Mythos- The Endless Empire
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- OREMAWESOME1234
- Cannon Fodder
- Posts: 448
- Joined: Mon Jul 05, 2010 4:39 pm
- Location: SPAAAAAAAACE!
I'll be a Rogue Katta.
I INSIST on having a special pick-pocket ability.
And my name is....Hm.... Gartin. (Pronounced GAHRteen.)
I INSIST on having a special pick-pocket ability.
And my name is....Hm.... Gartin. (Pronounced GAHRteen.)
Bullshit.You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws.
- Killer Karetsu
- Galidor

- Posts: 1189
- Joined: Fri Oct 24, 2008 8:31 am
- Location: Finland...boxing with polar bears :)
- thade
- Cannon Fodder
- Posts: 358
- Joined: Mon Jul 06, 2009 7:23 pm
- Location: permanantly trapped in my own twisted imagination
OREMAWESOME1234 wrote:I'll be a Salzar ranger, known as skalack-zur
Oh, and put the extra d6 to intelligence. I don't want to be stupid.
Did you just copy and paste that? I can make you a Salzar ranger, but you might want to consider a magic user like K.K. said.Killer Karetsu wrote: I'll be a Salzar Rogue, known as Droe de'alar.
Oh, and put the extra d6 to intelligence. I don't want to be stupid.
Rouges get that ability later on.Coximind wrote: I'll be a Rogue Katta.
I INSIST on having a special pick-pocket ability.
And my name is....Hm.... Gartin. (Pronounced GAHRteen.)
Where do you want the extra d6?
- OREMAWESOME1234
- Cannon Fodder
- Posts: 448
- Joined: Mon Jul 05, 2010 4:39 pm
- Location: SPAAAAAAAACE!
Yes to the pasting. and Ill be a cleric
Last edited by OREMAWESOME1234 on Wed Aug 11, 2010 4:01 pm, edited 1 time in total.
- thade
- Cannon Fodder
- Posts: 358
- Joined: Mon Jul 06, 2009 7:23 pm
- Location: permanantly trapped in my own twisted imagination
NAME: Skalack-zur
PLAYER: OREMAWESOME1234
Race: Salzar
CLASS: Cleric
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d4+3
STR: 1d4+1
DEX: 1d4+2
CHA: 1d4-1
INT: 1d6+2
Heal (2)
Gold: 20
Knife (1d4)
Beginner's robe (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
4 Small Potion of rejuvination
2 Potion of rejuvination
Large Potion of rejuvination
Rope
Flint and steel
3 torch
PLAYER: OREMAWESOME1234
Race: Salzar
CLASS: Cleric
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d4+3
STR: 1d4+1
DEX: 1d4+2
CHA: 1d4-1
INT: 1d6+2
Heal (2)
Gold: 20
Knife (1d4)
Beginner's robe (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
4 Small Potion of rejuvination
2 Potion of rejuvination
Large Potion of rejuvination
Rope
Flint and steel
3 torch
Oh, whoops. Oohhh.... eenie meenie miney mo...
Make it DEX.
EDIT: NO WAIT! MAKE IT AGI! Sorry...
BTW, is this a serious roleplay, or a little more goofy?
Make it DEX.
EDIT: NO WAIT! MAKE IT AGI! Sorry...
BTW, is this a serious roleplay, or a little more goofy?
Last edited by Coximind on Thu Aug 12, 2010 10:37 pm, edited 1 time in total.
Bullshit.You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws.
- thade
- Cannon Fodder
- Posts: 358
- Joined: Mon Jul 06, 2009 7:23 pm
- Location: permanantly trapped in my own twisted imagination
@ Coximind: will do, i'll edit this when it's ready.
Your character can act a bit goofy, but should be serious when in combat or facing decisions. (Your guy's personality can be funny, but he's not gonna joke around with the orcs attacking him.)
NAME: Gartin
PLAYER: Coximind
Race: Katta
CLASS: Rogue
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d8+1
STR: 1d4+1
DEX: 1d6+1
CHA: 1d4
INT: 1d4+1
Double Strike (3)
Gold: 20
2 knifes (1d4)
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden half helm (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Rope
Flint and steel
3 torch
Lockpicking kit
@FurrDee: You're in, but I need a name, and what element your mage specializes in. (Fire, Water, Earth, Air, Dark, Light)
Your character can act a bit goofy, but should be serious when in combat or facing decisions. (Your guy's personality can be funny, but he's not gonna joke around with the orcs attacking him.)
NAME: Gartin
PLAYER: Coximind
Race: Katta
CLASS: Rogue
Level: 0
Exp 0
HP: 12/12
MP: 6/6
AGI: 1d8+1
STR: 1d4+1
DEX: 1d6+1
CHA: 1d4
INT: 1d4+1
Double Strike (3)
Gold: 20
2 knifes (1d4)
Leather shirt (1d4-1)
Leather pants (1d4-2)
Wooden half helm (1d4)
4 Small Healing potion
2 Healing potion
Large Healing potion
Rope
Flint and steel
3 torch
Lockpicking kit
@FurrDee: You're in, but I need a name, and what element your mage specializes in. (Fire, Water, Earth, Air, Dark, Light)
Last edited by thade on Fri Aug 13, 2010 2:48 pm, edited 1 time in total.
- thade
- Cannon Fodder
- Posts: 358
- Joined: Mon Jul 06, 2009 7:23 pm
- Location: permanantly trapped in my own twisted imagination
okay, I'm tired of waiting. It begins now! You four can handle it yourself, if Furrdee gives me some info, he can join in later.
“Hello my warriors”, says Lord Eywen , “I have a mission for you. You must enter the Dread caverns, and slay the necromancer Tharicor who has made the caverns his home. He has been sending parties of undead to raid the villages surrounding the castle, and we fear he is amassing an army. He must be stopped at all costs. Our scouts have found evidence of a secret entrance to the north, hidden where the Drähs-Ghül Mountains meet the Elder Forest. Journey there, and save the Kingdom.”
One week later, you arrive at the caverns, and find the door, well hidden but unprotected. You descend into the long, winding tunnel. The stench of the dank cavern fills your nostrils, and you here a faint rustling ahead of you. You enter the first chamber, and see five massive rats. They hiss at you menacingly.
Post orders here, I'll do all the work on my end.
You can ask questions about the game system, and I should be able to answer them, but I will only answer questions about the game world if your character would know that.
“Hello my warriors”, says Lord Eywen , “I have a mission for you. You must enter the Dread caverns, and slay the necromancer Tharicor who has made the caverns his home. He has been sending parties of undead to raid the villages surrounding the castle, and we fear he is amassing an army. He must be stopped at all costs. Our scouts have found evidence of a secret entrance to the north, hidden where the Drähs-Ghül Mountains meet the Elder Forest. Journey there, and save the Kingdom.”
One week later, you arrive at the caverns, and find the door, well hidden but unprotected. You descend into the long, winding tunnel. The stench of the dank cavern fills your nostrils, and you here a faint rustling ahead of you. You enter the first chamber, and see five massive rats. They hiss at you menacingly.
Post orders here, I'll do all the work on my end.
You can ask questions about the game system, and I should be able to answer them, but I will only answer questions about the game world if your character would know that.
