Search found 726 matches
- Fri Apr 23, 2010 2:51 pm
- Forum: The Rulebook
- Topic: Rules Revision
- Replies: 105
- Views: 31645
- Tue Mar 09, 2010 1:33 pm
- Forum: Bricks
- Topic: Mercury Torpedo Frigate
- Replies: 34
- Views: 10425
My frigate is 110 studs long, So I guess this would mean some form of re-classification on SHIP sizes - If this is a frigate, then my Frigate would have to be closer in designation to a Destroyer class vessel, and my up coming 240 stud long vessel some form of Heavy Cruiser or Destroyer - or perhap...
- Mon Feb 22, 2010 3:23 pm
- Forum: The Rulebook
- Topic: Costs and some other qustions
- Replies: 22
- Views: 9736
- Fri Feb 19, 2010 7:25 pm
- Forum: The Armoury
- Topic: T-45 D Power Armor
- Replies: 20
- Views: 7221
- Fri Feb 19, 2010 7:24 pm
- Forum: The Rulebook
- Topic: Classifying ranged weapons
- Replies: 2
- Views: 2520
- Fri Feb 19, 2010 7:20 pm
- Forum: The Rulebook
- Topic: Weapon amount on creations
- Replies: 23
- Views: 7681
- Fri Feb 19, 2010 7:13 pm
- Forum: The Rulebook
- Topic: Interstellar BrikWars
- Replies: 21
- Views: 10079
- Fri Feb 19, 2010 7:06 pm
- Forum: The Rulebook
- Topic: Use Rate of Size 5 Weapons
- Replies: 22
- Views: 9003
some important notes on weapons (and usually overlooked) 1>> you can have computers assist your aiming bought at 4cp for 1d6 2>>other minfigs can help you fire a weapon (think artillery crews) 3>>you can roll skill for several turns and store it to fire weapon (represents you carefully aiming calcul...
- Fri Feb 19, 2010 6:37 pm
- Forum: The Rulebook
- Topic: Costs and some other qustions
- Replies: 22
- Views: 9736
here is creation broken down first have size (in inches), Structure level, wanted movement in this case 2",1,4" size(2)xSL(1)=2cp move(4")/2=2*1cp=2 skill(standard 1d6)=2cp armor model size(2)*2=4cp ending stats a size 2 creature that is as tough as a troll(SL1) can move 4" in a turn has a skill of ...
- Tue Feb 16, 2010 6:49 pm
- Forum: Bonus Material
- Topic: SHIP size scales?
- Replies: 39
- Views: 16043
- Mon Feb 15, 2010 8:35 pm
- Forum: Bonus Material
- Topic: SHIP size scales?
- Replies: 39
- Views: 16043
currently the Hodgepodge stands at 48 inches long and over 24 inches high (not counting antenna, its composed of 6 vertical levels and 10 compartments, its primary hangar bay can handle gunboat sized vessels, as can the forward assault bay. it has 1 class XI beam cannon mounted on a turret, one quad...
- Tue Feb 09, 2010 7:11 pm
- Forum: The Armoury
- Topic: Vol Assault frigate, "Fury in muspelheim born"
- Replies: 20
- Views: 6189
- Mon Feb 01, 2010 10:49 pm
- Forum: The Rulebook
- Topic: Weapon amount on creations
- Replies: 23
- Views: 7681
- Mon Feb 01, 2010 9:42 pm
- Forum: The Rulebook
- Topic: Weapon amount on creations
- Replies: 23
- Views: 7681
some quick words, or rather some paragraph(s). Missiles if held in a box launcher can be payed for by only counting the length of the launcher and not the missiles (its in the rules i generally house rule this out). guns and cc weapons are as normal, however for launchers explosive ammo must be paye...
- Mon Feb 01, 2010 7:38 pm
- Forum: Bricks
- Topic: WIP: Spaceship I'm working on, need ideas for bridge.
- Replies: 19
- Views: 5023
another thing to do if you don't want to make it to much larger is to deepen the main run (hall of the ship, currently your ship is about 5 briks from base to tope and your bridge takes up a space of 8+, if you deepen the ship raise nominal height to around 8-10 briks it will balance out the ship, a...