Difference between revisions of "Emerian Empire and United Commonwealths"

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(I've been editing elsewhere (on the internet when not playing Civ 5 or Skyrim), but I bring some edits on the Emerian military.)
(The Fascist Theocratic Emerian Imperium and United Republics and Commonwealths)
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| style="background-color:#ccc; font-size:14px" | '''{{{name|Emerian Star Empire}}}'''
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| style="background-color:#ccc; font-size:14px" | '''{{{name|Fascist Duchy of Emerian}}}'''
 
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| style="background-color:#ccc; font-size:13px" | '''{{{structure|Fascist Empire}}}'''
 
| style="background-color:#ccc; font-size:13px" | '''{{{structure|Fascist Empire}}}'''
 
|-
 
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| {{{teklevel|TL 6.5}}}
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| {{{teklevel|TL 6}}}
 
|-
 
|-
|{{{influence|Influence}}}
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|{{{influence|Absolutely Fucking Huge Military, Industry, [[Vixen Inc.]]}}}
 
|-
 
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| style="background-color:#ccc; font-size:12px" | ''' Allies '''
 
| style="background-color:#ccc; font-size:12px" | ''' Allies '''
 
|-
 
|-
| {{{allies|''[[Assyrian Star Empire]]
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| {{{allies|''[[Assyrian Star Empire]]  
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[[Space Mafia]] (overlords)
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[[The Police State of Venice]] (overlord of overlord)
  
 
[[Empryan Colonies]]
 
[[Empryan Colonies]]
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[[Immortal Empire]]
 
[[Immortal Empire]]
  
[[Kingdom of Denmark]],[[Immortal Empire]]
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[[OASIS]]
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[[Kingdom of Denmark]]
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[[Immortal Empire]]
  
 
[[Nega]] abominations
 
[[Nega]] abominations
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| {{{characters|[[List of Emerian Characters]]''}}}
 
| {{{characters|[[List of Emerian Characters]]''}}}
 
|}[[Category:Factions and Forces]]
 
|}[[Category:Factions and Forces]]
The '''Emerian (Star) Empire and United Commonwealths (and Republics)''', or ESE, is extremely large in all areas, from population and penis size to it's military. But despite it's size, it has probelms with technology, as it was isolated for eons by a mysterious barrier called, "[[The Veil]]."
+
==The Fascist Theocratic Emerian Imperium and United Republics and Commonwealths==
 +
'''The Fascist Theocratic Emerian Imperium and United Republics and Commonwealths''', or just Emerian Empire and United Commonwealths and Republics (EEURC), is a massive (and constantly growing), extra-galactic, Spanish (Empire) based faction that inhabits the northwestern corner of the known Brikverse. Emeria is mostly confined to the Vipiriath due to a massive mysterious barrier called [[The Veil]]. It wields one of the top 10 most powerful armies in the Brikverse, but suffers from poor trade (from being extra-galactic) and science (military and industry gains more funding, despite the wonders worked by [[VAMI| VAMI III]], Roselyn.
  
 +
Emeria despises [[Peaches]] even more than the [[ASE]] does, follows Ditholicism (Dice Worship), and has mad known it's intentions to destroy all Peaches and their supporters in the West Arms. It actively supports the [[Scythian Empire]]'s efforts, and has pledged itself to the destruction of the [[Third Alliance]]. Emeria dislikes the Immortal Empire, and (heavily) supports the Anti-Immortal Alliance's efforts to eradicate their presence from the Brikverse.
 +
===List of Emerian Planets===
 +
[[Emerian Worlds| Aforementioned List]]
  
== Emerian Military ==
+
==Government==
'''Summary'''
+
Emeria's Government is controlled by three main factors: [[Vixen Inc. and Friends]] (Controlled mostly, in turn, by the [[Mafia]]), the Papacy of the Dice, and The High Imperial Council. It is a unique blend of Fascism and Theocracy, but governed entirely by a single, undying emperor.
 +
===[[Vixen Inc.]]===
 +
When the Atlantian War ended and Emeria's economy collapsed, VAMI II, Briggs, took control of Vixen Inc., and turned it into a total economic monopoly and fully integrating it as one of Emeria's biggest economic power (the bigger ones being Industry and taxes due to the population).
 +
===[[Dice Papacy]]===
 +
The Dice Papacy is the primary Emerian religion, and is among one of the most powerful forces in Emeria.
 +
===Imperial High Council===
 +
The Imperial Council is the primary ruling body of the Emerian Empire, and can, at any time, overrule the decisions and rulings of the other two governing bodies. Founded by [[Emperor Voynich]] countless years ago, it follows his template of a strong Theocratic Fascist Empire, and it has held true (mostly due to the [[VAMI]], constantly hard at work, ruling the nation while Voynich is away). It is made up by the Imperial Family and then the Imperial Council, which controls all happenings in Emeria.
 +
====Imperial Family====
 +
The everlasting line of Emperor Voynich, his family plays their part in Emeria, albeit in the military chain of command, the council, or in the Papacy. Since Voynich has never surrendered his throne and instead has the VAMI rule in his stead, many (including the Imperial Family itself) have questioned the purpose of the Imperial Family.
 +
====Emerian Imperial Council====
 +
Anything and everything important even in the slightest in Emerian life sits on this council. It acts as the figure head for the VAMI, and is actually not one, but 4 councils to the 4 VAMI. This means that the councils are split into the Emerian Military Command (EMC) and so forth.
  
Emeria's military is vast, to put it lightly. In every single one of their colonies and systems the Emerians can muster a military force to make even the most hardened abomination cringe. But there's always a catch: Emeria's military is behind technologically; still employing rifles and almost Napoleonic formations against modern weapons and fortresses. Thus, in recent decades and clashes with groups like the [[Assyrian Star Empire]], Emeria's military has been quickly adapting to the outside universe, through acquisition of Technology and modification of Tactics.
+
==Emerian Military==
 +
[[File:Soldado.jpg |frame|center|800x600px|Emerian Soldado circa late 2013]]
 +
===Overivew===
 +
Emeria's military is vast, to put it lightly. In every corner of the empire, even the most dangerous fringes of Emerian space, there is always enough military might there to make even the most hardened, experienced, and badass army weep in dismay. Emeria uses a blend of Napoleonic and Modern tactics, deploying large formations of troops at a single moment supported by vehicles, air power, and some times even naval fire. The backbone of Emeria's military is made up of the humble (but badass) Soldado and support drones. from there, Emerian armies are outfitted with the whole plethora of Emerian vehicles.
 +
===Brief History===
 +
The very early history of the Emerian military is very generic and not notable, as it developed basically like all other faction's forces. It's more recent faction is the important part. During the Atlantian War, the Emerian Army, although incredulously numerous, was very lacking technologically. After their defeat and [[Assyrian]]-induced modernization, Emerian forces received the upgrade it desperately needed.
 +
===Emerian Imperial Army===
 +
The Emerian Imperial Army is the ground based side of the vast Emerian military. The Emerian Imperial Army controls all ground based units in the Emerian military, from the humble Soldado to tanks, robot drones to it's Mecha. The Law Enforcement branch and Imperial Emerian Air Force are also controlled by the Emerian Imperial Army. Anything and everything, from Emeria's drones and mecha, is controlled by Emeria's Imperial Army branch. It controls the Imperial Emerian Air Force and is split into Army and Vehicle corps.
 +
===Emerian Imperial Navy===
 +
The '''Emerian Imperial Navy''' is the official Emerian Navy. It controls all military and maritime Naval activity in Emeria Proper and it's Commonwealths and Republics. The Navy is he body that has seen the most improvement during the Emerian Re-Armament Program, going from Dragonheads to modified Vendettas and even the construction of a Space Champion. It continues to develop.
  
Emeria's armed forces are divided into two official factions. Those two then split into two more sub factions, those being Law Enforcement and Vehicle Corps for the Army, and Air Force for the Navy.
+
== Religion ==
 +
The majority of Emerians appear to worship the Almighty Dice, and the despised minority being [[Trianglism]]. The religious war between the Dice Papacy and Trianglists began after the [[Atlantian War]], with the [[Atlantian Treaty]] which saw Assyrian forces coming over to Emeria and setting up shop. With them came their hated religion, and the main cause of riots and such action in Emeria is over religious disputes between the two groups.
  
=== Army Corps ===
+
Another large chunk of Emeria follows the worship of Brikthulhu, but are laughed at for not being Dice worshipers. An even bigger offense in Emerian is liking of Magical Girl animes and other such weeaboo garbage.
  
==== Infantry ====
+
== Recent history ==
  
Emeria's main force is undeniably it's literally endless hordes of rifle wielding, hardcore Soldado (Soldier) Infantry. The Soldado are split into two groups, based on the equipment they were issued in [[BR 2,013]]. The Pre-2013 Soldado wear fairly simple armor, and are normally equipped with a Emerian standard issue rifle or SMG. Post-2013 Soldado look kinda like the police from Infamous: Second Son, with helmets resembling what you might find the GSG-9 (German special forces) wearing, with heavier armor, and they are equipped with rifles, LMGs, Snipers, and Rocket Launchers.
+
[[ISM takeover of Emeria]]
  
The indicator of which 2013 issue an Emerian soldier is determined by the side on which they wear the Brazalete (Armband). The Brazalete is the yellow arm on an Emerian SIBU (Standard Issue Battle Uniform). Post-2013 Soldado wear the Brazalete on their left, and Pre-2013 Soldado wear it on their right.
+
==Society==
 +
===Life===
 +
Emerians are born into Emerian Proper or it's (conquered) Republics and settled Commonwealths. They enter school at the age of 4, and are raised upon the Emerian standards of "Loyalty until Death, Strength in Unity, and Faith Forevermore." During their Education period, they spend nearly their whole lives in school, and begin learning the mandatory Drill that all Emerian citizens learn, while being put through mandated, rigorous physical and intellectual tests.
  
Whatever the Soldado don't manage to fuck up themselves with just sheer numbers, they rely on their heavy Infantry / Soldado, the Cyclops Mk. VII Power Armored Corps. These soldiers are equipped with weapons both imported from [[Trattoria]] or [[Bavaria]], produced in Emeria by [[Vixen Inc. and Friends]], or smuggled out of either lands controlled by the [[VoL]] or [[Immortal Empire]], along with hordes of desperate refugees from around the Brikverse, who take pledges to Emeria, and are then inserted into the system, evaluated, and then put in their respective place.
+
At the age of 13, the average Emerian citizen takes the Future Evaluation Test (which is taken very seriously, and every student, called "Cadets," is watched carefully by a trained Emerian Soldado) and subsequent tests and physicals to ensure that the test results were valid (Cheating is repaid in bullets and/or becoming a test subject for Emeria's weapon projects. Or instant deportation or enslavement). From there, they are assigned the the fields that the FET designated for them, and they receive the additional training and education for that role. This process lasts 5 years.
  
==== Vehicle Corps ====
+
Once those 5 years are up, the average Emerian citizen completes their training and enters work. A massive party is thrown for all the graduates, and everyone gets hammered on Dos Equis.
  
The Emerian military's third main group is the Vehicle Corps, which controls the land based vehicles and transports of the Emerian military.
+
Life after the Training Years is actually fairly good for Emerian citizens. Some may choose to go to college (or the Vaktovia Academy of Officers for the military on the world of Vaktovia) to further their expertise in their field, although it is necessary to acquire a Ph.D to leave Emeria's borders (unless you're in the military. This should go unsaid).
  
== Religion ==
+
The Emerian Government makes sure that life in Emeria is good, and despite not having many (if at all) rights, they are treated well (although drafts are assigned and put forward in times of need). Maintenance, health care, and criminal justice are major concerns. But, despite this, Emeria has never strayed from the brutally oppressive combination of Fascism and Imperialism.
The majority of Emerians appear to worship the Almighty Dice, and the despised minority being Trianglism. Although the Emerians have launched to date, 5 [[Exalted Marches]] against Trianglism (Mainly), they have been unsuccessful in eradicating it from their empire. This is the primary reason why the Emerians, despite the [[Treaty of Atlantia]], which forced them into Assyrian "service" (they Assyrians have forgotten this, of course) that the two massive empires don't peacefully coexist.
+
===Emeria Proper===
 +
"Emeria Proper" is the name assigned to the main body of the Emerian Empire. It is the area of the Empire ruled directly by the Imperial government.
 +
 
 +
This region of the empire is actually the only area actually recognized as legitimate Emerian territory (this does '''not''' mean the Commonwealths and Republics are undefended. This is a common and grave mistake among foreigners), and is one of the few parts of Emerian Space that doesn't suffer constant incursions by lesser nations.
 +
 
 +
==Crime and Punishment==
 +
Punishment for crimes is very harsh in Emeria. For example, stealing candy from a market stall is punishable by everything from a vicious street beatdown, enslavement, or even abduction by the government (their fates vary wildly depending on gender).
 +
 
 +
Unlike most police forces in the BrikVerse, the Emerian Policía (especially after the recent ISM takeover and thus Venetian rule) is noted for being brutal in its dealings. Its mission is keep the peace while also bringing chaos to the citizens of Emeria, and thus ultimately keep the citizens content with brutal violence. Emerian police enforce, normally, through two means: Death or Exile to other nations (giving Emeria its unfortunate reputation for "illegal immigrants." In reality, they are former Emerian citizens who have been banished from the Emerian Empire with the intention of serving Emeria by plaguing other nations with hordes of delinquents and criminals). If especially unlucky, one may be enslaved or even sent to the Imperial Palace to serve members of the Imperial Family personally. None of them are ever seen outside the emperor's grand fortress again.
 +
 
 +
==Appearances==
 +
Emeria, despite being a canonically new faction, has not yet made a (sizable) splash in the Brikverse. Yet, it has so far appeared a few times in Canon anyways. Most notably so in the [[First N00B War]]
 +
*[[EPEEN]]
 +
*[http://brikwars.com/forums/viewtopic.php?f=20&t=13245| Compound]

Revision as of 21:46, 11 January 2015

Fascist Duchy of Emerian
Vamtopian Standard.png
Fascist Empire
TL 6
Absolutely Fucking Huge Military, Industry, Vixen Inc.
Allies
Assyrian Star Empire

Space Mafia (overlords)

The Police State of Venice (overlord of overlord)

Empryan Colonies

Daleks

Enemies
45th Union

Immortal Empire

OASIS

Kingdom of Denmark

Immortal Empire

Nega abominations

Peach Mutants

Pwnies

Notable People
List of Emerian Characters

The Fascist Theocratic Emerian Imperium and United Republics and Commonwealths

The Fascist Theocratic Emerian Imperium and United Republics and Commonwealths, or just Emerian Empire and United Commonwealths and Republics (EEURC), is a massive (and constantly growing), extra-galactic, Spanish (Empire) based faction that inhabits the northwestern corner of the known Brikverse. Emeria is mostly confined to the Vipiriath due to a massive mysterious barrier called The Veil. It wields one of the top 10 most powerful armies in the Brikverse, but suffers from poor trade (from being extra-galactic) and science (military and industry gains more funding, despite the wonders worked by VAMI III, Roselyn.

Emeria despises Peaches even more than the ASE does, follows Ditholicism (Dice Worship), and has mad known it's intentions to destroy all Peaches and their supporters in the West Arms. It actively supports the Scythian Empire's efforts, and has pledged itself to the destruction of the Third Alliance. Emeria dislikes the Immortal Empire, and (heavily) supports the Anti-Immortal Alliance's efforts to eradicate their presence from the Brikverse.

List of Emerian Planets

Aforementioned List

Government

Emeria's Government is controlled by three main factors: Vixen Inc. and Friends (Controlled mostly, in turn, by the Mafia), the Papacy of the Dice, and The High Imperial Council. It is a unique blend of Fascism and Theocracy, but governed entirely by a single, undying emperor.

Vixen Inc.

When the Atlantian War ended and Emeria's economy collapsed, VAMI II, Briggs, took control of Vixen Inc., and turned it into a total economic monopoly and fully integrating it as one of Emeria's biggest economic power (the bigger ones being Industry and taxes due to the population).

Dice Papacy

The Dice Papacy is the primary Emerian religion, and is among one of the most powerful forces in Emeria.

Imperial High Council

The Imperial Council is the primary ruling body of the Emerian Empire, and can, at any time, overrule the decisions and rulings of the other two governing bodies. Founded by Emperor Voynich countless years ago, it follows his template of a strong Theocratic Fascist Empire, and it has held true (mostly due to the VAMI, constantly hard at work, ruling the nation while Voynich is away). It is made up by the Imperial Family and then the Imperial Council, which controls all happenings in Emeria.

Imperial Family

The everlasting line of Emperor Voynich, his family plays their part in Emeria, albeit in the military chain of command, the council, or in the Papacy. Since Voynich has never surrendered his throne and instead has the VAMI rule in his stead, many (including the Imperial Family itself) have questioned the purpose of the Imperial Family.

Emerian Imperial Council

Anything and everything important even in the slightest in Emerian life sits on this council. It acts as the figure head for the VAMI, and is actually not one, but 4 councils to the 4 VAMI. This means that the councils are split into the Emerian Military Command (EMC) and so forth.

Emerian Military

Emerian Soldado circa late 2013

Overivew

Emeria's military is vast, to put it lightly. In every corner of the empire, even the most dangerous fringes of Emerian space, there is always enough military might there to make even the most hardened, experienced, and badass army weep in dismay. Emeria uses a blend of Napoleonic and Modern tactics, deploying large formations of troops at a single moment supported by vehicles, air power, and some times even naval fire. The backbone of Emeria's military is made up of the humble (but badass) Soldado and support drones. from there, Emerian armies are outfitted with the whole plethora of Emerian vehicles.

Brief History

The very early history of the Emerian military is very generic and not notable, as it developed basically like all other faction's forces. It's more recent faction is the important part. During the Atlantian War, the Emerian Army, although incredulously numerous, was very lacking technologically. After their defeat and Assyrian-induced modernization, Emerian forces received the upgrade it desperately needed.

Emerian Imperial Army

The Emerian Imperial Army is the ground based side of the vast Emerian military. The Emerian Imperial Army controls all ground based units in the Emerian military, from the humble Soldado to tanks, robot drones to it's Mecha. The Law Enforcement branch and Imperial Emerian Air Force are also controlled by the Emerian Imperial Army. Anything and everything, from Emeria's drones and mecha, is controlled by Emeria's Imperial Army branch. It controls the Imperial Emerian Air Force and is split into Army and Vehicle corps.

Emerian Imperial Navy

The Emerian Imperial Navy is the official Emerian Navy. It controls all military and maritime Naval activity in Emeria Proper and it's Commonwealths and Republics. The Navy is he body that has seen the most improvement during the Emerian Re-Armament Program, going from Dragonheads to modified Vendettas and even the construction of a Space Champion. It continues to develop.

Religion

The majority of Emerians appear to worship the Almighty Dice, and the despised minority being Trianglism. The religious war between the Dice Papacy and Trianglists began after the Atlantian War, with the Atlantian Treaty which saw Assyrian forces coming over to Emeria and setting up shop. With them came their hated religion, and the main cause of riots and such action in Emeria is over religious disputes between the two groups.

Another large chunk of Emeria follows the worship of Brikthulhu, but are laughed at for not being Dice worshipers. An even bigger offense in Emerian is liking of Magical Girl animes and other such weeaboo garbage.

Recent history

ISM takeover of Emeria

Society

Life

Emerians are born into Emerian Proper or it's (conquered) Republics and settled Commonwealths. They enter school at the age of 4, and are raised upon the Emerian standards of "Loyalty until Death, Strength in Unity, and Faith Forevermore." During their Education period, they spend nearly their whole lives in school, and begin learning the mandatory Drill that all Emerian citizens learn, while being put through mandated, rigorous physical and intellectual tests.

At the age of 13, the average Emerian citizen takes the Future Evaluation Test (which is taken very seriously, and every student, called "Cadets," is watched carefully by a trained Emerian Soldado) and subsequent tests and physicals to ensure that the test results were valid (Cheating is repaid in bullets and/or becoming a test subject for Emeria's weapon projects. Or instant deportation or enslavement). From there, they are assigned the the fields that the FET designated for them, and they receive the additional training and education for that role. This process lasts 5 years.

Once those 5 years are up, the average Emerian citizen completes their training and enters work. A massive party is thrown for all the graduates, and everyone gets hammered on Dos Equis.

Life after the Training Years is actually fairly good for Emerian citizens. Some may choose to go to college (or the Vaktovia Academy of Officers for the military on the world of Vaktovia) to further their expertise in their field, although it is necessary to acquire a Ph.D to leave Emeria's borders (unless you're in the military. This should go unsaid).

The Emerian Government makes sure that life in Emeria is good, and despite not having many (if at all) rights, they are treated well (although drafts are assigned and put forward in times of need). Maintenance, health care, and criminal justice are major concerns. But, despite this, Emeria has never strayed from the brutally oppressive combination of Fascism and Imperialism.

Emeria Proper

"Emeria Proper" is the name assigned to the main body of the Emerian Empire. It is the area of the Empire ruled directly by the Imperial government.

This region of the empire is actually the only area actually recognized as legitimate Emerian territory (this does not mean the Commonwealths and Republics are undefended. This is a common and grave mistake among foreigners), and is one of the few parts of Emerian Space that doesn't suffer constant incursions by lesser nations.

Crime and Punishment

Punishment for crimes is very harsh in Emeria. For example, stealing candy from a market stall is punishable by everything from a vicious street beatdown, enslavement, or even abduction by the government (their fates vary wildly depending on gender).

Unlike most police forces in the BrikVerse, the Emerian Policía (especially after the recent ISM takeover and thus Venetian rule) is noted for being brutal in its dealings. Its mission is keep the peace while also bringing chaos to the citizens of Emeria, and thus ultimately keep the citizens content with brutal violence. Emerian police enforce, normally, through two means: Death or Exile to other nations (giving Emeria its unfortunate reputation for "illegal immigrants." In reality, they are former Emerian citizens who have been banished from the Emerian Empire with the intention of serving Emeria by plaguing other nations with hordes of delinquents and criminals). If especially unlucky, one may be enslaved or even sent to the Imperial Palace to serve members of the Imperial Family personally. None of them are ever seen outside the emperor's grand fortress again.

Appearances

Emeria, despite being a canonically new faction, has not yet made a (sizable) splash in the Brikverse. Yet, it has so far appeared a few times in Canon anyways. Most notably so in the First N00B War