Forum MMO Closed Beta
Moderators: Timedude, Olothontor
Gerionar
Moves to region 13.
Prospects the region: 4: Success
Region 13 has:
*between 60 and 70 animals
*between 60 and 70 trees
*no gold ore
*iron ore
*no flux stone
*3 lairs, all empty
*No hidden legendary monsters.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Rade
(Food rations only give HP once per day. You can get another HP if you end your turn in a region with a bedroom owned/hired by you.)
All actions spent helping Solvess.
John the Blacksmith
Moves to region 13.
Cuts down trees: 4+3=7
Cuts down 5 trees.
Cuts down trees: 6+3=9
John the Blacksmith gains 1 XP!
Cuts down 7 trees.
Solvess
Looks for a monster (helped by Rade).
Solvess and Rade finds an orc berserker!
Orc berserker
HP 8
Spearorc +3
Iron spear: 1d6
Solvess shoots at orc: 3+3=6: +2 damage
Orc dodges: 3: -1 damage
Orc takes 1+2-1=1 damage
Rade shoots at orc: 1+3=4: +0 damage
Orc dodges: 6: -4 damage
Orc takes 1-4=0 damage
Orc charges at Solvess!
Solvess shoots at orc: 4+3=7: +3 damage
Orc dodges: 3: -1 damage
Orc takes 5+3-1=7 damage
Orc berserker is killed!
Solvess retrieves one of his arrows and picks up the orc berserker's iron spear. Rade retrieves his arrow.
Hunts animals (helped by Rade): 5+2=7
Solvess and Rade tracks down a deer!
Deer
HP 5
Kick: 1d4
Solvess shoots at deer: 3+3=6: +2 damage
Deer dodges: 5: -3 damage
Deer takes 2+2-3=1 damage
Rade shoots at deer: 3+3=6: +2 damage
Deer dodges: 6: -4 damage
Deer takes 6+2-4=4 damage
Deer is killed!
Solvess and Rade's arrows are lost. Solvess butchers the deer for 4 food rations.
Hunts animals (helped by Rade): 2+3=5
Solvess and Rade tracks down a wolf!
Wolf
HP 6
Bite +1
Bite: 1d6
Solvess shoots at wolf: 1+3=4: +0 damage
Wolf dodges: 3: -1 damage
Wolf takes 6-1=5 damage
Rade shoots at wolf: 2+3=5: +1 damage
Wolf dodges: 4: -2 damage
Wolf takes 4+1-2=3 damage
Wolf is killed!
Solvess retrieves his arrow, Rade's arrow is lost. Solvess butchers the wolf for 3 food rations.
End turn
No one is attacked by wandering monsters this turn.
Everyone eats a food ration. Rade & Solvess regain 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 2 food rations, 30 gold coins.
Rade - mgb519
8/12 HP
5/10 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 5 iron arrows, 23 food rations, 30 gold coins.
Solvess - solvess
9/12 HP
0/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 7 iron arrows, 19 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
1/5 XP
Region 13
Iron axe (1d6), iron metalworking tools, iron anvil, 12 logs, 30 gold coins.
1 wooden house in region 14
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 13
Iron axe (1d6), 4 logs, 9 food rations, 30 gold coins
1 wooden house in region 14
Moves to region 13.
Prospects the region: 4: Success
Region 13 has:
*between 60 and 70 animals
*between 60 and 70 trees
*no gold ore
*iron ore
*no flux stone
*3 lairs, all empty
*No hidden legendary monsters.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Rade
(Food rations only give HP once per day. You can get another HP if you end your turn in a region with a bedroom owned/hired by you.)
All actions spent helping Solvess.
John the Blacksmith
Moves to region 13.
Cuts down trees: 4+3=7
Cuts down 5 trees.
Cuts down trees: 6+3=9
John the Blacksmith gains 1 XP!
Cuts down 7 trees.
Solvess
Looks for a monster (helped by Rade).
Solvess and Rade finds an orc berserker!
Orc berserker
HP 8
Spearorc +3
Iron spear: 1d6
Solvess shoots at orc: 3+3=6: +2 damage
Orc dodges: 3: -1 damage
Orc takes 1+2-1=1 damage
Rade shoots at orc: 1+3=4: +0 damage
Orc dodges: 6: -4 damage
Orc takes 1-4=0 damage
Orc charges at Solvess!
Solvess shoots at orc: 4+3=7: +3 damage
Orc dodges: 3: -1 damage
Orc takes 5+3-1=7 damage
Orc berserker is killed!
Solvess retrieves one of his arrows and picks up the orc berserker's iron spear. Rade retrieves his arrow.
Hunts animals (helped by Rade): 5+2=7
Solvess and Rade tracks down a deer!
Deer
HP 5
Kick: 1d4
Solvess shoots at deer: 3+3=6: +2 damage
Deer dodges: 5: -3 damage
Deer takes 2+2-3=1 damage
Rade shoots at deer: 3+3=6: +2 damage
Deer dodges: 6: -4 damage
Deer takes 6+2-4=4 damage
Deer is killed!
Solvess and Rade's arrows are lost. Solvess butchers the deer for 4 food rations.
Hunts animals (helped by Rade): 2+3=5
Solvess and Rade tracks down a wolf!
Wolf
HP 6
Bite +1
Bite: 1d6
Solvess shoots at wolf: 1+3=4: +0 damage
Wolf dodges: 3: -1 damage
Wolf takes 6-1=5 damage
Rade shoots at wolf: 2+3=5: +1 damage
Wolf dodges: 4: -2 damage
Wolf takes 4+1-2=3 damage
Wolf is killed!
Solvess retrieves his arrow, Rade's arrow is lost. Solvess butchers the wolf for 3 food rations.
End turn
No one is attacked by wandering monsters this turn.
Everyone eats a food ration. Rade & Solvess regain 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 2 food rations, 30 gold coins.
Rade - mgb519
8/12 HP
5/10 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 5 iron arrows, 23 food rations, 30 gold coins.
Solvess - solvess
9/12 HP
0/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 7 iron arrows, 19 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
1/5 XP
Region 13
Iron axe (1d6), iron metalworking tools, iron anvil, 12 logs, 30 gold coins.
1 wooden house in region 14
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 13
Iron axe (1d6), 4 logs, 9 food rations, 30 gold coins
1 wooden house in region 14
Solvess
Prospect the region.
try to build a house with Rade and Miles.
Prospect the region if I failed the first time or hunt.
Prospect the region.
try to build a house with Rade and Miles.
Prospect the region if I failed the first time or hunt.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
- knolli
- Dimmy
- Posts: 582
- Joined: Wed Sep 08, 2010 9:30 am
- Location: the world that never existed - home
I just learned that I will be away for some weeks and I don't know if I will be able to log in during that time.
So if it's ok with you, I will set Gerionar on autopilot and leave the rest to you until I am back. Please don't kill my char.
Gerionar orders for tomorrow:
Chop wood.
Craft traps twice.
The days that will follow:
Once: Build a house as soon as I have the logs to do so.
Every day: Craft and use traps until I have a stock of 20 rations or more.
Use remaining actions to chop trees.
"John, whenever you need food, just take some. In exchange I'd like you to forge some tools for me as soon as we have set up your workshop."
So if it's ok with you, I will set Gerionar on autopilot and leave the rest to you until I am back. Please don't kill my char.
Gerionar orders for tomorrow:
Chop wood.
Craft traps twice.
The days that will follow:
Once: Build a house as soon as I have the logs to do so.
Every day: Craft and use traps until I have a stock of 20 rations or more.
Use remaining actions to chop trees.
"John, whenever you need food, just take some. In exchange I'd like you to forge some tools for me as soon as we have set up your workshop."
Ross_Varn wrote:Knolli is awesome.
Solvess
Prospects the region: 6: Success
Solvess gains 1 XP!
Region 5 has:
*between 35 and 40 animals
*between 55 and 60 trees
*no gold ore
*no iron ore
*flux stone
*3 lairs, all empty
*no hidden legendary monsters.
(You have no logs or woodcutting equipment so you can't build a house.)
Hunts animals: 3+2=5
Solvess tracks down a wolf!
Wolf
HP: 6
Bite +1
Bite: 1d6
Solvess shoots at wolf: 4+3=7: +3 damage
Wolf dodges: 4: -2 damage
Wolf takes 2+3-2=3 damage
Wolf charges at Solvess!
Solvess shoots at wolf: 5+3=8: +4 damage
Wolf dodges: 4: -2 damage
Wolf takes 6+4-2=8 damage
Wolf is killed!
Solvess' arrows are lost. He butchers the wolf for 3 food rations.
Hunts animals: 3+2=5
Solvess tracks down another wolf!
Solvess shoots at wolf: 4+3=7: +3 damage
Wolf dodges: 3: -1 damage
Wolf takes 6+3-1=8 damage
Wolf is killed!
Solvess retrieves his arrow and butchers the wolf for 3 food rations.
Gerionar
Gives 3 food rations to John the Blacksmith.
Cuts down trees: 4+3=7
Cuts down 5 trees.
Cuts down trees: 4+3=7
Cuts down 5 trees.
Collects medical herbs: 5
Collects 3 bundles of medical herbs.
John the Blacksmith
Gives 12 logs to Gerionar.
Moves to region 9.
Prospects the region: 3: Meager success
Region 9 has:
*between 80 and 100 trees
*between 20 and 40 animals
*no gold ore
*iron ore
*no flux stone
*1 lair
*no hidden legendary monsters.
Prospects the region: 3: Meager success
See above.
End turn
A cave gnome sneaks up on John the Blacksmith!
Cave gnome
HP 6
Stealth +2
Runner +2
Unarmed combat: 1d4
Cave gnome sneaks: 2+2=4
John detects: 1
The cave gnome steals John's iron metalworking tools!
Cave gnome runs: 3+2=5
John pursues: 1
The cave gnome runs away to a lair in region 9; The Twisted Cave.
Everyone eats a food ration. Solvess regains 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 2 food rations, 30 gold coins.
Rade - mgb519
8/12 HP
5/10 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 5 iron arrows, 23 food rations, 30 gold coins.
Solvess - solvess
10/12 HP
1/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 5 iron arrows, 24 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
1/5 XP
Region 9
Iron axe (1d6), iron anvil, 2 food rations, 30 gold coins.
1 wooden house in region 14
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 13
Iron axe (1d6), 26 logs, 3 bundles of medical herbs, 5 food rations, 30 gold coins
1 wooden house in region 14
Prospects the region: 6: Success
Solvess gains 1 XP!
Region 5 has:
*between 35 and 40 animals
*between 55 and 60 trees
*no gold ore
*no iron ore
*flux stone
*3 lairs, all empty
*no hidden legendary monsters.
(You have no logs or woodcutting equipment so you can't build a house.)
Hunts animals: 3+2=5
Solvess tracks down a wolf!
Wolf
HP: 6
Bite +1
Bite: 1d6
Solvess shoots at wolf: 4+3=7: +3 damage
Wolf dodges: 4: -2 damage
Wolf takes 2+3-2=3 damage
Wolf charges at Solvess!
Solvess shoots at wolf: 5+3=8: +4 damage
Wolf dodges: 4: -2 damage
Wolf takes 6+4-2=8 damage
Wolf is killed!
Solvess' arrows are lost. He butchers the wolf for 3 food rations.
Hunts animals: 3+2=5
Solvess tracks down another wolf!
Solvess shoots at wolf: 4+3=7: +3 damage
Wolf dodges: 3: -1 damage
Wolf takes 6+3-1=8 damage
Wolf is killed!
Solvess retrieves his arrow and butchers the wolf for 3 food rations.
Gerionar
Gives 3 food rations to John the Blacksmith.
Cuts down trees: 4+3=7
Cuts down 5 trees.
Cuts down trees: 4+3=7
Cuts down 5 trees.
Collects medical herbs: 5
Collects 3 bundles of medical herbs.
John the Blacksmith
Gives 12 logs to Gerionar.
Moves to region 9.
Prospects the region: 3: Meager success
Region 9 has:
*between 80 and 100 trees
*between 20 and 40 animals
*no gold ore
*iron ore
*no flux stone
*1 lair
*no hidden legendary monsters.
Prospects the region: 3: Meager success
See above.
End turn
A cave gnome sneaks up on John the Blacksmith!
Cave gnome
HP 6
Stealth +2
Runner +2
Unarmed combat: 1d4
Cave gnome sneaks: 2+2=4
John detects: 1
The cave gnome steals John's iron metalworking tools!
Cave gnome runs: 3+2=5
John pursues: 1
The cave gnome runs away to a lair in region 9; The Twisted Cave.
Everyone eats a food ration. Solvess regains 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 2 food rations, 30 gold coins.
Rade - mgb519
8/12 HP
5/10 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 5 iron arrows, 23 food rations, 30 gold coins.
Solvess - solvess
10/12 HP
1/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 5 iron arrows, 24 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
1/5 XP
Region 9
Iron axe (1d6), iron anvil, 2 food rations, 30 gold coins.
1 wooden house in region 14
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 13
Iron axe (1d6), 26 logs, 3 bundles of medical herbs, 5 food rations, 30 gold coins
1 wooden house in region 14
- knolli
- Dimmy
- Posts: 582
- Joined: Wed Sep 08, 2010 9:30 am
- Location: the world that never existed - home
I still have time for one last post before I must leave fot the train.
Gerionar
Move to the mountain where John is.
"What?!? This little bugger stole your tools?!? But we need them. Cave gnomes, huh? Let me try something before you barge in there and smash everything with your axe. Could you try to find something shiny we could use for bait? I don't wanna have to use my axe for that."
I use my remaining actions to build a complicated two stage trap that captures the prey alive and set it up at the entrance to the Twisted Cave.
After that switch to auto-pilot:
Build a House.
Set and inspect animal traps on a regural basis.
Chop wood.
Share food rations with John.
If I capture a (the) gnome, I try to make him my pet/servant,.. and order him to give John's tools back.
If the trap didn't catch the cave gnome after two days, I am willing to accompany John into the Cave in exchange for my share of any treasure we may find.
Gerionar
Move to the mountain where John is.
"What?!? This little bugger stole your tools?!? But we need them. Cave gnomes, huh? Let me try something before you barge in there and smash everything with your axe. Could you try to find something shiny we could use for bait? I don't wanna have to use my axe for that."
I use my remaining actions to build a complicated two stage trap that captures the prey alive and set it up at the entrance to the Twisted Cave.
After that switch to auto-pilot:
Build a House.
Set and inspect animal traps on a regural basis.
Chop wood.
Share food rations with John.
If I capture a (the) gnome, I try to make him my pet/servant,.. and order him to give John's tools back.
If the trap didn't catch the cave gnome after two days, I am willing to accompany John into the Cave in exchange for my share of any treasure we may find.
Ross_Varn wrote:Knolli is awesome.
- Olothontor
- Clown-Face Bologna

- Posts: 2193
- Joined: Fri Dec 14, 2007 9:29 pm
- Location: Lounging in a commercial Starliner of his own design.
- Contact:
I was recently informed by Arky that I'm now able to join in, since he seems to have things under control (plus, my name is on the reserve list in the OP). So here goes.
Baynir De'Carra, Footman
HP: 10
Gender: Male
Preferences: Male
Skills:
--- Survival - 2
--- Prospecting - 1
--- Halberdier - 4
--- Heavy Armor Use - 2
--- First Aid - 1
Baynir stands a full 6' above the ground, with ruggedly handsome facial features and a shock of dirt blonde hair. He hails from one of the Western Empires, and as such speaks in a thick accent.
I'll wait for equipment before posting actions (sorry if this slows anyone down).
Baynir De'Carra, Footman
HP: 10
Gender: Male
Preferences: Male
Skills:
--- Survival - 2
--- Prospecting - 1
--- Halberdier - 4
--- Heavy Armor Use - 2
--- First Aid - 1
Baynir stands a full 6' above the ground, with ruggedly handsome facial features and a shock of dirt blonde hair. He hails from one of the Western Empires, and as such speaks in a thick accent.
I'll wait for equipment before posting actions (sorry if this slows anyone down).
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
Rade
If Miles agrees, begin constructing a mansion.
Otherwise, continue hunting.
If Miles agrees, begin constructing a mansion.
Otherwise, continue hunting.
Last edited by mgb519 on Sat Jul 16, 2011 3:31 pm, edited 2 times in total.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
Gerionar
Moves to region 9.
Builds trap using log: 6+3=9
Gerionar gains 1 XP!
Builds a +5 trap.
Sets up +5 trap outside The Twisted Cave.
John the Blacksmith
(Needs logs)
Cuts down trees: 2+3=5
Cuts down 3 trees.
Cuts down trees: 5+3=8
Cuts down 6 trees.
Cuts down trees: 4+3=7
Cuts down 5 trees.
Solvess
(You don't need to look for flux stone specifically, as long as you know it's there via prospecting you can find it automatically)
Gives 4 food rations to Miles.
There are no buildings in region 5.
Rade
Hunts animals: 5+1=6
Rade tracks down a deer!
Deer
HP 5
Kick: 1d4
Rade shoots at deer: 4+3=7: +3 damage
Deer dodges: 1: Epic fail, +1 damage
Deer takes 2+3+1=6 damage
Deer is killed!
Rade's arrow is lost. He butchers the deer for 4 food rations.
Hunts animals: 3+1=4
Rade tracks down a fox!
Fox
HP 4
Bite: 1d4
Rade shoots at fox: 3+3=6: +2 damage
Fox dodges: 6: -4 damage
Fox takes 5+2-4=3 damage
Fox charges at Rade!
Rade shoots at fox: 3+3=6: +2 damage
Fox dodges: 4: -2 damage
Fox takes 3+2-2=3 damage
Fox is killed!
Rade retrieves one of his arrows and butchers the fox for 2 food rations.
Hunts animals: 3+1=4
Rade tracks down another fox!
Rade shoots at fox: 2+3=5: +1 damage
Fox dodges: 2: Fail
Fox takes 4+1=5 damage
Fox is killed!
Rade retrieves his arrow and butchers the fox for 2 food rations.
End turn
No one is attacked by wandering monsters this turn.
Everyone eats a food ration. Rade & Solvess regain 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.
Rade - mgb519
9/12 HP
5/10 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 3 iron arrows, 30 food rations, 30 gold coins.
Solvess - solvess
11/12 HP
1/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 5 iron arrows, 19 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
1/5 XP
Region 9
Iron axe (1d6), iron anvil, 14 logs, 1 food ration, 30 gold coins.
1 wooden house in region 14
Gerionar the Trapper - knolli
11/11 HP
1/5 XP
Region 9
Iron axe (1d6), 25 logs, 3 bundles of medical herbs, 4 food rations, 30 gold coins
1 wooden house in region 14
Baynir De'Carra, Footman - Olothontor
10/10 HP
0/5 XP
Region A
Iron halberd (1d6), iron armor (AV 2), 5 cloth bandages, 3 food rations, 30 gold coins.
Moves to region 9.
Builds trap using log: 6+3=9
Gerionar gains 1 XP!
Builds a +5 trap.
Sets up +5 trap outside The Twisted Cave.
John the Blacksmith
(Needs logs)
Cuts down trees: 2+3=5
Cuts down 3 trees.
Cuts down trees: 5+3=8
Cuts down 6 trees.
Cuts down trees: 4+3=7
Cuts down 5 trees.
Solvess
(You don't need to look for flux stone specifically, as long as you know it's there via prospecting you can find it automatically)
Gives 4 food rations to Miles.
There are no buildings in region 5.
Rade
Hunts animals: 5+1=6
Rade tracks down a deer!
Deer
HP 5
Kick: 1d4
Rade shoots at deer: 4+3=7: +3 damage
Deer dodges: 1: Epic fail, +1 damage
Deer takes 2+3+1=6 damage
Deer is killed!
Rade's arrow is lost. He butchers the deer for 4 food rations.
Hunts animals: 3+1=4
Rade tracks down a fox!
Fox
HP 4
Bite: 1d4
Rade shoots at fox: 3+3=6: +2 damage
Fox dodges: 6: -4 damage
Fox takes 5+2-4=3 damage
Fox charges at Rade!
Rade shoots at fox: 3+3=6: +2 damage
Fox dodges: 4: -2 damage
Fox takes 3+2-2=3 damage
Fox is killed!
Rade retrieves one of his arrows and butchers the fox for 2 food rations.
Hunts animals: 3+1=4
Rade tracks down another fox!
Rade shoots at fox: 2+3=5: +1 damage
Fox dodges: 2: Fail
Fox takes 4+1=5 damage
Fox is killed!
Rade retrieves his arrow and butchers the fox for 2 food rations.
End turn
No one is attacked by wandering monsters this turn.
Everyone eats a food ration. Rade & Solvess regain 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.
Rade - mgb519
9/12 HP
5/10 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 3 iron arrows, 30 food rations, 30 gold coins.
Solvess - solvess
11/12 HP
1/5 XP
Region 5
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 5 iron arrows, 19 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
1/5 XP
Region 9
Iron axe (1d6), iron anvil, 14 logs, 1 food ration, 30 gold coins.
1 wooden house in region 14
Gerionar the Trapper - knolli
11/11 HP
1/5 XP
Region 9
Iron axe (1d6), 25 logs, 3 bundles of medical herbs, 4 food rations, 30 gold coins
1 wooden house in region 14
Baynir De'Carra, Footman - Olothontor
10/10 HP
0/5 XP
Region A
Iron halberd (1d6), iron armor (AV 2), 5 cloth bandages, 3 food rations, 30 gold coins.

