Search found 9 matches
- Fri Jun 26, 2009 4:54 pm
- Forum: The Armoury
- Topic: Dreadnoughts
- Replies: 38
- Views: 13866
- Thu Jun 25, 2009 11:14 pm
- Forum: Bonus Material
- Topic: An Idea For A Campaign
- Replies: 6
- Views: 2711
It sucks that you already know the nuke goes off, though. That's no fun and nothing like a real campaign in my eye(s). A campaign set of battle would be like a tree to me. You start at one battle and the outcome of that battle affects the rest. So for this battle: Battle 1 (Fighting for the nuke) N...
- Thu Jun 25, 2009 9:54 am
- Forum: Bonus Material
- Topic: An Idea For A Campaign
- Replies: 6
- Views: 2711
An Idea For A Campaign
I was just thinking up a campaign idea, which involves 4 armies, but 2 players. It would take place in a city, where one of the factions (Evil Force) would try to set off a nuclear bomb, whilst the other faction (Security Force) tried to stop them. No matter what happened, the nuke was set off by ac...
- Thu Jun 25, 2009 9:47 am
- Forum: Bonus Material
- Topic: Adding a Risk like element....
- Replies: 34
- Views: 10968
- Thu Jun 25, 2009 9:44 am
- Forum: Reports From the Field
- Topic: Legodovian D-Day
- Replies: 15
- Views: 11178
- Thu Jun 25, 2009 9:17 am
- Forum: The Armoury
- Topic: Gunship HIND(updated)
- Replies: 34
- Views: 15060
- Tue Jun 23, 2009 11:41 am
- Forum: The Armoury
- Topic: Awesome galleon
- Replies: 21
- Views: 7587
- Tue Jun 23, 2009 9:39 am
- Forum: The Armoury
- Topic: Gunship HIND(updated)
- Replies: 34
- Views: 15060
- Mon Jun 22, 2009 9:22 pm
- Forum: The Armoury
- Topic: Gunship HIND(updated)
- Replies: 34
- Views: 15060