Difference between revisions of "Mir"

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Revision as of 18:52, 20 April 2019

The great Monolith Battleplates
Molith.png
Battleplate Dimension
Position
Legitimitium MultiVerse
Periods of Interest
Post-Ragnablok Era
Population
Unknown
Resources
All manner of ABS, Artifakts and Crystals
Controller
Forces Unknown
Perpetually Contested by minifig factions
Inhabitants
Minifigs, Beastfigs, Demons, Mutants, Paranormal Entities
Key Locations
Omega Plate, Zeta Plate, Basil, Khrabrost, Alpha Hub


The Monolyth Battleplates, also referred to as the Monolyth Realm is a part of the Baseplate Dimension that was born from the Galaxia Nehellenium during the Ragnablok event. In that galaxy's region known as the Gold Sector had experienced perpetual brutal war at a far higher scale than was normal for the already chaotic Galaxy. Meanwhile, mad scientists had been secretley tampering with the very fabric of reality, and unknowingly ripped a tear in the Multiverse that created a large crystaline entity that would later come to be known as the Monolith. As it attempted to escape to what became the Baseplate Dimension, The Monolith destroyed most of the sector reemerged in the Baseplate Dimension, Poisoning a large portion of it, turning them into what is known as the Monolyth Battleplates


Origin

In the waning days of R2018, when the events of the Ragnablok began to unfold. A massive Resonance Cascade Caused by a magikal crystal, wiped out the Gold Sector. Erasing it from the the Galaxia Nehellenium, the occurance puzzled minifigs of the galaxy for months, but were too busy with their own battles to care for too long. Eventually it was realized that a new dimension had been created. This new dimension became known as the Battle Plates Dimension, a realm full of seperate baseplates linked together by portals and seperated by void space. And a very large "continent" of these plates, were named the Monolyth Battleplates.

Regions and Locales

The Monolith Plates consist of tens, if not hundreds of thousands of individual baseplates. Mapped out by the Land Barons and their Administrator overlords, the regions are divided into clusters, mainly among biome lines.



The Monolith Realm Consists of a number of biome clusters each housing hundreds to thousands of plates, as well as an underworld known as the "Omega Plate" which goes on in perpetuity. The Worlds are Quarreled over by endless factions of Minifigs, Beastfigs, Demons, Mutants, Supernatural entities and brainwashed agents of the Monolith itself. The forces of the battleplates constantly fight over territory, recruits, resources and artifakts in order to further fuel their love of combat. The most powerful artifakts allow the leaders of these factions to open portals to other realms, and magikally or teknologically inclined outsiders can also open portals to the Monolith Battleplates and raid it for it's own resources, and even more so on the Omega Plate where resources are theoretically infinite.

A vague mapping of the Monolith plate clusters, each cluster housing hundreds to thousands of plates


Teleportation and Travel

The Monolith Battleplates consist of hundreds if not thousands of baseplates, The majority of which house little civilization or stable infrastructure. Crude personal teleporters are widespread, and can be used to transport minifigs to nearby plates however doing so is not always reliable. Baseplates will often reject too many minifigs on them at once. Forcing clans and factions to resort to other means to get minifigs on the ground, The use of fleet ships that fly through voidspace, over and past other plates like a conventional transport and teleport hubs that increase the stability of teleporters from the owned faction. Teleport hubs are so essential to controlling a plate, that during sieges they are often the primary target of both sides. Serious battles over a plate will often resort to stopping the other side from being able to reinforce the region, and the rest is down to attrition.


Scattered across the plates and found in the hundreds are special psionik portal devices called Lazarus Gates, or L-Gates. They exist as both a transportation system as well as Supernatural or magikal ressurection device. Any minifig that uses an L-Gate is added to the Psionik network, Their conscience and physical form is copied into an Archive of sorts, and reconstructs and resurrects a fallen Minifig at the gate of their choosing after some time.



Supernatural Phenomenon

Across the Monolith Regions, Individual plates from various clusters are known to exhibit supernatural or magikal phenomenon, Extreme temperatures, deadly anomalies, psionic disturbances, interruptions of space time, Weird land formations, mutants, demons and all sorts of other hazards dot the various plates across the dimension.

The Omega and Zeta plates, which themselves are both single baseplate regions, also exhibit extreme cases of anomalies. While the Zeta plate itself is of mythic status and is said to house an all powerful crystalline deity. The Omega plate exists on a plane entirely separate from the rest of the Monolith Plates. An infinite landmass of both idyllic paradise and uninhabitable brikhell


Lazarus Effect

The Monolith plates exhibit a supernatural phenomenon called the Lazarus effect, where Minifigs can come back to life in another location after dying. Simply by passing through an enchanted structure known as Lazarus Gates or L-Gates , Minifigs will be added to a "network" of sorts and upon death will find themselves able to spawn at another L-Gate, although not immediately, This still means that a minifig or hero killed in a battle is effectively removed from play, however depending on the circumstances, in a large enough battle a minifig may expect to see themselves resurrected and shipped off to fight in the same field they got melted, only earlier that day.

Lazarus gates are often sought after by large clans and factions as they can be configured to route the dead of a chosen group to them, effectively making casualties come out at a home base of sorts. Still, a large percentage of Minifigs will come out of "Wild Gates", completely naked in the wilderness, and often attacked by wild animals or other ravenous minifigs. For an unlucky minifig, they can sometimes die a few times in a single day before getting out of the cycle. Minifigs that leave the Monolith plates, but have still passed through an L-Gate, will find themselves brought back to the plates if killed elsewhere, even another dimension. However a minifig from outside of the dimension, will not experience the immortality effect unless they have first passed through an L-Gate. As a result, the Monolith Plates experience a boom of "Immortality Tourism". Where hundreds of Minifigs will attempt to teleport into a plate housing a gate, and rush to it in an attempt to enter to gain the immortality. Particularly evil minifigs will often intercept, and kill these invaders encroaching on their "holy land"

Permanent Death
One exception exists to the Lazarus gates, Dark Energy. Weapons imbued with Dark Energy, while few and far between, are capable of permanently killing minifigs even if they passed through an L-Gate. Tampering or damaging L-Gates has also proven to disrupt the process, and it will cause some minifigs killed, to be killed permanently, although due to the random, scattered nature of how the L-gates work, Destroying an L-Gate may cause random minifigs who were in the process of being reconstructed, to not come back. The Viceroy Administrators take extreme offense to the tampering or destruction of the gates, and will often send armies under their command to stop them.

Minifig Antics

The plates are home to hundreds of thousands of minifigs, the majority of baseplates that are inhabited, still remain uncontacted and the minifigs live shrouded in mystery. Nevertheless the norm for the explored regions is that Minifigs will compete for resources to build the best stuff. Normally they are concerned with simply building shelters and staying alive. Even though death is not the end for these minifigs, they can still feel pain. And there are worse things out there that will motivate minifigs to take care of themselves.

The lowest a minifig can fall, is to be naked, homeless and penniless. And the thought of losing one's house, their stuff, or the clothes off their back is enough to motivate minifigs to stay alive. A prevalent problem relating to this issue is the concept of slavery. Minifigs are often captured and imprisoned, and forced to do hard labor or otherwise unsavory tasks for the benefit of others.

Many equivalents of governments exist, however the area they "govern" is miniscule compared to the overall population of the plates. Nevertheless a rudimentary economy exists, backed on transparent elements and mixed with other intemediaries like paper notes, coins, and digital currencies.

Races

Commoner Peach Mutant Beast Robot Viceroy
Rac (1).jpg Rac (2).jpg Rac (4).jpg Rac (3).jpg Rac (5).jpg Rac (6).jpg

Commoners also known as Yellows, or Zhelts (Monolyth Slavonik for Yellow) are the most populous and widespread race of the plates. Possessing a huge range of variance within it's population. Masters and Morons, Great Warriors and gigantic wussies. Psionics, Scientists, Politicians and Soldiers. The Yellows are found almost everywhere. They are known for building large towns and cities, and controlling most of the Politics between both Settlements, and Faction Armies.

The Majority of Yellows speak a language known as the Monolyth Slavonik, which is a carryover from the now dead Gold Sector of the Galaxia Nehellenium. Although this language is easily translatable as it's more or less the same as Galacian Slavonik. Which was the language of the former star nation of Galacia in the old world.

Yellows are also one of the most susceptable populations to the formation of religions, and the following of Deities, Such as Chernobog, Molokh, Perune, and Svarog. Many of which are actually dead Viceroys from the plates.

Peaches also known as Peachenegs, and Fleshies. much like in other parts of the Brikverse, are a race of pariahs that are shunned or distrusted simply for being "different". They make up the second largest group among civilized folk on the Plates. And are known as hard workers and good fighters, possibly because their struggles of prejudice and angst against them gives them greater willpower.

Peaches from the Monolith Plates generally speak one of two languages. Many speak Monolyth Slavonik, but another carry-over from their Gold Sector homes, called "Perriska" is also spoken by many. It's almost completely unintelligble and extremely difficult to translate. Pretty much the only thing that can be easily identified is any word that's used frequentley... which usually turns out to be nothing but Cussing and Swearing.

Peach Monolithians don't really have any of their own religions. Those who do follow a faith, usually follow the same ones that Yellows do. Many of them were not necessarily Peach, or Yellow faiths, but founded by both of them.

Mutants is a particularly mean term for a number of minor races of minifigs of different color or starkly different appearance. Reds, Greens, Blues, and many others find themselves surrounded by foreigners and are forced to integrate into their socities. Not all do however. Some live in exclusion and form their own factions. Civilized Mutants make up a very small percentage of the population. Many of them live in primitive savage conditions, but those folk are often indistingushable from Beastfolk.. the two terms are often interchanged

Mutants speak both Monolyth Slavonik, and some of their own unique languages

Mutants, Much like Peaches, Follow some established relgions, as well as some of their own

Beastfolk are a number of races who exhibit anatomy features that are completely different than Yellows, Peaches and other colored Minifigs. Some of the notable forms of Beast Races are Canids, Gatormen, Dungans, Avians, Panthera, Trolls, Cyclops, and various hives of Bugmen. If Colored Mutants had it rough, the Beastfolk have it harder. Probably one of the least trusted and respected races. The Beast races in themselves have a totem pole of race heirarchy. Some types are tolerated or even respected in the world at large, like Canids and Avians. Whereas others are treated like Animals, and killed or enslaved en masse. like Gatormen and Dungans.

Some Beastfolk can speak languages, others must use tek to provide a voice as they're unable to actually vocalize... And some are just too dumb to do anything but grunt and scream. (See Dungans Jaw-Jaw)

Beastfolk, much like everyone else, follow some established religions, or their own niche pagan religions.


Robots Also known as Synthetics, and a number of various derogatory insults are a race of intelligent machines. Most are wholly independent and display their own sense of personality and conscious. But others are susceptable to being apart of a network and being little more than controlled Drones. Synthetics make up a fairly large population of the plates. But most resign to a life of seclusion, either completely on their own because of social stigma. Or as apart of a larger Machine community. Those that live in the society with the others however, are known as excellent workers, builders, crafters and soldiers.

Machines are able to communicate in any language that living fleshbags use.. But they can also communicate with each other digitally. A much faster, and completely discrete way opposed to the flapping of gums

Machines generally don't follow religions, but they are susceptable to being influenced or outright controlled by other machine intelligences much more advanced and powerful than them.

Viceroys

Viceroys are Powerful Minifigs skilled in the Arcane and Psionik schools. They act as the overlords and in some cases.. the gods of the Plates. Most of them live in seclusion with an army of servants. While a signifigant amount of them came together to form the "Administration" which controls much of the Politics, Diplomacy and Economy of the civilized world in the plates. Independent Viceroys are known to scheme and even war against each other. Although many of them don't bother to get involved with the actual events on the plates, or waste their time talking to lesser races. Several have been known to have either raised armies of followers and gone to war against each other. Or simply enslaved them to obey their will. Viceroys are the Most powerful, and most senior agents of the Monolith. All of them were granted their power by the crystal, but they don't necessarily all work together. One topic of contention is the possession of extremely powerful artifakts. Possession of these artifakts grows a Viceroy's power. And it's cited as the number 1 reason that they kill each other. Unlike on the plates with L-Gates, when Viceroys kill each other, they willfully use dark energy, black magik, and other means of permantley offing their enemy.

Some Viceroys, both living and dead, have been worshipped as gods. And the lesser races Fight, preach and celebrate over their "gods". Some of these Gods are or were direct in their interaction with their followers. While others have never revealed themselves directley to their followers. Some Gods don't even exist.. and are just products of imagination.

Gods and Masters

The Monolith Plates are ruled by a race of magikally imbued Minifigs known as Viceroys, These powerful beings control considerable influence over the direction and politics of the plates. Although only a few do this directly. It's not known how many Viceroys exist, but it's thought to be a few dozen. They're known to kill each other off permanent in dramatic fashion. It's said that the Monolith Crystal has the power to make a normal minifig into a Viceroy, if they can only reach it.

Known deities, both real and fictional

  • Molokh, God of the Holy Flame. Was a Viceroy that turned thousands of Minifigs into xenophobic cultists that roamed the land, spreading their taint and killing anything that Molokh didn't like. Molokh was eventually killed but his teachings live on in the "Faith of the Holy Flame"
  • Chernobog, the Dark God. Is followed by the Black Legion of the Damned, and is believed to be a real power. Except that it's also suspected not to be a living being, but the machinations of the Monolith Crystal itself, causing chaos in the world for the lulz.

Central Government

Elsewhere, based in a floating city high above the Alpha Plates lies the city of Anwar. Considered the diplomatic and economic center of the fragmented plates. Whatever trading or negotiating that does go on in the plates, Usually goes through Anwar, or by systems controlled by Anwar. The city itself is governed by a number of Viceroys called the Administrators who control the dealings in the city and occasionally intervene in plate matters. However the worries of the plates are normally relegated to another class, known as the Barons or Land Barons, Who act as something of landlords and mayors. However this position is usually given to whoever is best suited to brownnose the Administrator Council's wishes. The vast majority of the plates regardless if they have a Baron or not, are left alone by powers in Anwar.

Ethics

Each faction will follow a set of rules that set their ethics and morals apart from other factions. Said ethics will determine how they generally interact with the rest of the world and it's inhabitants.

Trait Description
Raids or Razes Settlements Engages in raids on settlements, towns and cities to loot, destroy, capture or kill
Helps or Protects Innocents Protects innocent civilians, defends neutral settlements.
Taxes Settlements or Residents Makes minifigs living in the area, or under their protection to pay for the benefits. Whether through Money or some other contribution
Takes Prisoners Takes prisoners from defeated enemies, alternitavely could apply to rule breaking civilians or other members too
Abuses Prisoners Abuses captives by means of torture, forced labor, slavery, execution, sacrifice etc
Maintains Industry Gathers resources and/or creates things in an industrial capacity
Maintains Economy engages in trading with markets both internal and external. and plays along with the City-State economies.
Protects or Governs Cities Whether taken over, or built themselves. This faction is heavily involved in the running of Cities. Acting as a government for them.
Negotiates with others Is open to the idea of negotiating with other factions,
Prejudiced against others The members of this faction show intolerance or hatred for other races or subraces
Visits other dimensions This faction sends troops to other dimensions, like the Nehellenium Galaxy,
Hoardes Tek Prioritizes the collection or development of advanced Tek
Hunts Artifakts Maintains an interest in gathering anomalous or powerful Artifakts, and displays a willingess to use them
Open Recruitment Allows civilians to enlist or apply to join their groups.
Power Struggles Is at risk of power struggles in the group that results in infighting between leaders, officers, or entire factions in the army.


Known Factions

Largest Groups

Faction Mission Leader Notes
Monimp2.png
Monolith Imperiya
Establish Security and Order. And crush anyone who stands in their way Sergachev & Varone A very large faction that makes use of hardened shock troops, large vehicle formations and elite special forces. The Imperiya is lead by a pair of Legendary commanders supported by several skilled generals and officers under their command. The Imperiya as a group acts as a force of Order, They lay claim over large swathes of territory and tax the residents in exchange for protection. If the locals cannot pay, they will usually agree to provide compensation in another form such as labor or levies for their Army, Those who do not pay the tribute are usually evicted from their land, but sometimes are made an example of and are flattened by an Imperiya Armiya assault.

The Imperiya cares little for the agendas of other factions, So long as they aren't disturbed, they usually leave others alone, and smart groups know to keep their distance from the behemoth faction. They are however bitter enemies of OSKOM, and none too friendly with Armata and the Syndicate as well


They are the successors of Galacia

Monvor.png
Vorhut Order
Impose the will of their God, Molokh, and purge the apostates, heretics and mutants that dishonor his name Jericho Their name, meaning "Vanguard". Vorhut is a clan of purist crusaders who serve as a military wing to the "Faith of the Holy Flame", a religious fundamentalist group praising the will of their god *Who is actually a dead Viceroy* Molokh. They seek to Convert the world to the faith, Enslave those who refuse, and kill all who do not meet their cult's requirements of "Purity". As a result, they are abhored by Mutants, Peaches, and anyone generally valuing personal freedom or security. They are known to attack innocent civilians if they refuse to participate in their rituals, harbor enemies of their group, or otherwise stand in their way. They are violentley hostile to the Black Legion and Armata, and also find themselves the targets of Svoboda's campaigns of liberation.

They are the successors of Varyag


Monsvo.png
Svoboda Clan
Live free, Fight Slavery, and share the gifts of the battleplates to all minifig kind. Mikhiluka Their name, meaning "Freedom", Svoboda is a clan of anarchists, daredevils and shit-disturbers. They view the existence of the battleplates as a gift to minifig kind, and wish to see it's gifts shared with the rest of the Brikverse. They typically leave others alone, and aside from blasting annoying recruitment propaganda, they don't interfere with neutrals either. They roam the lands in small groups, constantly on the run from groups like Vorhut and Imperiya. Due to a shared rivalry with Vorhut, Svoboda and Armata are unofficial Allies. Both groups abhor the concept of slavery

They are the successors of the Triangular State

Monarm.png
Armata Alliance
Fight for the rights of the ostracized and those affected by "change" on the plates. Pracka Armata is a larger faction with a developed combat force that frequentley fights against the Imperiya and the Damned Legions, often over valuable resource territories used to build their bases. Armata tends to project itself as the protector of the ostracized, which is a more broad term to indicate peaches and other abnormals. They were once only a rival of Imperiya, but saw themselves the target of hostility from Vorhut, and as a result they often fight one another. This brought them into a common cause with Svoboda, as well. Both groups abhor the concept of slavery

They are the successors of the Peacheneg Armata Coalition

Moncol.png
Echelon
Collect and protect hidden knowledge and artifakts. Novus Echelon is a reclusive faction of Tek Hunters, Scientists, Magik tinkerers and explorers. They seek to collect and protect dangerous Knowledge from the world, as well as powerful tek and artifakts. They are for the most part a Passive group that doesn't bother others, but it's their possessions that make them the victims and targets of others. Syndikat and the Imperiya both frequentley fight against Echelon over possession of rare resources, artifakts and other valuables. Echelon spends much of it's time sending scouts all over the plates, as well as other dimensions. They are one of the few groups to master teleportation, and use it feverishly

They are the successors of Volhinya

Blkleg2.png
Black Legion
Serve the Dark Gods, and the Damned, Maim, kill burn! Charon The Black Legion is a warband of pirates, raiders, and other battle hardened murderous thugs. They are known to prey on neutral settlements as a primary target, stealing resources, kidnapping women and burning towns and cities to the ground and causing other general grief, as well as launch brutal attacks on other faction's outposts and bases. They are known to frequentley fight amoungst themselves, and often have more moderate, less hardcore groups break off from their warband and form smaller opposing groups of scum. Their Dark Gods.. or "Chernobog" Consist of both Brikthulu risque deities and constructs created by the Monolith. If enough minifigs believe in something, Monolith usually makes it so.. and thus by proxy the Black Legion is one of the Monoliths most effective assets albeit totally unaware of its machinations


Bratva.png
Bratva
Protect the innocent, and ensure stability in what little society exists on the plates. Vaclav Bratva is one of the largest factions active on the battleplates, comprising of well equipped, experienced troops with an array of weapons and vehicles. And Founded by ex-members of the old Alliance faction, Bratva started as a "Self Defense" group that sought to protect the freedom of the neutral settlements from aggressive military groups. They evolved into a signifigant military power that was capable of going toe to toe with many of their rivals. They typically oppose any group that harrasses neutrals, especially those in or around their claimed territory.

They are the successors of the Systems Conglomerate

Monsyn.png
The Syndicate
Sabotage and spy on the other factions, steal their tek, their artifakts and their Leaders. Trust no one. Unknown The Syndicate is a shadowy organization with nefarious motives. Running secret blacksites, raids to destroy enemy facilities, and heists to steal artifakts and other special items. the Syndicate are masters of Stealth, subterfuge and infiltration, their units often utilize cloaking technology. And they are known for using infiltrators to sabotage enemy bases. Their antics have brought them into conflict primarily with Echelon for their collection of Artifakts and advanced technology. But they also sometimes conflict with OSKOM and Imperiya due to their own wealth. They are traditionally hostile to almost everyone, but have a particularly solid beef with Echelon, jealous of their artifakts and always on the hunt to steal them. Above all else, the Syndikat is driven by money. And seeks to control the baseplate economy.

They are the successors of the Chernarusyn Star Federation

Other Groups

Faction Leader Notes
Law.PNG
OSKOM
City Leaders The Lazy, Dishonorable pacifists that fell to the vices of materialism and beauracracy, known as "Governments" are few and far between on the Battleplate, however large groupings of minifigs grew their villages into towns, and then into cities. And these cities had rules for all of their inhabitants. A perverse concept called "Law". Uniformed goons known as Lawmen, Law enforcers, or Police occupy the cities and act as a physical embodiement of the Government's Laws. Although they're just as much of a "threat" to the civilians as they are to potential attackers of cities. Their Civil Defense Kommand, "OSKOM" is the commissioned armed forces group of most of the City States
Monothot.jpg
Monolyth Agents
The Wish Granter Rumors persist of a small cadre of sleepers and other agents loyal only to the Monolith Crystal, A clandestine and evil order dedicated to completing the Monolith's will on the plates. The members of this Order are a closely guarded secret, so much that order works feverishly not only to hide the identities of it's members, but it's very existence.
Insurg.png
Insurgent Clan
Dragonfyre.png
House Dragonfyre
A rebel group of the Imperial Magikstrate that exiled itself to the Battleplates to hide, and plot against their foes.
Krieger.png
Krieger Clan
Reavers.png
Reaver Clan
Phalanx.png
Phalanx Clan
Diggers.png
Digger Clan
Ganggreene.png
Gang Greene
Unknown
Blackdragon.jpg
Black Dragon Clan
Unknown
Crimson.png
Crimson Tide
Unknown

Special Resources

While the Battleplate is theoretically infinite, and would mean theoretical infinite resources. Minifig factions, settlements and cities still fight over resources because gathering said infinite resources requires a lot of time to explore and find them.

Aside from the standard ABS materials, the Battleplate is home to several special resources that are used for weapons, energy generation, special components and other necessary requirements for the buildings and vehicles they make for themselves

  • Tibinium: A bright green crystaline mineral that can be used for a wide range of applications.
  • Monolithium: Small Radioactive blue crystals that emit forcefield properties, crucial to development of shields
  • Pinkium: A jagged pink rock that exhibits transformational qualities, critical to the development of teleportation devices
  • Unobtanium: A glow in the dark material that when met with the right reagent, becomes invisible, used in stealth technology

Artifakts and Special Treasures

Artifakts are extremely rare and powerful items that grant the user special powers or abilities. They come in two varieties. Natural, and Artificial.

Power Staves are a collection of 11 unique and powerful artifakt Magik Staffs that each hold a special power.

Staff Elemental Color Type Powers Owner
Null Rod Red Offensive A ranged energy weapon that will instantly kill anything it hits. It is possessed by the Vorhut Order's Primarch, who hide's it's true identity to others, pretending that the power it holds is actually his own. Under Vorhut possession it is called the Holy Torch Jericho, Vorhut
Force Blade Blue Offensive A melee weapon that can throw a "wave" of energy as a ranged attack in a wall of death
Corroder Yellow Offensive causes structures and vehicles to fall apart in a mess of acid
Kolobok Green Support Can be used to grant power to minifigs to stave off death, allowing them to survive otherwise fatal blows. In Safe keeping in Anwar
Dramacron Purple Support Holds power over the mind, influencing minifigs to do things that the caster wants. An especially powerful staff

that can be used to make entire armies go to war with one another

In Containment by Bratva
Pacifier Pink Offensive Casts sadistic halleucenations into the minds of minifigs, causing them to go insane and/or kill themselves.
Generator Cyan Support An infinte source of energy.
Pulsar Bright Green Offensive Blasts a powerful, armor penetrating beam Pracka, Armata
Urchin Yellow-Green Support Controls the ability to summon Tibinium Crystals out of the ground, which can be used to help, or harm.
The Eye Clear Support Considered one of the most powerful of the power staffs. It makes it's user clairvoyant. Allowing them to see through

walls, see hidden traps or threats, and in some cases, predict the future in short spurts.

Missing
Obliterator Orange Offensive The most powerful of the offensive staffs, the Obliterator can summon fire and explosions at will, and if used as a melee

weapon, it will deal explosive damage to the target without hurting the user.

Missing

Other Artifakts

Artifakt Owner Notes
Blackstar Prime Shulga Blackstar is a cursed sword created from a corrupted black ABS. Gifted to an Agent of the Monolith. It can cut through any material except for Orange Transparent Chainsaws and Beamsabers. It's most revered ability however is that it grants the user the ability to teleport to the Monolith. It will not accept a new owner unless the previous owner has been destroyed. And considering it's current owner is a powerful Psionic who serves the Monolith, it may be impossible to truly kill them off long enough to have the sword change owners
WWWF Belt Macho Man The World Wide Wrestling Federation Championship Belt is held by the greatest wrestler in the brikverse. It grants the wearer a sick array of devastating wrestling moves, but comes with the side effect of making the wearer loud, obnoxious and incredibly irritable. Leaving them unable to go long periods without wrestling to vent their anger. Heavies, Aspiring wrestlers, martial artists and body builders are all compelled by the belt, to engage the wearer in Melee and try to take the Championship for themselves.
Glass Soul Charon The Glass Soul is an orb with a dark soul encased within it. Granted by the God of Shadows, it allows the user to teleport one's self away from danger. It also carries the ability to travel between RealSpace, HyperSpace, WarpSpace and BlueSpace and all other kinds of space. Allowing the individual to theoretically visit any dimension

Meta

The Monolith Battleplates are heavily influenced by concepts explored in the Elder scrolls series. And the STALKER Series of computer games.