Search found 134 matches
- Sat Feb 25, 2012 8:41 pm
- Forum: The Rulebook
- Topic: I have a question about vehicle claws.
- Replies: 24
- Views: 11234
Re: I have a question about vehicle claws.
Lemme think grabbin' stuff... Needs to be grabbed? Walk up and grab it. You can't move or attack, he can't move or attack, have a tango. Stop being grabbed? Standard attack to shove him off, you get to move but no more attacks that round. Grab something bigger than you? What? WHY?! Congrats, it'll c...
- Wed Dec 09, 2009 8:24 pm
- Forum: Battle Organization
- Topic: Looking for Illinois Players
- Replies: 30
- Views: 37738
I, an ancient lurker of the forums, live in the same state as you. It has been many years since I have taken up dice in combat and wish to feel the excitement and wonder of turn-based strategy once more. But in all seriousness I'm south of you, in Champaign/Urbana. Hours away for a measly game such ...
- Tue Dec 08, 2009 5:11 am
- Forum: The Rulebook
- Topic: Rockets
- Replies: 8
- Views: 4042
- Sat Jun 27, 2009 10:34 pm
- Forum: The Armoury
- Topic: Sentry turret
- Replies: 12
- Views: 4437
- Sat Jun 27, 2009 10:28 pm
- Forum: Bonus Material
- Topic: Post Your House Rules That Don't Deserve a Thread Here!
- Replies: 38
- Views: 15747
- Sat Jun 27, 2009 2:15 am
- Forum: Bonus Material
- Topic: The Shotgun (V1)
- Replies: 17
- Views: 7874
- Wed Jun 24, 2009 6:37 pm
- Forum: The Rulebook
- Topic: Sig-Figs
- Replies: 38
- Views: 17550
My sig-fig, Manly McAwesomepants, has yet to live to the end and is usually the first to die. I think last time he jumppacked onto an APC, chainsawed everyone in there, then drove it into an enemy mech. The resulting explosion took out a quarter of the town. Think "Leroy Jenkins" meets the "Awesome"...
- Sat Jun 20, 2009 5:37 pm
- Forum: The Rulebook
- Topic: Action-villain Clichés
- Replies: 33
- Views: 14544
- Tue Jun 16, 2009 9:01 pm
- Forum: The Armoury
- Topic: Gangbangers
- Replies: 15
- Views: 6644
- Fri Jun 12, 2009 9:17 pm
- Forum: The Armoury
- Topic: Gangbangers
- Replies: 15
- Views: 6644
- Fri Jun 12, 2009 9:12 pm
- Forum: New People Start Here
- Topic: Introduce yourself!
- Replies: 3570
- Views: 1664630
- Sun May 25, 2008 4:59 pm
- Forum: The Rulebook
- Topic: Revision: Weapon Use Ratings
- Replies: 52
- Views: 24821
- Sun May 25, 2008 1:24 pm
- Forum: Bricks
- Topic: We need Gordon Freeman.
- Replies: 16
- Views: 7567
Skill 2d6 Move 7" Armor 3d6 (fully charged armor) Hazard Suit: Protection from Hazardous Materials. M.I.T. Grad: Can use any one weapon, anytime, anywhere, from any dimension. Signature Weapon: Crowbar. +1d10 Damage. (or grav gun for new players) edit: Must...resist...urge...to...stat...the...other....
- Sun May 25, 2008 1:15 pm
- Forum: The Rulebook
- Topic: Revision: Weapon Use Ratings
- Replies: 52
- Views: 24821
After play testing the new rules on Saturday, I've found 2 things: 1: The play testing age limit is 13. 2: The new rules are easier for a Size 5 weapon to completely decimate the four opposing sides. Size 5+2=7 UR with a hero in the cockpit. He didn't hit too many times but he did target the exlpody...
- Fri May 23, 2008 8:59 pm
- Forum: The Rulebook
- Topic: Revision: Weapon Use Ratings
- Replies: 52
- Views: 24821
Hmmm. I suppose the idea is easier to compute. Before this I compensated larger use ratings for being "designed to hit larger things", so the size of the target was added to the Skill roll. With this the compensation rule gets thrown out (who needs more rules anyway) and the price stays the same. I ...