Warp is the compressed version of matter, energy and information together. Technically the whole universe is found in warp form before the Bing Bang.
Basics of Warp Travel
If the desired matter, energy and info turned into Warp, theoretically it reaches the ultimate singularity of the universe which is simply connected to every location in matter universe. Transforming matter and energy into warp uses huge amount of energy. After the transformation is completed the warp should be focused to a specific location to transfer it back to the matter and energy form. The focusing operation also consumes a lot of energy.
Warp Gates and Warp Tunnels
Warp gates are permanent gateways and are built in routes and networks. When a ship enters a warp gate, it can warp (teleport) to another gate in the same warp gate route he entered. The transportation time (wnet outside the warp) is not proportional with the distance of the destination gate but it is proportional to the energy used to activate the warp gate route. Since the lenght of the route and the number of connections increase the maintenance energy of the gate, the routes have a practical lenght limit.
At warp gates, warp transfer surface is created only once at commissioning of the gate and the size of the gate is constant therefore and it consumes no additional energy for creating or expanding the warp transfer surface each time, but it consumes a trace amount of energy to maintain the surface and avoid any collapses.
In a warp route the warp gates are connected with "warp tunnels" these tunnels are like active channels where singularity is relatively stretched linearly and warp seems to travel through these tunnels, therefore the warp don’t need to be focused to transfer back into matter, energy and information. The focusing energy is eliminated but the warp tunnels are maintained by a specific amount of energy which is proportional with the relative travel speed of the warp.
Using Warp Gates
- Each Warp Route has its own specific Warp Energy Input Dice (WEID). This dice is determines the energy input of of the gate.
- Necessary energy (NE) for warp route to function: Number of gates + Longest linear distance"
- Warp transfer complete succesfully and simultaniously if: NE/WEID < 1
- Generally Warp transfer is delayed for NE/WEID turns.
- CP of a Warp Route: ((gate size^2) x number of gates x number of branches x Longest linear distance") + dice size
Warp portals are temporary gateways and created by portal generators. Only two-dimensional size of the portal is important for the necessary energy for transfering into warp, but there is a minimum amount of energy (threshold) to create a portal at first place related with the focusing operation. The warping distance and mass are not important for the necessary energy but important for the WSP.
Using Warp Portals
Warp Stabilization Probability (W.S.P.)
Warp Stabilization Probability is the ratio used to determine the success of the warp travel through warp portals. Warp is very instable and focusing is needed to transfer warp back into matter, energy and information. Once the warp gets instable the particles reappear in separate locations all over the universe.
WSP > 1 partial stabilization: Warp transfer ended incompletely
WSP = 1 full stabilization: Warp completely transferred back in material/energy form
WSP > 1 over stabilization: Warp materialize back with additional matter and energy
The reverse of the WSP is called Warp Distribution Ratio (WDR).
Another important issue is to scan the warping destination before opening a warp portal. Devices called Warp scanners are launched to scan the destination for astronimical anomalies and possible dangers. These devices do not distord the warp emission field which reform after each transfer. Additionally time these devices collect data to determine the WSP of the warping operation.