Search found 600 matches
- Thu Oct 23, 2014 3:47 pm
- Forum: Forum Battles
- Topic: My BrikwaRPG Playtest (Gametime!)
- Replies: 689
- Views: 181576
Re: My BrikwaRPG Playtest (Gametime!)
Can you swap the bastard launcher I have for an automatic pistol like in my original post (I apologize for any confusion regarding the original wording)? I'm fine with just throwing the grenades I get from grenadier rather than launching them, and the SMG will provide some options if I don't want to...
- Wed Oct 22, 2014 8:25 pm
- Forum: Game Design
- Topic: Brikwars MTG
- Replies: 91
- Views: 19261
Re: Brikwars MTG
So like you can have an effect target another permanent you control? Or you have to target a specific "red shirt" unit? I'm not quite understanding your question, so I'm going to try and explain the idea in more detail and hope that answers your question. Player one has a creature, "Major Natalya" ...
- Tue Oct 21, 2014 12:05 pm
- Forum: Game Design
- Topic: Brikwars MTG
- Replies: 91
- Views: 19261
Re: Brikwars MTG
I've been tinkering with and idea for a "redshirt" mechanic that some cards might have. The idea would be to have it work somewhat similar to the brikwars version, so I'm thinking it would be something like this: Redshirt : When this creature is targeted by an opposing spell or creature, you may pay...
- Mon Oct 20, 2014 8:01 pm
- Forum: Forum Battles
- Topic: My BrikwaRPG Playtest (Gametime!)
- Replies: 689
- Views: 181576
Re: My BrikwaRPG Playtest (Gametime!)
After this first turn, we need to decide what our long term strategy should be. The way I see it, we have two choices: A) Hijack one of the Noxsec or pirate vehicles and charge toward the extraction point, guns blazing. Or B) Dig in, fight off hostile attackers, gain some levels, than secure transpo...
- Mon Oct 20, 2014 5:52 pm
- Forum: Forum Battles
- Topic: My BrikwaRPG Playtest (Gametime!)
- Replies: 689
- Views: 181576
Re: My BrikwaRPG Playtest (Gametime!)
I think that we should do some long-term team planning, however, since this is a public board and we have some enemies actively trying to foil our plans, I suggest we do some long term planning in PM, like a little newsletter. Sound good? I'm thinking that it might be easier to have our own plannin...
- Mon Oct 20, 2014 4:17 pm
- Forum: Forum Battles
- Topic: My BrikwaRPG Playtest (Gametime!)
- Replies: 689
- Views: 181576
Re: My BrikwaRPG Playtest (Gametime!)
Two more things: Flash's crew helped Noxsec out in the space battle, he might be able to capitalize on that favor and strike some kind deal (ideally letting use tag along with the APC and try to rescue Vami and Dienekes22. If we have to turn on lawmaster to keep Noxsec friendly, I suggest we do so, ...
- Mon Oct 20, 2014 3:29 pm
- Forum: Forum Battles
- Topic: My BrikwaRPG Playtest (Gametime!)
- Replies: 689
- Views: 181576
Re: My BrikwaRPG Playtest (Gametime!)
This is something Law brought up in chat, is the APC hostile to Lawmaster? If it is, is it hostile to the rest of us because of his stupid action? Will his action make them hostile to us if he does attack them? Will MGB attacking him make them unhostile to us? I think we need to take these into acc...
- Mon Oct 20, 2014 2:07 pm
- Forum: Forum Battles
- Topic: My BrikwaRPG Playtest (Gametime!)
- Replies: 689
- Views: 181576
Re: My BrikwaRPG Playtest (Gametime!)
Use the heroic feat to get into the apc and smash the crews heads. That sounds like a good plan, I'll try to get over to you and help out (maybe hold off on the smashing 'til I get over to you). If swiping the APC doesn't work, we might be consider storming the cruiser as plan B (maybe even plan A,...
- Sun Oct 19, 2014 7:26 pm
- Forum: Lesser Games
- Topic: X-com remake
- Replies: 181
- Views: 48188
Re: X-com remake
Neither am I, so at least we're forgotten together.mgb519 wrote:I'm not even on that list....
- Sun Oct 19, 2014 3:05 pm
- Forum: The Rulebook
- Topic: Self-teleportation
- Replies: 1
- Views: 964
Re: Self-teleportation
I think using SN movement dice would work just fine.
- Thu Oct 16, 2014 4:34 pm
- Forum: Bricks
- Topic: Cosmic Maverick
- Replies: 8
- Views: 2042
Re: Cosmic Maverick
That joint design is brilliant.


- Wed Oct 15, 2014 6:19 pm
- Forum: The Rulebook
- Topic: Newbish n00b questions, MkII
- Replies: 818
- Views: 145836
Re: Newbish n00b questions, MkII
Building on the above, is it ok to go into battle with some portion of your CP unspent, and then use that unspent portion to buy more units later on?
- Wed Oct 15, 2014 2:11 pm
- Forum: Forum Battles
- Topic: My BrikwaRPG Playtest (Gametime!)
- Replies: 689
- Views: 181576
Re: My BrikwaRPG Playtest (Gametime!)
I'm very interested in playing, but I'll want to see the rest of the new party's stats before I finalize my character, so I can avoid being redundant. You're already playing! You have control of Noxsec! Well.. you had, and you will control them as soon as they are deployed (again).. unless you no l...
- Mon Oct 13, 2014 7:41 pm
- Forum: Forum Battles
- Topic: My BrikwaRPG Playtest (Gametime!)
- Replies: 689
- Views: 181576
Re: My BrikwaRPG Playtest (Gametime!)
Upgrade damage Once Garth is all healed up he should pull out his hammer and smash the puny surgeons head. He should then reclaim his money and use the capes to sneak outside towards the store. If he gets in he should start smashing the store people's head. You do know that all shopkeepers are, for...
- Mon Oct 13, 2014 5:01 pm
- Forum: Forum Battles
- Topic: My BrikwaRPG Playtest (Gametime!)
- Replies: 689
- Views: 181576
Re: My BrikwaRPG Playtest (Gametime!)
I'm very interested in playing, but I'll want to see the rest of the new party's stats before I finalize my character, so I can avoid being redundant. Preliminary stats: Skill: 3 Movement: 0 Armor: 1 HP: 2 Damage: 0 SN: 0 Gear/abilities: Body armor, automatic pistol, heavy shield, Grenadier , multit...