In the Cold North - Forum RPG
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Re: In the Cold North - Forum RPG
Because being on the run for so long has obviously made him very observant and watchful. Duh.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
Re: In the Cold North - Forum RPG
Well, the walls and roof of the corridor are made of smooth carved stone. The floor is covered in square stone panels. A 4 by 4 section of these opened downwards in two halves to reveal the pit that Gerald is now in.
(There aren't rolls for finding traps in this game - you have to do it "manually".)
(There aren't rolls for finding traps in this game - you have to do it "manually".)
Re: In the Cold North - Forum RPG
I will attempt to pull Gerald out of the pit, as soon as I know that no goblin is going to attempt to kill me as I do so.
The only unflawed system is Lego System.
Zupponn wrote:All you have to do is flatten his head.Colette wrote:You're free to make your own map from scratch, however.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.
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Re: In the Cold North - Forum RPG
"Tis but a scratch, now hoist me out of here! The goblin down here looks like an uninvited guest as we are... I fear an even greater evil lurks within these shadows."
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: In the Cold North - Forum RPG
Adarim
Fetch goblin corpses. Toss them in front of us repeatedly along the way to test for traps.
Fetch goblin corpses. Toss them in front of us repeatedly along the way to test for traps.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
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Re: In the Cold North - Forum RPG
I pull Gerald with all my might.
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Re: In the Cold North - Forum RPG
Saucix pulls Gerald out of the pit. Adarim tosses goblin corpses ahead of the party, but no traps are triggered. Without further incident you reach the end of the corridor. Here are two doors: one to the left and one straight ahead.
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Re: In the Cold North - Forum RPG
"What do you lads say about camping here for the night? Methinks we need to rest and heal our wounds."
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- IVhorseman
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Re: In the Cold North - Forum RPG
"For the night? the day has but just started, and the sun is still young in the sky! We are wounded, yes, but we must press onward. Should we be ambushed in this dark, dank corner, we would have no choice but to plunge further into the bowels of this place, knowing nothing of what lies ahead. Let us exercise caution in our progress."
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: In the Cold North - Forum RPG
Adarim
"Oh? Why not take advantage of this very room? There is one entry and one exit. We boobytrap both doors, and additionally make use of that spike pit which you so cleverly discovered. Many of us are not just wounded, we're barely functioning. Pressing on spells certain death, should there be more such traps ahead."
"Oh? Why not take advantage of this very room? There is one entry and one exit. We boobytrap both doors, and additionally make use of that spike pit which you so cleverly discovered. Many of us are not just wounded, we're barely functioning. Pressing on spells certain death, should there be more such traps ahead."
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
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Re: In the Cold North - Forum RPG
I stagger to a halt.
I concur with Adarim. Methinks we pressed on too early in any case. I want to help but it ain't worth me life. With your might, Gerald, I believe we could hold this place for years. What say you, leader?
I turn to Saucix and try to look fairly pitiful.
I concur with Adarim. Methinks we pressed on too early in any case. I want to help but it ain't worth me life. With your might, Gerald, I believe we could hold this place for years. What say you, leader?
I turn to Saucix and try to look fairly pitiful.
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Re: In the Cold North - Forum RPG
"Gerald, Nisos and I will scout the two adjacent rooms. You two can fortify this room with what supplies we have. Brother of the sun, fancy elf mage, let's rumble."
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Re: In the Cold North - Forum RPG
Adarim
"Very well."
Coat sword and prep arrows with oil. Oil trap the area around the doors if I have any left. Fashion some sort of brazier. Make mental note about exact position of trap door. Clear out body. Use goblin's swords to create traps (swords are tripped, swing into victim, etc. extinguish/place torches so that the traps are as dark as possible without making them forgettable to us, such that path is illuminated. DO NOT ARM TRAPS UNTIL EVERYTHING IS SET IN PLACE.
Carry out however much of this is possible.
"Very well."
Coat sword and prep arrows with oil. Oil trap the area around the doors if I have any left. Fashion some sort of brazier. Make mental note about exact position of trap door. Clear out body. Use goblin's swords to create traps (swords are tripped, swing into victim, etc. extinguish/place torches so that the traps are as dark as possible without making them forgettable to us, such that path is illuminated. DO NOT ARM TRAPS UNTIL EVERYTHING IS SET IN PLACE.
Carry out however much of this is possible.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
Re: In the Cold North - Forum RPG
Adarim is out of oil after pouring it all around the campsite earlier, but he gets the goblin corpse out of the pit.
How are you going to set up traps? There isn't really anything on the floor, roof or walls you can fasten the swords in. Maybe the doorhandles. You have a bunch of strange objects though, maybe you can figure something out.
How are you going to set up traps? There isn't really anything on the floor, roof or walls you can fasten the swords in. Maybe the doorhandles. You have a bunch of strange objects though, maybe you can figure something out.

lol j/k
