Search found 12 matches

by Sir Billingsly
Mon Jan 28, 2008 5:23 am
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hi, Interesting system. I'll try that out. But two contras come to mind at once You'll need a uge amount of paper for larger scale battles and it will take very much time. Your Design will work absolutely perfect on a skirmish level, with about 10 figs on each side. But what about larger battles wit...
by Sir Billingsly
Sun Jan 27, 2008 3:01 pm
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hi, in fact it is not the damage that decreases but the accuracy. Since you haven't put in Things like short or long distance till today, which I apreaciate very much, you should not start now. For Flamethrowers and Shotguns, I am a fan of :oops: templates. Take a cone Template of 2'' * 5'' or any r...
by Sir Billingsly
Sun Jan 27, 2008 4:36 am
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hi, to be honest, I must admit that I have played WHFB for al long time, as a result I am a bit tired about complecated but completely unrealistic rules. When I try to write down a house rule, it has to be easy, make things less complicated and should be (at least a little bit) realistic. We aredisc...
by Sir Billingsly
Thu Jan 24, 2008 3:01 pm
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hi, wasn't online for some time, so I missed some of the discussion. @Rayhawk: I don't think that the rule is unbalanced. You get one point of UR less and a chance to inflict slightly more damage. This costs you double CP if you use them and if you don't use CP's you can simply give the weapon sever...
by Sir Billingsly
Fri Jan 18, 2008 5:27 pm
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hi just to make shure that we are talking about the same rules: AUTOMATIC FIRE Special: CP*2, UR -1 1) aimed burst against a single target or Squad - UR of weapon is reduced by 1 point - succesfull skill roll means you have hit - the difference between the UR and Skill roll is the success grade, wic...
by Sir Billingsly
Fri Jan 18, 2008 7:24 am
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Yes, and imagine a whole squad of soldiers with automatic Rifles
by Sir Billingsly
Fri Jan 18, 2008 2:38 am
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hi Horseman, that's too many rolls for my taste. That would be one roll for hitting the target, one roll for each Minifig in 1'' to determine the dodging difficulty and then one more roll for each minifig that is in 1'' for dodging. let's leave out the last roll, and say, if the result from d6-succe...
by Sir Billingsly
Thu Jan 17, 2008 1:30 am
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hello, @IVHorsemen: when I give a Weapon larger then a Minifigs Handweapon Automatic Fire Special, it gets a damage bonus(db) = successgrade(sg) * Size of Weapon. It seems a bit ridiculous that a 3d6 Damage Autogun only gets a +1 db when fiering a Burst. It seems a good Idea to colect all the inform...
by Sir Billingsly
Wed Jan 16, 2008 3:48 pm
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hi, The Squad Problem: I would do it this way, (using the 1'' Rule). One Squadmember chosen by the defending player get's the full Damage, and all Member's that are near (inside a 1'' Area), have a chance to be hit too, but with normal weapon damage. (it is not smart to stay too close together when ...
by Sir Billingsly
Mon Jan 14, 2008 3:16 pm
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hi, Sry, I didn't read your rules, but it is good to see, that we think in similar ways. What i don't get is the idea of your fiering Arc Problem. You should give it a second thought, 'cause it is also true that the more Targets are in the proposed Area the more likely it is that some of them get hi...
by Sir Billingsly
Mon Jan 14, 2008 2:53 am
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hello again, for fiering at multiple Oponent's I use the following Rule. And the usual Suggestons first :roll: : 1) Automatic guns as a MG are designed to hit masses of Oponents in an area. 2) So when you use an Automatic weapon for this you don't aim at all, you just fire into the right direction. ...
by Sir Billingsly
Sun Jan 13, 2008 4:07 pm
Forum: The Rulebook
Topic: Automatic fire!
Replies: 127
Views: 57095

Hi all, what about the following system: two suggestions first, 1) It is easier to hit a specific Target with an multitude of shot's than with a single bullt/beam etc. 2) It is hard to hit the target with more than one or two bullet's because of the Weapon jumping around in your hands. So if you giv...