I've got a couple of small armies laying out all ready, Clones vs Halos.Ram-Bam wrote:My legos only ever come out nowadays for either brickfilmmaking or for when I'm babysitting, but goddammit that's gonna change with BrikWars. Anybody up for a little forum battle or something?
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- Mon Sep 21, 2015 9:32 pm
- Forum: New People Start Here
- Topic: Introduce yourself!
- Replies: 3566
- Views: 839068
Re: Introduce yourself!
- Mon Sep 21, 2015 4:29 pm
- Forum: New People Start Here
- Topic: Introduce yourself!
- Replies: 3566
- Views: 839068
Re: Introduce yourself!
The answer is zero, or maybe I'm lying because I'm also teaching them stranger danger. Perfectly understandable, as it's the very reason I've neither shown nor tried to introduce my nephew to this forum. Still, he was my first and most frequent Brikwar opponent, as family get-togethers are a great ...
- Mon Sep 21, 2015 12:38 pm
- Forum: New People Start Here
- Topic: Introduce yourself!
- Replies: 3566
- Views: 839068
Re: Introduce yourself!
Oh no, that's just because [WHITEAGLE "PROBLEMS"]stubby wrote:(I swear to god, if you give us a page-long rant of why you're a special snowflake who can't use the internet to find lego gamers your own age, you're getting another six month ban.)
At least he's not a Shota...Kommander Ken wrote:Too late. That's Warhead's job.
- Mon Sep 21, 2015 12:00 pm
- Forum: New People Start Here
- Topic: Introduce yourself!
- Replies: 3566
- Views: 839068
Re: Introduce yourself!
What?RedRover wrote:Spoken like a true child molester
Fuck no, I'd rather take their Mothers to bed instead, I just prefer interacting with those who share my emotional maturity!
- Mon Sep 21, 2015 11:25 am
- Forum: New People Start Here
- Topic: Introduce yourself!
- Replies: 3566
- Views: 839068
Re: Introduce yourself!
YOU KNOW I'M RIGHT MIKE!!!stubby wrote:SUPER CREEPYWhiteagle wrote:It's easier to mold them while they are young instead of sifting through masses of "Adults" to find a handful who will even think twice about touching children's playthings.
- Mon Sep 21, 2015 4:34 am
- Forum: New People Start Here
- Topic: Introduce yourself!
- Replies: 3566
- Views: 839068
Re: Introduce yourself!
What?RedRover wrote:CreepyWhiteagle wrote:Tell me, how many small child relatives do you have in the immediate vicinity?
It's easier to mold them while they are young instead of sifting through masses of "Adults" to find a handful who will even think twice about touching children's playthings.
- Sun Sep 20, 2015 8:58 pm
- Forum: New People Start Here
- Topic: Introduce yourself!
- Replies: 3566
- Views: 839068
Re: Introduce yourself!
I am Rafael Julio Ricardo Barbados(RamBam, RB, or just Ram for short), I am neither an orphan or a homeless teenager so I live with my parents, I hail from the land of Pennsylvania filled with magical Eagles, the mythical race of Pennsylvanian Dutch, and the delicious potion known as ketchup. I pla...
- Sun Sep 20, 2015 1:30 am
- Forum: The Armoury
- Topic: Tairin Federation
- Replies: 58
- Views: 14565
Re: Tairin Federation
Thank you.Kalvinator wrote:I enjoyed the Starship Troopers reference.
Now that you've restored my faith in the Forum, I might get around to posting the Pseudo-Arachnid Empire as well.
- Sat Sep 19, 2015 9:04 am
- Forum: Bricks
- Topic: New sets discussion (2014/15/16/17)
- Replies: 1023
- Views: 278580
Re: New sets discussion (2014/15)
And I think Red Knight is a LADY!!!Zahru II wrote:Yeah, their castle has threads and six-shooter turrets and OT plating.
- Fri Sep 18, 2015 6:38 pm
- Forum: The Armoury
- Topic: RedRover's Factions Revamped
- Replies: 157
- Views: 106770
Re: RedRover's Factions Revamped
Love the Strider, and the Scout Glider's Mad Max feel fits well with the Commonwealths' Australian look.
- Fri Sep 18, 2015 6:23 pm
- Forum: The Rulebook
- Topic: Limiting SuperNatural dice
- Replies: 50
- Views: 17647
Re: Limiting SuperNatural dice
The issue is the tactical vulnerabilities of such a setup. Exactly. This system means that players can make specific decisions with specific objectives in mind, rather than just waiting for the next random thing to happen and hoping things just magically turn out well for them without ever having t...
- Fri Sep 18, 2015 2:31 pm
- Forum: The Rulebook
- Topic: Limiting SuperNatural dice
- Replies: 50
- Views: 17647
Re: Limiting SuperNatural dice
Yeah, but it's tough to make it feel right in-universe. Superman's heat vision didn't work right, so three turns later a badguy henchman on the other side of the battlefield suddenly gets stronger for no reason? I tried a handful of different ways to link cause and effect here, but they either requ...
- Fri Sep 18, 2015 12:33 pm
- Forum: The Rulebook
- Topic: Limiting SuperNatural dice
- Replies: 50
- Views: 17647
Re: Limiting SuperNatural dice
It might work if you're using a CP cap. The more SN dice you're using, the fewer units you're allowed to have. Honestly Construction Points are what got me to using Supernatural Dice in the first place. When I was trying to stat up the Burn Twins, Blast's Quad-linked Autogun hands had him out costi...
- Thu Sep 17, 2015 8:14 pm
- Forum: Bricks
- Topic: The official LOOT topic
- Replies: 5837
- Views: 1215875
Re: The official LOOT topic
The SAW is in halo 4. Ah, thank you. The Poop Troop. Eh, I've seen a lot of Camo that uses the same "Earth Red" as a base. Now, MASSIVE LOOT DUMP INCOMING!!! http://i77.photobucket.com/albums/j65/Whiteagle/DSCF1640.jpg #9470 Shelob(TM) Attacks! http://i77.photobucket.com/albums/j65/Whiteagle/DSCF16...
- Tue Sep 15, 2015 9:24 am
- Forum: Bricks
- Topic: The official LOOT topic
- Replies: 5837
- Views: 1215875
Re: The official LOOT topic
http://i77.photobucket.com/albums/j65/Whiteagle/DSCF1631.jpg 75089 Geonosis Troopers! I was recently reminded of my love of small Chicken Walkers, so I decided to get this Battle pack, and honestly it doesn't really disappoint. The walker itself is relatively simplistic, just a body built over the ...