Post
by Olothontor » Mon Jan 31, 2011 5:34 pm
Ah, interesting. And from there, the ship you've taken personal control of will have a set of new special orders, perhaps? Faction specific actions that can boost morale or dish out larger amounts of damage normal?
We could even take it a step further; taking control of a ship isn't limited to just commander, it could go all the way down the chain of command. Each ship could have its own chain of command, and then as it fights, that ship can gain experience, working its way up to "promotions" through the system, ending at Commander, which would give a fleet-wide bonus, as well as a few special things for the ship in question. Bonuses up until that point would of course be lesser in nature.
Or better yet, not simply a CHAIN of command, but a command tree, so that when you reach critical forks in the promotion line you get to choose which way to branch into. For example, you could either go Gunnery Sergeant, which would modify your ship's range and firepower slightly, or to a Naval Engineer, which would cause your ship to move slightly faster and have a slightly higher internal integrity.
"In a mad world, only the mad are sane." - Akira Kurosawa
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