Search found 14 matches

by More Dakka
Fri Jul 24, 2009 9:48 am
Forum: Bonus Material
Topic: Gang Fight Supplement (in progress)
Replies: 15
Views: 7556

Theblackdog wrote:Try this: whenever a gang member explores a new building, roll 1D6. The number you get, times 10, is the amount of money he finds.
I like that idea. I think I'll add it as a scavenging scenario.
by More Dakka
Thu Jul 23, 2009 2:33 pm
Forum: Bricks
Topic: space battleship name?
Replies: 46
Views: 12966

Stormsong
Indefatigable
Sky Tearer
Sun Tzu
Lance of Hope
Tranquility in Death
Serpent's Tongue
Maelstrom
Sorrowful Destroyer
Scythe
by More Dakka
Tue Jul 21, 2009 9:54 pm
Forum: Bonus Material
Topic: Gang Fight Supplement (in progress)
Replies: 15
Views: 7556

I've playtested it now and it works, even if it's a little unbalanced. The rules are a bit of extra paperwork, but seem worth it for the campaign element. Games run from thirty minutes to an hour. I have a small league running, so rules will continue to be added.
Rules
Roster sheet
by More Dakka
Mon Jul 13, 2009 12:13 pm
Forum: Bonus Material
Topic: Post Your House Rules That Don't Deserve a Thread Here!
Replies: 38
Views: 15750

When rolling scatter dice because of missed explosives, sixes spawn other scatter dice just like any other critical success.
by More Dakka
Sat Jul 04, 2009 4:48 pm
Forum: Bonus Material
Topic: Gang Fight Supplement (in progress)
Replies: 15
Views: 7556

Semi-working-ness! All the units and equipment stuff should be working now, more or less, so you can set up a gang as you'd have in the game and just play brikwars with it, but not buy stuff between battles. I need suggestions for a way I can have gangs make money that fits in a generic futuristic s...
by More Dakka
Sat Jul 04, 2009 4:00 pm
Forum: Bonus Material
Topic: Help Porting over Warhammer Fantasy armies to Brikwars?
Replies: 11
Views: 4856

Well, if you're playing with Warhammer figures, why not just play Warhammer? If you're playing with Legos, play Brikwars. Makes sense to me. interest in introducing the Brikwars system to my LGS Though I agree Lego would be good for introducing the mayhem aspect. Besides base stats, you could make ...
by More Dakka
Sun Jun 28, 2009 8:25 pm
Forum: Bonus Material
Topic: Morale system
Replies: 39
Views: 15205

Morale systems can be great depending on what you're doing, but don't fit into the 'core' Brikwars style. As for actual mechanics, your suggestion is specifically for performance, not breaking/routing, as is typical of games with morale. I wouldn't use the whole 'scale' thing you suggested, but rath...
by More Dakka
Sat Jun 27, 2009 10:42 am
Forum: Bonus Material
Topic: Command Points
Replies: 12
Views: 5156

This is definitely a good supplement/alternative to just holding points to win. Good idea.
by More Dakka
Thu Jun 25, 2009 10:28 am
Forum: Bonus Material
Topic: Gang Fight Supplement (in progress)
Replies: 15
Views: 7556

pesgores wrote:DAMN IT ALL GOOD IDEAS THAT COME UP HERE WERE ALREADY THOUGHT BY ME but I never got really into them.
I think that applies to a lot of us.
by More Dakka
Wed Jun 24, 2009 9:42 pm
Forum: Bonus Material
Topic: Adding a Risk like element....
Replies: 34
Views: 10975

You could have cities and such, but if the territories are as large as one would expect in a large-scale campaign, you could just designate territories specific terrain types and signature features, which you can use to add flavor to the battles in that territory, for example: this territory is fore...
by More Dakka
Wed Jun 24, 2009 9:28 pm
Forum: Bonus Material
Topic: Landmines
Replies: 37
Views: 11908

I thought the Battlefield Environments supplement handled this quite well. Just designate an area as a minefield, and roll to see if units set any off based on how big they are and how hastily they move through.
by More Dakka
Tue Jun 23, 2009 10:04 pm
Forum: Bonus Material
Topic: Gang Fight Supplement (in progress)
Replies: 15
Views: 7556

Here's some semi-functional excerpts: SA.1.1 New Stats ---------------- Along with other changes to the BrikWars rules, units are given two additional stats to make them more detailed. For the sake of simplicity, they are modeled after the WH40K stats used in Necromunda. These new stats are Wounds a...
by More Dakka
Tue Jun 23, 2009 3:22 pm
Forum: Bonus Material
Topic: Gang Fight Supplement (in progress)
Replies: 15
Views: 7556

Gang Fight Supplement (in progress)

Tentative Title: Streets of Anarchy I've been working on this thing off and on for a while (quite a while, mind you, so don't expect any significant results soon). The basic idea is have a supplement for handling campaigns with a small group (your gang) of units with the elements of tactical rolepla...
by More Dakka
Tue Jun 23, 2009 2:24 pm
Forum: New People Start Here
Topic: Introduce yourself!
Replies: 3570
Views: 1665015

Hai people.
Longtime BW fan, forum newbie. I work on a lot of my own games off and on, and hopefully I'll get some nice BW stuff up. Glad to be here.

Oh, the username:
You always need More Dakka. Always. Everyone should ruin their lives on TV Tropes.