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For all those games that happen to not be BrikWars

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solvess
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Post by solvess » Sun Jul 17, 2011 8:04 am

solvess
Look for a monster.
Hunt.
If I can get the flux stone do so if not Look for a monster.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."

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Olothontor
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Post by Olothontor » Sun Jul 17, 2011 10:21 am

Baynir
Move to Region 5
Hunt
Move to Region 4

P.S. New map for you, courtesy of Hexographer and a little editing magic.
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Last edited by Olothontor on Sun Jul 17, 2011 3:58 pm, edited 1 time in total.
"In a mad world, only the mad are sane." - Akira Kurosawa
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Arkbrik
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Post by Arkbrik » Sun Jul 17, 2011 12:22 pm

It looks great, thanks!

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mgb519
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Post by mgb519 » Sun Jul 17, 2011 2:53 pm

Rade
Move to region 9
Prospect.
Find a large, empty cave with no more than 3 entrances.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Arkbrik
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Post by Arkbrik » Mon Jul 18, 2011 2:00 am

Solvess

Looks for a monster.

Solvess confronts a will-o-wisp!

Will-o-wisp
HP 4
Mislead +1
Fire: 1d6

Solvess shoots at will-o-wisp: 1+3=4: +0 damage
Will-o-wisp dodges: 1: Epic fail, +1 damage
Will-o-wisp takes 6+1=7 damage
Will-o-wisp is killed!

Solvess' arrow is lost.

Hunts animals: 6+2=8
Solvess gains 1 XP!
Solvess tracks down a boar!

Boar
HP 8
Tusks: 1d4

Solvess shoots at boar: 1+3=4: +0 damage
Boar dodges: 6: -4 damage
Boar takes 6-4=2 damage
Boar charges at Solvess!
Solvess shoots at boar: 2+3=5: +1 damage
Boar dodges: 5: -3 damage
Boar takes 6+1-3=4 damage
Boar charges at Solvess!
Solvess shoots at boar: 5+3=8: +4 damage
Boar dodges: 3: -1 damage
Boar takes 2+4-1=5 damage
Boar is killed!

Solvess retrieves two of his arrows and butchers the boar for 5 food rations.

(You need a pick to mine stone, flux or ore)

Looks for a monster.

Solvess finds that this region has been completely cleansed of monsters! For now.

Baynir

Moves to region 5.

Hunts animals: 2: Fail

Moves to region 4.

Rade

Moves to region 9.

Prospects the region: 1: Epic fail

While prospecting the region, the cave gnome from The Twisted Cave comes to steal from Rade... but it steps into the +5 trap set outside The Twisted Cave!

Trap captures: 2+5=7
Cave gnome dodges: 5

The cave gnome is caught!

The Twisted Cave is the only cave in this region, and it is now empty. There is a set of iron metalworking tools in here, though.

Gerionar

Builds a house with 10 logs.

Checks trap at The Twisted Cave.
Tries to tame cave gnome: 1: Epic fail: The cave gnome escapes and runs away!
The trap is broken.

Builds animal trap with log: 5+3=8
Builds a +4 animal trap.

Gives a food ration to John the Blacksmith.

End turn

No one is ambushed by wandering monsters this turn.

Everyone eats a food ration. Rade & Solvess regain 1 HP.

Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
10/12 HP
5/10 XP
Region 9
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 3 iron arrows, 29 food rations, 30 gold coins.

John the Blacksmith - 501stCadians
10/10 HP
1/5 XP
Region 9
Iron axe (1d6), iron anvil, 14 logs, 2 food ration, 30 gold coins.
1 wooden house in region 14

Gerionar the Trapper - knolli
11/11 HP
1/5 XP
Region 9
Iron axe (1d6), 14 logs, 3 bundles of medical herbs, +4 animal trap, 1 food rations, 30 gold coins
1 wooden house in region 14
1 wooden house in region 9

Baynir De'Carra, Footman - Olothontor
10/10 HP
0/5 XP
Region 4
Iron halberd (1d6), iron armor (AV 2), 5 cloth bandages, 2 food rations, 30 gold coins.

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501stCadians
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Post by 501stCadians » Mon Jul 18, 2011 9:25 am

John

Get my tools from rade, then begin construction of the iron mine.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

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Olothontor
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Post by Olothontor » Mon Jul 18, 2011 9:26 am

Baynir
Move to Region 8
Hunt

If unsuccessful, hunt again. Otherwise, move to Region 13.
"In a mad world, only the mad are sane." - Akira Kurosawa
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solvess
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Post by solvess » Mon Jul 18, 2011 9:33 am

Solvess
Well I am off to adventure!
Move to region 9.
Prospect the region.
Kill a monster.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."

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thade
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Location: permanantly trapped in my own twisted imagination

Post by thade » Mon Jul 18, 2011 1:10 pm

Margath Reivar
Move to region 9
"Is there anything I can help with?"
I then proceed to assist the others in the region with whatever they need help with.


Sorry I was gone for so long, My computer very nearly died on me.
I don't level the playing field, I level the playing field.

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mgb519
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Location: ATL

Post by mgb519 » Mon Jul 18, 2011 6:48 pm

Rade
Threaten the gnome to scare him into servitude and then give him a peace offering.
See if I can find some iron to work with.
If yes, craft a pickaxe. Otherwise, hunt.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Arkbrik
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Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Post by Arkbrik » Wed Jul 20, 2011 3:08 am

Sorry there wasn't a turn yesterday, I was away.

John

Picks up iron metalworking tools from The Twisted Cave.

Builds a mine entrance with 10 logs.

Baynir

Moves to region 8.

Hunts animals: 2: Fail

Hunts animals: 3
Baynir tracks down a rabbit!

Rabbit
HP 3
Dodger +1
Kick 1d2

Baynir attacks rabbit: 4+4=8: +4 damage
Rabbit dodges: 2+1=3: -1 damage
Rabbit takes 6+4-1=9 damage
Rabbit is killed!

Baynir butchers the rabbit for 1 food ration.

Solvess

Moves to region 9.

Prospects the region: 5: Success

Region 9 has:
*between 20 and 30 animals
*between 70 and 80 trees
*no gold ore
*iron ore
*no flux stone
*1 lair; The Twisted Cave, empty
*1 wooden house owned by Gerionar
*1 wooden mine entrance owned by John
*no hidden legendary monsters.

Looks for a monster.

Solvess confronts a ghost!

Ghost
HP 6
Touch: 1d4
Non-magic attacks do half damage.

Solvess shoots at ghost: 6+3=9: +5 damage
Solvess gains 1 XP!
Ghost dodges: 4: -2 damage
Ghost takes (1+5-2)/2=2 damage
Ghost charges at Solvess!
Solvess shoots at ghost: 2+3=5: +1 damage
Ghost dodges: 2: Fail
Ghost takes (1+1)/2=1 damage
Ghost charges at Solvess!
Solvess shoots at ghost: 4+3=7: +3 damage
Ghost dodges: 3: -1 damage
Ghost takes (2+3-1)/2=2 damage
Ghost attacks Solvess: 6: +2 damage
Solvess dodges: 5: -3 damage
Solvess takes 2+2-3=1 damage
Solvess attacks ghost: 3+3=6: +2 damage
Ghost dodges: 6: -4 damage
Ghost takes (7+2-4)/2=3 damage
Ghost is killed!

All of Solvess' arrows are lost.

Margath Reivar

Moves to Region 9.

(No one is asking for help)

Rade

Tracks down mountain gnome: 3+1=4
Mountain gnome evades: 3+2=5
Rade does not find the mountain gnome.

(To make a pickaxe you need a bar of iron, an anvil, and metalworking tools)

Hunts animals: 3+1=4
Rade tracks down a fox!

Fox
HP 4
Bite: 1d4

Rade shoots a fox: 3+3=6: +2 damage
Fox dodges: 5: -3 damage
Fox takes 3+2-3=2 damage
Fox charges at Rade!
Rade shoots at fox: 5+3=8: +4 damage
Fox dodges: 5: -4 damage
Fox takes 1+4-4=1 damage
Fox charges at Rade!
Rade shoots at fox: 2+3=5: +1 damage
Fox dodges: 3: -1 damage
Fox takes 2+1-1=2 damage
Fox is killed!

Rade retrieves one of his arrows and butchers the fox for 2 food rations.

Hunts animals: 4+1=5
Rade tracks down a wolf!

Wolf
HP 6
Bite +1
Bite: 1d6

Rade shoots at wolf: 5+3=8: +4 damage
Wolf dodges: 6: -4 damage
Wolf takes 3+4-4=3 damage
Wolf charges at Rade!
Rade is out of arrows!
Rade attacks wolf with bottle: 6+2=8: +4 damage
Rade gains 1 XP!
Wolf dodges: 1: Epic fail, +1 damage
Wolf takes 1+4+1=6 damage
Wolf is killed!

Rade's arrow is lost. He butchers the wolf for 3 food rations.

Gerionar

Sets up +4 animal trap.

Checks +4 animal trap: 3+4=7
The trap has caught a deer! Gerionar butchers it for 4 food rations. The trap is broken.

Builds animal trap from log: 6+3=9
Gerionar gains 1 XP!
Builds a +5 animal trap.

End turn

No one is attacked by wandering monsters this turn.

Everyone eats a food ration. Rade & Solvess regain 1 HP.

Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 1 food ration, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
11/12 HP
6/10 XP
Region 9
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 33 food rations, 30 gold coins.

Solvess - solvess
12/12 HP
3/5 XP
Region 9
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 22 food rations, 30 gold coins.

John the Blacksmith - 501stCadians
10/10 HP
1/5 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, 14 logs, 1 food ration, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance in region 9

Gerionar the Trapper - knolli
11/11 HP
2/5 XP
Region 9
Iron axe (1d6), 13 logs, 3 bundles of medical herbs, +5 animal trap, 4 food rations, 30 gold coins
1 wooden house in region 14
1 wooden house in region 9

Baynir De'Carra, Footman - Olothontor
10/10 HP
0/5 XP
Region 8
Iron halberd (1d6), iron armor (AV 2), 5 cloth bandages, 2 food rations, 30 gold coins.

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solvess
Dimmy
Posts: 629
Joined: Thu Apr 01, 2010 5:38 pm

Post by solvess » Wed Jul 20, 2011 7:59 am

Solvess
Try to get john to make me some arrows in exchange for food.
Kill a monster.
Hunt.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."

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Olothontor
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Post by Olothontor » Wed Jul 20, 2011 8:41 am

Baynir
Move to Region 13.
Hunt.
Chop wood.
"In a mad world, only the mad are sane." - Akira Kurosawa
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mgb519
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Post by mgb519 » Wed Jul 20, 2011 10:54 am

Rade
Claim twisted cave as my home.
Try to trade food for arrows.
Craft a crude pickaxe out of some stones lying around (try again, if necessary)
If it's possible at this point, start mining iron with the crude pickaxe.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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thade
Cannon Fodder
Posts: 358
Joined: Mon Jul 06, 2009 7:23 pm
Location: permanantly trapped in my own twisted imagination

Post by thade » Wed Jul 20, 2011 2:16 pm

Margath Reivar
Hunt for monsters
Chop Wood
Ask if anyone needs help.
I don't level the playing field, I level the playing field.

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