Nomopoly
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- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
[Well. That works. Thanks- now my head wont hurt when I try to post my turns.]
-Modification- Public spaces can now be pillaged. Once pillaged, they turn to wilderness. Public spaces have a defense of 5 and can attack with 1d6 skill, times a multiplier- 1-10 = x1, 11-20 = x2, 21-30 = x3, etc.
I will roll and move forward to the result, [EDIT:] attacking anything if I land on a wilderness space. If I defeat an enemy, I will gain another health nom.[/i]
-Modification- Public spaces can now be pillaged. Once pillaged, they turn to wilderness. Public spaces have a defense of 5 and can attack with 1d6 skill, times a multiplier- 1-10 = x1, 11-20 = x2, 21-30 = x3, etc.
I will roll and move forward to the result, [EDIT:] attacking anything if I land on a wilderness space. If I defeat an enemy, I will gain another health nom.[/i]
Last edited by RagnarokRose on Wed Jan 20, 2010 12:54 pm, edited 2 times in total.
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.
- Tzan
- Has anyone ever used those holes before?

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- Joined: Sun Dec 30, 2007 4:41 pm
- Location: Boston
Wearing: a Green hazard bandanna
Rule
When a player tries to "Raise a property" the construction equipment required to do this is very expensive to rent. The attacking player must pay the space number plus the cost of improvements to the equipment rental company. Example: space 12 with a shop, rental cost 22. The money spent is placed on Tzan's Treasure.
Stay on space 19
Build a Shop called "Cutleries Too" it sells +2 Butter Battle Knives
They currently sell for $5.
Shop cost: $29
Rule
When a player tries to "Raise a property" the construction equipment required to do this is very expensive to rent. The attacking player must pay the space number plus the cost of improvements to the equipment rental company. Example: space 12 with a shop, rental cost 22. The money spent is placed on Tzan's Treasure.
Stay on space 19
Build a Shop called "Cutleries Too" it sells +2 Butter Battle Knives
They currently sell for $5.
Shop cost: $29
fix'd grumble grumblestubby wrote:Elmagnifico stays on Gummi Wangs and builds a snow fort. A snow fort costs twice as much as a shop, so the cost of a snow fort on square 12 is $(2 x (12 + 10)) or $44. Elmagnifico pays the $44 and receives another set of legal documents. He has $105 remaining and two sets of legal documents.
Approved as rule 78 modifying rule 50. The anti-lawyer Bizarro Phoenix Wright joins the game and exists in ontological limbo.Elmagnifico wrote:Elmagnifico:
-is wearing socks the same color as his hair, laptop and carpet, as well as a sticky nerf dart on his spectacles.
-is proposing that "the kitty" is actually a complex anti-lawyer from another universe. This anti-lawyer does not exist on the board, and whenever he takes money from a player by having their money move towards him, he is in fact extracting anti-money. Because subtracting a negative results in a positive, the anti-lawyer actually pays you ten dollars for each time you post a coherent first-person modification.
tl;dr: You now get ten dollars for posting a proposal that Stubby can understand. The above has been worded so that it changes the outcome of Warhead's posting without actually trying to supersede it.
-wants to move backwards to square eleven and buy it from the now-deceased Warhead.
Elmagnifico moves one space in reverse to square 11, where he faces a very weak Gummi Smurf. He rolls 8+5 to the smurf's 2+1, exterminating it. He heals one nom but is already at max health.
Although square 11 is only worth $10 due to devaluation, Elmagnifico must still pay $11 to purchase it (rule 31). He now owns Square 11 "Gummi Smurfs" and receives legal documents. He has $94 and three sets of legal documents.
Approved as rule 79. All dimmies are called snowmen again. However, pants are not a funny enough article of clothing, and so Rody's turn ends automatically.Rody wrote:rody is wearing pants
rody proposes that snowmen will keep on being called snowmen, they will also grow stronger with each battle that they survive. (+1 skill per battle that they survive)
he still tries to eat brains and build a snowman(or is it a dimmy now?) at the end of my turn.
Approved as rule 80. Other rules modified accordingly.OneEye589 wrote:OneEye589 proposes the new rule that the word "Player" refers to the character on the board and that "Person" or "Poster" refers to a real person posting for said Players. Persons are only the people in real life who speak for the Players; the Players themselves propose new rules and take turns. The Person speaking for any Player is assumed to just be a medium so that the word of the Player can be heard by other Players and their respective Persons.
He is wearing a funny shoe.
He also suggests that rules 52, 71, 43, and 51 be changed accordingly.
OneEye589 claims the money in Square 13, moves back to that square, and gains one max health nom if he wins.
OneEye589 moves in reverse two spaces to Square 13. Unfortunately he's unable to claim the money because his poster failed to post "DIBS ON THE MONEY IN SQUARE 13." Instead, he fights Gummi Doctor Manhattan. OneEye589 rolls 7+5+1 to Gummi Doctor Manhattan's 3+3; OneEye589 wins and gains a maximum health nom.
OneEye589 buys Square 13, "Gummi Doctor Manhattan," for $13 and receives his first set of legal documents. He has $89 remaining, legal documents, a +1 Battle Spork, and the title of "Gatekeeper to the land of ONTOLOGICAL LIMBO."
It's very bad news for Kiemaster that Blitzen has re-entered the game as a non-player entity. Approved as rule 81.kiemaster wrote:Kiemaster is wearing another spotty hat.
Kiemaster proposes the rule:The Space 101 will be called Mordors (Mordor's) Older Brother and will bully Morder (Mordor) untill (until) someone reaches mordor (Mordor).
kiemaster will do what ever (whatever) he can to get to the gatekeeper
Blitzen goes crazy and opens up a serious can of grammatical whoop-ass on kiemaster. She flips two heads and three tails, nomming kiemaster twice and reducing him to 2/5 health.
Kiemaster continues trying to reach OneEye589 who is now on square 13. He rolls a 3 and lands on him precisely! They perform rule 69 together! OH SHHHIIIIIIIIIIII~~~~~~
Gozer, played by Pee Wee Herman as god originally intended, summons the Stay Puft Marshmallow man to lay waste to the board once per day. (This means if it takes me seven days to get around to handling turns, he'll lay waste seven times before anyone gets to do anything. mu ha ha ha)Rule 69 wrote:69. Gozer. if the Gatekeeper and the Kiemaster ever meet (occupy the same square), Gozer summons the Stay Puft Marshmallow man to arrive and lay waste to the board. Stay Puft moves 1d6 spaces in a random direction once per day, and noms all structures, players, money, and everything else worth noting on the square he lands on until nothing remains. (IVhorseman)
Since the rule doesn't say which square he arrives on, I arbitrarily rule that he appears on the space with kiemaster and the gatekeeper. Since he only destroys everything after moving (according to rule 69), these two are safe... FOR NOW. I'm also going to rule that Stay Puft's day occurs in Pacific Standard Time.
Kiemaster also fights Gummi Doctor Manhattan, and rolls 10+5 to the gummi creature's 7+3. Kiemaster wins and regains one nom of health, bringing him back up to 3/5 health.
Stay Puft rolls plus or minus 1d6 and gets a +1. Stay Puft moves forward to Square 14, Gummi Alien, and lays waste to the board! He noms the following:
- 6. Gummi Alien (nommed)
7. Warhead's tombstone (nommed)
8. Jophy (nommed)
9. Jophy's tombstone (nommed)
Plenty of folks still in the queue, but here's what things look like after Stay Puft arrived.
Updated:
Nomopoly Board
Nomopoly Rules
Updated:
Nomopoly Board
Nomopoly Rules
OneEye589 is wearing a leotard.
OneEye589 proposes the rule that Space 13 is The Gate to the Marshmallow Wasteland [preferably a picture of the gate from Jurassic Park, as that gate is the best gate of all]. This space can only be passed by paying a toll of $20 to the Gatekeeper or receiving a Kie from the Kiemaster. The Stay Puft Marshmallow Man is able to pass the gate from square 13 to square 14, but he is not able to pass the gate from square 13 back to square 12.
OneEye589 calls DIBS ON THE MONEY IN SQUARE 13.
He moves back to square 11, gaining one max health nom if he wins the combat, and ends his turn.
[Also, wouldn't Jophy technically still be on Square 14 with the Marshmallow Man? The rules say everything is nommed by him, which is the same wording used in the Combat section, the player just is automatically nommed. At least that's how I read it.]
OneEye589 proposes the rule that Space 13 is The Gate to the Marshmallow Wasteland [preferably a picture of the gate from Jurassic Park, as that gate is the best gate of all]. This space can only be passed by paying a toll of $20 to the Gatekeeper or receiving a Kie from the Kiemaster. The Stay Puft Marshmallow Man is able to pass the gate from square 13 to square 14, but he is not able to pass the gate from square 13 back to square 12.
OneEye589 calls DIBS ON THE MONEY IN SQUARE 13.
He moves back to square 11, gaining one max health nom if he wins the combat, and ends his turn.
[Also, wouldn't Jophy technically still be on Square 14 with the Marshmallow Man? The rules say everything is nommed by him, which is the same wording used in the Combat section, the player just is automatically nommed. At least that's how I read it.]
Last edited by OneEye589 on Thu Jan 28, 2010 8:21 am, edited 2 times in total.
- Elmagnifico
- Galidor

- Posts: 1082
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- Location: Still Controversial to Some Douches
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I propose that the Stay Puft Marshmallow Man can be attacked like a player, that he has ten health noms and a skill of 2.
-Move Elmagnifico to square 10 and warp to Tzan's Treasure.
I am currently wearing a lego hat.
-Move Elmagnifico to square 10 and warp to Tzan's Treasure.
I am currently wearing a lego hat.
Last edited by Elmagnifico on Thu Jan 28, 2010 1:14 am, edited 1 time in total.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
To start off, Stay Puft makes his waste-laying move for Wednesday. This time he rolls six spaces backwards, and moves to Square 8. He noms Square 8 and the Fizzy Drink vending machine, and lays waste to the square.
Magic Soap failed to post his rule modification in the third person, causing the Bizarro Lawyer to become excited, but the player turn (as required by rule 50) is written in the third person after all, so nothing happens.
Magic Soap cointinues his quest to build a Pr0n Faktory. He rolls a 5 and moves forward to Square 16, "Burger Bed." Here he fights a dangerous Burger Bed. Magic Soap rolls 8+5 to the Burger Bed's 6+4 and defeats it, healing one nom and bringing him back up to 4/5 health. Magic Soap buys Square 16 for $16, leaving him with $136 and a set of legal documents. He can now build a Pr0n Faktory on his next turn.
Approved as rule 82. If a player lands on a Wilderness or Unimproved Space that has Kiemaster in it, that player will now encounter Kiemaster instead, and combat will proceed as if he were a food creature. Note that this rule does not explain how a key is "found," or where one would find a "final square" on a board of infinite squares in at least four directions.Magic Soap wrote:Soap is wearing a hat with spinny blades on the top.
I propose that a key must be found from Kiemaster's player's dead body to unlock the final square for public use. Kiemaster is treated as a Nomable monster.
Soap's player will once more try to build a Pr0n Faktory in the nearest free space.
Magic Soap failed to post his rule modification in the third person, causing the Bizarro Lawyer to become excited, but the player turn (as required by rule 50) is written in the third person after all, so nothing happens.
Magic Soap cointinues his quest to build a Pr0n Faktory. He rolls a 5 and moves forward to Square 16, "Burger Bed." Here he fights a dangerous Burger Bed. Magic Soap rolls 8+5 to the Burger Bed's 6+4 and defeats it, healing one nom and bringing him back up to 4/5 health. Magic Soap buys Square 16 for $16, leaving him with $136 and a set of legal documents. He can now build a Pr0n Faktory on his next turn.
- IVhorseman
- If she don't want the brick, she won't get the dick

- Posts: 5293
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Wearing: a gas maskElmagnifico wrote:I propose that the Stay Puft Marshmallow Man can be attacked like a player, that he has ten health noms and a skill of 2.
-Move Elmagnifico to square 10 and warp to Tzan's Treasure.
I am currently wearing a lego hat.
Proposing: the Stay Puft Marshmallow Man can be attacked, but he has infinite health noms and a skill of "all of them". The Stay Puft Marshmallow Man can only be destroyed by crossing streams.
move: IVhorseman shouts out "dibs on the money in x square!", where X is a number corresponding to a square with free money on it. He shouts this once for each square with money on it.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Warhead is wearing fireproof licra.
Warhead proposes that Zombie Players can opt to become Sex Zombies. The only difference to the rules are that instead of eating players brains for one health point they can hump a player and regain their full health and the humped player will lose a nom health point through vomiting.
Zombie Warhead will become Sex Zombie Warhead and move towards the closest player and attempt to hump them thus fully restoring his own health.
Warhead proposes that Zombie Players can opt to become Sex Zombies. The only difference to the rules are that instead of eating players brains for one health point they can hump a player and regain their full health and the humped player will lose a nom health point through vomiting.
Zombie Warhead will become Sex Zombie Warhead and move towards the closest player and attempt to hump them thus fully restoring his own health.
Last edited by Warhead on Thu Jan 28, 2010 4:22 pm, edited 3 times in total.

- Magic Soap
- Playmobil
- Posts: 1654
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Further clarification on Rule 82. The Final square is suitably, whatever Stubby decides it to be. The key should be dropped on the death of Kiemaster, either through death at hands of: Lynch mob, other player, or creature.
Orders:
Wearing: Traffic Cone
Build the Pr()n Faktory on purchased square. As before, the Pr()n Faktory seducts a passing player (including me) for a turn, if a player rolls a bad roll (Up to Stubby on the number/difficulty/skill/use).
Orders:
Wearing: Traffic Cone
Build the Pr()n Faktory on purchased square. As before, the Pr()n Faktory seducts a passing player (including me) for a turn, if a player rolls a bad roll (Up to Stubby on the number/difficulty/skill/use).
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
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