Search found 10 matches
- Fri Jun 17, 2011 3:56 pm
- Forum: Bonus Material
- Topic: Doctor Who
- Replies: 4
- Views: 3253
Doctor Who
Brikwars stats related to doctor who. The doctor Skill-1d6+2 move-6 defence-4 sonic screwdriver-doctor has a sonic screwdriver that can scan a unit to know its stats, locate stealthy units, unlock any lock, and stun enemys within 6" for one turn on a roll of three or more. epiknus- doctor gets one d...
- Wed Mar 09, 2011 7:57 am
- Forum: Bonus Material
- Topic: COD, zombies
- Replies: 4
- Views: 2849
COD, zombies
zombie skill-1d6 move-3 defence- 4 Zombie- Respawn at edge of base after death. every 5 rounds all stats increase. 10 zombies per round until round five, 15 until 10, 20 until 15 ect hell hound skill- 1d6+1 move- 7 defence-5 zombie, explosive- if killed roll 1d6 if under 3 explode with 1d6+2 in a bl...
- Wed Mar 09, 2011 7:37 am
- Forum: Bonus Material
- Topic: Call of duty stats
- Replies: 8
- Views: 4242
- Wed Mar 09, 2011 7:27 am
- Forum: Bonus Material
- Topic: Call of duty stats
- Replies: 8
- Views: 4242
- Tue Mar 08, 2011 9:05 pm
- Forum: Bonus Material
- Topic: Call of duty stats
- Replies: 8
- Views: 4242
Call of duty stats
Light attack- Skill-1d6 move-6 armor-5 Barbed wire-Lay down a 4 stud long wire fence that takes 4 movement to cross and 5 to lay. Heavy assault- Skill-1d6 -1 move- 4 armor 6 grenades-this trooper has 2 free grenades. sniper- Skill-1d6=4 move-4 armor-5 scope-this figure has a doubled range close assa...
- Sat Oct 16, 2010 2:39 pm
- Forum: Bonus Material
- Topic: My stats for my army
- Replies: 0
- Views: 1640
My stats for my army
assasins cp16 move7 armor4 specialties-assasin aim, poison assasin aim-(+2cp) the range of all thrown hand weapons is 6 poison-(+3cp)any enemys hit on this turn recieve 1d6 damage next turn immortals cp17 move6 armor5 specialties-immortality, born leader, godly hero. immortality(+2cp)all damge done ...
- Fri Oct 15, 2010 3:21 pm
- Forum: Bonus Material
- Topic: double wielding rule
- Replies: 5
- Views: 3082
double wielding rule
if your minifig has 2 weapons he may use them both in one turn.
if two weapons hit the same target add the damage they do together.
A character can triple wield if the minifig can hold three weapons (ect multi armed minifig)
if two weapons hit the same target add the damage they do together.
A character can triple wield if the minifig can hold three weapons (ect multi armed minifig)
- Fri Oct 15, 2010 3:18 pm
- Forum: Bonus Material
- Topic: Atlantis warrior
- Replies: 1
- Views: 1666
Atlantis warrior
This my atlantis warrior stat card I made. I think it might be too under cost but Its pretty cool. Atlantis warrior cost-10 skill-1d6+1 move 6 armor-4 Specialties-killing rampage, thick skin (+3cp) killing rampage- due to its exteme insanity everytime the atlantis warrior attacks the same enemy in a...
- Fri Oct 15, 2010 3:07 pm
- Forum: The Rulebook
- Topic: a few important questions
- Replies: 3
- Views: 2984
thanks
Thanks i was realy hoping you would say that because I already made the cards
- Fri Oct 15, 2010 3:03 pm
- Forum: The Rulebook
- Topic: a few important questions
- Replies: 3
- Views: 2984
a few important questions
are you supposed to make costum cards for your different warrior types or just use the cards on the supplements page? in the rulebook all the weapons have a number in a colum called use. what is use? Sorry about all these questions but i'm new