Pocket Dungeon
Moderators: Timedude, Olothontor
- ForlornCreature
- Cannon Fodder
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- Keldoclock
- My Little Pony
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- Olothontor
- Clown-Face Bologna

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Well, interestingly enough my friend Hlbeta and I have been tossing around the concept of a Java-based computer version of PD (although honestly it would be simplified Nethack, but who gives a shit, it's good practice).
Also, that means the forum-battle PD has one spot left. Call it while you can, guys.
(P.S. Different tilesets would be pretty interesting. Loads more work, but potentially worth it. If I find myself with some excess time on my hands, I'll see what I can do for you.)
Also, that means the forum-battle PD has one spot left. Call it while you can, guys.
(P.S. Different tilesets would be pretty interesting. Loads more work, but potentially worth it. If I find myself with some excess time on my hands, I'll see what I can do for you.)
Last edited by Olothontor on Sat Jan 08, 2011 12:39 am, edited 1 time in total.
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

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- Keldoclock
- My Little Pony
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- Olothontor
- Clown-Face Bologna

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Alright, all four spots are called. kidko called the first privately, since I went to him first, and that's followed by me (since we decided the DM would actually be more like the "manager" and not the "master"), then Ross and Keldo.
Looks like we're all set! I'll get the top thread up late tomorrow or early Sunday, and we'll get this show on the road.
P.S. I realize everyone probably plays this game a little bit differently, forgive me if I do it my way and it is- in fact- not the same. I apologize in advance for any confusion this causes.
Looks like we're all set! I'll get the top thread up late tomorrow or early Sunday, and we'll get this show on the road.
P.S. I realize everyone probably plays this game a little bit differently, forgive me if I do it my way and it is- in fact- not the same. I apologize in advance for any confusion this causes.
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

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- ForlornCreature
- Cannon Fodder
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- Olothontor
- Clown-Face Bologna

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- ikensall
- Princess Cauliflower
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Perhaps they could start in adjacent rooms or atleast quite close to each other.
My Stuff:- http://www.brikwars.com/forums/viewtopi ... 62#p237262
- http://www.brikwars.com/forums/viewtopi ... 17&t=11297

It says it's a railgun.
- http://www.brikwars.com/forums/viewtopi ... 17&t=11297

It says it's a railgun.
- ForlornCreature
- Cannon Fodder
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- Location: Checking back in between animations for Warhead's follow up to ZZD
Why not have several entrances, one each side (or in just random places, like a hole they dropped through into a random spot on the map, much cooler), and roll a die to determine each one's entry point (or just have them all start in seperate places) on the overall map, but not show where exactly the players are adjacent to each other by only showing the a 6x6 square around each player on their turn. This means that each player should be motivated to regroup by whatever means (finding the edge then all going to the center or something).
Also, with dungeon generating, scale up rooms and number of foes by adding each player who is entering to the rolls, either that or make room sizes bigger by default and only do extra rolls for monsters for consistency in room size.
I think I will have a go at a circuit board tile pack tommorrow, the idea is that you are a computer program fighting through a circuit grid to defeat the master control (boss). *cough*tron*cough*
Do you have a blank tile pack? I guess it probably easier for me to make my own blank over the top of the set you posted though.
Also, with dungeon generating, scale up rooms and number of foes by adding each player who is entering to the rolls, either that or make room sizes bigger by default and only do extra rolls for monsters for consistency in room size.
I think I will have a go at a circuit board tile pack tommorrow, the idea is that you are a computer program fighting through a circuit grid to defeat the master control (boss). *cough*tron*cough*
Do you have a blank tile pack? I guess it probably easier for me to make my own blank over the top of the set you posted though.

- Olothontor
- Clown-Face Bologna

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Yeah, not blank, but feel free to save what I have and sprite over it. You'll find there are some "wall portions" missing, but those shouldn't be too hard to hack together from what's already there, so no worries.
If you need any spriting help, please ask me, I'm happy to help out.
In terms of your ideas, I like them, I'll mix-and-match some of those concepts until I'm happy with it. Anyone object?
(P.S. Currently working on a HUD for the game window that will show player stats and room stats for the current room.)
If you need any spriting help, please ask me, I'm happy to help out.
In terms of your ideas, I like them, I'll mix-and-match some of those concepts until I'm happy with it. Anyone object?
(P.S. Currently working on a HUD for the game window that will show player stats and room stats for the current room.)
- BFenix
- Pooplord
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w8, so you are the "manager" ross, keldo and kidko are the players? or do you also play? And besides myself, robot and forlorn asked for a spot early...Olothontor wrote:Alright, all four spots are called. kidko called the first privately, since I went to him first, and that's followed by me (since we decided the DM would actually be more like the "manager" and not the "master"), then Ross and Keldo.
Looks like we're all set! I'll get the top thread up late tomorrow or early Sunday, and we'll get this show on the road.
P.S. I realize everyone probably plays this game a little bit differently, forgive me if I do it my way and it is- in fact- not the same. I apologize in advance for any confusion this causes.
@Keldoclock: To ask a Flash Programmer in NG to make us PD in flash support it would cost us money. Unless he is also a major fan and would do it for us for free. I would say we could make it ourselves in Flash but making animations is nothing compared to game programming, it is far more complicated...
About the party issue, I think one way to do it would be placing all players in different parts of the dungeon, keeping in mind were the Boss room is supposed to be in order for everyone to stay away from it. For that we could roll (flip) for directions like when placing doors or chests. Since it will be a party playing and not a single player, I say the monsters should maintain their standard level of difficulty until all the players regroup, once they do that, we buff the critters up.

- ForlornCreature
- Cannon Fodder
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- thade
- Cannon Fodder
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It's not flash, but I've been meaning to try something like this, so I've begun messing with dungeon generators in GML. Still a couple glitches, but it's going well.
It asks for a number of rooms, then picks a number of tiles based off the table in the manual, and draws them randomly. It should repeat this until it uses all the rooms. The doors may be tricky, and the boss room might as well.
It asks for a number of rooms, then picks a number of tiles based off the table in the manual, and draws them randomly. It should repeat this until it uses all the rooms. The doors may be tricky, and the boss room might as well.
