Another D&D game?
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- IVhorseman
- If she don't want the brick, she won't get the dick

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Longsword > Bastard sword. Although it IS somewhat of a good race if you're going spellsword.ahp77 wrote:Automatically proficient w/ longsword.
But yeah, I prefer Dragonborn.
Dragonborn are the second-worst race in 4es PHB. It's there specifically for teenagers who are obsessed with dragons. There's a dragonborn-specific paragon path too, and if you're a sorceror you can specialize in dragon-magic. So you can just be way too dragonborn.
To be fair, dragonbreath is kindof cool, but only because it's a minor action. Later on it gets super lame.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- MasterEcabob
- Jaw-Jaw
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I'm interested in this, but I must admit that I haven't ever actually played a game of DnD, but I have some idea of how things work from playing KOTOR.
You guys could just explain important things as they come up I suppose . . .
You guys could just explain important things as they come up I suppose . . .
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
So that's 4. I guess you can make your character sheets now.
For those without a Player's Handbook, here are the races listed there:
Dragonborn: Favors Warlord, Fighter, Paladin
Dwarf: Favors Paladin, Cleric, Fighter
Eldarin: Favors Wizard, Rogue, Warlord
Elf: Favors Ranger, Rogue, Cleric
Halfing: Favors Rogue, Ranger, Warlock
Half-elf: Favors Warlord, Paladin, Warlock
Human*
Tiefling: Favors Warlock, Warlord, Rogue
Classes:
Sword-liking classes: Warlord, Fighter, Paladin
Band-aid(ish) classes: Cleric, Warlord
Bow liking class: Ranger
Sneaky class: Rogue
Magikey Classes: Warlock, Wizard
Roll 3 6-sided dice to determine each of your stats.
When you're done with that, I'll have some other stuff.
For those without a Player's Handbook, here are the races listed there:
Dragonborn: Favors Warlord, Fighter, Paladin
Dwarf: Favors Paladin, Cleric, Fighter
Eldarin: Favors Wizard, Rogue, Warlord
Elf: Favors Ranger, Rogue, Cleric
Halfing: Favors Rogue, Ranger, Warlock
Half-elf: Favors Warlord, Paladin, Warlock
Human*
Tiefling: Favors Warlock, Warlord, Rogue
Classes:
Sword-liking classes: Warlord, Fighter, Paladin
Band-aid(ish) classes: Cleric, Warlord
Bow liking class: Ranger
Sneaky class: Rogue
Magikey Classes: Warlock, Wizard
Roll 3 6-sided dice to determine each of your stats.
When you're done with that, I'll have some other stuff.
If anyone's interested, there's a good excel character sheet here. All the options are in drop down menu, and it calculate the base numbers on it's own. A must if you don't have the rulebook.
By the way, what is everyone else making?
By the way, what is everyone else making?
- IVhorseman
- If she don't want the brick, she won't get the dick

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Gnoll Rogue. Stat sheet half-done. I love this program.
EDIT:
EDIT:
Agreed.Blitzen wrote:I don't think dice is a good idea. We should use the point system.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IVhorseman
- If she don't want the brick, she won't get the dick

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Character sheet done!
====== Created Using Wizards of the Coast D&DI Character Builder ======
Ghyrryn, level 1
Gnoll, Rogue
Build: Cutthroat Rogue
Rogue Tactics: Brutal Scoundrel
FINAL ABILITY SCORES
Str 14, Con 12, Dex 20, Int 8, Wis 10, Cha 11.
STARTING ABILITY SCORES
Str 14, Con 10, Dex 18, Int 8, Wis 10, Cha 11.
AC: 18 Fort: 12 Reflex: 17 Will: 10
HP: 24 Surges: 7 Surge Value: 6
TRAINED SKILLS
Stealth +10, Thievery +10, Perception +7, Bluff +5, Intimidate +7, Insight +5
UNTRAINED SKILLS
Acrobatics +5, Arcana -1, Diplomacy, Dungeoneering, Endurance +1, Heal, History -1, Nature, Religion -1, Streetwise, Athletics +2
FEATS
Level 1: Weapon Proficiency (parrying dagger)
POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Riposte Strike
Rogue encounter 1: Torturous Strike
Rogue daily 1: Trick Strike
ITEMS
Dagger, Parrying dagger, Hand Crossbow, Leather Armor, Adventurer's Kit, Climber's Kit, Lantern, Rope, Silk (50 ft.) (2)
====== Created Using Wizards of the Coast D&DI Character Builder ======
As a note to ahp:
Gnolls get dex/con bonuses, move 7, low-light vision, and +2 to Intimidate and Perception. They do +2 damage while bloodied, have Ferocious Charge as an encounter power (like a charge but +2 damage, and +4 damage as well as +4 temp HP while bloodied), and do an extra +2 melee damage when two or more allies are adjacent to a target. Oh, and they speak common and abyssal.
Parrying Dagger (from Adventurer's Vault) is just like a dagger, except provides +1 AC if held in the off-hand.
If you have any more questions, let me know.
====== Created Using Wizards of the Coast D&DI Character Builder ======
Ghyrryn, level 1
Gnoll, Rogue
Build: Cutthroat Rogue
Rogue Tactics: Brutal Scoundrel
FINAL ABILITY SCORES
Str 14, Con 12, Dex 20, Int 8, Wis 10, Cha 11.
STARTING ABILITY SCORES
Str 14, Con 10, Dex 18, Int 8, Wis 10, Cha 11.
AC: 18 Fort: 12 Reflex: 17 Will: 10
HP: 24 Surges: 7 Surge Value: 6
TRAINED SKILLS
Stealth +10, Thievery +10, Perception +7, Bluff +5, Intimidate +7, Insight +5
UNTRAINED SKILLS
Acrobatics +5, Arcana -1, Diplomacy, Dungeoneering, Endurance +1, Heal, History -1, Nature, Religion -1, Streetwise, Athletics +2
FEATS
Level 1: Weapon Proficiency (parrying dagger)
POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Riposte Strike
Rogue encounter 1: Torturous Strike
Rogue daily 1: Trick Strike
ITEMS
Dagger, Parrying dagger, Hand Crossbow, Leather Armor, Adventurer's Kit, Climber's Kit, Lantern, Rope, Silk (50 ft.) (2)
====== Created Using Wizards of the Coast D&DI Character Builder ======
As a note to ahp:
Gnolls get dex/con bonuses, move 7, low-light vision, and +2 to Intimidate and Perception. They do +2 damage while bloodied, have Ferocious Charge as an encounter power (like a charge but +2 damage, and +4 damage as well as +4 temp HP while bloodied), and do an extra +2 melee damage when two or more allies are adjacent to a target. Oh, and they speak common and abyssal.
Parrying Dagger (from Adventurer's Vault) is just like a dagger, except provides +1 AC if held in the off-hand.
If you have any more questions, let me know.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
dndinsider has a character builder, and you can get a free trial that make characters of lvl 1-3.Blitzen wrote:I'll probably make a fighter.
What program, IV?
http://www.dndinsider.com.com
http://www.wizards.com/default.asp?x=dn ... terbuilder
- IVhorseman
- If she don't want the brick, she won't get the dick

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Yup. I have the payed version which is infinitely better as well. Updated all the way through arcane power!
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Blitzen
- Distinguished Owner of the English Language

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Here's my character sheet.
====== Created Using Wizards of the Coast D&DI Character Builder ======
Torrin, level 1
Human, Fighter
Fighter Talents: One-handed Weapon Talent
FINAL ABILITY SCORES
Str 18, Con 14, Dex 14, Int 10, Wis 11, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 10, Wis 11, Cha 10.
AC: 18 Fort: 17 Reflex: 14 Will: 11
HP: 29 Surges: 11 Surge Value: 7
TRAINED SKILLS
Streetwise +5, Athletics +9, Endurance +7, Heal +5
UNTRAINED SKILLS
Acrobatics +2, Arcana, Bluff, Diplomacy, Dungeoneering, History, Insight, Intimidate, Nature, Perception, Religion, Stealth +2, Thievery +2
FEATS
Human: Dirty Fighting
Level 1: Weapon Focus (Heavy Blade)
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Shield Bash
Fighter daily 1: Comeback Strike
Human: Footwork Lure
ITEMS
Scale Armor, Adventurer's Kit, Longsword, Light Shield
====== Created Using Wizards of the Coast D&DI Character Builder ======
====== Created Using Wizards of the Coast D&DI Character Builder ======
Torrin, level 1
Human, Fighter
Fighter Talents: One-handed Weapon Talent
FINAL ABILITY SCORES
Str 18, Con 14, Dex 14, Int 10, Wis 11, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 10, Wis 11, Cha 10.
AC: 18 Fort: 17 Reflex: 14 Will: 11
HP: 29 Surges: 11 Surge Value: 7
TRAINED SKILLS
Streetwise +5, Athletics +9, Endurance +7, Heal +5
UNTRAINED SKILLS
Acrobatics +2, Arcana, Bluff, Diplomacy, Dungeoneering, History, Insight, Intimidate, Nature, Perception, Religion, Stealth +2, Thievery +2
FEATS
Human: Dirty Fighting
Level 1: Weapon Focus (Heavy Blade)
POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Shield Bash
Fighter daily 1: Comeback Strike
Human: Footwork Lure
ITEMS
Scale Armor, Adventurer's Kit, Longsword, Light Shield
====== Created Using Wizards of the Coast D&DI Character Builder ======
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
- The Wizard
- Hero
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