Search found 89 matches

by Boomer
Sun May 11, 2008 2:56 pm
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

Issac Asimov had a sci fi story where FTL was achieved by converting regular matter into Tachyons, and then converting back. what i find interesting from this is that tachyons require VERY low energy to keep up a high speed. in fact, the same amount of energy would be required to go 30mph as would....
by Boomer
Sun May 11, 2008 8:27 am
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

Well, like I was trying to say ( and very glad this is a discussion and not a thinly veiled attempt to piss me off) FTL in the game is a terrible misnomer, since it is only "apparent FTL" the way they describe it. And there is no need to argue semantics. Whether you talk about bending space time or ...
by Boomer
Sat May 10, 2008 12:49 pm
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

LoL the description of a cruiser in the manual :D Why are there no cap ships artificial planetesque things Wha? It fits the description of a modern (Key word, modern) naval cruiser. Not sure i understand your question though. You mean, why are there no ships that are several thousand kilometers acr...
by Boomer
Sat May 10, 2008 5:10 am
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

While I agree that this idea for FTL is extremely unlikely, it is not impossible. It's hard science fiction too, so no breaking the laws of physics. No laws of physics prevents a multi-dimensional construct from connecting to points distant on our 3 dimensional manifold but practically the same in ...
by Boomer
Sat May 10, 2008 2:29 am
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

Not going to go over what was wrong with everything you said point by point, but I will say this... I already said I do not like calling it FTL, since it isn't. And the most 'science' that the jump points come to is not contradicting any of the known laws. The principles the jump point work on could...
by Boomer
Fri May 09, 2008 9:58 pm
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

No laws of physics prevents a multi-dimensional construct from connecting to points distant on our 3 dimensional manifold but practically the same in other dimensions. no, but the laws of physics DO say that we can't connect two points on different dimensions. it clearly says so in Newton's 4th law...
by Boomer
Thu May 08, 2008 4:04 pm
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

none of us do, doodstormer. every so often, i'm tempted to figure out how this crap works, and make a small corvette to just show up in the middle of these guys' battle, firing missiles with a balls-to-the-wall attitude. but then i look at words like delta-v and Gs of thrust, and say screw it. also...
by Boomer
Wed May 07, 2008 9:27 am
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

if one centimeter is 2500 km, how uh... BIG are your spaceships? Some of the largest warships are 300m across their longest dimension. A few needlessly long warships can reach a whole kilometer. So, most ship models, if any, are iconic representation only. With the incredible weapon ranges and ship...
by Boomer
Wed May 07, 2008 9:19 am
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

Sounds like a plan. I think I can safely say most of the rest of us are rooting for you! Alright, calculating... yeah, I'm thinking you guys are gonna need to check some of my numbers here... The Acte Du Feu (Act Of Fire) - Heavy Destroyer 30,00 ton est. 409 ton FTL ($818,000) 2250 ton Standard Bin...
by Boomer
Wed May 07, 2008 9:03 am
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

What game is this? Are there a set of rules on the Internet? At present, www.vanguardrpg.com We are using their space rules only. Don't bother with the core rulebook.. it's tweaked in my opinion. Vanguard Space has all the same things I love about Brik Wars. Fully customizable stuff that makes huge...
by Boomer
Mon May 05, 2008 9:04 am
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

The solution to simple 3d? All the other possibilities for representing everything have been explored, all work and all are quite acceptable. Ships are markers and/or small models. Planets are balls of plastic. Asteroids are represented by rocks I washed and may or may not color and modify. But the ...
by Boomer
Sun May 04, 2008 4:18 pm
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

Hey, I've been this patient, I can hang on another week or two.

Finally figured out how to represent full 3d for a tabletop version of this. Going to try and play it at my local comic book store this coming saturday. I have one week to prepare.
by Boomer
Sun May 04, 2008 2:11 pm
Forum: Lesser Games
Topic: Olothontor! To War!
Replies: 132
Views: 21826

Man those calculations are taking a while...
by Boomer
Sat Apr 05, 2008 6:51 pm
Forum: Lesser Games
Topic: Spore (PC game)
Replies: 138
Views: 21044

I think it would needed to be about a lone pokemon trainer and there should be visible wounds like cuts and broken bones and a pokemon should actually be able to bleed and die, it's so fake that when pikachu get tangled up by a Onix that not all his bones are crushed and he bleeds to death and isn'...
by Boomer
Tue Mar 11, 2008 9:44 am
Forum: Lesser Games
Topic: The almighty Brawl thread
Replies: 94
Views: 14635

SUPER SMASH BROTHERS BRAWL!!!

...I call Link!
cron