Galacia

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|<span style="color:#ff0000">'''The subject matter of this article is considered to be part of the "Nehellenium Universe Kanon" and thus became abandoned after the [[Ragnablok]] of 2018-2019. it is preserved for archival purposes but is considered Non-Kanon in the post Ragnablok era'''</span>
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[[File:elkoarmy.png|800px|thumb|center|GR Military, end of 2016]]
 
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'''Galacia''' /Gah-lay-sha/ (Galacian Slavonik: Галацiя) formally titled the Velyka Galatza Imperiya (literally the Greater Galacian Empire) is a large TL7 Empire hailing from the [[Gold Sector]]. It has a long and storied history, officially beginning in R.2014, But has history stretching as far back as R.1992
 
'''Galacia''' /Gah-lay-sha/ (Galacian Slavonik: Галацiя) formally titled the Velyka Galatza Imperiya (literally the Greater Galacian Empire) is a large TL7 Empire hailing from the [[Gold Sector]]. It has a long and storied history, officially beginning in R.2014, But has history stretching as far back as R.1992

Revision as of 16:48, 9 October 2018


Velyka Galatza Imperiya
Fancyg.png
Military Junta
Tek Level 7
(By Technicality)

Capital (Kommissariat): Bakhacha Station, Caspian System
(Rada): Antares City, Elkoss
Direct control over 250 systems (30 Colonized), claims on another 50
Player
Kastrenzo
Allies
Volhinya
Sakhalina AR
Ulvarrat AR
Enemies
Zagoria
Cherhovna Bryhada
USSSR
PAC
45th Union
Notable People
Full List


The subject matter of this article is considered to be part of the "Nehellenium Universe Kanon" and thus became abandoned after the Ragnablok of 2018-2019. it is preserved for archival purposes but is considered Non-Kanon in the post Ragnablok era
GR Military, end of 2016


Galacia /Gah-lay-sha/ (Galacian Slavonik: Галацiя) formally titled the Velyka Galatza Imperiya (literally the Greater Galacian Empire) is a large TL7 Empire hailing from the Gold Sector. It has a long and storied history, officially beginning in R.2014, But has history stretching as far back as R.1992


Contents

History

Pre-History and Founding

Originating from a merging of anti-communists refugees who fled the Western Kievan region of the USSSR and the local population who were still stuck in the feudal ages on the planet Elkoss *Known as Brikrigton at the time*, The Galacia is a state that has existed in a sector between the areas Galaxia Nehellenium known as the Western Arms and the Shire. It sprung from the ruins of the Elkossian Empire in G.R 2014 after several other failed states had laid claim to heir of the Empire. The Elkossian Empire had enjoyed relative peace and progress until G.R 2011 when it was invaded and embroiled in a years long war against a gargantuan Peach invasion consisting of many factions that banded together. The resulting war balkanized the Empire and forced it to retreat and consolidate to it's core systems. Government remnants would rise and fall for 2 or 3 years after the war. It wasn't until G.R 2014 that a stable power,controlling the capital and having regained control of key systems in the sector, declared the beginning of a "reformation" and reuniting the star regions of Galychna, Strenza and Slavonia. the state would now be known as the "Galacian Republik" taking their name from a region of in the Kievan region of the purple sector, their ancestral homeland. After which, several other successor states and separatist groups alike would compete for control, independence or sovereignty in the sector and argue over whom is the legitimate government, like they had been for the past 5 years, although this time things would be different

R.2014 to R.2015 - Military Junta

Following the consolidation of most of the sector, and at constant odds with threats in the west. Galacia was initially controlled by a Military Junta due. This period was marked by oppressive policing by troops, a lack of civil liberties for the populace, especially in the border zones, and was a period of intense violence towards peaches.

The Galacian tricolor flag has, surprisingly unknown origins. The design was believed to have originated from one of the Government Enclave Remnants in the post-nuklear period. The flag of the Elkossian empire bore absolutely no resemblance to the White, Black and Orange

R.2015 to R.2016 - Transition period *1st Republik*

After constant whining from the AN, And the defeat of it's enemies in the west, the Junta decided to transition to a civilian government, with strings attached. Snap elections were held, although all of the candidates were pre-selected by the Military commanders as background checks had already been done on all of the. Hardliner Stepan Tesarik won the election and things pretty much continued as normal. The 1st Republik's period was largely defined by counter insurgency in the west against Peach rebels, and the failures of multiple megacorporations in the south, leading to many of the southernmost prefectures become poor and impoverished.

R.2016 to R.2017 - 2nd Republik

By 2016, The populace had grown wary of the government's leadership. Tesarik's bloodlust for peaches had turned the west into a wasteland, and the south into shambles due to economic mismanagement. at the end of his 1st term, another civilian election was called. However unpopular, Tesarik was expected to win due to there being very little serious competition, however due to a coincidental chain of events, Election day was on the same day as the Stanislav Cup Finals in the Galacian Ice Fighting playoffs. With the Caspia Centurions and Voldoga Timberwolves playing their game 7, turnout at the polls was very poor, and the majority of those who turned up were piss drunk. A joke candidate, James Lahey ended up winning the election, Lahey was by all standards a progressive individual despite being a career alcoholic. For a very short period afterward, The Republik was a rather calm place. Peach persecutions were halted, and many were given reprisals and compensation for the hardships. However internationally the GR started butting heads with the 45th Union during this period. President Lahey denounced the Union on national television, normalizing the conspiracy theory that the Union had been behind the Peach insurgencies for nearly a decade.

This did not bode well with hardliners of any cloth, Peach rebellion flared up in the west again, and Tesarik, blood drunk as ever and now out of a job, fled the Capital and started his own Paramilitary group in the west, Cherhovna Bryhada. A group of Violent Ultranationalists and Racists that became a major criminal empire in the west.

Throughout the entirety of both republiks, the Military was led by the Triumvirate of Army General Shulga, Navy Admiral Kazakov and Army General Voronin. The three had constantly fought with the civilian government as it had lost most of it's control over the president when Tesarik was ousted. The military was stripped of several of it's authoritative power over the republik which greatly angered it's leaders. Morale was at an all time low as the troops in the army and navy were more loyal to their commanders than any concept of a nation. After constant arguing and several instances of the military obstructing civilian projects, Lahey decided to give in to the Triumvirate and selected General Shulga to be the Marshal of the Armed Forces, effectively it's supreme commander. He gave Shulga a budget allowance, and the orders to improve the military's forces by whatever means he could with the budget.

This proved to be a grave mistake for the longevity of peace, because Shulga was both a political mastermind and an expert with pretty much everything that had to do with maintaining his army, Despite being given a generous budget, he stole resources from private businesses in the south, and used the capital to train vast amounts of personnel, as well as fund top secret military projects through Z.I.T. By the time the overhaul was complete, The Gold sector had raised one of the largest militaries in the entire Galaxy, which came as a complete shock to not only Lahey but the members of the AN as well.

R.2017-R.2018 - Second Imperiya

After months of figuratively stumbling around under the leadership of a Drunk, and after the Outer Haven Incident, Marshal Shulga commenced Operation Schadenfreude, a military strike against the Imperial Magikstrate, who were supported by the M-Throne Empire. After the smoke cleared, it was obvious that this would only be the first of many engagements and the Iron Symphony Alliance was now effectively at war with the M-Throne Empire and Magikstrate, President Lahey did not sanction the attack, and was told of it in the middle of the night. Rather than have Shulga Arrested, he drank himself into a stupor that night and During that time, Shulga took control of the DuGA AI system, and in turn took control of the Shock Forces across the entire sector, he used them to strongarm his way into a coup,Luring most of the government and military elite to his station for a major announcement, and then arresting government members and Lahey's lackeys while proclaiming himself Grand Marshal of Galacia, Lahey learned of his betrayal from the confines of a hospital bed and was then sent into hiding.

The Second Imperiya was more or less, just a major change in government, however worthy enough to be considered the start of a new era. At the end of the day Shulga would cite his reasons for doing what he did, was "Greater Galacia was being sent adrift by a drunk, and with hard days ahead, it needs a strong hand at the helm" literally meaning that Shulga trusted only himself and his confidants to govern the empire. This new Imperiya would fight a short internal conflict with Republik Loyalists before defeating them and forcing them into hiding, most would join the Southern Zagorian systems that were already in revolt. For a Short time, Galacia was in open war with the M-Throne Empire, and Imperial Magikstrate. A seperate, overlapping conflict with Space Austria still rages as of R2018, albeit most Galacian involvement in the conflict comes from rogue officers and non-state actors.

Shulga, Kazakov and several other important Galacian leaders went missing shortly after the peace summit. And were believed to be lost somewhere in the Zarkipatta Nebula for months. In their absence, Hostilities with the Peacheneg Armata Coalition have renewed, the USA Has Invaded parts of the Gold Sector on behalf of the Zagorian Systems Conglomerate, Cherhovna Bryhada and Syndikat are out of control, and have begun attacking the Imperiya, and each other. And to top it all off, there are rumors of a new force coming from the west.

For years, Galacia had no official insignia or emblem, Grand Marshal Shulga created an Ornate design resembling ancient slavonik runes and started using it around the Empire shortly after taking over

R.2018-Present - Interregnum

Following the Arhus Crisis, several dignitaries and diplomats travelled into Volhinyan space to sign the Treaty of Spartak, officially ending the crisis. Onboard Admiral Kazakov's own flagship, the Igor Basiltsky, Shulga, Kazakov, and Zarkharchuk, the top three in the line of succession of the Imperiya, all went missing after Kazakov served booze to his crew, and accidentally shot the ship near, or into a black hole. The Basiltsky dissapeared for almost 9 months. and During that time, the Imperiya entered a period called the "Interregnum" or the "Time without an Emperor"

Meanwhile, the 45th Union annexed the Kopachy system after the peaches there defeated the Cherhovna Bryhada. The Bryhada then attacked the Peacheneg Armata Coalition in an attempt to steal large amounts of Tibinium that had recentley been discovered in the Balkani cluster, the Kopachy Militia followed them, and their conflict spilled over into PAC territory, the PAC swiftly ejected both parties from their space, and then took over Kopachy, kicking out the 45th Union before they even had time to set up in their newly annexed system.. The Cherhovna Bryhada then attempted to bait the Imperiya into fighting the PAC on their behalf by attacking PAC ships and then retreating into Imperiya territory. Eventually this worked and PAC ships were then destroyed by Imperiya naval forces for violating their territory. Both sides called foul and went to war. Unfortunately, PAC were more than a match for the Imperiya so close to their own territory, and the Peachenegs defeated the Imperiya in several systems, pushing them back to the Kazimaz system.

Elsewhere in the South, The newly established Zagorian Systems Conglomerate had also just evicted the Cherhovna Bryhada, and blamed the Galacian Imperiya for not doing more to stop the group who was now deemed a terrorist organization. With the Imperiya in shambles, now fighting against PAC, Syndikat and the Bryhada in the west, The Systems Conglomerate violated the treaty of Maripol, and annexed the systems in the Tusk DMZ. Galacian and Zagorian ships would begin engaging in border skirmishes along the Tusk DMZ border with Galacia.

The Interregnum was a disaster for the Imperiya, by the time Shulga returned, it was entirely possible that it may fracture from the inside. Bickering generals and admirals had gone rogue. Entire corporations defected and gave their assets to foreign countries. And some of the lesser client states of the Greater Imperiya were starting to exhibit dissent. Mid R.2018 would be another period of massive, messy clusterfuck for Galacia.

Governance

The Imperiya is a federation of five slavonik republiks and one administered territory united under one government. Each of these regions has it's own cultural niches and to some extent, different customs and laws but they are all more or less united by the Federal Imperiya Law

  • Galychna Federative Imperiya Republik
  • Slavonya Imperiya Republik
  • Strenza Imperiya Republik
  • Sturgia Imperiya Republik
  • Volkinyatta Imperiya Republik
  • Mozorov Imperiya Territory

As of Q3 R.2017, Galacia is essentially a Lighthearted Autocracy led by it's "Emperor", Alex Shulga, . At it's core despite it's head of state having absolute power through military coup, The Emperor essentially did so to "guide" the nation through troubled waters as it's previous elected president was a reckless drunk. And it's government was full of corrupt pencilnecks who sat around getting drunk and fat while the country fell apart. Shulga seized power and Fired or arrested most of the politicians, the ones he left were given low level jobs where they had very little real power.


Galacia under Shulga's rule was a heavily socialist state, with heavily regulated businesses limited in how big they can be allowed to grow, Major infrastructure companies that manage things like communicaitons and energy, were monopolized by the government, Basic access to the necessities is provided by the state, and the state works to keep the number of commodities that were only available in the private sector, as low as possible

Many functions of the state were simply not set up, the Military maintains direct control over several aspects of the state due to a general distrust of politicians and lazy beauraucrats. For example, there is no proper civilian court system. Each region has it's own bylaws, that were enforced by a combonation of military, federal police, and militias. And courts were generally just a chain of lackeys that report back to the regional governor.

The Imperiya was ruled by a military style council called the Kommissariat who managed day to day operations of the Empire, as well as held regional authority over their assigned districts. While few in comparison, there were still several civilian or otherwise non-military members on the council. Usually brown nosers who slipped into the council, The rest of them were usually in power as a result of Nepotism from either Shulga himself, or other Kommissariat members

Eventually, during the Interregnum period, when Shulga dissapeared for 9 months.. An emergency council took over to keep the peace. Massive riots erupted and some dignitaries and elites fled the Imperiya. Eventually the emergency council decided to form a new, temporary government coalition of both Military and Civilian elite. This new council would be called the Rada, and would consist of both regional governors as well as advisers and experts of certain fields. The Emperor's position was kept as the supreme leader, albeit in absentia. The mostly Civilian Rada would hold most of the power as the Military leaders could not be trusted to not fight amongst themselves for the position of "Caretaker". The chain of command had been thrown into a tailspin with several of the line of succession having several of it's top members missing alongside Shulga.

Upon his return, the Imperiya was in the midst of the worst internal crisis since the Zagorian rebellions, Shulga gave the Rada his blessing, and with a few more Military elite back in the mix, he then retired from the public eye and went off on a personal campaign to investigate strange visions he had experienced since returning to the Gold Sector.

Culture and Society

Galacia takes it's name from a subsection of the present day USSSR, The name was passed down after a small group of refugees fled the communists in the Purple Sector, and landed on Elkoss, merging with the local population. In early G.R 2016 the Elkossian Federal Republik changed it's name to the Galacian Republik in homage to their roots.

While somewhat refuted today, Galacians who descend from the refugees, are technically considered Genetic "Cousins" of the Soviets and Poles. Genetic relations are generally irrelevant though since most minifigs share ancestry through the Deadly Space Men

Galacian society can be both arrogant and humble, a large percentage of the population identify as simple citizens and colonists who want nothing more than food on the table, a house that doesn't look like shit, something to do for fun, and to witness or participate in some violence once in a while. Most Galacians live in towns and cities, in small private homes or apartment buildings. A smaller percentage of the population live outside of cities, in the countryside or outskirts of their colonies, however this is seen as a risk as security forces are notorious for abuse and outright killings of Minifigs outside the cities, given their paranoia of rebel activity.

Galacian culture is very intolerant of Peaches. While slavery is banned throughout the empire, this hasn't stopped them from refusing to grant citizenship to the peach population depriving them of the right to vote as well as many other basic liberties enjoyed by non peaches, and Corrections facilities are often full of peaches. This hatred and flat out racism comes from an itense grudge most Galacian minifigs hold as a result of the Great War.

The national pastime of Galacia is "Team Ice Fighting", which appears to be little different than Ice Hockey, but weapons are often used in fights, like sticks, benches, and whatever the spectators throw on the ice. Fans are known to jump onto the ice and join a fight or start one in the bleachers too.

The national animal is the husky breed of dog. The national "colors" are Orange and Sometimes Red. although the military primarily uses white and black. Alcoholism is widespread in the empire, getting shitfaced is considered a right of passage, and one that is repeated every other week.

Economy

While a member of the G20 sitting just above the 45th Union, Galacia's economy is basically that of an oligarchy, While the nation itself is considered very wealthy, the people are poor. More minifigs are considered poor or lower middle class than the opposite. Basic necessities are widely available and affordable, but personal luxuries are few and far between. The Imperiya and it's predecessors are stuck in an almost eternal War economy, priority for funding and manufacture is usually given to the army and navy upkeep in subsectors of conflict, only the core regions that don't experience conflict are able to gain some resemblance of prosperity.

Galacia's export economy revolves around supplying the necessities like ABS and Energy to smaller neighbors, and selling specialist niche goods to the larger ones. Most of it's trade is done with empires not native to the region, because shipping is a disaster outside of the Eastern Gold sector, due to constant wars.

  • Food - Galacian agriculture on "green" worlds is considered a galatik breadbasket, and is the largest supplier of food exports for the entire Shire Arms of the Galaxy, and the 3rd largest for the Western Arms.
  • Military Goods - While Galacia does not export advanced military hardware like Starships and Tanks, it does produce a staggering amount of small arms that usually find their way into black markets and wars all over the Western Arms
  • Electronics - While No one ever dreams of having a Galacian TV, Known for being exceptionally shitty and prone to explode. Galacian personal communications equipment from the Motrolla company are considered one of the best "radio" systems available for armies across the galaxy
  • Autos - While most Galacian civilian drivers use either Imported autos, ramshackle domestic brands or the few but hilariously dangerous repulsor hovercars. Galacian Motor brand SUZU is known for making Motorcycles that are great for minifigs killing themselves in a blaze of glory on.
  • Natural Resources - Boasting a respectable mining industry for Red, Blue and Green Transparent elements. most of these are usually turned into something for either energy generation, or military use. then sold

Technology

The Gold Sector as a whole has a very large disparity of technology distribution, Galacia is no exception, While technically considered a TL7 tier empire, due to their ability to develop rudimentary teleportation as well as experimental inter dimensional travel mediums. Most of this Technology is reserved for the scientific community and the elite. Most of the Imperiya functions at a TL6 or TL5 level, Hover cars and advanced electronics exist, but are not widely available outside of the larger colonies. Many colonies still hold the structures built from a TL4 or TL5 era that have been refitted with modern tech, like solar panels and smart doors.

Religion

The leadership of Galacia is secular, and it's society is mostly tolerant of spiritualists, Two major faiths are followed in Galacia, they are not exclusive of one another given that one of the faiths revolves around the worship of living saints, who happened to follow an older religion. A third faith, the Trianglist Church however, is an outlawed religion in Galacia given its cult behaivors.

Subfactions, Organizations and Groups

An abandoned Militsiya Depot being used as a military outpost

Major Galacian Companies, Corporations and organizations

  • Militsiya - the official federal force that polices the populace on Galacian worlds not requiring military occupation.
  • SUZU - An automotive manufacturer specializing in high performance motorcycles for domestic sale and export
  • Kybov-Sich - A military small arms and equipment concern
  • Urving Energy - An Energy and Resource extraction giant (Eventually moved operations into the Systems Conglomerate and had remaining assets seized)
  • Z.I.T - A technological institute responsible for the research and development of most of the empire's tools and toys
  • Spazprom - A state energy corporation that was set up to serve Galacia, using a lot of stolen equipment from the former Urving Group

Military

Galacia has one of the largest standing militaries in the Galaxy. Ranking somewhere between 6th and 12th, by it's own estimates.

While individual branches vary, Officially the overall membership rate in the military as a whole stands around 70% Volunteers. and 30% Conscripts, In reality it's more like the opposite... with Rumors of some of those conscripts being former military and civilian prisoners, brainwashed into fighting for their captors.


Army

Imperiya Armiya

The Galacian Ground Forces, now known as the Imperiya Armiya is primarily Infantry based. Fielding Regular squads of 10 or 14 troops. As well as a wide range of specialized or elite troops, including paratroopers, commandos, engineers, psionics, and multiple types of shock infantry. Galacian combat doctrine suggests that the most powerful and important aspect of war is it's most simple element, the mighty minifig. Galacian soldiers recieve good training by galactic standards, and are exceptionally well equipped. The most basic infantry squad is often equipped with multiple grenades, rockets, machine guns, medikal tools and an array of communications equipment for each individual squad.

While having a very large number of footsoldiers, the Ground Forces also field large numbers of transport vehicles, Armored carriers, Battle Tanks, Logistics vehicles, and an array of air support. As well as a very expansive support network of non-combat services. Trucks, APCs and IFVs are attached to infantry squads as they are needed. Battle Tanks are often fielded in tank columns or platoons based on the weight class of the vehicle, having both modern medium and heavy tanks in it's motor pool. Galacian vehicles typically carry heavy armor with extensive "Up-Armor" modifications, their firepower is impressive and their weapon ranges are greater than average

The common GR Ground force strategy is that of overwhelming firepower and sheer brute force. A favored tactic of ground forces is to assault with pincer maneuvers and suppression fire, and once the enemy has been boxed in on multiple flanks, to unleash heavy artillery from armor and infantry units into the clusters of enemies for maximum effect. While not always perfect, Galacian ground units also are capable, and prefer to engage their opponents at somewhat longer distances than is usual elsewhere.

A large group of Galacian army regulars in the thick of urban combat
Airborne Troops disembark from a Berkut attack aircraft
Recon units in the forest.
Galacian Kodiak II medium tank in combat, a staple of the GR ground forces

Equipment

Weapons

Prior to R2015, The Galacian Republik, Elkossian Empire and other predecessor states used a rag-tag force of planetary militias, there was little uniformity and only the most basic of standardization among the weaponry within the combined Military. Prior to the reforms of R2015-2016 The small arms used were primarily ballistic slug firing weapons. These weapons were widely produced but had several variations between planets. Many of those weapons are found all over the Gold Sector today, in the hands of Criminals and Terrorists.

The Reforms of R2015 saw the unveiling of Pulse weaponry, Utilizing Light Blue power cores, Pulse weapons were an energy based system that fire gasseous rounds with a superhardened kinetic property, essentially keeping the properties of both an energy and kinetic weapon without the drawbacks of ballistics. Pulse shots would typically go in a straight line at blistering speeds and they carried the stopping power of a miniature freight train. One drawback was that these weapons were incredibly loud. A platoon of automatic pulse rifles firing would be almost deafening. And some weapons that were introduced were more then capable of making a minifig go deaf, Like the Kybov Shuka Heavy Machinegun that fired over a thousand shots a minute.

For anti-vehicle operations. Imperiya forces utilize an array of light RPGs, heavy launchers, stationary guided Missile tripods, and even specialized matter disintegrating warp cannons.

Explosives used by the Imperiya come in two varieties, Tibinium based (Green), and OT based (Orange) The former was introduced as an alternative to the latter, as Tibinium Crystals are found in large concetrations around the gold sector, while still widely unknown in composition, researchers found the crystals could be melted to make excellent explosive compounds.

General Purpose Small Arms
LR-37 Pulse Rifle

AR-50 Heavy Pulse Rifle

SPAW Pulse LMG

AR-74 Special Pulse Rifle

SR-97 Sharpshooter Rifle

SG14 Pulse Shotgun

Malkrov Pulse SMG

Fora-12 Pulse Sidearm
Appearance GG (6).png GG (8).png GG (7).png GG (9).png GG (10).png GG (12).png GG (5).png GG (3).png
Manufacturer Kybov-Sich Kybov-Sich Kybov-Sich Kybov-Sich Sich Precision LTD Grummond KS-FORA LTD KS-FORA LTD
Year 2015 2015 2016 2017 2018 2017 2016 2015
Range 12" 16" 12" 12" 20" 6" 6" 6"
Skill Requirement 4 4 4 4 4 4 3 3
Damage 1d6 +1 1d6 +2 1d6 +1 *A* 1d6 +1 *A* 1d6 +2 1d6 +3 1d6 1d6


Special Purpose & Heavy Weapons
APR-2
Adv Pulse Rifle

SPMG-42 "Shuka"
Pulse HMG

SPMG-42L "Mini-Shuka"

AMR-99 Warp Rifle

Zudnik RPG

Zudnik VP Launcher

Shlak Guided Missile

Vampir Warp Cannon
Appearance GG (15).png GG (2).png GG (11).png GG (14).png GG (13).png GG (1).png Grreg (9).jpg Grshock (3).jpg
Manufacturer Kybov-Sich Kybov-Sich Kybov-Sich Sich Precision LTD Rosenkov Fabrication Rosenkov Fabrication Rosenkov Fabrication Rosenkov Skunkworks
Year 2017 2015 2016 2018 2018 2018 2018 2018
Range 12" 16" 12" 20" 16" 18" 18" 20"
Skill Requirement 5 4 5 5 4 4 4 5
Damage 1d6 +2 1d6 +2 *A* *AP* 1d6 +2 *A* 1d6 +4 1d10+2 2d10 3d10 4d6

Armor

Imperiya troops are issued standardized combat armor dependent on their role. With few exceptions the armor is generally painted white. The Galacian homeworld is more parts cold than temperate, and many regions are a constant arctic or tundra biome. And without the resources to produce equipment for every biome out there, Galacian troops wear winter colored gear everywhere. Being from a snow planet, Imperiya troops don't mind other cold regions, but their equipment is often hot and uncomfortable in arid and desert regions. Going as far as stationing troops from puppet states that are more suited for the enviornments that they don't want to be in.

Regular Army uniforms are a copy of a Canadian design, It's not uncommon to see soldiers with fur hats and collars and other cold weather gear. They consist of a basic full face helmet with a black ballistic visor and a somewhat heavy body armor plate. Personalization is more or less forbidden as almost all equipment is issued to the soldier but remains property of the state. A soldier must buy the item outright if he wants to do things to it. Typically only Sergeants and Squad leaders have enough money free to personalize their armor, and even then this is normally restricted to helmet decals and designs.

Shock troops use a similarly colored Full body Carapace armor suit of Galacian design, Their armor is of higher quality and provides superior protection compared to the regular army. Their helmets are the most prominent feature. A double layered ballistic helm with several gadgets and gizmos including filters, voice modulators, communicators and HUDs. The helmets were designed by Shulga himself in the same form as his custom mask. Making the shock troops a menacing, faceless legion. More advanced models exist for the veterans of the shock forces

Elite Spetsnaz groups typically have unique armor designs that seperate them from the rank and file cannon fodder. VDV Pathfinders break the norm by utilizing camoflauge while the Elite Stalker Spetsnaz emblazon their armor with bright orange markings.

Tools

Infantry

The core of the infantry is made up of "Regulars", two thirds of which are conscripts, the rest are usually short term contract volunteers, citizens on the run from their past lives, or convicted criminals given the option of serving in the Army to absolve their sins. Despite being of mixed background and questionable quality, the Armiya is decently trained and very well equipped. Poor morale in some units leads to some of this hardware ending up in rebel or criminal groups like the Systems Conglomerate or Syndikat. The Military compensates this issue with a host of hardened shock infantry and other elite groups.

Within the Armiya, Infantry units are broken into several groups and classes, based on their purpose in combat, as well as their level of training.

  • Line - Regular frontal combat troops
  • Recon- Indirect combat troops who are called on to do things like spotting and sniping rather than fight in the trenches
  • Anti-Tank- Any unit that's primary purpose is to destroy enemy tanks and vehicles
  • Support - Any unit that's purpose is to improve or assist other units, whether by directley assisting allies, or indirectley assisting them in combat by providing fire support against the enemy for others.
  • Commando- Units that's sole purpose is to excel in killing other infantry and other minifigs
  • Commander - Command officers who are given responsibilities over Units and Territory during a battle


  • Regular - Units that recieve basic training for war, but really aren't expected to do anything but trade casualties with the enemy
  • Shock - Units that recieve assault oriented training, Usually superior to regulars and used to punch holes in enemy lines.
  • Elite - Top tier units that have great experience and skill in battle. Normally too valuable to waste in frontal combat but exceptions are sometimes made
  • Special - Not necessarily superior to Elite units, although they sometimes do, Special class infantry are units that defy categorization. They are often some of the most dangerous the Armiya has to offer.

Regular Troops

Unit Notes
Grreg (1).jpg Vintovka Pekhota
"Rifle Infantry"
Regular/Line
a decentley equipped, and trained, albeit poorly motivated conscript force that makes up the bulk of Galacian Occupations. They are equipped with basic pulse weaponry like light rifles, squad level machineguns, RPGs and grenades. They are expected to do little more than take or defend simple objectives.
Grreg (2).jpg Boyovyy Medykchnyy
"Combat Medik
Regular/Support
specialist unit that are apart of the Regular squads who's job is to keep their squads in fighting condition whilst on the battlefield.
Grreg (3).jpg Vazhka Zbroya
"Heavy Weapons"
Regular/Support-Antitank
specialist unit that are apart of the Regulars. Bringing a big weapon like a heavy machinegun or heavy RPG to boost a squad's firepower.
Grreg (4).jpg Inzheneri
"Engineers"
Regular/Support
support units that maintain defenses, and repair vehicles
Grreg (5).jpg Ofitzeri
"Officers"
Regular/Command
Command units who are usually in charge of a few platoons. Usually subordinate to a Senior Officer who'd be in charge of an entire battle.
Grreg (6).jpg Starshi Ofitzeri
"Senior Officers"
Regular/Command
Senior command units who are usually some kind of Colonel or General, and often the first in command of all units involved in a battle

Shock Troops

Unit Notes
Grreg (7).jpg Shturmovi Pekhota
"Shock Infantry"
Shock/Line
Shturmovi Pekhota, or "Shock Infantry" are Shock trained veteran troops who fulfill basically the same role as the Conscripts, but are much more reliable in completing their orders. They are rarely deployed alongside Strelki squads and are considered an advanced, but not elite unit. These units are also sometimes called upon to serve onboard Starships, although they are not officially considered to be "Marines"
Grreg (8).jpg Shturmovi Vanharda
"Shock Vanguard"
Shock/Commando
Specialist assault troops that carry heavier weapons suited for longer range and more firepower
Grreg (9).jpg TMK-Shlak
"Slag Anti Tank Team"
Shock/Anti-Tank
Anti-Tank team using a guided missile system capable of pulverizing armor from afar with the "Slag" Missile
Grreg (10).jpg Shturmovi Oplota
"Shock Bulwark"
Shock/Commando
Situational urban assault troops carrying massive ballistic Shields normally used in urban assault

Elite Shock Troops

Unit Notes
Grreg (11).jpg Shturmovi Blyskavka
"Elite Shock Infantry"
Elite/Line
The Most Elite of the frontal combat units that are not considered to be part of any Special Force group. Blyskavka typically serve as Honor guard for distinguished commanders, and are only put into combat in the most dire of circumstances as most dust-ups are trivial and beneath them.
Grshock (3).jpg TMD-Vampir
"Vampire Warp Cannon Team"
Elite/Anti-Tank
Elite Shock unit's signature Anti Vehicular Weapon is the Vampir, a devastating matter disintegrating warp cannon, the pinnacle of Troop portable pulse weapons.
Grirreg (1).jpg Blyskavka Drahun
"Elite Dragoons"
Elite/Commando
Jetpack blasting, shotun toting Bruisers who's job is to crash into enemy lines, shoot boomsticks and throw grenades, and get the hell out
Grirreg (2).jpg Desolator
Elite/Anti-Tank
A Cruel and Unusual weapon of war, the Desolator employs a chemical weapon capable of melting or completely disintegrating ABS into nothing but goo. The Desolator is equally effective against Troops, Vehicles and Structures, but is deployed rarely, often due to the dangerous nature of the weapon, if blown up he'd likely waste many friendlies in the area. Hippies at the AN deem the Desolator a weapon of mass destruction, too bad no one cares anymore.


Spetsnaz Groups

Unit Notes
Grshock (5).jpg VDV
"Airmobile Infantry"
Shock/Line
An early Spetsnaz classed group that barely met criteria, the VDV are deployed from Gunship or VTOL , usually behind enemy lines to raise hell before a main operation
Grshock (2).jpg Shlyakhovyy Shlyakh
"Pathfinders"
Shock/Recon
Troops who's main skill is the art of concealment, unlike the rest of the army, The Pathfinders frequentley make use of theatrical Camoflauge. Hiding themselves in the woods or brush, and only engaging the enemy when they know they won't be comprimised
Grirreg (3).jpg Stalkers
Elite/Commandos
Special Forces troops made of the toughest sons of bitches available to the Armiya.
Grshock (7).jpg Stalker Specialist
Elite/Commandos
Stalker Weapon Specialists, Long range heavy sniper rifles that can punch holes in a tank, and Hulking heavily armored machinegun berserkers are the final word for Galacian Infantry doctrine
Grshock (4).jpg Psionik Initiates
Special/Commandos
Trained by Novikov, Initiates are Minifigs possessing a rare martial ability to use the mind as a weapon, Able to conjure special powers to attack others with things like telekenisis and power of the elements, While Initiates are usually only able to conjure up small levels of psionik energy, strong enough to give them a wild melee attack or a thrown energy projectile.

Motor Pool

Light and medium weight vehicles

EKDFlag.png
UGV

Hamvee

Husky

Samoyed

Zaton CV

Pandur MRAP

Grenzer MRAP

Berkut
Appearance UGV.jpg Hamvee.jpg Ranger.jpg Samoyed.jpg Enforcer2.png Armadillo.jpg Hunter.jpg Berkut.png
Type Unmanned Infantry Support Platform Recon Vehicle Utility Truck Heavy Utility Truck Command Vehicle Armored Transport Light Armored Transport Attack Transport Aircraft
Year 2012 2005 2013 2014 2016 2009 2014 2016
Armament & Equipment Remote Twin Light Machinegun Recon Optics Unarmed Unarmed Remote Machinegun, Command Station Remote HMG, HE Rocket pods x4 Remote HMG Twin Rocket Pods, Twin Tank Buster Guns
Armor Rating (Size) 1 1 1 1.5 2 3 2 4
Crew/Carry capacity N/A 2/2 1/2 1/9 1/4 2/4+2 2/2 +2 1/6




Heavy and very heavy weight vehicles


EKDFlag.png
Dozor

BM-2 "Bryusa"

Moltuk

T-70 "Kad'yak"

T-80U "Kad'yak"

T-16 Rakushka

T-18K "Ogre"
Appearance Marshal.jpg Condor.jpg Bmaster.png Kodiak1.png Kodiak2.jpg Cossack.jpg Samson.jpg
Type Armored Personnel Carrier Infantry Fighting Vehicle Self Propelled Artillery Medium Tank Main Battle Tank Main Battle Tank Super Heavy Tank (SDT)
Year 2016 2015 2017 2000 2014 2016 2018
Armament & Equipment Variable Elevation Autocannon (AA Capable) Twin Machineguns, Twin frag launchers Howitzer Medium Caliber Gun, Machinegun Upgraded Medium Caliber Gun, Machinegun Heavy Caliber Gun, Heavy Machinegun Twin Super Heavy Caliber Guns, Heavy Machinegun, Automatic Grenade Launcher
Armor Rating (Size) 3.5 4 4 3 4 6 8
Crew/Carry capacity 1/5 1/6 3 3 3 3 4

Navy

Galacian Navy

The navy has not seen much action since the days of the peach war, and even so the fleet of that era consisted mainly of corvettes and frigates. The modern Galacian Navy consists mainly of very heavily armored ships that carry plenty of ammunition and multiple classes of weapons, Fleets are called "Battlegroups" and vary in size. Frigates and Destroyers are most common, however the Navy boasts a considerable amount of Capital ships, Keeping with the traditions of the Ground force weapons, The best Galacian ships have very long range Gauss cannons and prefer to bombard enemy ships from a distance. And if that doesn't work, fill the void with dozens of missiles and torpedoes.


A small Galacian military naval base, bustling with activity
"Strilka" The quick, nimble and heavily armed starfighter of the Galacian Navy
Barsuk Bomber A larger, more heavily armed cousin of the Strilka, designed for station and starship assault

Imperiya Navy weight class chart

Image Type Class Notes
~ Corvette Strilet Small ships of less than 25 crew that are primarily used for patrol, scouting and fleet harassment
Galfrigate1.png Frigate Ruslan A lightweight picket ship armed with light guns and missiles. Very common in the Navy
Suzu3.png Destroyer Pachenko Workhorse of the Navy, heavily armored destroyer with more ammunition than normal for a ship of it's class, designed to survive the longest of engagements. It is also made in a Missile based variant.
Galn cruiser1.png Cruiser Rasputin Smallest of the capital ships, an enlarged, and more heavily armored and armed derivative of the Pachenko, designed for multiple types of combat and usually backed up by destroyers and frigates. It's deck guns are large caliber, high damage but less accurate.
Galzvez.png Cruiser Zvezda The Main capital ship of the Galacian Navy, Slightly bigger than the Rasputin, with more broadside guns, and long range deck guns.
GalBattleship1.png Battleship Brusilov Bristling with autocannons, medium guns, super heavy armor and two oversized OT triple barreled deck guns, Whoever designed this was overcompensating for something.
~ Dreadnaught Blackstar A hulking upscaled battleship, this Class is also used as The personal flagship of Emperor Shulga
Galsorc.png Carrier Sorcerer Essentially a Brusilov class that has had it's broadside guns removed in favor of multiple Hangar bays for snub fighters. And a lighter deck gun armament.
~ Transport Aguya Heavy transport capable of moving entire divisions at a time, capable of mounting a major planetside offensive if landed
~ Transport Yastreb A much lighter derivative of the Aguya, can transport about 500 troops and a few vehicles. Meant for smaller or more discrete landings

Characters

See Gold Sector Characters

Campaigns and Conflicts

  • Gold Sector Conflict Generally accepted as a broader conflict with several independent fronts and theatres within it - Ongoing
  • Arhus Crisis- Status Quo ante bellum
  • R2016 Zagorian War - Won the war, but was ultimately for naught as the region was granted independence the next year.

Meta

  • As far as real life nations as influencers, Galacia is based on an amalgamation of several eastern european countries like Ukraine, Russia, Finland and Czechoslovakia
  • "Galacian Slavonik" is usually translated Russian, Ukrainian, or just bastardized fictional slavic.
  • Galacia is named after Galicia, an unintentional mispelling of a region in the Hungary/Ukraine border area.
  • Much to Colette and other's chagrin, Galacia has gone by as many as half a dozen monikers before it was decided on and stuck with. This includes the Brikrigton Empire, Caspian Federation, Elkossian Empire, Elkossian Dominion, Elkossian Enclave, Elkan Federal Republic. The Elkossian Empire was still used to denote a state that existed before this one.
  • Thematically, Many video games have played parts in the worldbuilding of Galacia. It was first based on the Terran Republic of Planetside, as well as the Combine police state seen in Half-Life 2.
  • Supplementary Video https://www.youtube.com/watch?v=Ct1rrY77W7M
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