Paranoia

For all those games that happen to not be BrikWars

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Arkbrik
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Post by Arkbrik » Wed Feb 10, 2010 6:03 am

I take off my goggles.

"There you are! Hey, why am I glowing?" I roll 20.

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Gorchek
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Post by Gorchek » Wed Feb 10, 2010 11:11 am

I think it's time I add my contribution to the kart. I look for some musical equipment (speakers, amps, cassette/cd player with "Ride of the Walkiries") to strap on it.

d20: 19

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kiemaster
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Post by kiemaster » Wed Feb 10, 2010 11:55 am

i put the hacksaw that i never had out away and wait for warhead to force me into doing something
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birdman
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Post by birdman » Wed Feb 10, 2010 12:06 pm

@arkbrik: You realize that you stumbled into a teleporter at the end of the hallway.
@gorchek: there's a set of very large speakers mounted high up on the wall.
@kiemaster: good boy.
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kiemaster
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Post by kiemaster » Wed Feb 10, 2010 12:16 pm

i slap myself thinking a fly was there
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Warhead
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Post by Warhead » Wed Feb 10, 2010 1:12 pm

Ok, well we're all here now and mostly accounted for... well, good enough. So, lets start doing stuff.

Ok guys split up and take a look around for likely looking exits. Keep the noise down, we don't want those fuckers upstairs to be catching up to us. Everyone meets back here in 5mins, so get a move on. I'll stay put and keep trigger on the stairs in case the guards decide to follow us down.

I rig up a trip wire. No explosives, just something to trip anyone coming down the stairs. Make it hard to notice.

I roll a 16.
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kiemaster
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Post by kiemaster » Wed Feb 10, 2010 1:17 pm

"ok" i whisper as i tip toe looking around for a exit
(d20=8)
lol its was a 8
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birdman
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Post by birdman » Wed Feb 10, 2010 1:53 pm

Warhead wrote:Ok, well we're all here now and mostly accounted for... well, good enough. So, lets start doing stuff.

Ok guys split up and take a look around for likely looking exits. Keep the noise down, we don't want those fuckers upstairs to be catching up to us. Everyone meets back here in 5mins, so get a move on. I'll stay put and keep trigger on the stairs in case the guards decide to follow us down.

I rig up a trip wire. No explosives, just something to trip anyone coming down the stairs. Make it hard to notice.

I roll a 16.
Tripwire set, though you could have made it tighter.
Also, kiemaster, you can't find any exits except for a long corridor on the other side of the room leading to a pitch-black circular room.
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Warhead
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Post by Warhead » Wed Feb 10, 2010 1:58 pm

Give Kiemaster a loan of my torch if he has no other light making device of his own.
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kiemaster
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Post by kiemaster » Wed Feb 10, 2010 4:40 pm

i take the torch and look down the corridor

12
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Arkbrik
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Post by Arkbrik » Thu Feb 11, 2010 6:55 am

I look for better exits, rolling 3.

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Gorchek
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Post by Gorchek » Thu Feb 11, 2010 9:39 am

Considering my luck with electronics, I'd probably just cause the speaker to fall on me.

I'll follow kiemaster in the corridor.

d20: 19

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Warhead
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Post by Warhead » Thu Feb 11, 2010 2:43 pm

I listen and look out for any bad guys coming from the stairs or the hole to the "place from wence we had come" upstairs.

I roll an :roll: 8
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501stCadians
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Post by 501stCadians » Sun Feb 14, 2010 3:37 pm

Grab a smallish TV. OK guys- I'm going to give my cart an auto-targeting machine gun, so:
A. Help me build it.
B. Don't get in front of it.

Look for a computer store and a gunshop.

In the gunshop, look for auto weapons and lots of ammo. In the computer shop look for a small tower, camera, and some kind of targeting software.
I roll a 20.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

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Warhead
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Post by Warhead » Mon Feb 15, 2010 11:35 am

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I'm finding this hard to grasp. 20 you say? Hmm, indeed! :shock:
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