Difference between revisions of "Galacia"

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Revision as of 06:49, 3 July 2017

Galacian Republik
EKDFlag.png
Federal Demokracy
Tek Level 6
Capital: Antares City, Elkoss
Direct control over 250 systems (30 Colonized), claims on another 50
Player
Kastrenzo
Allies
Iron Symphony (Co-Founder)
Planetary Levitican Empire
Enemies
Maripol Pact
Chervona Bryhada
M-Throne Empire
USSSR
45th Union
Notable People
President James Lahey
The Triumvirate
Full List


GR Military, end of 2016

Galacia /Gah-lay-sha/ (Galacian Slavonik: Галацiя) is a large TL6 Empire hailing from the Gold Sector. It emerged as the dominant power after years of infighting and internal strife in the region following the collapse of the Elkossian Empire, which was destroyed at the conclusion of a short but incredibly destructive war with Peach Invaders in G.R 2011


History

Originating from a merging of anti-communists refugees who fled the Western Kievan region of the Pan-Slavia sector and the local population who were still stuck in the feudal ages on the planet Elkoss *Known as Brikrigton at the time*, The Galacia is a state that has existed in a sector between the areas Galaxia Nehellenium known as the Western Arms and the Shire. It sprung from the ruins of the Elkossian Empire in G.R 2014 after several other failed states had laid claim to heir of the Empire. The Elkossian Empire had enjoyed relative peace and progress until G.R 2011 when it was invaded and embroiled in a years long war against a gargantuan Peach invasion consisting of many factions that banded together. The resulting war balkanized the Empire and forced it to retreat and consolidate to it's core systems. Government remnants would rise and fall for 2 or 3 years after the war. It wasn't until G.R 2014 that a stable power,controlling the capital and having regained control of key systems in the sector, declared the beginning of a "reformation" and the state would now be known as the "Galacian Republik" taking their name from a region of in the Kievan region of the purple sector, their ancestral homeland. After which, several other successor states and separatist groups alike would compete for control, independence or sovereignty in the sector and argue over whom is the legitimate government, like they had been for the past 5 years, although this time things would be different

While this new Government offered the empire a true chance to legitimately rebuild, Former colonies in other systems in the region did not necessarily want to follow Galacian law, as they had sought or recieved assistance elsewhere, or rebuilt on their own. There would be no fewer than four other groups that refused to be re-integrated into Galacian law. By 2016 what was essentially a second Civil War started which has escalated in scale and ferocity only to be outdone by "The Great War" itself. The GR Eliminated several opposing groups, but treaties, backroom dealings and procrastination allowed some powers to survive and secede. By G.R 2017 The Greater Galacian Empire had been legitimized as a superpower In the Nehellenium, at the cost of 10 to 15% of it's population breaking off into seperatist or rebel states.

Culture and Society

Galacia takes it's name from a subsection of the present day USSSR, The name was passed down after a small group of refugees fled the communists in the Purple Sector, and landed on Elkoss, merging with the local population. In early G.R 2016 the Elkossian Federal Republik changed it's name to the Galacian Republik in homage to their roots.

Galacian society can be both arrogant and humble, a large percentage of the population identify as simple citizens and colonists who want nothing more than food on the table, a house that doesn't look like shit, something to do for fun, and to witness or participate in some violence once in a while. Most Galacians live in towns and cities, in small private homes or apartment buildings. A smaller percentage of the population live outside of cities, in the countryside or outskirts of their colonies, however this is seen as a risk as security forces are notorious for abuse and outright killings of Minifigs outside the cities, given their paranoia of rebel activity.

Galacian culture is very intolerant of Peaches. While slavery is banned throughout the empire, this hasn't stopped them from refusing to grant citizenship to the peach population depriving them of the right to vote as well as many other basic liberties enjoyed by non peaches, and Corrections facilities are often full of peaches. This hatred and flat out racism comes from an itense grudge most Galacian minifigs hold as a result of the Great War.

The national pastime of Galacia is "Team Ice Fighting", which appears to be little different than Ice Hockey, but weapons are often used in fights, like sticks, benches, and whatever the spectators throw on the ice. Fans are known to jump onto the ice and join a fight or start one in the bleachers too.

The national animal is the husky breed of dog. The national "colors" are Orange and Sometimes Red. although the military primarily uses white and black. Alcoholism is widespread in the empire, getting shitfaced is considered a right of passage, and one that is repeated every other week.

Religion The leadership of Galacia is secular, and it's society is mostly tolerant of spiritualists while not having many religions of it's own. The only two religions that were born in the Gold Sector are the Cult of the Triangle God, Saviors from the Stars Church. The former is banned in the GR as it is considered a violent and destabilizing cult. And the Latter is more widespread religion that dates back to the days of "Contact"

Saviors from the Stars The Savior's Church is a place of worship that honors the "Saviors" who were a group of 13 actual minifigs who once lived. In G.R 1997 the minifigs of the planet Elkoss *then known as Brikrigton* were a Tek level 3 civilization, a great plague had spread over much of the planet and the minifigs were threatened with extinction. The saviors were a group of technologically advanced refugees who arrived on Brikrigton, fleeing from the west in what today is believed to have been somewhere in the western fringe of present day USSSR Territory. These 13 made contact with the locals and provided a cure for the plague in exchange for being allowed to remain on the planet.

These 13 Saivors, who's real names have been lost to time. Mingled and bred with the locals, this would create several "royal bloodlines" who's progeny still floats around the sector today, and also created the Old Slavonic Culture of Galacia which also still lives on in present day Galacia, albeit more developed. While the Gold sector conflicts are rarely about religion, except for the case of the Triangle cult, many of the bloodiest and most intense conflicts in the sector revolve around the preservation or abandonment of the Galacian's Slavonic culture and to a lesser extent, the legitimacy of bloodlines.

When the last of the 13 died, they were all immediately canonized as saints and committed to the spirit of the planet and it's people. Today, Once a season, Celebrations are observed "giving thanks" to the memory of Galacia's Saviors from the Stars

Governance

The Galacian Republik is officially an Indirect Democracy, where each populated colony elects a number of representatives to decide on laws and issues on their behalf. And groups of systems form subsectors which maintain more powerful Provincial governments. In reality due to Martial Law, the Republik is essentially a Military Junta with many civil laws being suspended throughout most of the empire. The military however has allowed several prominent politicians as well as the overall head of state to continue to hold power during martial law and has upheld some of the most important civil laws where feasable, a decision that has proven to calm many citizens worried about the brutality and lack of transparency or oversight from the Military council.


Relations

Individual Foreign Relations

Local / Gold Sector

Faction Relation Notes
Zaphorzia-Graznovik Confederacy Hostile as part of Galacian civil war, the GR is fighting the Confederacy to prevent the secession of several systems in the Southern prefectures, containing as much as 15% of the GR's population.
Kingdom of Volhinya Hostile as part of Galacian civil war, the GR is fighting the Kingdom to put an end to their attempt to "Re-Instate" what they consider to be a dead and irrelevant royal bloodline and it's claim to a non-existent throne
Cherhovna Bryhada Hostile designated a terrorist organization, led by the former president of Galacia, Stepan Tesarik. Cherhovna Bryhada conducts terrorist attacks, piracy and armed resistance in the Western prefectures of the sector.
Triangular State of Outer Haven Hostile designated a terrorist organization, TSOH regularly conducts attacks on Galacian, Confederate and Volhinyan civilian populations. As a result the Galacian Navy has encircled and pinned the cult in their home system.
Kamchatkan Republik Allied considered a client state, member of ISA, essentially a puppet state being much smaller than the GR
Ulvarattan Republik Allied considered a client state, member of ISA, essentially a puppet state being much smaller than the GR
Peach Insurgents Hostile technically an arm of the Peach brotherhood, not an independent faction. Several groups of peaches native to the sector have taken up arms against the GR in support of the Peach Brotherhood


Factions not native to Galaxy

Faction Relation Notes
M-Throne Empire Hostile Seen as an existential threat to the independence of the Galaxy, War was declared on the Imperial/Magikstrate/Polish Alliance when the GR launched an ambush on M-Throne Imperial installation on the Magikstrate world of Arhus. In itself a retalliation for a Magikstrate operation in Galacian territory. The Magikstrate was viewed as the ones who kicked off the conflict, but the Empire had always been the main threat.
Planetary Levtican Empire Allied Considered a client state, member of ISA
The Jib Hostile Also known as the Unbidden. Energy eating beasts from another dimension, their arrival was allowed when Magikstrate mages tampered with supernatural artifakts on Outer Haven, and then attracted to our dimension by the huge energy burst when the GR destroyed an exposed dark energy core while being installed at the superportal site on Arhus.

Quadrant 1 *Upper Left*

Faction Relation Notes
Emeria Allied member of ISA
USSSR Hostile Soviets had attempted a takeover of the Gold Sector in R.2015 via proxy with a puppet state. Communists lost the ensuing war and for a very short period, Galacian troops were deployed to the purple sector in an attempted land grab. Breakdown of Galacian-Polish relations and the loss of the Polish as an ally resulted in the Galacian military being forced for abandon the Purple sector campagin.
45th Union Hostile** AN Enforced peace treaty by resolution 418. The Union had supported Peach rebels in R.2016 and is a constant target of blame for the creation and support of other groups like the Peach Brotherhood. GR and 45th forces had engaged in limited skirmishes before the AN put a halt to it, Not content to let them duke it out like is the norm in the AN, they became tired of the constant bitching and whining from former Pres. Tesarik and Pres. Putin.
Polish Republik Hostile once good relations were ruined over opposing stances on the M-Throne Empire and it's intentions towards the galaxy. Now treated as an enemy for being a member of the Rubrum Crucesignatis pact.
Imperial Magikstrate Hostile Was blamed for executing a "terrorist" attack in the Outer Haven system, and violating Galacian territory by military trespass. Now treated as an enemy for being a member of the Rubrum Crucesignatis pact.
Peach Brotherhood Hostile The GR is directley responsible for the creation of the Brotherhood. Constant warfare against peach minorities, led to a violent peach supremacist underground to grow and culminated as a result of Operation Schadenfreude "The sudden strike on the magikstrate world of Arhus" The Brotherhood publicly revealed themselves on Arhus battling ISA, RC and even the Jib.

Quadrant 2 *Upper Right*

Faction Relation Notes
United Systems Alliance Unfriendly former good relations ruined by the actions of a drunk being elected in Galacia a Retard taking office in the USA. President Lahey's alcoholism and President Trump's insanity are a recipe for disaster. Trump had also blamed GR for being a breeding ground of extremists like the Peach Brotherhood and TSOH
Trattoria Neutral Leaders have regular communication, but nothing out of the ordinary has occurred since.
Phaleks Allied member of ISA
Assyrian star Empire Neutral no real relations, but ASE "hunting parties" are known to operate illegally in the Gold Sector, Unsanctioned Assyrian military units targetting the Peach Brotherhood, Specifically. Assyria was also indirectley responsible for the Great war of R.2011.

Quadrant 3 *Lower Left* *The GR does not have any signifigant diplomatic relations with any faction from this quarter of the galaxy

Faction Relation Notes
Immortal Empire & Subjects Neutral Galacia and all other factions of the Gold sector signed AN Resolution 400 decreeing that the Immortal Empire and it's allies are free to traverse through the gold sector unmolested, so long that they do not engage in combat within the sector. The GR is not interested in taking a side in the Immortal conflict, seeing the M-Throne as a bigger fish to fry.

Quadrant 4 *Lower Right* *The GR does not have any signifigant diplomatic relations with any faction from this quarter of the galaxy

Faction Relation Notes
The Third Alliance Unfriendly The GR sees the TA as an organization of once decent empires being led down a path of self destruction by a group of edge lords that have sullied the reputation of the group as a whole. The GR had once attempted to join the TA but later opted out. TA Members such as the Trion Empire have supported Extremist groups not unlike Cherhovna Bryhada, and the GR suspects the two groups are allied.

Organizations and Groups

Civil Protection - Civil Protection is the official federal force that polices the populace on Republik worlds in peacetime and in the cities. The Federal police have been downscaled as of G.R 2016 and have often been replaced by the military in all but a few worlds.

An old Civil Protection station being used as an Army outpost and motor pool



Major Galacian Companies, Corporations and organizations

  • SUZU - An automotive manufacturer specializing in high performance motorcycles for domestic sale and export
  • Kybov Arms - A military small arms manufacturer
  • Sich Precision - Another small arms manufacturer
  • Urving Energy - An Energy and Resource extraction giant
  • Z.I.T - A technological institute responsible for the research and development of most of the empire's tools and toys

Military

Galacia has one of the largest standing militaries in the Galaxy. Ranking somewhere between 6th and 12th, by it's own estimates.

While individual branches vary, the overall membership rate in the military as a whole stands around 70% Volunteers. and 30% Conscripts, with Rumors of some of those conscripts being former military and civilian prisoners, brainwashed into fighting for their captors. Conscription is significantly more common in the Army, than the Navy.



Galacian Ground Forces The Galacian Ground Forces, or Army is primarily Infantry based. Fielding Regular squads of 10 or 14 troops. As well as a wide range of specialized or elite troops, including paratroopers, commandos, engineers, psionics, and multiple generations of heavy infantry. Galacian combat doctrine suggests that the most powerful and important aspect of war is it's most simple element, the mighty minifig. Galacian soldiers recieve good training by galactic standards, and are exceptionally well equipped. The most basic infantry squad is often equipped with multiple grenades, rockets, machine guns, medikal tools and an array of radio communications equipment for each individual squad.

While having a very large number of footsoldiers, the Ground Forces also field large numbers of transport vehicles, Armored carriers, Battle Tanks, Logistics vehicles, and an array of air support. As well as a very expansive support network of non-combat services. Trucks, APCs and IFVs are attached to infantry squads as they are needed. Battle Tanks are often fielded in tank columns or platoons based on the weight class of the vehicle, having both modern medium and heavy tanks in it's motor pool.

The common GR Ground force strategy is that of overwhelming firepower and sheer brute force. A favored tactic of ground forces is to assault with pincer maneuvers and suppression fire, and once the enemy has been boxed in on multiple flanks, to unleash heavy artillery from armor and infantry units into the clusters of enemies for maximum effect. While not always perfect, Galacian ground units also are capable, and prefer to engage their opponents at somewhat longer distances than is usual elsewhere.

A large group of Galacian army regulars in the thick of urban combat
Airborne Troops disembark from a Berkut attack aircraft
Recon units in the forest.
Galacian Kodiak II medium tank in combat, a staple of the GR ground forces


Galacian Navy - The navy has not seen much action since the days of the peach war, and even so the fleet of that era consisted mainly of corvettes and frigates. The modern Galacian Navy consists mainly of heavy destroyers that handle the brunt of head on ship to ship combat, with Stealth Corvettes that strike out with space torpedoes and nuklear missiles. Larger ship classes like cruisers and battleships are in development as of GR2016. Unlike the ground forces, Galacian combat vessels are painted almost completely black, thinking this would make them harder to spot in the void. While a sizable portion of the Navy's fleet is considered to be capable "knife fighting" ships able to slug it out, much of the Navy's doctrine revolves around striking fast and hard in ambush attacks.


A small Galacian military naval base, bustling with activity
V952 "Strilka" The quick, nimble and heavily armed starfighter of the Galacian Navy
Barsuk Bomber A larger, more heavily armed cousin of the Strilka, designed for station and starship assault
Pachenko class destroyers of the Galacian Navy on patrol near the 45th Union / Galacian DMZ




GGF Regular Army

Regular Army Infantry The core of the infantry is made up of "Regulars", two thirds of which are volunteers on short to mid term contracts, the rest of which are usually made up of conscripted citizens that were unable to find work by a certain age.

Trooper - The regular footsoldier of the Galacian Ground Forces, Armed with a pulse rifle and a grenade
Trooper (AT) - regulars that also carry a single use rocket launcher on his back
Trooper (LMG) - regulars that are armed with a light machinegun, to act as an offensive gunner and force multiplier
Combat Medic - troopers that are trained and equipped to also revive the fallen.
NCO - veteran troopers who acts as a team leaders and assistant to the squad leader
Weapons Specialist (HMG) - A weapons specialist who operates a heavy machinegun, usually from an emplacement.
Weapons Specialist (AT) - An alternate loadout of the weapons specialist who uses a heavy, reloadable AT weapon.
Squad Leader - A veteran sergeant or higher, that leads the infantry squad in the field and gives tactical orders .
Radio Operator - Troopers that also carry a long range communications system, usually attached at the platoon level.
Combat Engineer - Support units that build and maintain fortifications, as well as repair vehicles.
Paratrooper - Experienced Path-finding Light Infantry who are deployed from Berkuts, usually operating behind enemy lines.
Recon Commando - Operators that perform several specialized roles, like infiltration, sniping, sabotage, etc
Irregulars - paramilitaries often comprising of non-enlisted loyalists or mercenaries
Psionik Operative - possessing an extremely rare and powerful martial psionik ability
Officer - Unit leaders that operate from the platoon to company level
Senior Officer - Unit leaders that operate from the battalion to army level

Army Infantry Composition

Unit Name Lead By Unit Composition
Team Kapral (Cpl) 4-5 Troops
Section Serdzhant, or Starshiy Serdzhant (Sgt, Staff Sgt) 2 teams
Expanded Section Praporshkik (Master Sgt) 3 teams
Platoon Leytinant (1Lt) 2-3 Sections
Mechanized Platoon Starshina or Praporshkik (Senior Sgt or Master Sgt) Up to 5 Vehicles. Ratio of 1 Mech Platoon per infantry platoon
Company Kaptan or Mayor (Cpt, Maj) 2-3 Companies
Battallion Polkovnik (Col) 2-3 Companies
Regiment Kombrig (Brigadier) 2 Battallions
Division Komdir (Commander) 3-4 Regiments
Army Komdiv (General) 3-4 Divisions

Army Irregular units Composition

Unit Name Lead By Unit Composition
Recon Team Praporshkik 4 Operators
Paratrooper Section Serdzhant, or Starshiy Serdzhant 10 Operators
Psionic Squadron Adeptus (Psionic trained Officer) Up to 15 Psionic Operatives
Militant Arm Varies Up to 30 Militia



Heavy Infantry The GR Army fields a semi independent branch of troops usually referred to as Heavy Infantry, or the Shock Trooper Corps. These units are troops that have been enhanced with cybernetics and rigorously brainwashed into following a specific behavioral doctrine. They in some context of the phrase "Elite Troops" but within the branch there are multiple levels of Shock Trooper, including regular, advanced, elite, and a few specialist roles within each rank. They are unquestionably loyal and considerably more deadly than the regular army troops. Cold and calculating efficiency, complete brutality and cruelty onto their enemies, and even when faced with death they are fearless to the last minifig.

Shocktrooper - The normal heavy infantry unit. Wears heavier armor than an army regular but uses the same weaponry
Guardian - heavies clad in even more armor, and carrying massive ballistic tower shields. They act as brutish enforcers on the field,
Centurion - The equivalent of a shocktrooper Officer
Advanced Shocktrooper - A newer generation of soldier, better armor, more upgrades and new weapons.
Dragoon - Close quarters jetpack units who crash into the enemy point blank and bring shotguns, beamsabers and other short range weapons to bear on them
Desolator - Highly dangerous weapon specialists with acidic sprayers that cause mass devastation to ABS material.
Elite Shocktrooper - Combonation of elite training, the heaviest armor, the best upgrades and the best weapons.
Shocktrooper Ranger - A variant of the elites, these troops favor stealth and long range precision rather than brute force

These Heavy units are not usually deployed alongside regulars. On multiple occasions they have been known to assault or even kill allies in cold blood when they obstructed the carrying out of their orders. This is not because of a sense of superiority or any kind of arrogance within the troops, their cybernetic enhancements are also neural, and that they think more like machines than minifigs.

Their weapons and equipment remain nearly the same as regulars, but their purpose on the battlefield, at least for the non-specialist troops, is that of a heavy assault unit, to smash through enemy forces quickly, and disregarding any threats or risks. They are organized into simple 10 or 12 troop "Units" usually given a simple phrase or number for a handle, Such as "Scythe-3". These units are deployed as needed, and each Shocktrooper officer , a "Centurion" Has a direct link to the command network. There is no real chain of command or unit structure in the shocktrooper corps. There are troops, in units led by officers, who report directley to the top command network in the region. Unlike the Regular army that uses a long and convoluted unit structure

The Shock Trooper Corps keeps it's soldiers for life. The changes they undergo turn them into more of a machine than minifig. The longterm goal of the program is to replace the entire fighting force of the army and navy with these "drones", but volunteers are very few and far between. Due to the brainwashing nature of their upgrades, the program is rumored to transform prisoners into faceless, emotionless slave soldiers.





Infantry Weaponry


Until Late G.R 2015 the Armed forces were still relying on slug firing weaponry as the empire's capacity to produce energy weapons was damaged. However they have resumed use of energy munitions and have rolled out Pulse small arms to all ground units

Most Galacian Army small arms use light blue transparent power cores as ammunition. This refined power source is in huge abundance in the sector and is at least marginally more powerful than red transparent, also in abundance in the sector. This LBT is used in pulse weapons primarily, Pulse weapons are complicated hybrid weapons that have traits of both a kinetic and energy weapon. They hit extremely hard and they are very loud. Galacian Pulse weaponry is renowned around the galactic neighborhood for it's "Dakka" Properties...

Infantry Armor and Ranking Infantry uniforms almost always consist of White composite hardsuit armor over top of white, black or grey body gloves. Helmets are usually white but Medics units wear Black helms. Almost all enlisted wear heavy black tinted ballistic visors, with the exception of Medics who have dark green, and Recon who have smoked. Officers wear red visors. Top ranking NCOs and Officers use Gold visors instead of red. Some but very few units wear headgear other than the standard encased helmet.

The Galacian Regular Uniform is based off of a Canadian design, the white armor and warm clothing was used as many of Galacia's core worlds experience long or year round winter conditions and became too much of a logistical issue to get theatre specific armor for every world.

The chain of command in the Galacian army is long and convoluted. Requiring many years of service or extreme feats of heroism to reach the upper ranks.

Enlisted: Private, Senior Private and Corporal NCO: Junior Sergeant, Sergeant, Staff Sergeant, Senior Sergeant and Master Sergeant Officer: Junior Lieutenant, Lieutenant, Captain, Major Commander: Lieutenant Colonel, Colonel, Brigadier, General, Marshal


Enlisted soldiers, making up the grunts of the army, who wear white armor, white helmets and black visors.

Non-Commissioned Officers, consisting of experienced veterans who make up an important link between the Officers and Grunts. They wear armor identical to Enlisted. Except most will have custom decals painted on their helmets. This however is not true for Heavy infantry units, while consisting of mostly NCO ranks, are not allowed to customize their armor. Squad leader NCOs will have orange striped armor.

Officers, consisting of the company and battalion commanders of the army and the most common symbol of authority on an army base. Their armor is usually white, and sometimes consists of maroon trim. With Red visors.


Commanders, being the top brass of the military; generally wear their own outfits. However grey arms, red or white epaluettes, and gold visors are the typical features of commanders below a Two-Star General. After which, personalized uniforms and outfits become commonplace.

Armory

These are the basic weapons used by the Galacian Ground Forces and Galacian Navy Personnel


Fora-12 Pulse gun- The standard Sidearm of GR Officers, Vehicle crews and non combat personnel .
Use Range Damage
3 6 1d6
Black Kite- A much heavier sidearm powered by a miniatureized dark energy core and packing a serious wallop , usually only carried by elite Praetorians or the highest ranking officers. Known to blast minifigs to bits
Use Range Damage
3 6 1d6 + 2
Malkrov-4 SMG- A compact automatic pulse weapon normally seen in the hands of Commandos and specialists. It uses an abnormal angled side loaded magazine.
Use Range Damage
3 8 1d6+1
Automatic Weapon 1 Auto penalty per firing arc or burst.
Grummond SG14 Shotgun- A close quarters blastgun. Replaced the Large and unweildy SG12. Favored by jump jet troops who like to crash into the enemy and unload point blank.
Use Range Damage
3 6 1d8+1-Distance
M80 Stick Grenade Mk1- Volatile Synthetic OT Stick grenades that are carried by many troopers, warheads are often removed and fired from launchers for more range.
Use Range Damage
3 thrown 1d10 , 3" radius
Kybov LPR-37- The Kybov Light Pulse Rifle is the standard service rifle of the Galacian Ground forces, powered by LBT cores, makes a loud report, and hits extremely hard for a weapon of it's side. A highly desirable weapon for the common foot soldier.
Use Range Damage
3 10 1d6+1
Sich PBR-96- The Sich Pulse Battle Rifle is a larger counterpart to the LPR, less effective at closer ranges but boasts more raw killing power at medium and longer ranges, Sometimes equipped with underbarrel launchers as well.
Use Range Damage
4 "3 if target 8" or farther" 12 1d6+2
Grenade Launcher Can fire an M80 Grenade on an arc, up to 8" away
Kybov SPMG- The Squad Pulse Machine gun is a cousin of the LPR. Considered an "Offensive" Machinegun, brings considerably more dakka to an assault team.
Use Range Damage
3 8 1d6+1
Automatic Weapon* 1 Auto penalty per firing arc or burst. If fired more than twice in a single turn, must be reloaded. Otherwise can keep shooting.
TMG-50- The Tunder MG-50 is a general purpose machinegun relative to the battle rifle., more suited for a defensive role, but perfectley capable of being fired on the move by a heavy infantry shock trooper. Who incidentally are the only troops that use them.
Use Range Damage
3 10 1d6+2
Automatic Weapon* 1 Auto penalty per firing arc or burst. If fired more than twice in a single turn, must be reloaded. Otherwise can keep shooting.
Duga Sniper Rifle- A long range higher powered variant of the battle rifle, tooled for sniping poor fool's faces off.
Use Range Damage
4 15 1d6
Bipod If the user of this weapon dedicates an entire turn to aiming. He may pick between a +1 damage boost, or 2" bonus to range for his next shot.
Mini-Shuka- A lighter, troop portable variant of the Shuka Plasma HMG, Using plasma coated pulse rounds, the Shuka series can completely rip through minifigs, sometimes hitting others standing close enough behind them..
Use Range Damage
4 8 2d6
Automatic ** 1 Auto penalty per firing arc or burst, automatically passes through up to 1" of light material, like a minifig. But not armor.
Shuka HMG- Known as the "Buzzsaw" as well as "The Galacian Butthurt Machine" the Shuka is a heavy machinegun that if given the chance to deploy, will absolutely carve through a hoard of minifigs.
Use Range Damage
4 10 2d6
Automatic ** 1 Auto penalty per firing arc or burst, automatically passes through up to 1" of light material, like a minifig. But not armor.





Motor Pool

Light and medium weight vehicles

EKDFlag.png
UGV

Hamvee

Husky

Samoyed

Zaton

Pandur MRAP

Grenzer MRAP

Berkut
Appearance UGV.jpg EKDFlag.png Ranger.jpg Samoyed.jpg Enforcer2.png Armadillo.jpg Hunter.jpg Berkut.png
Type Unmanned Infantry Support Platform Light Armored Car Utility Truck Heavy Utility Truck Infantry Mobility Vehicle Armored Personnel Carrier Infantry Mobility Vehicle Attack Transport Aircraft
Service Life 2012- 2005-2011
(In use by irregulars)
2013- 2014- 2016- (Repurposed into Support Vehicle) 2009- 2014- 2016-
Variants Mk.1 R15 (Revision of GR2015) M100 V8 4x4 M250 4X4 Mk.4 Nk.5 Nk.2 Mk.2
Armor Rating (Size) 1 1 1 1.5 2 3 2 4
Armament Twin barreled light machine gun (Magnetic) Roof mounted Light Machine Gun (Magnetic) None None Remote controlled Chaingun (Magnetic) Twin barreled AP Heavy machine gun (kinetic) Heavy Machine Gun (kinetic) Dumbfire Rockets, Heavy Machinegun (Kinetic, Explosive)
Crew/Carry capacity N/A 2/2 1/2 1/9 1/4 2/4+2 2/2 +2 1/6




Heavy and very heavy weight vehicles


EKDFlag.png
Dozor

Shulga

Battlemaster

Kodiak

Kodiak II

Rakushka

Samson
Appearance Marshal.jpg Condor.jpg Bmaster.png Kodiak1.png Kodiak2.jpg Cossack.jpg Samson.jpg
Type Armored Personnel Carrier Infantry Fighting Vehicle Medium Tank Medium Tank Main Battle Tank Main Battle Tank Super Heavy Tank (SDT)
Service Life 2016- 2015- 2004-2011
(Phased out)
2013-2014
(In Reserves only)
2014- 2016- 2013-
Variants M90A. M90B C3A, C3B BM-1, BM-2 M14 M14B, M15, M15B, M15D Cossack, Oplot G-500/V3
Armor Rating (Size) 3.5 4 2 3 4 6 8
Armament Shuka-AP Heavy Machine Gun
(energy)
Twin Barreled light machine gun (Magnetic)
Twin Barreled AP Autocannon (Magnetic/AP)
B1 Gun (Explosive)
Twin Barreled light machine gun (Conventional Cartridge)
D1 Gun (Magnetic/Explosive)
Light Machine gun (Magnetic)
D1M Gun (Magnetic/Explosive)
Light Machine gun (Magnetic)
D1-0T Gun (Magnetic/Explosive)
Shuka Heavy Machine Gun (energy)
TS-1 Gun (Plasma)
Twin Grenade Launchers (Explosive)
Shuka Heavy Machine Gun (energy)
Crew/Carry capacity 1/5 1/6 3 3 3 3 4