[Possible Project] Civwars! (IT SOUNDS SO BAD)
Moderators: Timedude, Olothontor
[Possible Project] Civwars! (IT SOUNDS SO BAD)
How about we figure out how to mod civ and make our brikwars armies in civ?
Civ 5, Beyond Earth or Both?
Anyone know anything about modding civ?
I just want to make my army in civ and possibly add my religion too.
Civ 5, Beyond Earth or Both?
Anyone know anything about modding civ?
I just want to make my army in civ and possibly add my religion too.

- loafofcheese
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Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
Brikwars probs won't work too well in Civ 5, but Beyond Earth might work, I'm just thinking about how we do unique units, Say, M-throne gets the Hyperion Supertank and Scythia gets the Orpheus hovertank. The hovertank has some nice maneuverability and some decent weapons, but just can't compare to the Hyperion. How would we balance unique units effectively, and what would we use for the Britannians, or the Trattorians, or especially The Army of JAM?KirdyKing wrote:How about we figure out how to mod civ and make our brikwars armies in civ?
Civ 5, Beyond Earth or Both?
Anyone know anything about modding civ?
I just want to make my army in civ and possibly add my religion too.
However unique abilities are relatively easy, Trattorians get +25% science and a free great scientist every 20 turns, Space Mafia get 40% extra bonuses from trade routes, Immortals units slowly recover health, Scythia gets bonus 100% production when building ships et cetera.
Another problem is technology, how would we structure the tech tree effectively so that we can get it to work with brikwars lore ? We can't have orange transparent be the first ore people discover.
Any other ideas people?
Only problem with silver bullets is the price of silver.
Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
Ya, I thought to just add civs but your idea might work.loafofcheese wrote:Brikwars probs won't work too well in Civ 5, but Beyond Earth might work, I'm just thinking about how we do unique units, Say, M-throne gets the Hyperion Supertank and Scythia gets the Orpheus hovertank. The hovertank has some nice maneuverability and some decent weapons, but just can't compare to the Hyperion. How would we balance unique units effectively, and what would we use for the Britannians, or the Trattorians, or especially The Army of JAM?KirdyKing wrote:How about we figure out how to mod civ and make our brikwars armies in civ?
Civ 5, Beyond Earth or Both?
Anyone know anything about modding civ?
I just want to make my army in civ and possibly add my religion too.
However unique abilities are relatively easy, Trattorians get +25% science and a free great scientist every 20 turns, Space Mafia get 40% extra bonuses from trade routes, Immortals units slowly recover health, Scythia gets bonus 100% production when building ships et cetera.
Another problem is technology, how would we structure the tech tree effectively so that we can get it to work with brikwars lore ? We can't have orange transparent be the first ore people discover.
Any other ideas people?

Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
I don't know if we can do beyond earth. There are no literal "civs" in the sense of 5. So ill try 5 to get a grasp of modding.loafofcheese wrote:Brikwars probs won't work too well in Civ 5, but Beyond Earth might work, I'm just thinking about how we do unique units, Say, M-throne gets the Hyperion Supertank and Scythia gets the Orpheus hovertank. The hovertank has some nice maneuverability and some decent weapons, but just can't compare to the Hyperion. How would we balance unique units effectively, and what would we use for the Britannians, or the Trattorians, or especially The Army of JAM?KirdyKing wrote:How about we figure out how to mod civ and make our brikwars armies in civ?
Civ 5, Beyond Earth or Both?
Anyone know anything about modding civ?
I just want to make my army in civ and possibly add my religion too.
However unique abilities are relatively easy, Trattorians get +25% science and a free great scientist every 20 turns, Space Mafia get 40% extra bonuses from trade routes, Immortals units slowly recover health, Scythia gets bonus 100% production when building ships et cetera.
Another problem is technology, how would we structure the tech tree effectively so that we can get it to work with brikwars lore ? We can't have orange transparent be the first ore people discover.
Any other ideas people?

- Brikguy0410
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Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
I have always thought Star Wars:empire at war to be a better base game for a brikwars mod
- loafofcheese
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Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
You mean Age of Empires 2 in Space, no that wouldn't work too well, brikwars is a turn based game, so use turned base strategy games, the XCOM multiplayer would work really well, I think.Brikguy0410 wrote:I have always thought Star Wars:empire at war to be a better base game for a brikwars mod
Only problem with silver bullets is the price of silver.
Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
I once tried a similar project.Civ V code for mods is like spaghetti.
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- Brikguy0410
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Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
A:there are many differences between those two gamesloafofcheese wrote:You mean Age of Empires 2 in Space, no that wouldn't work too well, brikwars is a turn based game, so use turned base strategy games, the XCOM multiplayer would work really well, I think.Brikguy0410 wrote:I have always thought Star Wars:empire at war to be a better base game for a brikwars mod
B: if a brikwars mod was made to be very similar to brikwars itself, there is no point in making a mod, just play brikwars.
a real-time game would work better in my opinion, also EAW has ground AND space combat, is played on a galactic map where players fight battles in orbit over and on planets, and well just look it up on youtube.
- Zupponn
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Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
If the ZMC is in the BrickCiv game, they need a mining ability.

- loafofcheese
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Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
"+2 production and gold from every mine, and free mine related buildings in first city" is what I'd go with.Zupponn wrote:If the ZMC is in the BrickCiv game, they need a mining ability.
Only problem with silver bullets is the price of silver.
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Re: [Possible Project] Civwars! (IT SOUNDS SO BAD)
The ability to put down free landmines.
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