Forum MMO Closed Beta
Moderators: Timedude, Olothontor
- knolli
- Dimmy
- Posts: 582
- Joined: Wed Sep 08, 2010 9:30 am
- Location: the world that never existed - home
Gerionar the trapper
Gerionar: "John, don't chop the last tree! Let's work together. This area seems save. We could build our house here, expand it to a workshop later, add a small farm. The stone and ores we will collect in on the montain there and the wood we get from the forrest on the other side of the river. What do you think? If you agree, you could start building the house while I collect some food for us. This abandoned lair seems to be a good place for a first shelter until we can move to the house."
Build some wooden traps.
Set up traps.
Control traps and collect booty.
Gerionar: "John, don't chop the last tree! Let's work together. This area seems save. We could build our house here, expand it to a workshop later, add a small farm. The stone and ores we will collect in on the montain there and the wood we get from the forrest on the other side of the river. What do you think? If you agree, you could start building the house while I collect some food for us. This abandoned lair seems to be a good place for a first shelter until we can move to the house."
Build some wooden traps.
Set up traps.
Control traps and collect booty.
Ross_Varn wrote:Knolli is awesome.
Solvess
Miles Would you like to join with me in adventuring these new lands, I could get food while you gather resources. I share a ration of deer meat with Miles.
Hunt for food.
Prospect the region.
Look for a monster (but don't kill it unless I have to).
Miles Would you like to join with me in adventuring these new lands, I could get food while you gather resources. I share a ration of deer meat with Miles.
Hunt for food.
Prospect the region.
Look for a monster (but don't kill it unless I have to).
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
Rade
Solvess, if either you or miles can eventually build me a house, I'm in.
Keep hunting till the end of the day.
Solvess, if either you or miles can eventually build me a house, I'm in.
Keep hunting till the end of the day.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
Gerionar the Trapper
Builds wooden trap: 5+3=8
Gerionar builds a +4 wooden trap from a log.
Sets up a +4 wooden trap.
Controls trap: 2+4=6
The trap has caught a deer! Gerionar butchers it for 4 food rations.
Solvess
Solvess gives a food ration to Miles.
Hunts animals: 4+2=6
Solvess tracks down a deer!
Deer
HP 5
Kick: 1d4
Solvess shoots at deer: 4+2=6: +2 damage
Deer dodges: 1: Epic fail, +1 damage
Deer takes 3+2+1=6 damage
Deer is killed!
Solvess' arrow is lost. He butchers the deer for 4 food rations.
Prospects the region: 2: Fail
Looks for a monster without attacking: 1: Epic fail
Solvess is surprised by a skeleton!
Skeleton
HP 9
+1 iron sword: 1d6+1
Skeleton attacks Solvess: 6: +2 damage
Solvess dodges: 4: -2 damage
Solvess takes 3+2-2=3 damage
Solvess attacks skeleton: 3+3=6: +2 damage
Skeleton dodges: 4: -2 damage
Skeleton takes 3+2-2=3 damage
Skeleton attacks Solvess: 3: -1 damage
Solvess dodges: 3: -1 damage
Solvess takes 3-1-1=1 damage
Solvess attacks skeleton: 1+3=4: +0 damage
Skeleton dodges: 2: Fail
Skeleton takes 4 damage
Skeleton attacks Solvess: 4: +0 damage
Solvess dodges: 3: -1 damage
Solvess takes 3-1=2 damage
Solvess attacks skeleton: 5+3=8: +4 damage
Skeleton dodges: 2: Fail
Skeleton takes 3+4=7 damage
Skeleton is killed!
Solvess picks up the skeleton's +1 iron sword.
Rade
Hunts animals: 6+1=7
Rade gains 1 XP!
Rade tracks down a deer!
Rade shoots at deer: 4+3=7: +3 damage
Deer dodges: 2: Fail
Deer takes 5+3=8 damage
Deer is killed!
Rade retrieves his arrow and butchers the deer for 4 food rations.
Hunts animals: 1+1=2: Fail
Hunts animals: 5+1=6
Rade tracks down another deer!
Rade shoots at deer: 4+3=7: +3 damage
Deer dodges: 5: -3 damage
Deer takes 6+3-3=6 damage
Deer is killed!
Rade retrieves his arrow and butchers the deer for 4 food rations.
Miles
Cuts down trees: 4+1=5
Cuts down 3 trees.
Cuts down trees: 4+1=5
Cuts down 3 trees.
Hunts animals: 1: Epic fail
While hunting, Miles is surprised by a goblin raider!
Goblin raider
HP 9
Archery +1
-1 wooden bow: 1d6-1 & range 2/1d4-1
10 iron arrows
Goblin raider shoots at Miles: 1+1=2: Miss
Miles charges at goblin raider!
Goblin raider shoots at Miles: 5+1=6: +2 damage
Miles dodges: 5: -3 damage
Miles takes 3+2-3=2 damage
Miles charges at goblin raider!
Goblin raider shoots at Miles: 6+1=7: +3 damage
Miles dodges: 1: Epic fail, +1 damage
Miles takes 0+3+1=4 damage
Miles attacks goblin raider: 4+2=6: +2 damage
Goblin raider dodges: 1: Epic fail, +1 damage
Goblin raider takes 3+2+1=6 damage
Goblin raider attacks Miles: 3: -1 damage
Miles dodges: 1: Epic fail, +1 damage
Miles takes 3-1+1=3 damage
Miles attacks goblin raider: 1+2=3: -1 damage
Goblin raider dodges: 4: -2 damage
Goblin raider takes 5-1-2=2 damage
Goblin raider attacks Miles: 3: -1 damage
Miles dodges: 4: -2 damage
Miles takes 3-1-2=0 damage
Miles attacks goblin raider: 5+2=7: +3 damage
Goblin raider dodges: 5: -3 damage
Goblin raider takes 3+3-3=3 damage
Goblin raider is killed!
Miles picks up the goblin raider's -1 wooden bow and 9 iron arrows.
End Turn
No one is attacked by wandering monsters.
Everyone eats a food ration. Miles & Solvess regains 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 2 food rations, 30 gold coins.
Rade - mgb519
12/12 HP
1/5 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 10 iron arrows, 17 food rations, 30 gold coins.
Solvess - solvess
7/12 HP
0/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), 9 iron arrows, 8 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
0/5 XP
Region 14
Iron axe (1d6), iron metalworking tools, iron anvil, 8 logs, 2 food rations, 30 gold coins.
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 14
Iron axe (1d6), 3 logs, 5 food rations, 30 gold coins
Builds wooden trap: 5+3=8
Gerionar builds a +4 wooden trap from a log.
Sets up a +4 wooden trap.
Controls trap: 2+4=6
The trap has caught a deer! Gerionar butchers it for 4 food rations.
Solvess
Solvess gives a food ration to Miles.
Hunts animals: 4+2=6
Solvess tracks down a deer!
Deer
HP 5
Kick: 1d4
Solvess shoots at deer: 4+2=6: +2 damage
Deer dodges: 1: Epic fail, +1 damage
Deer takes 3+2+1=6 damage
Deer is killed!
Solvess' arrow is lost. He butchers the deer for 4 food rations.
Prospects the region: 2: Fail
Looks for a monster without attacking: 1: Epic fail
Solvess is surprised by a skeleton!
Skeleton
HP 9
+1 iron sword: 1d6+1
Skeleton attacks Solvess: 6: +2 damage
Solvess dodges: 4: -2 damage
Solvess takes 3+2-2=3 damage
Solvess attacks skeleton: 3+3=6: +2 damage
Skeleton dodges: 4: -2 damage
Skeleton takes 3+2-2=3 damage
Skeleton attacks Solvess: 3: -1 damage
Solvess dodges: 3: -1 damage
Solvess takes 3-1-1=1 damage
Solvess attacks skeleton: 1+3=4: +0 damage
Skeleton dodges: 2: Fail
Skeleton takes 4 damage
Skeleton attacks Solvess: 4: +0 damage
Solvess dodges: 3: -1 damage
Solvess takes 3-1=2 damage
Solvess attacks skeleton: 5+3=8: +4 damage
Skeleton dodges: 2: Fail
Skeleton takes 3+4=7 damage
Skeleton is killed!
Solvess picks up the skeleton's +1 iron sword.
Rade
Hunts animals: 6+1=7
Rade gains 1 XP!
Rade tracks down a deer!
Rade shoots at deer: 4+3=7: +3 damage
Deer dodges: 2: Fail
Deer takes 5+3=8 damage
Deer is killed!
Rade retrieves his arrow and butchers the deer for 4 food rations.
Hunts animals: 1+1=2: Fail
Hunts animals: 5+1=6
Rade tracks down another deer!
Rade shoots at deer: 4+3=7: +3 damage
Deer dodges: 5: -3 damage
Deer takes 6+3-3=6 damage
Deer is killed!
Rade retrieves his arrow and butchers the deer for 4 food rations.
Miles
Cuts down trees: 4+1=5
Cuts down 3 trees.
Cuts down trees: 4+1=5
Cuts down 3 trees.
Hunts animals: 1: Epic fail
While hunting, Miles is surprised by a goblin raider!
Goblin raider
HP 9
Archery +1
-1 wooden bow: 1d6-1 & range 2/1d4-1
10 iron arrows
Goblin raider shoots at Miles: 1+1=2: Miss
Miles charges at goblin raider!
Goblin raider shoots at Miles: 5+1=6: +2 damage
Miles dodges: 5: -3 damage
Miles takes 3+2-3=2 damage
Miles charges at goblin raider!
Goblin raider shoots at Miles: 6+1=7: +3 damage
Miles dodges: 1: Epic fail, +1 damage
Miles takes 0+3+1=4 damage
Miles attacks goblin raider: 4+2=6: +2 damage
Goblin raider dodges: 1: Epic fail, +1 damage
Goblin raider takes 3+2+1=6 damage
Goblin raider attacks Miles: 3: -1 damage
Miles dodges: 1: Epic fail, +1 damage
Miles takes 3-1+1=3 damage
Miles attacks goblin raider: 1+2=3: -1 damage
Goblin raider dodges: 4: -2 damage
Goblin raider takes 5-1-2=2 damage
Goblin raider attacks Miles: 3: -1 damage
Miles dodges: 4: -2 damage
Miles takes 3-1-2=0 damage
Miles attacks goblin raider: 5+2=7: +3 damage
Goblin raider dodges: 5: -3 damage
Goblin raider takes 3+3-3=3 damage
Goblin raider is killed!
Miles picks up the goblin raider's -1 wooden bow and 9 iron arrows.
End Turn
No one is attacked by wandering monsters.
Everyone eats a food ration. Miles & Solvess regains 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 2 food rations, 30 gold coins.
Rade - mgb519
12/12 HP
1/5 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 10 iron arrows, 17 food rations, 30 gold coins.
Solvess - solvess
7/12 HP
0/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), 9 iron arrows, 8 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
0/5 XP
Region 14
Iron axe (1d6), iron metalworking tools, iron anvil, 8 logs, 2 food rations, 30 gold coins.
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 14
Iron axe (1d6), 3 logs, 5 food rations, 30 gold coins
- ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
Well I was asking for it.Arkbrik wrote:Looks for a monster without attacking: 1: Epic fail
Solvess is surprised by a skeleton!
Solvess
hunt
Ask Miles and Rade to hunt monsters with me If they agree do that if not then just help them.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
Rade
Stock up on food first?
Hunt for the day.
Miles, you might want to lay low and recover. Start building a huge log cabin-mansion-fort, perhaps? Start with a kitchen of some sort.
Stock up on food first?
Hunt for the day.
Miles, you might want to lay low and recover. Start building a huge log cabin-mansion-fort, perhaps? Start with a kitchen of some sort.
Last edited by mgb519 on Wed Jul 13, 2011 11:17 am, edited 3 times in total.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
Solvess
Hunts animals: 1+2=3
Solvess tracks down a rabbit!
Rabbit
HP 3
Dodger +1
Kick: 1d2
Solvess shoots at rabbit: 5+3=8: +4 damage
Rabbit dodges: 3+1=4: -2 damage
Rabbit takes 6+4-2=8 damage
Rabbit is killed!
Solvess retrieves his arrow and butchers the rabbit for 1 food ration.
("help Miles and Rade" interpreted as "do the same actions"
Hunts animals: 4+2=3
Solvess tracks down a deer!
Deer
HP 5
Kick: 1d4
Solvess shoots at deer: 5+3=8: +4 damage
Deer dodges: 6: -4 damage
Deer takes 3+4-4=3 damage
Deer charges at Solvess!
Solvess shoots at deer: 2+3=5: +1 damage
Deer dodges: 1: Epic fail, +1 damage
Deer takes 1+1+1=3 damage
Deer is killed!
Solvess retrieves both his arrows and butchers the deer for 4 food rations.
Hunts animals: 1+2=3
Solvess tracks down another rabbit!
Solvess shoots at rabbit: 2+2=4: +0 damage
Rabbit dodges: 4+1=5: -3 damage
Rabbit takes 5-3=2 damage
Rabbit charges at Solvess!
Solvess shoots at rabbit: 3+2=5: +1 damage
Rabbit dodges: 4+1=5: -3 damage
Rabbit takes 5+1-3=3 damage
Rabbit is killed!
Solvess retrieves both of his arrows and butchers the rabbit for 1 food ration.
Rade
Hunts animals: 3+1=4
Rade tracks down a fox!
Fox
HP 4
Bite: 1d4
Rade shoots at fox: 6+3=9: +5 damage
Rade gains 1 XP!
Fox dodges: 4: -2 damage
Fox takes 4+5-2=7 damage
Fox is killed!
Rade's arrow is lost. He butchers the fox for 3 food rations.
Hunts animals: 1+1=2: Fail
Hunts animals: 6+1=7
Rade gains 1 XP!
Rade tracks down a boar!
Boar
HP 8
Tusks: 1d4
Rade shoots at boar: 2+3=5: +1 damage
Boar dodges: 6: -4 damage
Boar takes 1+1-4=0 damage
Boar charges at Rade!
Rade shoots at boar: 1+3=4: +0 damage
Boar dodges: 3: -1 damage
Boar takes 1-1=0 damage
Boar charges at Rade!
Rade shoots at boar: 5+3=8: +4 damage
Boar dodges: 6: -4 damage
Boar takes 2+4-4=2 damage
Boar attacks Rade: 3: -1 damage
Rade dodges: 6: -4 damage
Rade gains 1 XP!
Rade takes 4-1-4=0 damage
Rade attacks boar (using bottle): 2+2=4: +0 damage
Boar dodges: 6: -4 damage
Boar takes 3-4=0 damage
Boar attacks Rade: 5: +1 damage
Rade dodges: 2: Fail
Rade takes 1+1=2 damage
Rade attacks boar: 2+2=4: +0 damage
Boar dodges: 4: -2 damage
Boar takes 3-2=1 damage
Boar attacks Rade: 2: Fail
Rade attacks boar: 2+2=4: +0 damage
Boar dodges: 6: -4 damage
Boar takes 2-4=0 damage
Boar attacks Rade: 3: -1 damage
Rade dodges: 4: -2 damage
Rade takes 2-1-2=0 damage
Rade attacks boar: 4+2=6: +2 damage
Boar dodges: 3: -1 damage
Boar takes 2+2-1=3 damage
Boar attacks Rade: 4: +0 damage
Rade dodges: 6: -4 damage
Rade gains 1 XP and a skill point!
Rade takes 3-4=0 damage
Rade attacks boar: 1+2=3: -1 damage
Boar dodges: 5: -3 damage
Boar takes 2-1-3=0 damage
Boar attacks Rade: 3: -1 damage
Rade dodges: 1: Epic fail, +1 damage
Rade takes 4-1+1=4 damage
Rade attacks boar: 5+2=7: +3 damage
Boar dodges: 4: -2 damage
Boar takes 4+3-2=5 damage
Boar is killed!
Rade retrieves 1 of his arrows and butchers the boar for 5 food rations.
Gerionar
Builds a wooden house with 10 logs (7 of them from John the Blacksmith).
Explores a lair: Gerionar explores the lair known as The Murky Tunnel. It is empty.
Controls trap: 6+4=10
The trap has caught a moose! Gerionar butchers it for 6 food rations.
The trap is broken.
John the Blacksmith
Gave 7 logs to Gerionar.
("Begin on a storehouse" interpreted as "cut down trees until able to build house")
Cuts down trees: 2+3=5
Cuts down 3 trees.
Cuts down trees: 5+3=8
Cuts down 6 trees.
Builds a wooden house with 10 logs.
End turn
No one is attacked by wandering monsters this turn.
Everyone eats a food ration. Rade & Solvess regains 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 2 food rations, 30 gold coins.
Rade - mgb519
7/12 HP
5/10 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 7 iron arrows, 24 food rations, 30 gold coins.
1 skill point to spend
Can be spent to increase HP, or one of the following skills, by 1:
Archery +3
Barfighting +2
Survival +1
Tracking +1
Stealth +1
Dodger +0
Solvess - solvess
8/12 HP
0/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), 9 iron arrows, 13 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
0/5 XP
Region 14
Iron axe (1d6), iron metalworking tools, iron anvil, 1 food ration, 30 gold coins.
1 wooden house in region 14
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 14
Iron axe (1d6), 10 food rations, 30 gold coins
1 wooden house in region 14
Hunts animals: 1+2=3
Solvess tracks down a rabbit!
Rabbit
HP 3
Dodger +1
Kick: 1d2
Solvess shoots at rabbit: 5+3=8: +4 damage
Rabbit dodges: 3+1=4: -2 damage
Rabbit takes 6+4-2=8 damage
Rabbit is killed!
Solvess retrieves his arrow and butchers the rabbit for 1 food ration.
("help Miles and Rade" interpreted as "do the same actions"
Hunts animals: 4+2=3
Solvess tracks down a deer!
Deer
HP 5
Kick: 1d4
Solvess shoots at deer: 5+3=8: +4 damage
Deer dodges: 6: -4 damage
Deer takes 3+4-4=3 damage
Deer charges at Solvess!
Solvess shoots at deer: 2+3=5: +1 damage
Deer dodges: 1: Epic fail, +1 damage
Deer takes 1+1+1=3 damage
Deer is killed!
Solvess retrieves both his arrows and butchers the deer for 4 food rations.
Hunts animals: 1+2=3
Solvess tracks down another rabbit!
Solvess shoots at rabbit: 2+2=4: +0 damage
Rabbit dodges: 4+1=5: -3 damage
Rabbit takes 5-3=2 damage
Rabbit charges at Solvess!
Solvess shoots at rabbit: 3+2=5: +1 damage
Rabbit dodges: 4+1=5: -3 damage
Rabbit takes 5+1-3=3 damage
Rabbit is killed!
Solvess retrieves both of his arrows and butchers the rabbit for 1 food ration.
Rade
Hunts animals: 3+1=4
Rade tracks down a fox!
Fox
HP 4
Bite: 1d4
Rade shoots at fox: 6+3=9: +5 damage
Rade gains 1 XP!
Fox dodges: 4: -2 damage
Fox takes 4+5-2=7 damage
Fox is killed!
Rade's arrow is lost. He butchers the fox for 3 food rations.
Hunts animals: 1+1=2: Fail
Hunts animals: 6+1=7
Rade gains 1 XP!
Rade tracks down a boar!
Boar
HP 8
Tusks: 1d4
Rade shoots at boar: 2+3=5: +1 damage
Boar dodges: 6: -4 damage
Boar takes 1+1-4=0 damage
Boar charges at Rade!
Rade shoots at boar: 1+3=4: +0 damage
Boar dodges: 3: -1 damage
Boar takes 1-1=0 damage
Boar charges at Rade!
Rade shoots at boar: 5+3=8: +4 damage
Boar dodges: 6: -4 damage
Boar takes 2+4-4=2 damage
Boar attacks Rade: 3: -1 damage
Rade dodges: 6: -4 damage
Rade gains 1 XP!
Rade takes 4-1-4=0 damage
Rade attacks boar (using bottle): 2+2=4: +0 damage
Boar dodges: 6: -4 damage
Boar takes 3-4=0 damage
Boar attacks Rade: 5: +1 damage
Rade dodges: 2: Fail
Rade takes 1+1=2 damage
Rade attacks boar: 2+2=4: +0 damage
Boar dodges: 4: -2 damage
Boar takes 3-2=1 damage
Boar attacks Rade: 2: Fail
Rade attacks boar: 2+2=4: +0 damage
Boar dodges: 6: -4 damage
Boar takes 2-4=0 damage
Boar attacks Rade: 3: -1 damage
Rade dodges: 4: -2 damage
Rade takes 2-1-2=0 damage
Rade attacks boar: 4+2=6: +2 damage
Boar dodges: 3: -1 damage
Boar takes 2+2-1=3 damage
Boar attacks Rade: 4: +0 damage
Rade dodges: 6: -4 damage
Rade gains 1 XP and a skill point!
Rade takes 3-4=0 damage
Rade attacks boar: 1+2=3: -1 damage
Boar dodges: 5: -3 damage
Boar takes 2-1-3=0 damage
Boar attacks Rade: 3: -1 damage
Rade dodges: 1: Epic fail, +1 damage
Rade takes 4-1+1=4 damage
Rade attacks boar: 5+2=7: +3 damage
Boar dodges: 4: -2 damage
Boar takes 4+3-2=5 damage
Boar is killed!
Rade retrieves 1 of his arrows and butchers the boar for 5 food rations.
Gerionar
Builds a wooden house with 10 logs (7 of them from John the Blacksmith).
Explores a lair: Gerionar explores the lair known as The Murky Tunnel. It is empty.
Controls trap: 6+4=10
The trap has caught a moose! Gerionar butchers it for 6 food rations.
The trap is broken.
John the Blacksmith
Gave 7 logs to Gerionar.
("Begin on a storehouse" interpreted as "cut down trees until able to build house")
Cuts down trees: 2+3=5
Cuts down 3 trees.
Cuts down trees: 5+3=8
Cuts down 6 trees.
Builds a wooden house with 10 logs.
End turn
No one is attacked by wandering monsters this turn.
Everyone eats a food ration. Rade & Solvess regains 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 2 food rations, 30 gold coins.
Rade - mgb519
7/12 HP
5/10 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 7 iron arrows, 24 food rations, 30 gold coins.
1 skill point to spend
Can be spent to increase HP, or one of the following skills, by 1:
Archery +3
Barfighting +2
Survival +1
Tracking +1
Stealth +1
Dodger +0
Solvess - solvess
8/12 HP
0/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), 9 iron arrows, 13 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
0/5 XP
Region 14
Iron axe (1d6), iron metalworking tools, iron anvil, 1 food ration, 30 gold coins.
1 wooden house in region 14
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 14
Iron axe (1d6), 10 food rations, 30 gold coins
1 wooden house in region 14
Last edited by Arkbrik on Thu Jul 14, 2011 4:13 am, edited 1 time in total.
- knolli
- Dimmy
- Posts: 582
- Joined: Wed Sep 08, 2010 9:30 am
- Location: the world that never existed - home
Gerionar
Give 4 of his 10 rations to John
"We need more wood and here there are nearly no trees left. We should move on to the forrest and gather enough so that we can set up a stone quarry or a mine in the mountain. We need some stone working tools. Can you give me some wood so that I can set up new traps?"
If John gives me wood:
Build as much animal traps as possible.
Otherwise:
Plant trees.
Collect herbs. Twice.
Edit: Cancel that.
Gerionar
Follow John to region 13.
Prospect the region.
Chop wood.
Give 4 of his 10 rations to John
"We need more wood and here there are nearly no trees left. We should move on to the forrest and gather enough so that we can set up a stone quarry or a mine in the mountain. We need some stone working tools. Can you give me some wood so that I can set up new traps?"
If John gives me wood:
Build as much animal traps as possible.
Otherwise:
Plant trees.
Collect herbs. Twice.
Edit: Cancel that.
Gerionar
Follow John to region 13.
Prospect the region.
Chop wood.
Last edited by knolli on Thu Jul 14, 2011 12:59 pm, edited 1 time in total.
Ross_Varn wrote:Knolli is awesome.
Rade
Eat four rations for HP, and put a skill point in dodging.
Work with Solvess to kill stuff.
Eat four rations for HP, and put a skill point in dodging.
Work with Solvess to kill stuff.
Last edited by mgb519 on Thu Jul 14, 2011 11:50 am, edited 1 time in total.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
solvess
Look for a monster and try to get Rade or Miles to join me.
hunt for the rest of the day.
Look for a monster and try to get Rade or Miles to join me.
hunt for the rest of the day.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."

