Search found 4 matches
- Fri Apr 24, 2009 8:14 am
- Forum: Bonus Material
- Topic: BrikWars Stats for Video Game Units
- Replies: 12
- Views: 6473
Here are the stats I made up for the U.S. Missile Defender from the game Command & Conquer: Generals. The rules edition is 2001. Classification: U.S. Missile Defender Rocket Infantry TL: 4 Move: 5" Armor: 5 AV Skill: 1d6+2 Cost: 6 CP Specialty: None Ratio None (troop) Performance Modification: Unusu...
- Fri Apr 24, 2009 8:08 am
- Forum: Bonus Material
- Topic: BrikWars Stats for Video Game Units
- Replies: 12
- Views: 6473
OK, I'll start this avalanche rolling... Here are the stats I made up for the U.S. Army Ranger from the game Command & Conquer: Generals. The rules edition is 2001. Classification: U.S. Army Ranger General Purpose Rifle Infantry TL: 4 Move: 5" Armor: 5 AV Skill: 1d6+2 Cost: 6 CP Specialty: None Rati...
- Fri Apr 24, 2009 7:58 am
- Forum: Bonus Material
- Topic: BrikWars Stats for Video Game Units
- Replies: 12
- Views: 6473
BrikWars Stats for Video Game Units
Hi, I'm kinda new to the forums here at BrikWars, and this is my first "New Topic", so I decided to make it about something that I enjoy (video games), and integrate it into BrikWars (which I also enjoy). Anyway, this is the topic for posting BrikWars stats for video game units (or structures, or we...
- Tue Apr 21, 2009 12:17 pm
- Forum: Bonus Material
- Topic: BrikWars and Civilizations
- Replies: 35
- Views: 14918
I had actually been considering a "Civilization"-style series of Brikwars campaigns shortly after becoming aware of the existence of the game. I am a big fan of computer strategy games (Age of Empires, Warcraft, Command & Conquer, Starcraft, etc.), so much of my inspiration for such campaigns (as we...