Difference between revisions of "United Systems Alliance"

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{{Faction|name=United Systems Alliance|image=Space_Flag-clean.png|structure=Representative Democracy|teklevel=[[Tek Level]] 6|influence= 500 systems, 140 territory systems, capital system|allies=[[Allied Nations]]
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{{Faction|name=United Systems Alliance|image=Space_Flag-clean.png|structure=Representative Democracy|teklevel=[[Tek Level]] 6|influence= 500 systems, 140 territory systems, Capitol System
 +
|player=[[Silent-Sigfig]]
 +
|allies=[[Allied Nations]] <br/> [[Anti-Immortal Alliance]]
 +
|enemies=[[Immortal Empire]] <br/> [[Al-Kind-Of]] <br/> [[45th Union]] <br/> [[Third Alliance]] <br/> [[The Imperial Magikstrate]]
 +
|characters=[[B'lack Obama]] <br/> [[USA Characters]]
  
[[Anti-Immortal Alliance]] |enemies=[[Immortal Empire]]
+
}}
  
[[Al-Kind-Of]]
 
  
[[45th Union]]
+
[[Category:Economic Superpower Factions]]
 +
[[Category: Nehellium Galaxy Factions]]
 +
[[Category: Black and Green Factions]]
 +
[[Category: TL6 Factions]]
 +
[[Category: Veto Power]]
 +
[[Category:Americana Factions]]
 +
[[Category:Democratic Factions]]
  
[[Third Alliance]]|characters=[[B'lack Obama]]
+
== History ==
  
[[USA Characters]]}}
+
The United Systems Alliance was founded in [[BR 1,776]], during a separatist movement against the [[Brittanian League|Britannian Empire]]. Like all respectable nations, it has spent almost its entire history embroiled in one war or another. The first wars were originally fought to gain territory( The U.S.A> has grown from a handful of colonized systems on the fringes of space to over 500 systems and Territories.). Later wars were fought to hold this territory (The U.S.A. Civil War, fought over [[peach]] slavery), followed by wars to prove the superiority of the United Systems' way of life (obliterating the [[Space Nazis]] and [[Weaboo Star Empire]] in Weird War 2) to more recently wars of corporate enrichment.
  
== History ==
+
The U.S.A. has never lost a war, as the leadership will redefine the conditions for "victory" whenever necessary.
  
The United Systems Alliance was founded in [[BR 1,776]], during a separatist movement against the [[Brittanian League|Britannian Empire]].
+
==Foreign Relations==
  
It has since grown from a handful of colonized systems on the fringes of space to one of the most powerful nations in the galaxy, consisting of 500 systems, plus the capitol system and 140 Territories.  
+
The United Systems Alliance considers itself to be the most powerful nation in the galaxy, and has the military and economy to back it up. Whether its guns, games, or grain there is hardly a nation in the galaxy that does not purchase goods from the United Systems. However, the economy needs a constant influx of resources to continue production, and the United Systems has shown no qualms about using this force to bully other nations into submission to get them. The United systems oftentimes allies with other nations, either as part of a trade agreement or as a partner in the quest for more wealth. Despite these ties, United Systems soldiers will often gun down their allies in the heat of battle, if only so that the glory of victory belongs to them alone.  
  
 
== Government ==
 
== Government ==
  
The United Systems Alliance is a representative Democracy, in which the citizens elect their leaders.  
+
[[File:ObamaWork.jpg|640px|thumb|center|President B'lack Obama meeting with members of his cabinet.]]
  
The Federal government has 3 branches: The executive, legislative, and judicial.
+
The United Systems Alliance is a representative Democracy, in which the citizens elect their leaders. In theory, these votes are supposed to be cast on merit, but the reality is that votes often go to whichever candidate can make the most outrageous promises (as long as they won't raise taxes).
 +
 
 +
The Federal government has 3 branches: The Executive Branch, which determines who the United Systems goes after to accumulate more wealth; The Legislative Branch, which determines who this wealth goes to; and the Judicial Branch, which occasionally reminds the other branches that they should go after foreign nations, and not United Systems citizens, when accumulating wealth.
 +
 
 +
The United Systems in unique in that the military does no governing--in fact, it is the civilians who oversee the military. This is so that the wealthy can direct the Armed Forces without having to actually serve.
  
 
=== [[States]] ===
 
=== [[States]] ===
  
The government of the american states function similarly to the federal level. The executive branch, or Governors, are elected by the populace, as is the legislature.  
+
The United Systems Alliance home systems is divided into a network of [[states]], which function similarly to the federal government, but on a smaller scale.
  
 
=== The Celestial Intelligence Agency ===
 
=== The Celestial Intelligence Agency ===
Line 33: Line 46:
 
Magic and the supernatural fall under the purview of the Occult Research Bureau (O.R.B.).  
 
Magic and the supernatural fall under the purview of the Occult Research Bureau (O.R.B.).  
  
== Military ==
+
== Normal Life ==
 
 
[[File:USAOverview2014.jpg|frame|center|The Armed Forces of the United Systems alliance as of mid-2014.]]
 
  
The Army is organized as such:
+
Life is pretty good for United Systems citizens. They enjoy freedoms and securities that few others in the galaxy posses, which is the reason why so many foreigners try to illegally immigrate there. Despite these freedoms, citizens in the United Systems lack many safety nets that others in the galaxy possess--Healthcare and higher education are not free, and citizens have less help should they fall into poverty. However, the United Systems Alliance is noted for being incredibly tolerant of diversity. Yellows, [[Peach]]es, Browns, Greens, Reds, Blues, and Pumpkin people all enjoy the same legal rights and protections under the law. (However, minorites often live in poorer communities). Religious freedom is also a guaranteed right of all citizens--Triangalists, Cthulu Worshippers, followers of the Great Creator can all be found in the United Systems. The most popular religion is the Teachings of Supply-Side Jesus.
  
2 men in a gun team.
+
The United Systems produces, consumes, and exports more entertainment than any other nation in the galaxy. United Systems culture is known to all, and it frequently subsumes other, inferior cultures.
 +
 +
While the government does employ some magicians, most Magicians work in entertainment or sports.
  
2 gun teams in a Fireteam, led by a Corporal. (5 men)
+
== The Armed Forces ==
  
2 Fireteams in a Squad, led by a Sergeant. (11 men)
+
[[File:USA_Overview_2016.jpg|640px|thumb|center|A blurry drone overivew of a U.S.A. platoon and various mechanized support units from January 2016.]]
  
3 Squads in a Platoon, led by a Lieutenant, with various support soldiers attached. (~40 men)
 
  
3 Platoons in a Company, led by a Captain, with various support soldiers attached. (~150 men)
+
Military service is strictly voluntary. The armed forces uphold the U.S.A.'s non-discrimination policies--as long as a citizen has a standard head shape, they are free to serve.
  
4 Companies in a Battalion, led by a Major, with 1 support Company attached. (~750 men)
+
The the military of the United Systems Alliance is split into five branches: The Army, The Navy, The Marines, The Border Guard, and the Star Force.
  
3 Battalions in a Regiment, led by a Colonel, with 1 support Company attached. (~2400 men) 
+
The '''Army''' defends United Systems territory and conducts large-scale prolonged combat operations, and is the face of the United Systems Alliance to the galaxy. The United Systems '''Navy''' is the largest navy in the galaxy, operating 13 massive supercarrier groups and a plethora of smaller fleets throughout the galaxy. Each supercarrier group is independently capable of reducing small star empires to slag and rubble, and is a symbol of United Systems Might. The '''Marines''' carry out offensive landfalls and first-strike operations. The '''Star Force''' operates a range of exoatmospheric fighters and long-range transports and ensures aerospace superiority during combat operations. The '''Border Guard''' is rarely involved in combat, and devotes its resources to patrolling and inspecting ships at the United Systems's borders and ports. Every branch but the Border Guard has several special forces units.
  
4 Regiments in a Division, led by a General, with 4(Recon, Tank, Support, and Command) Battalions attached. (~13000 men)
+
===Battle Doctrine===
  
[[File:M1A5 Diplomat.jpg|frame|center|the M1A5 Diplomat Main Battle Tank]]
+
Only two words are needed to describe the strategy of the United Systems armed forces: Overwhelming Firepower. This strategy, dubbed "Shock and Awe" calls for absurd amounts of munitions to be deployed to completely eviscerate anything that stands between the armed forces and their objectives, regardless of the consequences. Tanks will be deployed against militias, forests will be burned down when enemy soldiers hide in them, and an entire city will be leveled to in order to kill one suspected terrorist.
  
== Normal Life ==
+
[[File:M1A5 Diplomat.jpg|frame|center|the M1A6 Diplomat Main Battle Tank]]
  
Life is pretty good for American citizens. They enjoy freedoms and securities that few others in the galaxy posses, which is the reason why so many foreigners try to illegally immigrate there.
+
===Structure===
  
The United Systems Alliance is noted for being incredibly tolerant of diversity. Yellows, [[Peach]]es, Browns, Greens, Reds, Blues, and Pumpkin people all enjoy the same legal rights and protections under the law. In fact, as long as someone has a standard head shape and arms that match that color they are allowed to join the military.  
+
Military combat units use the same organization, regardless of branch. Unit size is somewhat flexible depending on the mission, but most units are structured as follows.  
  
[[Category: Veto Power]]
+
{| class="wikitable"
 +
|'''Unit Name'''
 +
|'''Lead By'''
 +
|'''Unit Composition'''
 +
|'''Unit Size'''
 +
|-
 +
|Gun Team
 +
| (No Leader)
 +
| Two Soldiers
 +
|2
 +
|-
 +
|Fireteam
 +
|Corporal
 +
|Two Gun Teams
 +
|5
 +
|-
 +
|Squad
 +
|Sergeant
 +
|Two Fireteams
 +
|11
 +
|-
 +
|Platoon
 +
|Lieutenant
 +
|Three Squads+Support Units
 +
|~40
 +
|-
 +
|Company
 +
|Captain
 +
|Three Platoons+Support Units
 +
|~150
 +
|-
 +
|Battalion
 +
|Major
 +
|Four Companies+Support Company
 +
|~750
 +
|-
 +
|Regiment
 +
|Colonel
 +
|Three Battalions+Support Company
 +
|~2400
 +
|-
 +
|Division
 +
|General
 +
|Four Regiments+Four(Recon, Tank, Support, and Command) Battalions Attatched
 +
|~13000
 +
|}

Latest revision as of 15:41, 27 February 2016

United Systems Alliance
Space Flag-clean.png
Representative Democracy
Tek Level 6
500 systems, 140 territory systems, Capitol System
Player
Silent-Sigfig
Allies
Allied Nations
Anti-Immortal Alliance
Enemies
Immortal Empire
Al-Kind-Of
45th Union
Third Alliance
The Imperial Magikstrate
Notable People
B'lack Obama
USA Characters

History

The United Systems Alliance was founded in BR 1,776, during a separatist movement against the Britannian Empire. Like all respectable nations, it has spent almost its entire history embroiled in one war or another. The first wars were originally fought to gain territory( The U.S.A> has grown from a handful of colonized systems on the fringes of space to over 500 systems and Territories.). Later wars were fought to hold this territory (The U.S.A. Civil War, fought over peach slavery), followed by wars to prove the superiority of the United Systems' way of life (obliterating the Space Nazis and Weaboo Star Empire in Weird War 2) to more recently wars of corporate enrichment.

The U.S.A. has never lost a war, as the leadership will redefine the conditions for "victory" whenever necessary.

Foreign Relations

The United Systems Alliance considers itself to be the most powerful nation in the galaxy, and has the military and economy to back it up. Whether its guns, games, or grain there is hardly a nation in the galaxy that does not purchase goods from the United Systems. However, the economy needs a constant influx of resources to continue production, and the United Systems has shown no qualms about using this force to bully other nations into submission to get them. The United systems oftentimes allies with other nations, either as part of a trade agreement or as a partner in the quest for more wealth. Despite these ties, United Systems soldiers will often gun down their allies in the heat of battle, if only so that the glory of victory belongs to them alone.

Government

President B'lack Obama meeting with members of his cabinet.

The United Systems Alliance is a representative Democracy, in which the citizens elect their leaders. In theory, these votes are supposed to be cast on merit, but the reality is that votes often go to whichever candidate can make the most outrageous promises (as long as they won't raise taxes).

The Federal government has 3 branches: The Executive Branch, which determines who the United Systems goes after to accumulate more wealth; The Legislative Branch, which determines who this wealth goes to; and the Judicial Branch, which occasionally reminds the other branches that they should go after foreign nations, and not United Systems citizens, when accumulating wealth.

The United Systems in unique in that the military does no governing--in fact, it is the civilians who oversee the military. This is so that the wealthy can direct the Armed Forces without having to actually serve.

States

The United Systems Alliance home systems is divided into a network of states, which function similarly to the federal government, but on a smaller scale.

The Celestial Intelligence Agency

The C.I.A. handles intelligence, espionage, and other covert actions outside of American Territory.

Magic and the supernatural fall under the purview of the Occult Research Bureau (O.R.B.).

Normal Life

Life is pretty good for United Systems citizens. They enjoy freedoms and securities that few others in the galaxy posses, which is the reason why so many foreigners try to illegally immigrate there. Despite these freedoms, citizens in the United Systems lack many safety nets that others in the galaxy possess--Healthcare and higher education are not free, and citizens have less help should they fall into poverty. However, the United Systems Alliance is noted for being incredibly tolerant of diversity. Yellows, Peaches, Browns, Greens, Reds, Blues, and Pumpkin people all enjoy the same legal rights and protections under the law. (However, minorites often live in poorer communities). Religious freedom is also a guaranteed right of all citizens--Triangalists, Cthulu Worshippers, followers of the Great Creator can all be found in the United Systems. The most popular religion is the Teachings of Supply-Side Jesus.

The United Systems produces, consumes, and exports more entertainment than any other nation in the galaxy. United Systems culture is known to all, and it frequently subsumes other, inferior cultures.

While the government does employ some magicians, most Magicians work in entertainment or sports.

The Armed Forces

A blurry drone overivew of a U.S.A. platoon and various mechanized support units from January 2016.


Military service is strictly voluntary. The armed forces uphold the U.S.A.'s non-discrimination policies--as long as a citizen has a standard head shape, they are free to serve.

The the military of the United Systems Alliance is split into five branches: The Army, The Navy, The Marines, The Border Guard, and the Star Force.

The Army defends United Systems territory and conducts large-scale prolonged combat operations, and is the face of the United Systems Alliance to the galaxy. The United Systems Navy is the largest navy in the galaxy, operating 13 massive supercarrier groups and a plethora of smaller fleets throughout the galaxy. Each supercarrier group is independently capable of reducing small star empires to slag and rubble, and is a symbol of United Systems Might. The Marines carry out offensive landfalls and first-strike operations. The Star Force operates a range of exoatmospheric fighters and long-range transports and ensures aerospace superiority during combat operations. The Border Guard is rarely involved in combat, and devotes its resources to patrolling and inspecting ships at the United Systems's borders and ports. Every branch but the Border Guard has several special forces units.

Battle Doctrine

Only two words are needed to describe the strategy of the United Systems armed forces: Overwhelming Firepower. This strategy, dubbed "Shock and Awe" calls for absurd amounts of munitions to be deployed to completely eviscerate anything that stands between the armed forces and their objectives, regardless of the consequences. Tanks will be deployed against militias, forests will be burned down when enemy soldiers hide in them, and an entire city will be leveled to in order to kill one suspected terrorist.

the M1A6 Diplomat Main Battle Tank

Structure

Military combat units use the same organization, regardless of branch. Unit size is somewhat flexible depending on the mission, but most units are structured as follows.

Unit Name Lead By Unit Composition Unit Size
Gun Team (No Leader) Two Soldiers 2
Fireteam Corporal Two Gun Teams 5
Squad Sergeant Two Fireteams 11
Platoon Lieutenant Three Squads+Support Units ~40
Company Captain Three Platoons+Support Units ~150
Battalion Major Four Companies+Support Company ~750
Regiment Colonel Three Battalions+Support Company ~2400
Division General Four Regiments+Four(Recon, Tank, Support, and Command) Battalions Attatched ~13000