Search found 11 matches

by Bob Jett
Sun May 10, 2009 1:29 pm
Forum: Bonus Material
Topic: Nukes
Replies: 89
Views: 28689

Does anyone remember when this topic used to be about nukes?
by Bob Jett
Tue May 05, 2009 4:58 pm
Forum: Bonus Material
Topic: Rocket ammunition.
Replies: 34
Views: 11240

Siege rifles

They do explosion damage. In the 2001 rules at least...
by Bob Jett
Sat May 02, 2009 3:05 pm
Forum: The Rulebook
Topic: Ranged Weapons Supplement with Weapons Modifications Chart
Replies: 40
Views: 15459

Rulebook

I really like the 2001 rulebook a lot more than the 2005 one. I mean, the 2005 could be a bit more complex...
by Bob Jett
Sat May 02, 2009 3:03 pm
Forum: Bonus Material
Topic: Commandos
Replies: 24
Views: 10019

Commandos

By defenition, commandos are just any troop used for raiding operations.
So technically, they're not nessecarily anything special.
by Bob Jett
Sat May 02, 2009 1:30 pm
Forum: Bonus Material
Topic: Rocket ammunition.
Replies: 34
Views: 11240

Rockets

Don't use rockets. Use siege rifles. They're a lot less confusing, and they're cheaper CP, too.
by Bob Jett
Sat May 02, 2009 1:18 pm
Forum: The Armoury
Topic: Name for a semi futuristic squad?
Replies: 20
Views: 8522

Fully Operative shuttle Docking Disposable Eradicator and pirate Reduction


Or you could do something really obvious like General Infantry Squad. Or MMIQ, which stands for absolutely nothing.

By the way, what does SWAT stand for?
by Bob Jett
Sat May 02, 2009 12:42 pm
Forum: Bonus Material
Topic: The Shotgun (V1)
Replies: 17
Views: 7870

Shotgun

I made a different shotgun. Ur:4 Range:12" CP:4 Dmg:1d6+2 2H Automatically has a 20 degrees fire arc. I don't reduce the damage further away because usually, if you're hit by a bullet, you're dead anyways. Unless you're playing in higher teklevels where people can get shot and survive it.
by Bob Jett
Sat May 02, 2009 12:36 pm
Forum: Bonus Material
Topic: Nukes
Replies: 89
Views: 28689

nukes

Once I was playing against a guy who loaded 11 nukes onto a kamikhaze motorcyclist. I used Zeus to blow them ALL up. One of my guys actually survived, and I won the battle.
by Bob Jett
Sat May 02, 2009 12:30 pm
Forum: The Rulebook
Topic: Jetpacks
Replies: 13
Views: 6636

jetpack

In the 2001 rules, a jetpack is 5 cp and it doubles your minifig's move inches.
by Bob Jett
Sat May 02, 2009 12:28 pm
Forum: The Rulebook
Topic: Poison in Cumulative damage
Replies: 1
Views: 2070

Poison in Cumulative damage

I have this idea for killing things like 30-foot ogres. Wouldn't it be easier to do poison cumulative (but not combined fire) damage? My problem is, how would poison cumulative damage work? In theory, it should be possible, but I can't figure it out.
by Bob Jett
Mon Apr 27, 2009 4:15 pm
Forum: Battle Organization
Topic: Brikers in Southren Ontario
Replies: 32
Views: 17610

KW Brikwars

I live in Waterloo and I like Brikwars, but I don't really have that much bricks, minifigs, etc.