Search found 11 matches
- Sun May 10, 2009 1:29 pm
- Forum: Bonus Material
- Topic: Nukes
- Replies: 89
- Views: 28689
- Tue May 05, 2009 4:58 pm
- Forum: Bonus Material
- Topic: Rocket ammunition.
- Replies: 34
- Views: 11240
Siege rifles
They do explosion damage. In the 2001 rules at least...
- Sat May 02, 2009 3:05 pm
- Forum: The Rulebook
- Topic: Ranged Weapons Supplement with Weapons Modifications Chart
- Replies: 40
- Views: 15459
Rulebook
I really like the 2001 rulebook a lot more than the 2005 one. I mean, the 2005 could be a bit more complex...
- Sat May 02, 2009 3:03 pm
- Forum: Bonus Material
- Topic: Commandos
- Replies: 24
- Views: 10019
Commandos
By defenition, commandos are just any troop used for raiding operations.
So technically, they're not nessecarily anything special.
So technically, they're not nessecarily anything special.
- Sat May 02, 2009 1:30 pm
- Forum: Bonus Material
- Topic: Rocket ammunition.
- Replies: 34
- Views: 11240
Rockets
Don't use rockets. Use siege rifles. They're a lot less confusing, and they're cheaper CP, too.
- Sat May 02, 2009 1:18 pm
- Forum: The Armoury
- Topic: Name for a semi futuristic squad?
- Replies: 20
- Views: 8522
- Sat May 02, 2009 12:42 pm
- Forum: Bonus Material
- Topic: The Shotgun (V1)
- Replies: 17
- Views: 7870
Shotgun
I made a different shotgun. Ur:4 Range:12" CP:4 Dmg:1d6+2 2H Automatically has a 20 degrees fire arc. I don't reduce the damage further away because usually, if you're hit by a bullet, you're dead anyways. Unless you're playing in higher teklevels where people can get shot and survive it.
- Sat May 02, 2009 12:36 pm
- Forum: Bonus Material
- Topic: Nukes
- Replies: 89
- Views: 28689
nukes
Once I was playing against a guy who loaded 11 nukes onto a kamikhaze motorcyclist. I used Zeus to blow them ALL up. One of my guys actually survived, and I won the battle.
- Sat May 02, 2009 12:30 pm
- Forum: The Rulebook
- Topic: Jetpacks
- Replies: 13
- Views: 6636
jetpack
In the 2001 rules, a jetpack is 5 cp and it doubles your minifig's move inches.
- Sat May 02, 2009 12:28 pm
- Forum: The Rulebook
- Topic: Poison in Cumulative damage
- Replies: 1
- Views: 2070
Poison in Cumulative damage
I have this idea for killing things like 30-foot ogres. Wouldn't it be easier to do poison cumulative (but not combined fire) damage? My problem is, how would poison cumulative damage work? In theory, it should be possible, but I can't figure it out.
- Mon Apr 27, 2009 4:15 pm
- Forum: Battle Organization
- Topic: Brikers in Southren Ontario
- Replies: 32
- Views: 17610
KW Brikwars
I live in Waterloo and I like Brikwars, but I don't really have that much bricks, minifigs, etc.