I like that idea. I think I'll add it as a scavenging scenario.Theblackdog wrote:Try this: whenever a gang member explores a new building, roll 1D6. The number you get, times 10, is the amount of money he finds.
Search found 14 matches
- Fri Jul 24, 2009 9:48 am
- Forum: Bonus Material
- Topic: Gang Fight Supplement (in progress)
- Replies: 15
- Views: 7556
- Thu Jul 23, 2009 2:33 pm
- Forum: Bricks
- Topic: space battleship name?
- Replies: 46
- Views: 12966
- Tue Jul 21, 2009 9:54 pm
- Forum: Bonus Material
- Topic: Gang Fight Supplement (in progress)
- Replies: 15
- Views: 7556
I've playtested it now and it works, even if it's a little unbalanced. The rules are a bit of extra paperwork, but seem worth it for the campaign element. Games run from thirty minutes to an hour. I have a small league running, so rules will continue to be added.
Rules
Roster sheet
Rules
Roster sheet
- Mon Jul 13, 2009 12:13 pm
- Forum: Bonus Material
- Topic: Post Your House Rules That Don't Deserve a Thread Here!
- Replies: 38
- Views: 15750
- Sat Jul 04, 2009 4:48 pm
- Forum: Bonus Material
- Topic: Gang Fight Supplement (in progress)
- Replies: 15
- Views: 7556
Semi-working-ness! All the units and equipment stuff should be working now, more or less, so you can set up a gang as you'd have in the game and just play brikwars with it, but not buy stuff between battles. I need suggestions for a way I can have gangs make money that fits in a generic futuristic s...
- Sat Jul 04, 2009 4:00 pm
- Forum: Bonus Material
- Topic: Help Porting over Warhammer Fantasy armies to Brikwars?
- Replies: 11
- Views: 4856
Well, if you're playing with Warhammer figures, why not just play Warhammer? If you're playing with Legos, play Brikwars. Makes sense to me. interest in introducing the Brikwars system to my LGS Though I agree Lego would be good for introducing the mayhem aspect. Besides base stats, you could make ...
- Sun Jun 28, 2009 8:25 pm
- Forum: Bonus Material
- Topic: Morale system
- Replies: 39
- Views: 15205
Morale systems can be great depending on what you're doing, but don't fit into the 'core' Brikwars style. As for actual mechanics, your suggestion is specifically for performance, not breaking/routing, as is typical of games with morale. I wouldn't use the whole 'scale' thing you suggested, but rath...
- Sat Jun 27, 2009 10:42 am
- Forum: Bonus Material
- Topic: Command Points
- Replies: 12
- Views: 5156
- Thu Jun 25, 2009 10:28 am
- Forum: Bonus Material
- Topic: Gang Fight Supplement (in progress)
- Replies: 15
- Views: 7556
- Wed Jun 24, 2009 9:42 pm
- Forum: Bonus Material
- Topic: Adding a Risk like element....
- Replies: 34
- Views: 10975
You could have cities and such, but if the territories are as large as one would expect in a large-scale campaign, you could just designate territories specific terrain types and signature features, which you can use to add flavor to the battles in that territory, for example: this territory is fore...
- Wed Jun 24, 2009 9:28 pm
- Forum: Bonus Material
- Topic: Landmines
- Replies: 37
- Views: 11908
- Tue Jun 23, 2009 10:04 pm
- Forum: Bonus Material
- Topic: Gang Fight Supplement (in progress)
- Replies: 15
- Views: 7556
Here's some semi-functional excerpts: SA.1.1 New Stats ---------------- Along with other changes to the BrikWars rules, units are given two additional stats to make them more detailed. For the sake of simplicity, they are modeled after the WH40K stats used in Necromunda. These new stats are Wounds a...
- Tue Jun 23, 2009 3:22 pm
- Forum: Bonus Material
- Topic: Gang Fight Supplement (in progress)
- Replies: 15
- Views: 7556
Gang Fight Supplement (in progress)
Tentative Title: Streets of Anarchy I've been working on this thing off and on for a while (quite a while, mind you, so don't expect any significant results soon). The basic idea is have a supplement for handling campaigns with a small group (your gang) of units with the elements of tactical rolepla...
- Tue Jun 23, 2009 2:24 pm
- Forum: New People Start Here
- Topic: Introduce yourself!
- Replies: 3570
- Views: 1665015
Hai people.
Longtime BW fan, forum newbie. I work on a lot of my own games off and on, and hopefully I'll get some nice BW stuff up. Glad to be here.
Oh, the username:
You always need More Dakka. Always. Everyone should ruin their lives on TV Tropes.
Longtime BW fan, forum newbie. I work on a lot of my own games off and on, and hopefully I'll get some nice BW stuff up. Glad to be here.
Oh, the username:
You always need More Dakka. Always. Everyone should ruin their lives on TV Tropes.