Search found 8 matches

by Muskotti
Tue Jan 15, 2008 10:18 am
Forum: Bonus Material
Topic: Portal gun
Replies: 34
Views: 17473

Only problem with that is that portals can only be placed on walls, if you're going by Aperture Science Rules. Nope... "Solid" walls or other flat structures(?) (shouldn't move much at all), unless they resist portals. Not really a problem. But if players want, they might put portals on airplane ca...
by Muskotti
Mon Jan 14, 2008 10:33 am
Forum: Bonus Material
Topic: Mechanikal Updates
Replies: 18
Views: 9786

Mechanix, I've been thinking about something like that with Houndis, but I wanted to give him the name "Sapper" or "Pioneer", because "our" unit would have the ability burry objects (totally destroyed vehicle(s), dead enemies, sleeping enemies, etc..). Like real sappers. Also, he could build cover f...
by Muskotti
Fri Jan 11, 2008 7:37 am
Forum: The Rulebook
Topic: Vehicle Damage?
Replies: 16
Views: 10629

I have no problems like you, because building is half the fun! And since you need bricks to build, what better way to take your creation apart than a Brikwars battle? So I say you should get rid of this problem entirely. Build something, then find something wrong with it. Then blow it up and build ...
by Muskotti
Sat Jan 05, 2008 1:06 pm
Forum: Bonus Material
Topic: Spartan Units.
Replies: 17
Views: 11234

piltogg wrote:With that manny spiecial abilities spartans would cost so mutch that a whole sqaud of them seems unlikely.
Unless if you've got lots and lots of CPs. In a really big fight Spartans could be quite ok. Dunno.
by Muskotti
Sat Jan 05, 2008 1:02 pm
Forum: The Rulebook
Topic: Time Travel
Replies: 16
Views: 12293

Sending people to future is quite simple and sounds possible. But the enemy troops might get some advantages on the field while they are traveling. Gives the enemy also time to prepare his troops for their arrival (a mine field arround the arrival zone) Traveling backwards in time seems to me imposs...
by Muskotti
Tue Jan 01, 2008 10:35 am
Forum: New People Start Here
Topic: Introduce yourself!
Replies: 3570
Views: 1719712

* - Who are you? Mikko is my real first name, Muskotti comes from my account on Steam and means Nutmeg in English. * - Do you live with your mom? Because I study in high school, it is a must. I don't have time for a job. * - Where do you come from? From Finland. I am Houndis' neighbour. We don't hav...
by Muskotti
Tue Jan 01, 2008 9:35 am
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57945

I'mt not sure if this is worth saying, but me and my friends have made some of our own rules, and we made the Minigun for our heavy corridor-defenders. Because my friend has the stats, these can be wrong (and propably are :P). Minigun, as you might know, is big automatic gun, which fires at enormou...
by Muskotti
Tue Jan 01, 2008 9:27 am
Forum: Bonus Material
Topic: Squad Combat special rule: "Johnny! NO!"
Replies: 38
Views: 20896

This Johnny! Noooooo! -rule sounds fun. It's right from movies and so on. But what about paratroopers? A squad formed in the beginning of the game, all guys alike. Then they jump to enemy territory and get separated. Then, only one guy survives, but doesn't see his friends' bodies. Should he get the...