Galacia

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Galacian Republic
EKDFlag.png
Indirect Democracy / Military Junta
Tek Level 6
Capital: Antares City, Elkoss
Direct control over 250 systems, claims on another 50. Plus multiple protecterates, client states and puppet states in and around the Gold Sector
Player
Kastrenzo
Allies
Planetary Levitican Empire
Enemies
Maripol Pact
M-Throne Empire
USSSR
45th Union
Notable People
President James Lahey
The Triumvirate
Full List


GR Military, end of 2016

The Galacian Republic or GR in simpler terms, is a large TL6 Empire that controls the majority of the Gold Sector. It emerged as the dominant power after years of infighting and internal strife in the region following the collapse of the Elkossian Empire, which was destroyed at the conclusion of a short but incredibly destructive war with Peach Invaders in G.R 2011


History

Originating from a merging of anti-communists refugees who fled the Western Kievan region of the Pan-Slavia sector and the local population who were still stuck in the feudal ages, The Galacian republic is a state that has existed in a sector between the areas Galaxia Nehellenium known as the Western Arms and the Shire. It sprung from the ruins of the Elkossian Empire in G.R 2014 after several other failed states had laid claim to heir of the Empire. The Elkossian Empire had enjoyed relative peace and progress until G.R 2011 when it was invaded and embroiled in a years long war against a gargantuan Peach invasion consisting of many factions that banded together. The resulting war balkanized the Empire and forced it to retreat and consolidate to it's core systems. Government remnants would rise and fall for 2 or 3 years after the war. It wasn't until G.R 2014 that a stable power,controlling the capital and having regained control of key systems in the sector, declared the beginning of a "reformation" and the state would now be known as the "Galacian Republic". After which, several other successor states and separatist groups alike would compete for control, independence or sovereignty in the sector and argue over whom is the legitimate government, like they had been for the past 5 years.

While this new Government offered the empire a true chance to legitimately rebuild, Former colonies in other systems in the region did not necessarily want to follow Galacian law, as they had sought or recieved assistance elsewhere, or rebuilt on their own. There would be no fewer than four other groups that refused to be re-integrated into Galacian law. By 2016 what was essentially a second Civil War started which has escalated in scale and ferocity only to be outdone by "The Great War" itself.

Culture and Society

Galacian society is both proud and humble, a large percentage of the population identify as simple citizens and colonists who want nothing more than food on the table, a house that doesn't look like shit, something to do for fun, and to witness or participate in some violence once in a while. Most Galacians live in towns and cities, in small private homes or apartment buildings, Larger government run tenements and projects have been on the rise, however these dwellings are normally populated by the poor and are thought to breed crime and dissent.

Galacian culture is very intolerant of Peaches. While slavery is banned throughout the empire, this hasn't stopped them from refusing to grant citizenship to the peach population depriving them of the right to vote as well as many other basic liberties enjoyed by non peaches, and Corrections facilities are often full of peaches. This hatred and flat out racism comes from an itense grudge most Galacian minifigs hold as a result of the Great War.

The national pastime of Galacia is "Team Ice Fighting", which appears to be little different than Ice Hockey, but weapons are often used in fights, like sticks, benches, and whatever the spectators throw on the ice. Fans are known to jump onto the ice and join a fight or start one in the bleachers too.

The national animal is the husky breed of dog. The national "colors" are Orange and Sometimes Red. although the military primarily uses white and black. Alcoholism is widespread in the empire, getting shitfaced is considered a right of passage, and one that is repeated every other week.



Governance

The Galacian Republic is officially an Indirect Democracy, where each populated colony elects a number of representatives to decide on laws and issues on their behalf. And groups of systems form subsectors which maintain more powerful Provincial governments. In reality due to Martial Law, the Republic is essentially a Military Junta with many civil laws being suspended throughout most of the empire. The military however has allowed several prominent politicians as well as the overall head of state to continue to hold power during martial law and has upheld some of the most important civil laws where feasable, a decision that has proven to calm many citizens worried about the brutality and lack of transparency or oversight from the Military council.


Relations

  • At home in the Gold Sector, The Galacian Republic is at war or some amount of contention with a number of rebel states and wholly independent organizations all competing for dominion over the sector

Galacian foreign policy constantly bounces between hatred and paranoia of peaches and then communists. However by the end of 2016 the Republic had rapidly expanded both its borders and it's fighting capability. Under the new Lahey administration the GR became less concerned with foreign interference a's direct confrontation with actual empires like the 45th Union became more and more plausible.


Alliances and Coalitions


  • Immortal War The GR has no stance on the conflict and has no interest of ever becoming involved.
  • AN-TA War The GR Had no official stance during the war, and wished to remain neutral as it had sympathies with both sides during the conflict. It nearly sided with the Third Alliance as it's enemy, the Zaphor Confederacy, was seeking to join the USA on the AN side. The conflict ended before either side could join their respective alliances however.
  • Communo-Fascist InsurgencyThe Mozorovan Socialist Union was largely seen as a USSSR puppet republic until mid 2016 when it was beaten back to the brink, the Soviets abandoned their puppet and they were forced to ally with other rebel groups in the Gold sector. in late 2016 the GR officially entered the conflict on the side of the Intermarium Coalition, despite not actually signing as a member. The Republic pledged to assume responsibility for the entirety of the Southern front along the Kiyevan SSR and Kharkiv SSR. as a result the GR has a conditional alliance with the Poles.

Individual Foreign Relations The GR's political viewpoints on specific foreign powers

  • USSSR - Seen as a sworn enemy, the USSSR is accused of financing and supporting anti-government terrorist factions within Galacian territory, namely the Mozorovan Socialist Union. A common antagonist in Galacian history
  • 45th Union - Another frequent enemy throughout the GR's time. While they have never gone to war with one another, the Union is also accused of supporting insurgent factions within Galacia's empire. As well as being blamed for the original peach invasion in G.R 2011 due to their radical and aggressive peach supremacy rhetoric. The GR requested that the AN enforce a stretch of space between their territory and the 45th Union as a demilitarized zone to prevent confrontation or escalation, although this DMZ has been violated by both sides numerous times
  • M-Throne Empire - The GR sees the M-Throne empire as a threat to the galaxy, and disapproves of empires negotiating or aligning with the M-Throne, believing that if they are "so powerful" they shouldn't need allies. The GR Fears that if too many empires from their galaxy choose to side with the M-Throne in their operations in the Nehellenium, that the entire galaxy risks losing it's sovereignty
  • United Systems Alliance - Until G.R 2016 the GR held several economic ties to the USA, but overall distrusted them as much of the funding and support that went into the Confederate Rebel faction in the Gold Sector was believed to originate from the USA. After President Trump took office, this support seemed to have stalled and was no longer coming directley from the government, and it became less of a concern, however the threat of straight up conflict with the USA was now on the table as the new president was seen as volitile and unpredictable... The Galacian 2016 election selected James Lahey, also seen as volitile and unpredictable, no doubt this action was influenced by the shock of the USA elections.
  • Emeria - In the days leading up to the formation of the GR, the Elkossian Government remnant factions had accepted an invitation to the EPEEN alliance. While this membership was short lived, Emeria was the first foreign empire to interact with the Elkoss government since the big reset of G.R 2011. Galacia flip flopped on its status in the EPEEN alliance until leaving it for good in G.R 2016 to peruse it's own agenda
  • Polish Republic - The URP and GR have been communicating at a steady rate since G.R 2015, The USSSR has repeatedly tried to strain relations between the two as is evident by communist insurgent attacks on Polish-Galacian diplomatic meetings at least twice. While the two have never signed an official alliance, they share a common enemy in the Soviets, in G.R 2016 the GR moved several fleets and tens of thousands of troops into the Purple Sector, effectively getting into a shooting war directley with the Soviets and not just their puppet states. While the GR is pushing it's own agenda in the Purple sector, it considers the Polish to be it's ally in the conflict and vice versa. Polish cooperation with the M-Throne ultimately ended the relationship between the GR and URP
  • Trattoria - While far apart from one another, the GR and Trattorian relations can be described as "Warm", no military cooperation exists between the two, but the GR regularly speaks with the Trattorians at the AN
  • Imperial Magikstrate - Something of a rarity, Despite being a peach empire, GR and IM relations are fairly good, Since G.R 2016 the GR pivoted away from outright peach racism and generally only makes an issue out of violent, aggressive or supremacist peach empires. The GR does not consider the IM to be any of these. However IM cooperation with the M-Throne ended this relationship.
  • The VOL, MAOX, Dutch and MASS - Whilst being Galacia's immediate neighbors, it shares remarkably little interaction with any of them. Despite being surrounded by Immortal and Third Alliance allied empires, the GR generally does not have confrontations with it's neighbors because it is firmly in both conflicts However much like it's opinion of the M-Throne Empire, it dislikes the idea of Local galaxy empires aligning with what it considers an "invader" in the Immortal alliance, and despite historical sympathies to the TA, the GR believes that the Third Alliance has become full of "Edge Lords" and won't associate with the type. Frankly, the GR holds sympathies with both sides of both conflicts and can't make a decision, so it remains neutral on both.
  • Planetary Levtican Empire - In late G.R 2016, Galacia began experimenting with starting it's own sphere of influence. The PLE was invited to be a protectorate of the GR, While much smaller than the GR, the PLE is a sovereign nation under the protection of the Republic. Which is more than could be said about some of the others in the GR's sphere of influence. In the end of G.R 2016, The PLE accepted the GR's invitation to be a client state. Officially a protectorate.
  • Ulvarrat and Kamchatka - Unlike the PLE, The single system Client states of Ulvaratt and Kamchatka are by every extension of the word, puppet states of the GR. These two emerging nations were swallowed up in their infancy by the Galacian Empire. While they have not been annexed or integrated into the Galacian's Empire. They are hardly considered independent, part of the Galacian political strategy has been to swallow up several smaller powers into it's sphere of influence, coerce or bully them into accepting some sort of treaty, whether it be a protectorate like the PLE, or a Client state like these two, and then use them all as a claim to legitimacy as the leader of it's own Federation or Alliance. Ulvarattan and Kamchatkan minifigs are often forced to fight alongside Galacians in the Gold Sector and abroad as auxiliary troops.

Organizations and Groups

Galacian Kodiak II medium tank in combat, a staple of the GR ground forces

Galacian Army - The Army has a proud history dating back to the foundation of the empire, and is most remembered for it's heroic last stand on the home world during the peach wars. The Army held out long enough for the Navy to launch a last ditch assault on peach positions to give the Army a fighting chance to turn the tide, which they did. The Galacian Ground forces dwarf that of the late Elkossian Empire, as well as several of it's galactic neighbors, it maintains a very large and well equipped Land force, the Army upholds the legacy of their forbears. This pride has transformed into a violent sense of superiority, in the years following the victory, the Galacian Army has become increasingly more brutal in both it's wartime and peacetime actions. The ESR Army has been accused of War Crimes by many peach and peach-sympathizing parties. While maintaining a huge ground force of it's own, the Galacian military also regularly performs drills and exercises aimed around defense against a much larger invading force, given that they had already fallen victim to a mass invasion once before and are determined never allow such a thing to happen again, Probably a wise move considering Galacian governments have a habit of picking fights with other heavy hitters in the galaxy, as well as mostly following a political stance of violent and aggressive nonpartisan-ism in many current conflicts and controversies in the galaxy.


Civil Protection - Civil Protection is the official federal force that polices the populace on Republic worlds in peacetime and in the cities. The Federal police have been downscaled as of G.R 2016 and

have often been replaced by the military in all but a few worlds.

An old Civil Protection station being used as an Army outpost and motor pool


Galacian Navy - The navy has not seen much action since the days of the peach war, and even so the fleet of that era consisted mainly of corvettes and frigates. The modern Galacian Navy consists mainly of heavy destroyers that handle the brunt of head on ship to ship combat, with Stealth Corvettes that strike out with space torpedoes and nuklear missiles. Larger ship classes like cruisers and battleships are in development as of GR2016. Unlike the ground forces, Galacian combat vessels are painted almost completely black, thinking this would make them harder to spot in the void. While a sizable portion of the Navy's fleet is considered to be capable "knife fighting" ships able to slug it out, much of the Navy's doctrine revolves around striking fast and hard in ambush attacks.

Two Pachenko class destroyers of the Galacian Navy on patrol near the 45th Union / Galacian DMZ


Major Galacian Companies and Corporations

  • SUZU - An automotive manufacturer specializing in high performance motorcycles for domestic sale and export
  • Kybov Arms - A military small arms manufacturer
  • Sich Precision - Another small arms manufacturer
  • Urving Energy - An Energy and Resource extraction giant

Military

Infantry

The Army fields a large, well equipped and diverse infantry force that is supported by armored transports and fighting vehicles. Most of it's troops are equipped with high grade kinetic or energy weaponry and composite hardsuit armor.


Troop Types Non enlisted troops

  • Militia - While more a trait of the rebel opposition, the GR uses loyalist paramilitary and civilian militia in some circumstances, often using antiquated weapons and equipment when the situation warrants it. Sometimes these Paramilitary units are sent on missions of questionable ethics, such as inciting an uprising in a neutral zone, as they are not apart of the army the government will sometimes excuse these incidents as spontaneous uprisings of Galacian minorities, as it is very difficult to tell what is a true armed militia uprising, and what was a government operation that was just made to look that way

Regular Enlisted

  • Trooper - The regular army soldier is trained to do little more than take or defend ground, kill the enemy and act in support of other units. He is equipped with a medium hardsuit, and carries either a Kybov LPR37 Light Pulse rifle or a Sich S96 Pulse Battle rifle. He may also sometimes carry a Zudnik AP disposable rocket launcher or a large supply rucksack on his back. Most soldiers also carry an OT stick grenade and a bayonet or knife.
  • SAW Gunner - A SAW gunner carries a Squad Pulse Automatic Weapon (SPAW) and more or less does the same role as the Trooper, albeit by bringing more dakka to the table. A standard GR Rifle squad will normally have 1 SAW gunners and 5 regular troopers.
  • Combat Medic - A specialist Trooper that carries medikal equipment that is capable of reconstructing fallen minifigs. When his medikal services are not required, the Combat Medic is no less capable of a fighter as the rest of the squad.
  • Weapons Specialist - Every infantry squad will have a single weapons specialist, this soldier carries a heavy or advanced weapon to give the unit advanced firepower, He will usually carry a Shuka Pulse HMG or sometimes a Zudnik-H heavy rocket launcher, sometimes other equipment too.
  • NCO - This is typically a veteran soldier who used to have a job as one of the above roles, Through battle prowess this soldier often acts as a 2IC of a squad and are also used to support Commissioned officers in the field. He usually carries an LPR or Battle rifle
  • Squad Leader - A high ranking NCO that acts as the commander of an infantry squad of 10 soldiers including himself. He provides leadership and gives tactical orders.
  • Airborne Trooper - A specialist light infantry trooper trained to perform air assaults with Berkut assault craft. Often striking behind enemy lines. He usually carries an LPR or PBR. Airborne troops are also quite fond of melee weapons for some reason, some kind of ritual or tradition.
  • Force Recon - This is a special forces operator that is often apart of 3-4 minifig teams that are attached to infantry platoons. They perform a very wide range of roles, including but not limited to Sniper, Demolitions, Scout, as well as acting as a regular assault trooper when needed. He carries a variety of weapons, like the LPR, PBR, Zudnik-AP, Duga Sniper rifle, and others.


Officers - Formation leaders of various tiers and ranks, Officers generally are in command of units and control the whole flow of an operation. They have 4 tiers.

  • Tier 1 - Lieutenant-Captain, Wearing armor with Crimson accents. Usually a platoon leader in combat, although some officers do not participate in front line combat
  • Tier 2 - Major-Lieutenant Colonel, Wearing armor with Blue accents. Usually a Company leader of multiple platoons.

Transminifig Heavy Infantry program Since G.R 2014 the Army began fielding genetically modified cybernetic soldiers clad in heavy power armor, unlike the regular army these units serve the rest of their lives in the military. Officially referred to as "TransMinifig Forces" and colloquially as "Shock Troops", Spread out across several generations with each generation developing new variants units. These units represent one of the most advanced, feared and to some, immoral and grotesuqe innovations of the Galacian Empire. Loyal to a fault, and completely ruthless due to an almost complete lack of free will, arguably more machine than minifigs.



Generation I of the program differed greatly from later generations, it was for most intents and purposes a precursor stage of prototypes, the minifigs were implanted with cybernetic improvements and given heavy powered armor, but no loyalty implants were made. and subjects were only made of volunteers with military training. These troops were somewhat effective, but were deemed a failure in the grand scope of the project. Some units went rogue, deserted or committed suicide as a result of going insane from the difficulties of living as what was essentially a cyborg. By G.R 2015 all Generation Is had been killed in combat, or euthanized.

Generation II was a major breakthrough. with minor modifications to the equipment but the introduction of a loyalty implant and training regimens "flashed" into the memory of subjects meant that TransMinifig units no longer had to comprise of volunteers, Prisoners of war and convicted criminals were often taken to these Flashing facilities and underwent brainwashing, training and surgery turning them into the 2nd Generation of TransMinifig forces. Generation II mainly focused on heavier armored standard infantry

  • 'Shock trooper - The gold standard of the program, Gen II shock troopers are heavy infantry that are almost "manufactured" for brutal frontline fighting. With somewhat more endurance and durability than a regular minifig, as well as a connection to the overall TMF Network that allows each unit to function with cold and calculating precision. He generally carries equipment similar to a Galacian assault trooper, although with different armor and an intimidating hardened face plate under his encased helmet, which has become a defining image of TMF units
  • Guardian - A unit clad in bulkier armor, given muscle and bone density suppliments, and carrying a thick ballistic shield and a short sidearm, Guardians act as enforcers in a TMF platoon. Very slow but also very hard to kill, and when multiple are grouped together they will form a shield wall that can completely lock down a street or corridor
  • Centurion - The equivalent of an officer in the TMF program, more or less identical to the standard heavy infantry with red markings. Centurions act as the primary communications network link between the Platoon and Command. While they can continue to function without, a Heavy platoon is much more efficient with a Centurion attached.

Generation III did not outright replace it's predecessor, but served to add more specialized and advanced units to the GenIIs. While they use other weapons, the GenIIIs are the only wing of the GR military that generally does not use the LPR37 Pulse rifle, and has a more advanced version of the service rifle, the Kybov Advanced Pulse Weapon.

  • Advanced Shock Trooper - A faster, stronger and better equipped variant of the GenII shock trooper, Armed with an APW and a sleeker power armor kit.
  • Close Quarters Shock Trooper - Colloquially referred to as "Ground Pounders", these are jetpack equipped heavy infantry armed with PDWs, Shotguns, Beam sabers, melee weapons and sometimes bombs, They launch into the air and crash into enemy troops at point blank range and inflict mayhem in the vicinity.
  • Desolator - A rare but deadly sight on the battlefield, Desolator use a weapon that can launch toxic and acidic projectiles over long arcs. These troopers main goal is to cause extreme panic and destroy enemy morale. Their acidic launchers however are somewhat effective at cutting through ABS, so they are often used to flush out entrenched enemies in structures
  • Elite Shock Trooper - Mixed formations of elite assault shock troops carrying Sniper Rifles, APWs. and some wearing very heavy Juggernaut armor turning them into walking tanks similar to the genII guardians. While still mostly uniform, this is one of the only TMF unit types that may have customized or modified armor and equipment.

Generation IV is not really a true generation at all, but a moniker given to the prime soldiers known as Praetorians, these are by all intents and purposes, true supersoldiers. They are chosen from the best of the best to undergo a 4th generation upgrade and serve as the honor guard for Galacian leaders. They are the -only- unit in the GR military that does not wear white or orange.. Instead they wear black and red. They have their control chips removed but not their loyalty implants, meaning they can act on their own, independently, but still unable to betray their overall purpose. While few in number, these guards are considered completely above the law. And will only answer to the president of the GR, or the GR Military High Command.



Infantry Armor and Ranking Infantry uniforms almost always consist of White composite hardsuit armor over top of white, black or grey body gloves. Helmets are usually white but Medics and Recon units wear Black helms. Almost all enlisted wear heavy black tinted ballistic visors, with the exception of Medics who have dark green, and Recon who have clear. Tier 1 and 2 officers wear red and dark blue visors respectively. Some but very few units wear headgear other than the standard encased helmet.

Troops of specialist training or apart of units considered elite will often have their white armor emblazoned with different patterns or colors indicating what unit they belong to, although this system is somewhat confusing as Officers also use colored armor to indicate rank.

  • White: White with no markings or extra colors is used by all enlisted ranks
  • Fern Green: Used by weapons specialists
  • Dark Orange Accents: Used by squad leaders
  • Orange accented armor: Force Recon
  • Black: Airborne troops often only wear their hardsuit vest and helmet, with a black BDU underneath, some are known to "Go Rambo" and not wear a shirt at all, This practice is not tolerated outside of this unit



Infantry Weaponry

Small arms of the Galacian Military L to R: Sidearm / Kybov LR-37 Service Rifle / SS-95 Heavy Rifle *with barrel attachments* / SG12 Shotgun / X898 Plasma Rifle / Mini Shuka LMG / Shuka HMG / Zudnik AP disposable Anti Tank Munition

Until Late G.R 2015 the Armed forces were still relying on slug firing weaponry as the empire's capacity to produce energy weapons was damaged. However they have resumed use of energy munitions and have rolled out Pulse and Plasma small arms to all ground units

Most Galacian Army small arms use light blue transparent power cores as ammunition. This refined power source is in huge abundance in the sector and is at least marginally more powerful than red transparent, also in abundance in the sector. This LBT is used in pulse weapons primarily, Pulse weapons are complicated hybrid weapons that have traits of both a kinetic and energy weapon. They hit extremely hard and they are very loud. Galacian Pulse weaponry is renowned around the galactic neighborhood for it's "Dakka" Properties...

Transparent neon green and trans bright green have also been refined into use for highly advanced plasma weapons, which have been limited to elite unit usage and on some vehicles. Pulse weapons are a combination of The primary small arms are the Kybov LPR37 and S96 Pulse Battle Rifle, the latter of which is sometimes seen with an underbarrel rifle rocket launcher. Other Common standard weapons in the GR are the Squad Pulse Automatic Weapon *SPAW* a light machinegun pulse weapon, the GMG-50, a much heavier cousin of the SPAW. The Grummond SG12 Shotgun, and the Duga Pulse Sniper Rifle.

Other widespread standard issue weaponry for the troops include Synthetic OT Stick grenades, the Zudnik AP rocket launcher and it's variants. and lastly the Shuka Pulse Heavy Machinegun knicknamed "Buzzsaw" which singlehandedly caused immense butthurt from opposition forces due to it's rate of fire which could only be described as "stupid". . Lighter, troop portable versions were rolled out in G.R 2016 under the name "Mini-Shuka"



Motor Pool

Light and medium weight vehicles

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UGV

Hamvee

Husky

Samoyed

Zaton

Pandur MRAP

Grenzer MRAP

Berkut
Appearance UGV.jpg Hamvee.jpg Ranger.jpg Samoyed.jpg Enforcer2.png Armadillo.jpg Hunter.jpg Berkut.png
Type Unmanned Infantry Support Platform Light Armored Car Utility Truck Heavy Utility Truck Infantry Mobility Vehicle Armored Personnel Carrier Infantry Mobility Vehicle Attack Transport Aircraft
Service Life 2012- 2005-2011
(In use by irregulars)
2013- 2014- 2016- (Repurposed into Support Vehicle) 2009- 2014- 2016-
Variants Mk.1 R15 (Revision of GR2015) M100 V8 4x4 M250 4X4 Mk.4 Nk.5 Nk.2 Mk.2
Armor Rating (Size) 1 1 1 1.5 2 3 2 4
Armament Twin barreled light machine gun (Magnetic) Roof mounted Light Machine Gun (Magnetic) None None Remote controlled Chaingun (Magnetic) Twin barreled AP Heavy machine gun (kinetic) Heavy Machine Gun (kinetic) Dumbfire Rockets, Heavy Machinegun (Kinetic, Explosive)
Crew/Carry capacity N/A 2/2 1/2 1/9 1/4 2/4+2 2/2 +2 1/6




Heavy and very heavy weight vehicles


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Dozor

Shulga

Battlemaster

Kodiak

Kodiak II

Rakushka

Samson
Appearance Marshal.jpg Condor.jpg Bmaster.png Kodiak1.png Kodiak2.jpg Cossack.jpg Samson.jpg
Type Armored Personnel Carrier Infantry Fighting Vehicle Medium Tank Medium Tank Main Battle Tank Main Battle Tank Super Heavy Tank (SDT)
Service Life 2016- 2015- 2004-2011
(Phased out)
2013-2014
(In Reserves only)
2014- 2016- 2013-
Variants M90A. M90B C3A, C3B BM-1, BM-2 M14 M14B, M15, M15B, M15D Cossack, Oplot G-500/V3
Armor Rating (Size) 3.5 4 2 3 4 6 8
Armament Shuka-AP Heavy Machine Gun
(energy)
Twin Barreled light machine gun (Magnetic)
Twin Barreled AP Autocannon (Magnetic/AP)
B1 Gun (Explosive)
Twin Barreled light machine gun (Conventional Cartridge)
D1 Gun (Magnetic/Explosive)
Light Machine gun (Magnetic)
D1M Gun (Magnetic/Explosive)
Light Machine gun (Magnetic)
D1-0T Gun (Magnetic/Explosive)
Shuka Heavy Machine Gun (energy)
TS-1 Gun (Plasma)
Twin Grenade Launchers (Explosive)
Shuka Heavy Machine Gun (energy)
Crew/Carry capacity 1/5 1/6 3 3 3 3 4