Forum RPG: Star Wars bounty hunter

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Maverick
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Re: Forum RPG: Star Wars bounty hunter

Post by Maverick » Sun Jan 26, 2014 12:02 pm

Doesn't work. You blasted the panel, remember?

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Re: Forum RPG: Star Wars bounty hunter

Post by Quantumsurfer » Sun Jan 26, 2014 12:55 pm

"((Try blowing it open.))"

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Re: Forum RPG: Star Wars bounty hunter

Post by Maverick » Sun Jan 26, 2014 1:45 pm

How?

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Re: Forum RPG: Star Wars bounty hunter

Post by Silverdream » Sun Jan 26, 2014 1:49 pm

I don't think the thermal grenade will work against Durasteel, but maybe we can wedge it open slightly and put the grenade in. Then the force of the grenade will push the door open enough so that we can walk through.
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Re: Forum RPG: Star Wars bounty hunter

Post by Maverick » Sun Jan 26, 2014 1:52 pm

These are star wars doors. They can not be "wedged" up.

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Re: Forum RPG: Star Wars bounty hunter

Post by Tzan » Sun Jan 26, 2014 2:45 pm

Maverick wrote:These are star wars doors. They can not be "wedged" up.
Never underestimate the power of a good Wedge.

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Re: Forum RPG: Star Wars bounty hunter

Post by Quantumsurfer » Sun Jan 26, 2014 4:20 pm

In the movies anyway. EU Wedge is a badass.

If the door can't be blown (or the wall around it), let's look for another way out.

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Re: Forum RPG: Star Wars bounty hunter

Post by Silverdream » Sun Jan 26, 2014 5:00 pm

Or perhaps someway to open in remotely. Why don't me and quantum go look while the idol players guard our guy? They'll just slow us down anyway.
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Re: Forum RPG: Star Wars bounty hunter

Post by Quantumsurfer » Sun Jan 26, 2014 5:47 pm

Sounds like a plan. Maybe stun him every couple of minutes while we're gone to be safe.

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Re: Forum RPG: Star Wars bounty hunter

Post by Silverdream » Sun Jan 26, 2014 5:50 pm

We could break his arms or something, that'd make it easier.
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Re: Forum RPG: Star Wars bounty hunter

Post by Quantumsurfer » Sun Jan 26, 2014 5:54 pm

Sure, they can if they want. "((Just don't kill him, ha ha!))"

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Re: Forum RPG: Star Wars bounty hunter

Post by Maverick » Mon Jan 27, 2014 1:55 am

You leave the acquisition with the non-playing players. They dub him "bob". You move backwards. You get to the next door. It would have been closed if a Trandoshan skull didn't stop it.

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Re: Forum RPG: Star Wars bounty hunter

Post by Quantumsurfer » Mon Jan 27, 2014 6:16 pm

Push it open, stun the unconscious trandoshans again for good measure, and move to find another exit.

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Re: Forum RPG: Star Wars bounty hunter

Post by samuelzz10 » Mon Jan 27, 2014 8:39 pm

What did I miss?

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Re: Forum RPG: Star Wars bounty hunter

Post by Maverick » Tue Jan 28, 2014 11:30 am

Weird. The next room has no doors. There is a 30x30 centimeter hole in a wall though. Man-made. There might be a lever inside. Or a guillotine.

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