Game Zero

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Three turns with no direct conflict.  Game needs a reinforcement/advance/hidden troops mechanic.
 
Three turns with no direct conflict.  Game needs a reinforcement/advance/hidden troops mechanic.
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'''BLUE VICTORY'''

Latest revision as of 14:39, 17 August 2017

Contents

[edit] Turn 0

001BlueT0aMiniBWGame0.png

002RedT0aMiniBWGame0.png

003OverviewT0aMiniBWGame0.png


[edit] Turn 1

RED

004RedT1aMiniBWGame0.png

Heavy Squad moves forward and finds a computer console next to some explosive barrels. Command Squad prepares to move south.

005RedT1bMiniBWGame0.png

Heavy Squad successfully hacks the system and places a dead end in front of Blue.


BLUE

006BlueT1aMiniBWGame0.png

Blue moves south toward some lockers and discovers a MedPac (may revive one dead soldier).


OVERVIEW

007OverviewT1aMiniBWGame0.png


[edit] Turn 2

RED

008RedT2aMiniBWGame0.png

Red encounters a door guarded by a laser grid. Rather than force it, Red consolidates in the console room.


BLUE

009BlueT2aMiniBWGame0.png

Blue moves south and east and uncovers both an armory and a console room.

010BlueT2bMiniBWGame0.png

Blue uses the console to uncover a room with crates directly to the south. One of the microfigs at the armory swaps his LR Rifle in for a Machine Gun.


OVERVIEW

011OverviewT2aMiniBWGame0.png


[edit] Turn 3

RED

012RedT3aMiniBWGame0.png

Red sprints through a room with barrels and a door leading into the heart of the complex and into another room with crates that looks like it leads around behind the guarded door. Looks like Red found the storage area. How exciting.


BLUE

013BlueT3aMiniBWGame0.png

Blue heads east, uncovering an ammo crate (1 reroll on a missed shot) and a security camera. Using the camera, they locate the room next door. This does not make sense because this is not how cameras work. Rethink this in the revision.


OVERVIEW

014OverviewT3aMiniBWGame0.png

Three turns with no direct conflict. Game needs a reinforcement/advance/hidden troops mechanic.


BLUE VICTORY

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