{characters|[[List of Emerian Characters]]''}}}
|}[[Category:Factions and Forces]]
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|}
[[File:Emerian.Flag.Official.jpg]]
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[[File:EmeriaFlagFuckingFinally.jpg]]
==The Fascist Theocratic Emerian Imperium and United Republics and Commonwealths==
 
'''The Fascist Theocratic Emerian Imperium and United Republics and Commonwealths''', or just Emerian Empire and United Commonwealths and Republics (EEURC), is a massive (and constantly growing), extra-galactic, Spanish (Empire) based faction that inhabits the northwestern corner of the known Brikverse. Emeria is mostly confined to the Vipiriath due to a massive mysterious barrier called [[The Veil]]. It wields one of the top 10 most powerful armies in the Brikverse, but suffers from poor trade (from being extra-galactic) and science (military and industry gains more funding, despite the wonders worked by [[VAMI| VAMI III]], Roselyn.
 
 
 
Emeria despises [[Peaches]] even more than the [[ASE]] does, follows Ditholicism (Dice Worship), and has mad known it's intentions to destroy all Peaches and their supporters in the West Arms. It actively supports the [[Scythian Empire]]'s efforts, and has pledged itself to the destruction of the [[Third Alliance]]. Emeria dislikes the Immortal Empire, and (heavily) supports the Anti-Immortal Alliance's efforts to eradicate their presence from the Brikverse.
 
===List of Emerian Planets===
 
[[Emerian Worlds| Aforementioned List]]
 
  
==Government==
+
The '''Emerian Empire and United Commonwealths''' is a large empire situated in the [[Galaxia Vipiriath]]. Emeria began with a DSM expedition lost tens of thousands of years ago in the Vipiriath Spiral that developed into a powerful force. Emeria's population, industry - and military - has grown to extreme size, dwarfing just about every other military (and industry) in the [[Brikverse]].
Emeria's Government is controlled by three main factors: [[Vixen Inc. and Friends]] (Controlled mostly, in turn, by the [[Mafia]]), the Papacy of the Dice, and The High Imperial Council. It is a unique blend of Fascism and Theocracy, but governed entirely by a single, undying emperor.
 
===[[Vixen Inc.]]===
 
When the Atlantian War ended and Emeria's economy collapsed, VAMI II, Briggs, took control of Vixen Inc., and turned it into a total economic monopoly and fully integrating it as one of Emeria's biggest economic power (the bigger ones being Industry and taxes due to the population).
 
===[[Dice Papacy]]===
 
The Dice Papacy is the primary Emerian religion, and is among one of the most powerful forces in Emeria.
 
===Imperial High Council===
 
The Imperial Council is the primary ruling body of the Emerian Empire, and can, at any time, overrule the decisions and rulings of the other two governing bodies. Founded by [[Emperor Voynich]] countless years ago, it follows his template of a strong Theocratic Fascist Empire, and it has held true (mostly due to the [[VAMI]], constantly hard at work, ruling the nation while Voynich is away). It is made up by the Imperial Family and then the Imperial Council, which controls all happenings in Emeria.
 
====Imperial Family====
 
The everlasting line of Emperor Voynich, his family plays their part in Emeria, albeit in the military chain of command, the council, or in the Papacy. Since Voynich has never surrendered his throne and instead has the VAMI rule in his stead, many (including the Imperial Family itself) have questioned the purpose of the Imperial Family.
 
====Emerian Imperial Council====
 
Anything and everything important even in the slightest in Emerian life sits on this council. It acts as the figure head for the VAMI, and is actually not one, but 4 councils to the 4 VAMI. This means that the councils are split into the Emerian Military Command (EMC) and so forth.
 
  
==Emerian Military==
+
==History==
[[File:Soldado.jpg |frame|center|800x600px|Emerian Soldado circa late 2013]]
+
===In The Beginning===
===Overivew===
+
Emeria has a long history. Many eons ago, in ages mostly forgotten, a really hardcore expedition of [[DSM]] colonists arrived in the Vipiriath Spiral looking to colonize a new, hardcore front that, unlike [[Galaxia Nehellenium]], wasn't settling. In short, they wanted more danger, isolation, and to be completely badass in entirely unexplored space. The expedition  first landed on modern-day Emeridad (capitol of the empire), and built their capital there. In nearly no time whatsoever, the Deadly Spacemen spread across the totality of Galaxia Vipiriath. But this age could not last.
Emeria's military is vast, to put it lightly. In every corner of the empire, even the most dangerous fringes of Emerian space, there is always enough military might there to make even the most hardened, experienced, and badass army weep in dismay. Emeria uses a blend of Napoleonic and Modern tactics, deploying large formations of troops at a single moment supported by vehicles, air power, and some times even naval fire. The backbone of Emeria's military is made up of the humble (but badass) Soldado and support drones. from there, Emerian armies are outfitted with the whole plethora of Emerian vehicles.
 
===Brief History===
 
The very early history of the Emerian military is very generic and not notable, as it developed basically like all other faction's forces. It's more recent faction is the important part. During the Atlantian War, the Emerian Army, although incredulously numerous, was very lacking technologically. After their defeat and [[Assyrian]]-induced modernization, Emerian forces received the upgrade it desperately needed.
 
===Emerian Imperial Army===
 
The Emerian Imperial Army is the ground based side of the vast Emerian military. The Emerian Imperial Army controls all ground based units in the Emerian military, from the humble Soldado to tanks, robot drones to it's Mecha. The Law Enforcement branch and Imperial Emerian Air Force are also controlled by the Emerian Imperial Army. Anything and everything, from Emeria's drones and mecha, is controlled by Emeria's Imperial Army branch. It controls the Imperial Emerian Air Force and is split into Army and Vehicle corps.
 
===Emerian Imperial Navy===
 
The first line of defense for Emeria's people is the EIN, or '''Emerian Imperial Navy'''. Its fleets are massive, and its ships were designed to have reliable armor, firepower, and most of all, mobility.
 
  
== Religion ==
+
As their borders across this new, wild expanse of unclaimed space, the colonists of the Vipiriath discovered fortresses in the countless asteroid belts around the galaxy built in forgotten eons. As one party explored one such fort, they accidentally activated the fortress, which in turn activated all the other fortresses. As this chain reaction finished, an impenetrable field of GT (Green Transplant) spread along the fringes of the galaxy, trapping the galaxy's inhabitants within. Distressed, the capitol tried to send communiques to the [[Deadly Spaceman]] - in vain. When communications ceased entirely with the colonists in the Vipiriath, the Deadly Spaceman himself led a fleet to investigate. His grand fleet arrived and tried to enter, but was obliterated by the field's energies. It was there that The Deadly Spaceman saw the chaos that had overtaken the galaxy before him: the colonists, in panic, destroyed each other in brutal conflicts as the trapped colonizers searched up and down for someone to blame for their peril.
The majority of Emerians appear to worship the Almighty Dice, and the despised minority being [[Trianglism]]. The religious war between the Dice Papacy and Trianglists began after the [[Atlantian War]], with the [[Atlantian Treaty]] which saw Assyrian forces coming over to Emeria and setting up shop. With them came their hated religion, and the main cause of riots and such action in Emeria is over religious disputes between the two groups.
 
  
Another large chunk of Emeria follows the worship of Brikthulhu, but are laughed at for not being Dice worshipers. An even bigger offense in Emerian is liking of Magical Girl animes and other such weeaboo garbage.
+
It is said that as he watched the madness unfold, fleeing from his now-ruined grand dreadnought, wept for his trapped comrades, damning the force that created the field. Within the fields, total madness erupted, and the galaxy-wide empire collapsed entirely. When all was said and done, all civilization in the galaxy was in ruins, with the survivors gathered into new factions. Perhaps the most notable - and troubled - among these was the young '''Kingdom of Castille'''. It's neighboring kingdoms, '''Antiva''', '''Leon''', '''Aragon''', '''Navarra''', '''Asturias''', and '''Galicia''' constantly warred with one another, only uniting to utterly crush much larger and deadlier threats as they arose. But all this changed when a prodigy of his or her time emerged in the impoverished, backwater nation of Castille.
  
== Recent history ==
+
The name this character took was [[Voynich]] - Caesar Voynich, after some emperors he spoke of that existed in another time, a different existence. Voynich arrived in Castille, and quickly impressed all with his intelligence, guile, ambition, and mastery of magic. He rose to the top, and turned Castille into a major power. From here, he united the kingdoms, some with force, and others diplomatically, and formed the '''Emerian Empire'''. Under his iron-fisted reign of Emeria, [[teknology]] and the sciences advanced, and [[Metal]] was introduced. Immediately it gained a following, absorbing all of Emeria's populace, securing a place for Metal forever in Emeria. The Empire's first formal military officially began as hordes of screaming [[Metal Warriors]]. Using his mastery of magic and witchcraft, Voynich opened Wargates to the surrounding worlds of Evon and Vaktovia. Like true [[minifigs]], the Imperial forces swarmed through every portal, overwhelming every force they encountered. Before long, each world was conquered by Voynich's soldiers, and civilization returned soon after to those worlds. Rinse and repeat this is pretty much for next few thousands of years.
  
[[ISM takeover of Emeria]]
+
Emeria's population grew immensely, due to immigration and births, prompting the need to conquer more lands. Emeria's teknology continued to advance, but the economy began to suffer under the weight of the immense population. Voynich solved this problem through a variety of ways. His first option was to develop an efficient system that would categorize every citizen of the empire into assignments based on their skills and gifts. Secondly, Voynich revolutionized the [[Cuthulic]] faith, bringing into existence the [[Dice Papacy]] to, and creating the position of "Divine" to rule over it. Thirdly, Voynich vastly increased the quality of Emeria's military training, equipment, vehicles, and ships. Following this, he liberated himself from directly controlling the military by creating a effective military command (The EHMC), and then turned his new military on the rest of Galaxia Vipiriath. Finally, Voynich utilized all these tools for the last option he exploited: genocide. Using the Dice Papacy, Voynich condemned [[Peaches]] and non-Minifigs as vermin, mutant scum to be exterminated, and used the military to herd them into ghettos. Then, he built tensions between Yellows and the now minorities, before ultimately unleashing the Yellow populace upon these minorities in an event now known as the [[Exalted Marches|First Exalted March]]. In just a week, all Non-Yellow minifigs were dead, fleeing, or being subjected to unspeakable atrocities. When the First Exalted March ended, the Emerian Empire had taken another major step toward it's modern status.
  
==Society==
+
Years of teknological and scientific development led to the discovery of Slipspace travel, and with this mode of FTL (Faster Than Light) travel, the Emerians were able to colonize / conquer even faster than they already could with Light Speed Travel (LST). At this time, Emerian scientists also developed a method of opening warpgates. This allowed for first contact with the outside [[Brikverse]], but in complete secret. Voynich, realizing that the empire was now too big for him to rule solely, gathered 4 of the most skilled in their areas, Military, Economy, Science, and Diplomacy, and crafted their consciousnesses into an internal AI system to preserve them (and give them pseudo-immortal properties). He called them [[VAMI]], and began his trend of leaving the empire for various amounts of time, returning, and vanishing again.
===Life===
 
Emerians are born into Emerian Proper or it's (conquered) Republics and settled Commonwealths. They enter school at the age of 4, and are raised upon the Emerian standards of "Loyalty until Death, Strength in Unity, and Faith Forevermore." During their Education period, they spend nearly their whole lives in school, and begin learning the mandatory Drill that all Emerian citizens learn, while being put through mandated, rigorous physical and intellectual tests.
 
  
At the age of 13, the average Emerian citizen takes the Future Evaluation Test (which is taken very seriously, and every student, called "Cadets," is watched carefully by a trained Emerian Soldado) and subsequent tests and physicals to ensure that the test results were valid (Cheating is repaid in bullets and/or becoming a test subject for Emeria's weapon projects. Or instant deportation or enslavement). From there, they are assigned the the fields that the FET designated for them, and they receive the additional training and education for that role. This process lasts 5 years.
+
These first VAMI established contact with the Brikverse for the first time with the Brikverse when an Emerian scouting fleet encountered a [[USSSR]] patrol fleet. The Emerian fleet commander met with the USSSR Fleet commander, and it was not long before the two factions learned in full about each other and declared war. An epic naval war ensued, with both backwater factions getting the worst of the fighting. Emeria was never able to launch any successful land based operations thanks to their outdated equipment, and the USSSR's far outdated ships could not stack up to the more modern and numerically superior Imperial Emerian Armada. Armistice was signed about three years after the fighting began, and the two factions silently despised each one another afterwards. Voynich ordered further exploration to be made, despite the losses suffered in the first war, resulting in Emerian colonists discovering a habitable world within Assyrian space.
 
+
===Emerian-Assyrian War===
Once those 5 years are up, the average Emerian citizen completes their training and enters work. A massive party is thrown for all the graduates, and everyone gets hammered on Dos Equis.
+
Main article: [[Atlantian War]]
 
+
----
Life after the Training Years is actually fairly good for Emerian citizens. Some may choose to go to college (or the Vaktovia Academy of Officers for the military on the world of Vaktovia) to further their expertise in their field, although it is necessary to acquire a complete, formally recognized education in order to actually leave the country.
 
 
 
The Emerian Government makes sure that life in Emeria is good, and despite not having many (if at all) rights, they are treated well (although drafts are assigned and put forward in times of need). Maintenance, health care, and criminal justice are major concerns. But, despite this, Emeria has never strayed from the brutally oppressive combination of Fascism and Imperialism.
 
===Emeria Proper===
 
"Emeria Proper" is the name assigned to the main body of the Emerian Empire. It is the area of the Empire ruled directly by the Imperial government.
 
 
 
This region of the empire is actually the only area actually recognized as legitimate Emerian territory (this does '''not''' mean the Commonwealths and Republics are undefended. This is a common and grave mistake among foreigners), and is one of the few parts of Emerian Space that doesn't suffer constant incursions by lesser nations.
 
 
 
==Crime and Punishment==
 
Punishment for crimes is very harsh in Emeria. For example, stealing candy from a market stall is punishable by everything from a vicious street beatdown, enslavement, or even abduction by the government (their fates vary wildly depending on gender).
 
 
 
Unlike most police forces in the BrikVerse, the Emerian Policía (especially after the recent ISM takeover and thus Venetian rule) is noted for being brutal in its dealings. Its mission is keep the peace while also bringing chaos to the citizens of Emeria, and thus ultimately keep the citizens content with brutal violence. Emerian police enforce, normally, through two means: Death or Exile to other nations (giving Emeria its unfortunate reputation for "illegal immigrants." In reality, they are former Emerian citizens who have been banished from the Emerian Empire with the intention of serving Emeria by plaguing other nations with hordes of delinquents and criminals). If especially unlucky, one may be enslaved or even sent to the Imperial Palace to serve members of the Imperial Family personally. None of them are ever seen outside the emperor's grand fortress again.
 
  
 
==Appearances==
 
==Appearances==
Emeria, despite being a canonically new faction, has not yet made a (sizable) splash in the Brikverse. Yet, it has so far appeared a few times in Canon anyways. Most notably so in the [[First N00B War]]
+
*[[EPÉEN|EPÉEN, the alliance founded by Emeria]]
*[[EPEEN]]
 
 
*[http://brikwars.com/forums/viewtopic.php?f=20&t=13245| Compound]
 
*[http://brikwars.com/forums/viewtopic.php?f=20&t=13245| Compound]
 +
*[http://brikwars.com/forums/viewtopic.php?f=20&t=13721| In Search of Magic! (ISOM)]
 +
*[[First N00B War]]
 +
*[[ISM takeover of Emeria]]
 +
 +
==Trivia==
 +
*Emeria itself originates from a much older concept Vami had of a nation called the "Vamtopian Empire." They still share a few similarities, like the symbol now emblazoned on the Emerian flag.
 +
*The symbol used on the Emerian flag was first created in human blood, when Vami crushed a mosquito on the wall above his desk in his room in Alaska.
 +
*The idea to make Emeria based off the Spanish (particularly Castillian Spanish) empire first came to Vami in his Spanish class in his freshman year of high school.
 +
==See Also==
 +
*[[Emerian Worlds| Aforementioned List]]
 +
[[Category:Factions and Forces]][[Category:Spanish Factions]][[Category:Latin Factions]][[Category:Anti-Peach Factions]]

Revision as of 20:44, 17 May 2015

Fascist Duchy of Emerian
Emerian Flag (Official).png
Fascist Empire
TL 6.5
Controls Galaxia Vipiriath

Huge Military and Industry

Vixen Inc.

Allies
Third Alliance

Assyrian Star Empire

Space Mafia (overlords)

The Police State of Venice (overlord of overlord)

Empryan Colonies

Phaleks

Enemies
45th Union

Immortal Empire

OASIS

Kingdom of Denmark

Immortal Empire

Nega abominations

Peach Mutants

Pwnies

Notable People
List of Emerian Characters

EmeriaFlagFuckingFinally.jpg

The Emerian Empire and United Commonwealths is a large empire situated in the Galaxia Vipiriath. Emeria began with a DSM expedition lost tens of thousands of years ago in the Vipiriath Spiral that developed into a powerful force. Emeria's population, industry - and military - has grown to extreme size, dwarfing just about every other military (and industry) in the Brikverse.

History

In The Beginning

Emeria has a long history. Many eons ago, in ages mostly forgotten, a really hardcore expedition of DSM colonists arrived in the Vipiriath Spiral looking to colonize a new, hardcore front that, unlike Galaxia Nehellenium, wasn't settling. In short, they wanted more danger, isolation, and to be completely badass in entirely unexplored space. The expedition first landed on modern-day Emeridad (capitol of the empire), and built their capital there. In nearly no time whatsoever, the Deadly Spacemen spread across the totality of Galaxia Vipiriath. But this age could not last.

As their borders across this new, wild expanse of unclaimed space, the colonists of the Vipiriath discovered fortresses in the countless asteroid belts around the galaxy built in forgotten eons. As one party explored one such fort, they accidentally activated the fortress, which in turn activated all the other fortresses. As this chain reaction finished, an impenetrable field of GT (Green Transplant) spread along the fringes of the galaxy, trapping the galaxy's inhabitants within. Distressed, the capitol tried to send communiques to the Deadly Spaceman - in vain. When communications ceased entirely with the colonists in the Vipiriath, the Deadly Spaceman himself led a fleet to investigate. His grand fleet arrived and tried to enter, but was obliterated by the field's energies. It was there that The Deadly Spaceman saw the chaos that had overtaken the galaxy before him: the colonists, in panic, destroyed each other in brutal conflicts as the trapped colonizers searched up and down for someone to blame for their peril.

It is said that as he watched the madness unfold, fleeing from his now-ruined grand dreadnought, wept for his trapped comrades, damning the force that created the field. Within the fields, total madness erupted, and the galaxy-wide empire collapsed entirely. When all was said and done, all civilization in the galaxy was in ruins, with the survivors gathered into new factions. Perhaps the most notable - and troubled - among these was the young Kingdom of Castille. It's neighboring kingdoms, Antiva, Leon, Aragon, Navarra, Asturias, and Galicia constantly warred with one another, only uniting to utterly crush much larger and deadlier threats as they arose. But all this changed when a prodigy of his or her time emerged in the impoverished, backwater nation of Castille.

The name this character took was Voynich - Caesar Voynich, after some emperors he spoke of that existed in another time, a different existence. Voynich arrived in Castille, and quickly impressed all with his intelligence, guile, ambition, and mastery of magic. He rose to the top, and turned Castille into a major power. From here, he united the kingdoms, some with force, and others diplomatically, and formed the Emerian Empire. Under his iron-fisted reign of Emeria, teknology and the sciences advanced, and Metal was introduced. Immediately it gained a following, absorbing all of Emeria's populace, securing a place for Metal forever in Emeria. The Empire's first formal military officially began as hordes of screaming Metal Warriors. Using his mastery of magic and witchcraft, Voynich opened Wargates to the surrounding worlds of Evon and Vaktovia. Like true minifigs, the Imperial forces swarmed through every portal, overwhelming every force they encountered. Before long, each world was conquered by Voynich's soldiers, and civilization returned soon after to those worlds. Rinse and repeat this is pretty much for next few thousands of years.

Emeria's population grew immensely, due to immigration and births, prompting the need to conquer more lands. Emeria's teknology continued to advance, but the economy began to suffer under the weight of the immense population. Voynich solved this problem through a variety of ways. His first option was to develop an efficient system that would categorize every citizen of the empire into assignments based on their skills and gifts. Secondly, Voynich revolutionized the Cuthulic faith, bringing into existence the Dice Papacy to, and creating the position of "Divine" to rule over it. Thirdly, Voynich vastly increased the quality of Emeria's military training, equipment, vehicles, and ships. Following this, he liberated himself from directly controlling the military by creating a effective military command (The EHMC), and then turned his new military on the rest of Galaxia Vipiriath. Finally, Voynich utilized all these tools for the last option he exploited: genocide. Using the Dice Papacy, Voynich condemned Peaches and non-Minifigs as vermin, mutant scum to be exterminated, and used the military to herd them into ghettos. Then, he built tensions between Yellows and the now minorities, before ultimately unleashing the Yellow populace upon these minorities in an event now known as the First Exalted March. In just a week, all Non-Yellow minifigs were dead, fleeing, or being subjected to unspeakable atrocities. When the First Exalted March ended, the Emerian Empire had taken another major step toward it's modern status.

Years of teknological and scientific development led to the discovery of Slipspace travel, and with this mode of FTL (Faster Than Light) travel, the Emerians were able to colonize / conquer even faster than they already could with Light Speed Travel (LST). At this time, Emerian scientists also developed a method of opening warpgates. This allowed for first contact with the outside Brikverse, but in complete secret. Voynich, realizing that the empire was now too big for him to rule solely, gathered 4 of the most skilled in their areas, Military, Economy, Science, and Diplomacy, and crafted their consciousnesses into an internal AI system to preserve them (and give them pseudo-immortal properties). He called them VAMI, and began his trend of leaving the empire for various amounts of time, returning, and vanishing again.

These first VAMI established contact with the Brikverse for the first time with the Brikverse when an Emerian scouting fleet encountered a USSSR patrol fleet. The Emerian fleet commander met with the USSSR Fleet commander, and it was not long before the two factions learned in full about each other and declared war. An epic naval war ensued, with both backwater factions getting the worst of the fighting. Emeria was never able to launch any successful land based operations thanks to their outdated equipment, and the USSSR's far outdated ships could not stack up to the more modern and numerically superior Imperial Emerian Armada. Armistice was signed about three years after the fighting began, and the two factions silently despised each one another afterwards. Voynich ordered further exploration to be made, despite the losses suffered in the first war, resulting in Emerian colonists discovering a habitable world within Assyrian space.

Emerian-Assyrian War

Main article: Atlantian War


Appearances

Trivia

  • Emeria itself originates from a much older concept Vami had of a nation called the "Vamtopian Empire." They still share a few similarities, like the symbol now emblazoned on the Emerian flag.
  • The symbol used on the Emerian flag was first created in human blood, when Vami crushed a mosquito on the wall above his desk in his room in Alaska.
  • The idea to make Emeria based off the Spanish (particularly Castillian Spanish) empire first came to Vami in his Spanish class in his freshman year of high school.

See Also