Brikspace : Colony

For all those games that happen to not be BrikWars

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pesgores
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Re: Brikspace : Colony

Post by pesgores » Wed Dec 21, 2011 11:58 pm

Portuguese Empire loadout:

1 Cruiser, 1 Fighters (I assume they're more than 1), 4 Squads
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pesgores
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Re: Brikspace : Colony

Post by pesgores » Thu Dec 22, 2011 12:06 am

Quick question: do Capital stars have bonuses? Or each star system we control grants the same benefits?
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
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RagnarokRose
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Re: Brikspace : Colony

Post by RagnarokRose » Thu Dec 22, 2011 12:13 am

We'll get to that. Stand by.
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knolli
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Re: Brikspace : Colony

Post by knolli » Thu Dec 22, 2011 4:33 am

Wooh, turn based Ogame-clone ahead! Or is it Master of Orion?
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RagnarokRose
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Re: Brikspace : Colony

Post by RagnarokRose » Thu Dec 22, 2011 2:25 pm

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RagnarokRose
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Re: Brikspace : Colony

Post by RagnarokRose » Thu Dec 22, 2011 2:43 pm

knolli wrote:Wooh, turn based Ogame-clone ahead! Or is it Master of Orion?
...I'm going to assume that wasn't quite as provocative as it sounded in my head. This is the spin off of a PnP ruleset I've never released that deals in gravity-based space naval engagements. As such, it's going to play a bit like the bastard child of Brikspace and Star Wars: Empire At War in a faux-DOS system.
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Robot Monkey
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Re: Brikspace : Colony

Post by Robot Monkey » Thu Dec 22, 2011 3:11 pm

RIN Units:
Squads x 2
cruiser x 1
hero x 1
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RagnarokRose
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Re: Brikspace : Colony

Post by RagnarokRose » Thu Dec 22, 2011 3:14 pm

Er, forgot one of Pes's units, I'll add that and RM's system later.
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Tzan
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Re: Brikspace : Colony

Post by Tzan » Thu Dec 22, 2011 3:33 pm

:D

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Olothontor
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Re: Brikspace : Colony

Post by Olothontor » Thu Dec 22, 2011 4:11 pm

This is what I get for not checking the forums more often.

I'm keeping an eye on this.
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RagnarokRose
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Re: Brikspace : Colony

Post by RagnarokRose » Thu Dec 22, 2011 4:27 pm

Figured you'd like that, Tzan. And thanks, Oloth.
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I'll put together a reference chart once we get fully started.
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knolli
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Re: Brikspace : Colony

Post by knolli » Thu Dec 22, 2011 4:37 pm

Ross_Varn wrote:
knolli wrote:Wooh, turn based Ogame-clone ahead! Or is it Master of Orion?
...I'm going to assume that wasn't quite as provocative as it sounded in my head. This is the spin off of a PnP ruleset I've never released that deals in gravity-based space naval engagements. As such, it's going to play a bit like the bastard child of Brikspace and Star Wars: Empire At War in a faux-DOS system.
I didn't mean to offend you. But you can't deny that there are certain similarities. I've never played one of the games you mention.
Ross_Varn wrote:Knolli is awesome.

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Robot Monkey
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Re: Brikspace : Colony

Post by Robot Monkey » Thu Dec 22, 2011 5:08 pm

>Enter RIN Command
>Build barracks
Last edited by Robot Monkey on Thu Dec 22, 2011 5:41 pm, edited 1 time in total.
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Ham
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Re: Brikspace : Colony

Post by Ham » Thu Dec 22, 2011 5:38 pm

One cruiser, 2 squads, one hero
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RagnarokRose
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Re: Brikspace : Colony

Post by RagnarokRose » Thu Dec 22, 2011 7:29 pm

Alright, alright, you're right, I can't deny that.
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Last edited by RagnarokRose on Thu Dec 22, 2011 9:27 pm, edited 1 time in total.
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