Search found 29 matches

by Gladius
Sat Apr 04, 2009 6:15 pm
Forum: Bonus Material
Topic: micro space wars rules?
Replies: 7
Views: 4040

You can find my rules here:

http://www.next-gendesign.com/lukas/mic ... ars2.4.pdf

I don't know about spook's.
by Gladius
Tue Aug 19, 2008 6:02 pm
Forum: Lesser Games
Topic: MicroSpaceWars
Replies: 3
Views: 3147

Actually blackdog, the fighters already represent squadrons of 2-5 ships.
by Gladius
Mon Aug 04, 2008 2:05 am
Forum: Lesser Games
Topic: MicroSpaceWars
Replies: 3
Views: 3147

MicroSpaceWars

Hi guys, I made a game that uses microscale lego spaceships. It's pretty simple, don't be afraid of the rules (they're only 10 pages printed). I've played it only a few times and it works well. Occasionally I will edit the rules, but doing that does not change the URL. You can see my rules here . As...
by Gladius
Mon Aug 04, 2008 1:50 am
Forum: The Rulebook
Topic: Which rules are better? 2001, or 2005?
Replies: 45
Views: 19804

2005 All the way baby.
by Gladius
Sat Jul 05, 2008 10:53 am
Forum: Lesser Games
Topic: 3D, good for RTS?
Replies: 32
Views: 14069

I love Homeworld2... it's 3D in space :D

I don't think it matters a whole lot. I have a soft spot for well-made sprites (GBA <3) but 3D is good too.
by Gladius
Mon May 05, 2008 4:12 pm
Forum: Bonus Material
Topic: the BrikWars universe
Replies: 61
Views: 24942

I do think some more distinct characters to fit the universe would be nice. Something easy for multiple people to create, but a character everybody can latch onto and use with ease.

Some funky hero anybody?
by Gladius
Tue Apr 22, 2008 2:08 pm
Forum: The Rulebook
Topic: Spicing up an Assault
Replies: 16
Views: 10114

Heh, I have this problem too.

Generally the best thing I found to get some craziness flowing is to make your hero attempt to kill more than 4 people in a single maneuver that involves explosions.
by Gladius
Tue Mar 18, 2008 11:06 am
Forum: Bonus Material
Topic: The 'Cool' Factor
Replies: 36
Views: 14872

Peglegs. Awesomeness bonus +135.

I use coolness factor when I don't know what else to do. The pirates win most of the time.
by Gladius
Sun Feb 17, 2008 9:05 am
Forum: The Rulebook
Topic: Automatic Fire Decision: 2008
Replies: 31
Views: 16849

Links to the full descriptions would be nice for those who don't want to dig through the thread :D

But I did, and I'm voting billingsly. The paper method is nifty but I'd rather something in just numbers.
by Gladius
Sun Feb 10, 2008 8:28 am
Forum: Bonus Material
Topic: LEGO Racers. A new use perhaps?
Replies: 16
Views: 8387

TURBO TEEN!
by Gladius
Sat Feb 09, 2008 1:00 pm
Forum: Bricks
Topic: Awsome 2008 Castle Chess Set
Replies: 14
Views: 6195

I'm guessing 90 DollARS (cough matt)
by Gladius
Thu Feb 07, 2008 7:10 am
Forum: Bricks
Topic: My Battlefields
Replies: 6
Views: 4639

Thanks guys!

I do agree that the fortress needs some more details. I'll take your advice and put some tree and such in there.

And yeah, feel free to check out the rest of my stuff, but it isn't brikwars-related.
by Gladius
Wed Feb 06, 2008 6:28 pm
Forum: Bricks
Topic: My Battlefields
Replies: 6
Views: 4639

My Battlefields

Hey all, I finally took some pictures of the "minibattle" battlefields I've used. Here they are:
http://flickr.com/photos/gladius/2246783779/
http://flickr.com/photos/gladius/2247581026/
by Gladius
Wed Feb 06, 2008 4:53 pm
Forum: The Rulebook
Topic: Skeleton Rules
Replies: 15
Views: 10447

Well, when I use skeletons I use them as 'horde' units, so large amounts of them, and I don't want them to be quite as good as normal minifigs.

In smaller battles I treat them just the same however.
by Gladius
Tue Feb 05, 2008 8:48 pm
Forum: The Rulebook
Topic: Skeleton Rules
Replies: 15
Views: 10447

I use these stats for regular skeleton horde units:

Armor:.......3
Skill:..........1d6-1
Movement:.5"

Then I normally include some minor boosts if they are around the person keeping them animated/a certain object.