Search found 31 matches

by SynchingShip
Mon Jul 24, 2017 1:57 am
Forum: The Rulebook
Topic: Nexo Knights Battle Suits
Replies: 9
Views: 3753

Re: Nexo Knights Battle Suits

The measurement from the neckline to the bottom of the pelvis is close enough to 2" that I'd just stat these as 2" Vehicles. The more interesting question is how to best use those shield powers. Fair enough, and then we could even give it a submissive "autopilot" mind to fight alongside a dismounte...
by SynchingShip
Sat Jul 22, 2017 6:47 pm
Forum: The Rulebook
Topic: Nexo Knights Battle Suits
Replies: 9
Views: 3753

Re: Nexo Knights Battle Suits

they look so dumb in the pictures but actually kinda cool in person Yeah, kinda like the Iron Man helmets. At first, I didn't like them b/c they looked like bobbleheads in the pics, but then I got a couple of them (I think it was that IM3 boat w/ War Machine), and saw them IRL, and they were actual...
by SynchingShip
Sat Jul 22, 2017 5:51 pm
Forum: The Rulebook
Topic: Nexo Knights Battle Suits
Replies: 9
Views: 3753

Nexo Knights Battle Suits

https://i.ytimg.com/vi/Iph_BlK9FBY/maxresdefault.jpg I picked up a couple of these and they are fantastic - sturdy & versatile. My question is, how would you stat them in BrikWars terms? The minifig inside them is obviously 1", but the suit itself is appx 1" as well (it's Structure is entirely the ...
by SynchingShip
Fri Jul 21, 2017 6:18 pm
Forum: The Rulebook
Topic: BW 2010 feedback
Replies: 1532
Views: 233281

Re: BW 2010 feedback

I have some questions, mostly regarding the new rules: 6. Can you squad up buildings for combined fire & such? http://old.pixeljudge.com/file/Whitehouse.jpg 7. I have a question about Professional/Worker Skills insofar as where they may overlap w/ regular unit abilities. Say you find a civvie doctor...
by SynchingShip
Tue May 30, 2017 1:47 pm
Forum: The Rulebook
Topic: BW 2010 feedback
Replies: 1532
Views: 233281

Re: BW 2010 feedback

I want to ask about how I would use a portal as a weapon. I have made this tank that utilizes a portal that launches bombs or other stuff that was dropped from great heights elsewhere into portal 1 and then transported to portal 2 and subsequently shoot out at high velocity. HOW would I stat that? ...
by SynchingShip
Tue May 30, 2017 1:43 pm
Forum: The Armoury
Topic: Iconic Heavy's Gun
Replies: 6
Views: 1420

Re: Iconic Heavy's Gun

Yeah, I wasn't sure if the mount for the drum mag wheel shoudl be a technic cross-beam or a 1x2 offset plate w/ a pinhole
by SynchingShip
Tue May 30, 2017 2:40 am
Forum: The Armoury
Topic: Iconic Heavy's Gun
Replies: 6
Views: 1420

Re: Iconic Heavy's Gun

Thanks, guys :)
by SynchingShip
Mon May 29, 2017 8:30 pm
Forum: The Armoury
Topic: Iconic Heavy's Gun
Replies: 6
Views: 1420

Iconic Heavy's Gun

Tried to make the Iconic Heavy's gun as close as I could from what I could see of it (not sure if the original drawing was brik-possible or not)

Image
Image

(sorry if pics are too big)
by SynchingShip
Mon May 29, 2017 6:56 pm
Forum: The Rulebook
Topic: BW 2010 feedback
Replies: 1532
Views: 233281

Re: BW 2010 feedback

The Saboteur's player can then activate it at any time, even if the Saboteur himself is dead or on vacation. The Sabotage can activate with the same effect as one of the Engineer's negative Mods, without any need for Rationalizing or minimum stat requirements, or it can be a simple one-use Booby Tr...
by SynchingShip
Mon May 29, 2017 6:51 pm
Forum: Bonus Material
Topic: Automatic Shotgun
Replies: 1
Views: 1527

Re: Automatic Shotgun

Redundant now (thought that's not a bad thing) that we have chapter 8.7: Custom Weapons: just take an AutoGun, & mod it to have Blast d8s.
by SynchingShip
Mon May 29, 2017 6:49 pm
Forum: Bonus Material
Topic: Electrical Weapons
Replies: 6
Views: 2533

Re: Electrical Weapons

So I had this idea about a possible amendment to the rules about Elektriks. A while back, IVhorseman posted something about Tesla Guns in his armory before scrapping it. Fortunately, I managed to save it before he did that, look it over w/ some friends, amend it w/ CP costs (which he detests), & re...
by SynchingShip
Sat Oct 10, 2015 11:06 pm
Forum: The Rulebook
Topic: Newbish n00b questions, MkII
Replies: 818
Views: 150713

Re: Newbish n00b questions, MkII

It's not usually an awful mess until you get it right. If everything goes smoothly then you need to do something to fuck it up some more. Sorry, I was just going off of my experience w/ playtesting stuff in RPGs. For infantry I usually do one reload or fewer, but that's just me. Any more than that,...
by SynchingShip
Sat Oct 10, 2015 4:57 pm
Forum: Bonus Material
Topic: Automatic Shotgun
Replies: 1
Views: 1527

Automatic Shotgun

Automatic Shotgun Rules text adapted from Brikwars 2010 rules. Cost:(Size)x4CP Use:(Size)+2+Auto Range:((Size)x2)+2" Damage:(Size)d8-distance Notes: -1 Auto Penalty per Arc or Burst beyond 1, may require Reload, 1" KnockBack to minifigs, Target Size modifiers affect Damage Bastard Automatic Shotgun...
by SynchingShip
Sat Oct 10, 2015 3:16 pm
Forum: The Rulebook
Topic: Newbish n00b questions, MkII
Replies: 818
Views: 150713

Re: Newbish n00b questions, MkII

6. So when y'all playtest stuff, do you typically post the details of the playtests (which, most of the time is gonna be an awful mess until you get the thing right), or just get the thing right and then post the completed results? 7. When fielding launcher-equipped infantry, how many "reloads" do p...
by SynchingShip
Sat Oct 10, 2015 3:07 pm
Forum: New People Start Here
Topic: Introduce yourself!
Replies: 3516
Views: 468659

Re: Introduce yourself!

Welcome to the forums, if you suffer from epilepsy, then this is not the place for you. Otherwise, looking forward to playing forum battles with you! 8) Thanks! And likewise! :) Not epilepsy, it's just headache-inducing after a while (old service injury to the head). So if you won't be offended tha...