Search found 23 matches
- Tue Nov 20, 2012 7:04 pm
- Forum: The Rulebook
- Topic: Medics
- Replies: 8
- Views: 5567
Re: Medics
+1 armor is okay, but why not have it be a die roll? Just roll a d6 and add that to the armor while the medic's healing - if a six gets rolled, activite the "uber-charge" for invincibility on that turn. Good idea, but that is a little overpowered. I like the uber-charge idea. And great idea in gene...
- Sun Nov 18, 2012 1:41 pm
- Forum: The Rulebook
- Topic: Shotguns
- Replies: 2
- Views: 2461
Shotguns
I have a question, do Shotguns have I higher chance of hit, and shorter range? Should shotguns behave like rifles or have special rules?
Thanks!
Thanks!
- Sun Nov 18, 2012 1:40 pm
- Forum: The Rulebook
- Topic: Medics
- Replies: 8
- Views: 5567
Medics
I'm not quite sure how Medics will work, nobody quite brought it up. Anyways, this is my idea of a Medic. It's based on the Team Fortress 2 medic. Here are my thoughts. When the solider is being healed by the heal beam, they get plus 1 armor. The heal behaves like a gun, so they have to be in clear ...
- Wed Aug 08, 2012 7:37 pm
- Forum: The Rulebook
- Topic: Traps
- Replies: 11
- Views: 5348
Re: Traps
Thanks, any suggestions?
- Tue Aug 07, 2012 5:50 pm
- Forum: The Rulebook
- Topic: Traps
- Replies: 11
- Views: 5348
Traps
I've come to thinking, how would traps work? Do they insta-kill, heroic feats to disarm? 1d4-6 roll on detection? How do you guys think traps would work? Thanks!


- Tue Aug 07, 2012 5:25 pm
- Forum: Bonus Material
- Topic: Flags
- Replies: 27
- Views: 11321
Re: Flags
Updated the flag section. You guys have some great ideas though!
- Wed May 16, 2012 8:48 pm
- Forum: The Rulebook
- Topic: New Ability Ideas
- Replies: 6
- Views: 3875
Re: New Ability Ideas
Ham701 wrote:oh boy, looks like another person invented the wheel again.
- Wed May 16, 2012 8:25 pm
- Forum: The Rulebook
- Topic: New Ability Ideas
- Replies: 6
- Views: 3875
New Ability Ideas
Hey, I had an idea for special new types of abilities, I only have 4 so far. and these are for destruktion increasing purposes. Not for just winning, because :sparta:. Here they are! 1. Jet-pack Soldier This man has the extra ability of going 3" of height. But only every other turn since the jet-pac...
- Sun May 13, 2012 11:09 pm
- Forum: The Armoury
- Topic: Frames for Mobile Frame Zero
- Replies: 7
- Views: 3850
Re: Frames for Mobile Frame Zero
Amazing. I hope these aren't tiny-scaled though, there more epic smaller.
- Sun May 13, 2012 11:01 pm
- Forum: Bonus Material
- Topic: For Wizards and Superheros
- Replies: 23
- Views: 8987
Re: For Wizards and Superheros
Yeah, but I mean powerful game-rattling spells. Like, "Dragon-born shouts Ice Form! All units are frozen for 3 turns!" And other bullshit.
- Sun May 13, 2012 10:58 am
- Forum: Bonus Material
- Topic: Flags
- Replies: 27
- Views: 11321
Re: Flags
I did mean war banners. Is anybody going to use this in game?
- Sat May 12, 2012 3:40 pm
- Forum: Bonus Material
- Topic: For Wizards and Superheros
- Replies: 23
- Views: 8987
Re: For Wizards and Superheros
Yeah, I still think it makes sense to have a charge limit because that they can vaporize units and insta-kill them, so I think it's fair.
- Sat May 12, 2012 3:32 pm
- Forum: Bonus Material
- Topic: Flags
- Replies: 27
- Views: 11321
Re: Flags
Thanks!
- Sat May 12, 2012 1:57 pm
- Forum: Bonus Material
- Topic: Igniting
- Replies: 1
- Views: 1994
Igniting
I've never see a topic like this, so pardon me if somebody has already done this. An idea is that, if the unit is hit with a fire weapon or steps on fire and doesn't die, he has a 1-4 chance of getting lighted like a marshmallow over a warm kampfire. 1-2 means that nothing happens, and 2-4 means tha...
- Sat May 12, 2012 1:53 pm
- Forum: Bonus Material
- Topic: Flags
- Replies: 27
- Views: 11321
Flags
So, I had an idea for flags, you don't have to use my idea, but I think it would be cool. My idea is that units who carry flags have a chance to allow the nearest unit to red-shirt him. Also, every flag on the battle makes every unit move one stud faster, up to 3 or more studs. The flag could also b...